IPB

Welcome Guest ( Log In | Register )

17 Pages V  « < 6 7 8 9 10 > »   
Reply to this topicStart new topic
> Shadowrun 4 Errata, Post errors you've noticed here, please
Shadow_Prophet
post Sep 16 2005, 03:05 PM
Post #176


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Rob Boyle)
Hey all -- thanks for the errata notes so far. We did our best to catch all the mistakes we could find, but putting together a rulebook is a complicated and detailed task, and it's inevitable that we miss things. There's nothing like having a few hundred extra sets of eyes for editing purposes, though, so please continue to post anything you find, and we'll make appropriate changes for future printings and updated PDFs.

While I'm here, I'd like to ask anyone that has a spare moment to turn a critical eye towards the Sample Characters in particular. If we have mistakes with these, I'd rather catch them all early on so we don't have to keep double-checking and re-calculating them later. So if you have a chance, please check the numbers and post anything you find here -- by this coming Sunday if at all possible. Thanks!

I don't know if this has been noted elsewhere but...

The Covert-Ops Spec, Hacker, and Technomancer all have rating 4 fake sins (infact the hacker has 4 of them!). All of which are availabilty 16! Something you can't get out of cg. Max is rating 3 as the availability code for a fake sin is rating x 4.
Go to the top of the page
 
+Quote Post
Dashifen
post Sep 16 2005, 03:12 PM
Post #177


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



Weapons Specialist has a fragmentation rocket which is also availability 16, IIRC.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 16 2005, 03:17 PM
Post #178


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



If Headware Transceivers are limited to Signal 2 like stated in The Wireless World chapter, in fact any Sample Character or Grunt with an implanted Commlink is off.
Go to the top of the page
 
+Quote Post
Ranneko
post Sep 17 2005, 12:35 PM
Post #179


Moving Target
**

Group: Members
Posts: 349
Joined: 16-January 05
Member No.: 6,984



Any uses of Resonance leave a Matrix signature on anything
they aff ect; this signature is only detectable by other Resonance
beings (technomancers and sprites) with a Matrix Perception
(3) Test. This Matrix astral signature is a digital “fingerprint”

Surely that should be just a plain, Matrix signature.
Go to the top of the page
 
+Quote Post
Fortune
post Sep 17 2005, 05:16 PM
Post #180


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Ranneko)
This Matrix astral signature is a digital “fingerprint”

Surely that should be just a plain, Matrix signature.

Freudian slip! :D
Go to the top of the page
 
+Quote Post
bclements
post Sep 17 2005, 07:25 PM
Post #181


Shooting Target
****

Group: Members
Posts: 1,507
Joined: 27-January 05
From: ...and I'm all out of bubblegum
Member No.: 7,021



Sometimes a cigar is just a cigar ;)
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 17 2005, 08:12 PM
Post #182


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



But in the case of the SPNKR, you've got one majorly explosive cigar.

~J
Go to the top of the page
 
+Quote Post
Larsine
post Sep 18 2005, 01:10 AM
Post #183


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



Here are the errattas that I've found so far. I've tried not to mention things that are already mentioned in this threat, but who knows:

P.58: Interval: The text in column 1 (1 Combat Turn, 1 minute, 1 hour, 1 day, 1 week or 1 month), does not correspond with the intervals in the table (1 Combat Turn, 1 Minute, 10 Minutes, 30 Minutes, 1 Hour, 1 Day, 1 week, 1 Month).

P.86: Complex Forms: ...is equal toyour character's...

P.97: Occult Investigator: No rating for his Audio Enhancement or Select Sound Filter

P.106: Using Skills: ...place, orunderstand what...

P.110: Skill Groups: All Biotech skills use Logic, so there is no need for the Usually part.

P.110: Skill Groups: Half the Stealth skills use Intuition, the other half Agility, so why use Usually Intuition?

P.121: Using Con, Intimidation, Leadership, and Negotiation: Example: Guard has no skill, so he should be defaulting and thus have -1 dice pool, for a total of 2 dice.

P.121: Using Etiquette: ...from Enemy to Hostile, Hostile to Neutral... does not correspond with the table on P.122
P.121: Etiquette and Glitches: ...Neutral to Suspicious, Suspicious to Hostile... does not correspond with the table on P.122
P.122: Social Situation: The hostility/suspicion levels does not correspond with the two uses on P.121

P.121: Example: Harmful -4, does not correspond with table on P.122
P.122: Table: Harmful to NPC -3, does not correspond with example on P.121

P.124: Hardware: To create something a plan, the proper... Maybe it's just me, but I just don't get this, what plan?

P.129: Language Skills: simply make one test to see how well they understand each other during this period, On page 130: Example: Ashley makes two tests within minutes?

P.138: Full Defense: ...Characters may goon full defense...

P.143: Wide Bursts: Example: With his next Simple Action, Slinger’s facing a lot of recoil, so he goes for a wide burst. The extra –3 recoil reduces his dice pool to 4: 4 (Automatics) +5 (Agility) -2 (recoil first burst) +2 (RC) -3 (other) -3 (recoil second burst) = dice pool 3

P.144: Not Enough Bullets: ...applied by 1 (one bullet short) or (2 bullets short)... Should be ...applied by 1 (one bullet short) or by 2 (2 bullets short)...

P.146: Grenade Damage Table: Gas Chemicals need a - under Blast

P.149: Melee Weapons Table: Spur listed with reach -, on page 337 spurs are listed with reach 1.

P.168: "The Force of a lodge must be at least equal to the skill rating being learned or the force of a spell being cast (in the case of Ritual Spellcasting) or learned." Spells are not learned at a specific force.

P.180: Binding: Ritual materials cost 500 per force, on page 340 they cost 1500 per force.

P.187: Attribute Boost: What is the max increase you can gain. What type of action to activate?

P.189: Initiation: ...Magical Adept... should be Mystic Adept

P.198: Range: ...caster’s Force x Magic... The caste does not have a force, so it should be spells’s Force x Magic

P.200: Decrease [Attribute]: ...If a Physical attribute or Initiative is reduced to 0... Initiative cannot be reduced directly as the spell can't affect special attributes

P.203: Levitate: ...spell’s Magic x net Spellcasting... must either be caster's Magic or spell's Force


P.204: Physical Barrier: ...equal to the caster’s Force.... Caster's Magic or spell's Force

Thats how far I have read until now.

Lars
Go to the top of the page
 
+Quote Post
hahnsoo
post Sep 18 2005, 02:29 AM
Post #184


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (Larsine)
P.124: Hardware: To create something a plan, the proper... Maybe it's just me, but I just don't get this, what plan?

It's just an awkward sentence. If you throw an extra comma in there: "To create something, a plan, the proper materials, and time are still needed"...
Then it makes more sense, although the original sentence is technically correct. Or, rewrite it as the following:
"To create something, you need a plan, the proper materials, and time."
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 18 2005, 11:01 AM
Post #185


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (SR4 p. 245)
Gear Protects Against: Protection:
Gas Mask Inhalation Immunity
vs
QUOTE (SR4 p. 327)
Gas Mask: Completely covers the user’s face and filters out toxic substances. It provides a bonus of +2 on toxic resistance tests against gas substances (see Toxic Substances, p. 245).
Go to the top of the page
 
+Quote Post
walkir
post Sep 18 2005, 01:03 PM
Post #186


Target
*

Group: Members
Posts: 18
Joined: 24-August 05
Member No.: 7,608



QUOTE ("p. 341")
Weapon mounts: Vehicles may be equipped with a number of weapon mounts equal to their Body +3 (round down)


EDIT: My mistake, mixed up a "divided by" with a "plus".
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Sep 19 2005, 08:45 PM
Post #187


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



From another thread...

need for clarification:

Pg 335, under cyberlimbs, second paragraph: "Cyberlimbs cannot hold any bioware"

Does this include a ban on bioware inside cyberskulls and cybertorsos (both of which presumably still contain original organs)?

edit: prevailing opinion in the other thread seems to be 'no bio allowed' (doesn't make sense to me, though - limbs are replacements, but torso and skull are sheaths, basically)
Go to the top of the page
 
+Quote Post
coolgrafix
post Sep 19 2005, 08:47 PM
Post #188


Moving Target
**

Group: Dumpshocked
Posts: 453
Joined: 15-August 02
From: Kansas City, MO
Member No.: 3,116



Ok, now I'm going to be very fragging surprised if a torso or head is considered a limb. =)
Go to the top of the page
 
+Quote Post
apple
post Sep 20 2005, 02:31 PM
Post #189


Moving Target
**

Group: Members
Posts: 875
Joined: 16-November 03
Member No.: 5,827



Plastic bones: 8F
Bone Density: 12

=> same bonus (unarmed damage, injury resistance), but different legal handling?

SYL
Go to the top of the page
 
+Quote Post
Nikoli
post Sep 21 2005, 02:39 AM
Post #190


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Pg. 226
When dealing hands-on with communications technology,
make tests using Electronic Warfare + Logic. When utilizing
programs, use Electronic Warfare + program rating.

Later that same page
Make a Decrypt + Response (Encryption rating x 2, 1 Combat Turn) Extended Test to break
the encryption.

Should that not be Electronic warfare+Decrypt, unles relying on the software to do the cracking?
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 21 2005, 09:06 AM
Post #191


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (p. 326: Radio Signal Scanner)
Treat the scanner as if it were a Sniffer program (see p. 227) equal to its rating; see p. 225 for rules on detecting and intercepting wireless signals.

To actually be a Scanner, it would require to be treaded as a Scan program as well.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 22 2005, 09:42 AM
Post #192


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (p. 157 Shooting Through Barriers)
Against melee attacks with blunt weapons such as fists, clubs, or similar items, a barrier maintains its normal rating. Against melee attacks with edged weapons, such as swords and the like, the barrier has twice its normal rating.

Should it really be easier to punch through a table than to stab a sword through it?
This looks like a leftover of SR3 concerning damaging barrieres, too.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 22 2005, 01:12 PM
Post #193


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Rotbart van Dainig @ Sep 22 2005, 04:42 AM)
QUOTE (p. 157 Shooting Through Barriers)
Against melee attacks with blunt weapons such as fists, clubs, or similar items, a barrier maintains its normal rating. Against melee attacks with edged weapons, such as swords and the like, the barrier has twice its normal rating.

Should it really be easier to punch through a table than to stab a sword through it?
This looks like a leftover of SR3 concerning damaging barrieres, too.

Well in general....yes. Its far easier to put a sledge hammer through a brick wall than it is to stab a katana through it. Though please go out and try to stab a katana through a nice brick wall and compare it to the damage a sledgehammer would do to said wall. The katana, even IF it goes through is going to do squat to the wall structuraly. The sledge is going to cause a good amount of damage.

EDIT: I'll also point to the section in the book entitled "The Abstract Nature of Rules" where it states that the rules will not nessicarily reflect reality 100% 100% of the time and a few other things which make it so that this part doesn't need to be erattad(sp?)
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 22 2005, 01:26 PM
Post #194


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



That rule, as stated in the tile of the quote, does not cover damaging barrieres.
It does cover damaging whats behind them.

In fact, when damaging barrieres, there is made no difference between different kinds of melee attacks.
So, considering an abstract ruleset, this seems to be a misplaced leftover.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 22 2005, 01:37 PM
Post #195


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Rotbart van Dainig @ Sep 22 2005, 08:26 AM)
That rule does not cover damaging barrieres.
It does cover damaging whats behind them.

In fact, when damaging barrieres, there is made no difference between different kinds of melee attacks.
So, considering an abstract ruleset, this seems to a misplaced leftover.

Ahhh right right, my mistake. Still think its slightly valid. Atleast for stronger barriers like a brick wall. You'll do mor damage collapsing some brick on them than well...if you manage to get that katana through it.

Edit: Going back to the sledge/katana argument i think the sledge'll still do mor damage going through a wooden table than a katana but thats me.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 22 2005, 01:43 PM
Post #196


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Given the Armor rating of a brick wall, you would usually have to destroy the barrier to attack whats behind, even when not doubling.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 22 2005, 01:53 PM
Post #197


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Rotbart van Dainig)
Given the Armor rating of a brick wall, you would usually have to destroy the barrier to attack whats behind, even when not doubling.

true...besides why stab them through a wall when you can open up point blank with a full auto burst :D Far more effective if you ask me.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 23 2005, 03:16 PM
Post #198


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (p. 196 Indirect Combat Spells)
Indirect Combat spells are treated like ranged combat attacks; the caster makes a Magic + Spellcasting Success Test versus the target’s Reaction.
Ranged Combat is an Opposed test.

QUOTE (p. 238 Increased Resonance)
A technomancer’s natural maximum for the Resonance attribute is 6 + his grade of initiation. He will still have to pay normally to increase his Resonance attribute.

This should be 'submersion', shouldn't it? ;)
Go to the top of the page
 
+Quote Post
sapphire_wyvern
post Sep 24 2005, 04:29 AM
Post #199


Moving Target
**

Group: Members
Posts: 158
Joined: 4-August 02
Member No.: 3,064



The list of Restricted Skills on page 75 should include the Resonance-only skills of Compiling, Decompiling and Registering as well as the Magic-only skills.
Go to the top of the page
 
+Quote Post
sapphire_wyvern
post Sep 25 2005, 12:29 AM
Post #200


Moving Target
**

Group: Members
Posts: 158
Joined: 4-August 02
Member No.: 3,064



It appears that the price for the Sea Nymph yacht has lost a zero at some point. It should probably be 170,000 rather than 17,000.
Go to the top of the page
 
+Quote Post

17 Pages V  « < 6 7 8 9 10 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 16th July 2026 - 07:34 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.