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> Shadowrun 4: Combat & Gear
Clyde
post Aug 22 2005, 07:39 PM
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What about Fletchette ammunition?
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hobgoblin
post Aug 22 2005, 07:55 PM
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QUOTE (the_dunner)
QUOTE (hobgoblin)
like say downloading the wireing diagram of a maglock from shadowland when you need to get thru that door NOW!?

I don't think that's quite relevant.
[ Spoiler ]

hmm, sad to hear :dead:
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hobgoblin
post Aug 22 2005, 07:59 PM
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QUOTE (reconsweden)
What about demolition and damage from various types of explosives? Still inflexible and leaves a person with demo training and a lot of imagination screaming in frustration? Can you finally make your own explosives?



There is nothing that cannot be achieved with plastique, some imagination and indifference to collateral damage.

from what i have gatherd elsewhere on this forum:

yes, its still ineffective compared to real life...

not likely with only the BBB, most likely coverd in a later sourcebook.

LOL :rotfl: thats a sig :cyber:
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blakkie
post Aug 22 2005, 08:06 PM
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QUOTE (hobgoblin @ Aug 22 2005, 01:55 PM)
QUOTE (the_dunner @ Aug 22 2005, 09:12 PM)
QUOTE (hobgoblin)
like say downloading the wireing diagram of a maglock from shadowland when you need to get thru that door NOW!?

I don't think that's quite relevant.
[ Spoiler ]

hmm, sad to hear :dead:

Things change.

[ Spoiler ]
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tisoz
post Aug 22 2005, 09:21 PM
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QUOTE (blakkie)
EDIT: And how would it handle that i'm shooting blind? I've already rolled. Or do i have to declare up front i was trying to hit them?

Yes, and you apply the blind fire modifier if you couldn't see through the barrier.
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Bull
post Aug 22 2005, 10:34 PM
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QUOTE (SL James)
I thought Unwired was the Fourth Edition version of Matrix.

It is. There are 4 planned books right now: Street magic, Unwired, Augmentation, and Arsenal. The titles for all but Street Magic are still tentative.

Bull
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SL James
post Aug 22 2005, 10:51 PM
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Yeah, that's what I remember from the Origins mp3.

It still strikes me as strange that Unwired would be the last of the four on the release schedule at the time, but that's just me.
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the_dunner
post Aug 22 2005, 11:30 PM
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Every edition of the game, the Matrix sourcebook has come out after the Magic and weapons/cyber expansion books. You could argue that ST and FoF were exceptions, but SSC was out well before both of those.
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SL James
post Aug 22 2005, 11:53 PM
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Yes, but Hacking and wireless tech is now far more ubiquitous than pretty much everything else. Given that, I'd be more interested in having rules and tech to expand that world before anything else.
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victorinusa
post Aug 23 2005, 12:08 AM
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If my character fights with a Katana and another blade, and has the ambidextrous quality. What are the dice modifiers fighting against one enemy?? And against multiple targets??
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White Noise
post Aug 23 2005, 12:32 AM
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At what force does a weapon foci become forbidden?
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Kyoto Kid
post Aug 23 2005, 02:18 AM
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Are the optional Martial Arts rules now part of the core or will they be presented later in Arsenal?
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tisoz
post Aug 23 2005, 02:24 AM
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QUOTE (White Noise)
At what force does a weapon foci become forbidden?

They are only Restricted. Availability at chargen is Force 2.

Btw, all combat spell formulae are Forbidden.
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blakkie
post Aug 23 2005, 02:30 AM
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QUOTE (tisoz @ Aug 22 2005, 08:24 PM)
QUOTE (White Noise @ Aug 22 2005, 06:32 PM)
At what force does a weapon foci become forbidden?

They are only Restricted. Availability at chargen is Force 2.

Btw, all combat spell formulae are Forbidden.

Excellent, i see a Panther Assult Cannon weapon foci in my PCs future! Sure it is somewhat unwieldy when bashing things on the astral plane, but being able to walk around downtown Seattle with its legality of Restricted should be worth it. :grinbig:
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Sabosect
post Aug 23 2005, 02:46 AM
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I can see it now...

Lone Star: Freeze! Put down the cannon!

Runner: Hey, this is a weapon focus! I have a license for it!

Lone Star: Awe, drek! Well, frag it. Let's just shoot him and get it over with. We'll say he was waiving it in a threatening manner.

Runner: Hey! Wait a minute...
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tisoz
post Aug 23 2005, 02:59 AM
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I would rule that the availability of the form the focus takes carries over when it is made into a focus.

Btw, all foci are Restricted.
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Bull
post Aug 23 2005, 04:12 AM
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QUOTE (SL James)
Yes, but Hacking and wireless tech is now far more ubiquitous than pretty much everything else. Given that, I'd be more interested in having rules and tech to expand that world before anything else.

True. And I agree. But I also realize that it's going to take a lot longer to produce Unwired than any other book, since by and large the rest are going to be mostly conversions and compilations from the earlier edition. Unwired is going to be almost completely new.

So, while Unwired gets worked on, may as well have a couple folks whip up the rest of the books and get them out so the fans can kill time while waiting for it :)

I'm really only being a tad snarky here :] I'm not entirely sure what the sitch is with the writing, but I suspect that may be part of it. Plus IIRC, Rob said in the Origins seminar that he was considering trying to move Unwired up and get it out earlier if possible. But it will likely be the most difficult of the 4 to write and produce.

Bull
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Triggerz
post Aug 23 2005, 05:07 AM
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I've been reading the SR4 forum for some time now, but had always been too lazy to go through the hassle of registration before today. I guess I felt like I didn't have any question that hadn't been addressed already and nothing really worth adding as I had no priviledged information about what was going on with the new edition.

However, there are a few questions that are burning my tongue. (My apologies if they have already been answered, but I usually DO read pretty much everything before I post in any forum and I couldn't find the info I'm looking for.)

First, how does two-weapons melee combat work? Both with and without the ambidexterity edge (if it has made it into SR4)...

Second, how about firing two pistols or two SMG's at the same time?

Third, how does recoil works now that TN's are fixed? (Or burst-fire / full auto, for that matter?)

And fourth, although it's equally a magic question, it also relates to combat: Does the Adept power Improved Ability add dice to Attribute+Skill and is there any limit on how many dice can be added in this way?

If anyone could shed some light on these matters, it'd help me not go completely nuts while waiting for the pdf... :P Thanks!
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Bull
post Aug 23 2005, 06:14 AM
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QUOTE
First, how does two-weapons melee combat work? Both with and without the ambidexterity edge (if it has made it into SR4)...

Second, how about firing two pistols or two SMG's at the same time?


You split your dice pool for each weapon. If you're using two diff weapons with two different skills (ex. An SMG and a Pistol), you use the smaller of the two pools. Recoil penalties apply to both weapons (see below). If you do not have Ambidexterity, your off hand weapon suffers a further -2 to the dice pool.

QUOTE
Third, how does recoil works now that TN's are fixed? (Or burst-fire / full auto, for that matter?)


Each bullet past the first gives a -1 die penalty. Each point of recoil comp eliminates one penalty point.

QUOTE
And fourth, although it's equally a magic question, it also relates to combat: Does the Adept power Improved Ability add dice to Attribute+Skill and is there any limit on how many dice can be added in this way?


It adds dice to you dice pool, and you can never add more dice from Improved Ability than you have in your base skill. So if you have Pistols 3, you can only get up to 3 extra dice from Improved Ability: Pistols.

Bull
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Alvorn
post Aug 23 2005, 06:31 AM
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I wonder if the person defending has to split their dice pools too when defending...
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Bull
post Aug 23 2005, 06:37 AM
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QUOTE (Alvorn)
I wonder if the person defending has to split their dice pools too when defending...

Nope. So you are going to want to either have lots of dice or for them to have lots of penalties going into an attack like this.

Firearms is a little easier, so long as they aren't Dodging, since they only get Reaction to defend with.

Either way, it's a lot harder to wield two weapons than one, and it shows.

Bull
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blakkie
post Aug 23 2005, 07:15 AM
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QUOTE (Bull)
QUOTE (Alvorn @ Aug 23 2005, 01:31 AM)
I wonder if the person defending has to split their dice pools too when defending...

Nope. So you are going to want to either have lots of dice or for them to have lots of penalties going into an attack like this.

Firearms is a little easier, so long as they aren't Dodging, since they only get Reaction to defend with.

Interesting rule interaction; if the defender hadn't gone into Full Defense and choose to Dodge when the two weapon weilder attacks do they get to use Dodge only opposing the first weapon or only for the second weapon, at the defender's choice? The late choice Dodge isn't allowed for multiple attacks, but does each hand count as a fully separate attack?

P.S. Related question, when does the defender have to make the late Dodge choice by? Before or after they know all the options the attacking is using, and perhaps how many approx. dice the attacker is rolling? Can the defender choose after the attacker decides to use an option like Edge as part of the pool? How about if the attacker elects to activate Edge dice after the initial attack roll, can the choice to Dodge be made then?
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MYST1C
post Aug 23 2005, 09:36 AM
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QUOTE (Bull)
There are 4 planned books right now:  Street magic, Unwired, Augmentation, and Arsenal.

What about Runner Havens?
I've thought the release schedule had been changed to have this out as the first SR4 sourcebook, before Street Magic?
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SL James
post Aug 23 2005, 09:39 AM
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Setting book, not a supplement.
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nezumi
post Aug 23 2005, 10:15 AM
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QUOTE (Bull)
It is. There are 4 planned books right now: Street magic, Unwired, Augmentation, and Arsenal. The titles for all but Street Magic are still tentative.

I notice no rigging book. Is Rob trying to avoid invoking the curse?
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