Shadowrun 4 Errata, Post errors you've noticed here, please |
Shadowrun 4 Errata, Post errors you've noticed here, please |
Sep 11 2005, 08:37 AM
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#151
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Target Group: Members Posts: 5 Joined: 25-March 05 Member No.: 7,230 |
page 116
the phrase on vertical jumps should read "as high as she can" not "as far as she can |
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Sep 11 2005, 09:06 AM
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#152
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Target Group: Members Posts: 44 Joined: 14-April 05 Member No.: 7,331 |
Active Pain Editor gives a +1 to Willpower. It might also be nice if they gave some kind of scale to the vehicles. How many people can it seat etc? Okay, I just have to go and look at my earlier SR books, but for a newbie? |
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Sep 11 2005, 09:16 AM
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#153
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
...wrong thread..
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Sep 11 2005, 02:19 PM
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#154
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Target Group: Members Posts: 17 Joined: 17-January 05 Member No.: 6,993 |
The spirits statline indicates that spirits have a Reaction of their Force times a multiplier, from x2 for an Earth spirit to x4 for an Air spirit. Surely this is a mistake.Does a manifested Force 4 Air spirit really have a reaction of 16 and a manifested Initiative of 20?
Snoof |
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Sep 11 2005, 06:09 PM
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#155
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Fake SINs rate 1 to 6 and are subject to an opposed Test when used, but no stats for Verification Systems given.
Assuming a rating from 1 to 6 would it make virtually impossible to actually live (rent an appartement, get a bank account, let the appartment buy groceries) with even the best Fake availabe, as SINs are used about ten times a day at least. A simple fix for this would change the opposed test into a treshold test for the Scanner - Scanner (Fake SIN). Or, as there are no Verification Systems ratings given - just reduce it to a Test where the SIN has to score a hit. |
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Sep 12 2005, 11:50 AM
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#156
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
vs
Now, which one is rigth? ;) The second one would result in Drones being unable to spot Humans. |
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Sep 12 2005, 11:53 AM
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#157
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
Page 164 says:
On page 195, in the "Simplifying Spell Drain" sidebar:
What is the real maximum Force for spells, spirits and foci? I think an actual maximum Force of 6 would be disappointing; knocking someone out with a Stunbolt would become very difficult and powerful initiates would never need (or be able to) overcast. EDIT: I'm not asking questions because I want to know (although I do). I'm asking questions because *the book raises them and doesn't answer them*. This is, in my opinion, a candidate for Errata. |
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Sep 12 2005, 11:59 AM
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#158
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
Page 213 says that:
Page 212 says that:
There needs to be some sort of limit to the recursion implied here. Say you have System 3, Response 3, and are running 4 programs. This causes you to lose one Response. (Now at Response 2) This then causes you to lose one System. (Now at System 2) This then means that you are now running *twice* as many programs as you have System, so you lose another Response. You now have Response 1, and therefore System 1. You are now running 4 times as many programs as you have System, but you're at Response 1 and System 1, and you can hardly get any worse! It's all a bit over the top. What are the actual rules on overloading degradation? The limits to the recursion, if it occurs at all, need to be clearer. EDIT: I'm not asking questions because I want to know (although I do). I'm asking questions because *the book raises them and doesn't answer them*. This is, in my opinion, a candidate for Errata. |
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Sep 12 2005, 11:59 AM
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#159
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Moving Target Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 |
This is indeed the only mentioned Force of more than 6... |
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Sep 12 2005, 12:08 PM
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#160
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The maximum force is twice the Magic Attribute, in most cases. The 1 to 6 part is a bit misleading, as it refers to "natural" metahuman values. However, remember that Trolls can get a "natural" value of 10 or higher in Strength.
There is no "recursion". You simply lower the response and system (and thus program limits) by a virtual reduction, rather than an actual reduction. When Response is lowered (and thus System is lowered), you are still "counting up" using the original System value.
Don't post questions in the Errata thread... post actual Errata and not "things in need of clarification". |
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Sep 12 2005, 01:39 PM
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#161
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Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
*erm* "Things that need a clarification" also qualify for Errata ;) |
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Sep 12 2005, 01:43 PM
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#162
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Yes, but only after they've been clarified, not as a question... if you start a post with a question, you are essentially clogging up the next few responses in the thread just to discuss that question and potential answers. It would be much better to discuss it in a forum thread first, THEN post it as finalized Errata later (especially after Bull or Synner or Adam or other bigwigs have weighed in on it) than to clog up the thread. |
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Sep 12 2005, 02:04 PM
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#163
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Mr. Quote-function Group: Dumpshocked Posts: 1,312 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
It's just not "our" task to "finalize" any Errata ;) The only problem with "asking" a question is: Someone might unnecessarily feel the urge to actually answer it or make a claim that questions should not be asked ... thus cloging up the thread ... just as it happens right now :D |
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Sep 12 2005, 02:30 PM
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#164
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
vs.
as for p. 326 Biometric Reader (per reader) wheras p. 319 Biometric Reader has a DR of 3. |
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Sep 13 2005, 03:31 AM
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#165
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Is Gunnery in the skill chart by accident, as there is no text concerning the skill in the "rules" portion of the skills section.
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Sep 13 2005, 03:42 AM
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#166
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Target Group: Members Posts: 34 Joined: 10-September 05 Member No.: 7,725 |
Text is on pg. 125. Gunnery is a Vehicle skill, not a Combat skill |
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Sep 13 2005, 10:40 AM
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#167
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
Typo!
Page 183: Assensing Table On the "3 hits" entry: A general diganosis for any maladies.... Should be diagnosis for any maladies. |
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Sep 13 2005, 10:47 AM
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#168
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
Not really errata but could be cleaned up for future printing: the last sentence of the Improved Ability power description is redundant (simply repeats pricing information given at the head of the description, just like every other power). Possibly errata: The description for the Cat Mentor Spirit says:
This looks like a hangover from SR3, when you chose a base damage level to cast a spell at, as well as a Force. It could just be redundant, tautologous language in SR4. I recommend cleaning it up anyway by deleting "/damage level " from the sentence. |
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Sep 13 2005, 08:49 PM
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#169
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
p. 232 Matrix Combat summary
Defense is still listed as Response + Stealth, instead of Response + Firewall. The errata fixed this bug on p.230 Matrix Attacks, but it escaped vigilance in this summary. ;) |
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Sep 14 2005, 11:47 AM
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#170
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
Page 227:
There's no such Scramble programs mentioned in SR4. Additionally, the list of tasks that require Spoof (page 227) fails to include one of its most useful applications: sending falsified instructions to agents & drones (page 224). The Technomancer Complex Form version can also do it to Sprites (page 235). -------------------------------------------------------------------------------------- Page 228:
Page 230:
Contradiction! ----------------------------------------------------------------------------------------- Page 232:
All questions of whether Technomancers should suffer Resonance loss from technology aside, I'm pretty sure that they are supposed to have their Resonance maximum reduced by Essence loss as well. ;) They should be consistent with the magic user rules, neh? ------------------------------------------------------------------------------------------- Page 235:
Later that same page in the "Sprite-Technomancer Link" section:
Another contradiction! |
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Sep 14 2005, 02:13 PM
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#171
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Moving Target Group: Members Posts: 909 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
p.245, "Toxin Protection" table on the upper left side.
7th entry down is a "Nephritic screen." No such piece of bioware exists in the SR4 book; PDF search shows this table as the only use of the word "nephritic." |
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Sep 14 2005, 02:55 PM
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#172
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Moving Target Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
Actualy thats not really a contradiction. One is a perception modifier. The other is a general dice pool modifier applied to anything other than perception. That -6 dice pool penalty to perception isn't going to affect say, you running. It is going to affect if you notice that tree you're about to run into. |
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Sep 16 2005, 04:05 AM
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#173
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Eclipse Phase Group: Members Posts: 18 Joined: 26-February 02 From: Chicago Member No.: 1,355 |
Hey all -- thanks for the errata notes so far. We did our best to catch all the mistakes we could find, but putting together a rulebook is a complicated and detailed task, and it's inevitable that we miss things. There's nothing like having a few hundred extra sets of eyes for editing purposes, though, so please continue to post anything you find, and we'll make appropriate changes for future printings and updated PDFs.
While I'm here, I'd like to ask anyone that has a spare moment to turn a critical eye towards the Sample Characters in particular. If we have mistakes with these, I'd rather catch them all early on so we don't have to keep double-checking and re-calculating them later. So if you have a chance, please check the numbers and post anything you find here -- by this coming Sunday if at all possible. Thanks! |
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Sep 16 2005, 06:48 AM
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#174
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Moving Target Group: Dumpshocked Posts: 453 Joined: 15-August 02 From: Kansas City, MO Member No.: 3,116 |
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Sep 16 2005, 01:30 PM
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#175
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Recoil Example, page 143 is less than instructive on how recoil works. As is the rest of the recoil text, but if you change the example at least there is one place in the book that explains it:
http://forums.dumpshock.com/index.php?showtopic=9987 |
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