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Sep 16 2005, 03:05 PM
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#176
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
I don't know if this has been noted elsewhere but... The Covert-Ops Spec, Hacker, and Technomancer all have rating 4 fake sins (infact the hacker has 4 of them!). All of which are availabilty 16! Something you can't get out of cg. Max is rating 3 as the availability code for a fake sin is rating x 4. |
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Sep 16 2005, 03:12 PM
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#177
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Weapons Specialist has a fragmentation rocket which is also availability 16, IIRC.
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Sep 16 2005, 03:17 PM
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#178
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
If Headware Transceivers are limited to Signal 2 like stated in The Wireless World chapter, in fact any Sample Character or Grunt with an implanted Commlink is off.
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Sep 17 2005, 12:35 PM
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#179
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Any uses of Resonance leave a Matrix signature on anything
they aff ect; this signature is only detectable by other Resonance beings (technomancers and sprites) with a Matrix Perception (3) Test. This Matrix astral signature is a digital “fingerprint” Surely that should be just a plain, Matrix signature. |
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Sep 17 2005, 05:16 PM
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#180
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Freudian slip! :D |
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Sep 17 2005, 07:25 PM
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#181
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 |
Sometimes a cigar is just a cigar ;)
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Sep 17 2005, 08:12 PM
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#182
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But in the case of the SPNKR, you've got one majorly explosive cigar.
~J |
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Sep 18 2005, 01:10 AM
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#183
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 |
Here are the errattas that I've found so far. I've tried not to mention things that are already mentioned in this threat, but who knows:
P.58: Interval: The text in column 1 (1 Combat Turn, 1 minute, 1 hour, 1 day, 1 week or 1 month), does not correspond with the intervals in the table (1 Combat Turn, 1 Minute, 10 Minutes, 30 Minutes, 1 Hour, 1 Day, 1 week, 1 Month). P.86: Complex Forms: ...is equal toyour character's... P.97: Occult Investigator: No rating for his Audio Enhancement or Select Sound Filter P.106: Using Skills: ...place, orunderstand what... P.110: Skill Groups: All Biotech skills use Logic, so there is no need for the Usually part. P.110: Skill Groups: Half the Stealth skills use Intuition, the other half Agility, so why use Usually Intuition? P.121: Using Con, Intimidation, Leadership, and Negotiation: Example: Guard has no skill, so he should be defaulting and thus have -1 dice pool, for a total of 2 dice. P.121: Using Etiquette: ...from Enemy to Hostile, Hostile to Neutral... does not correspond with the table on P.122 P.121: Etiquette and Glitches: ...Neutral to Suspicious, Suspicious to Hostile... does not correspond with the table on P.122 P.122: Social Situation: The hostility/suspicion levels does not correspond with the two uses on P.121 P.121: Example: Harmful -4, does not correspond with table on P.122 P.122: Table: Harmful to NPC -3, does not correspond with example on P.121 P.124: Hardware: To create something a plan, the proper... Maybe it's just me, but I just don't get this, what plan? P.129: Language Skills: simply make one test to see how well they understand each other during this period, On page 130: Example: Ashley makes two tests within minutes? P.138: Full Defense: ...Characters may goon full defense... P.143: Wide Bursts: Example: With his next Simple Action, Slinger’s facing a lot of recoil, so he goes for a wide burst. The extra –3 recoil reduces his dice pool to 4: 4 (Automatics) +5 (Agility) -2 (recoil first burst) +2 (RC) -3 (other) -3 (recoil second burst) = dice pool 3 P.144: Not Enough Bullets: ...applied by 1 (one bullet short) or (2 bullets short)... Should be ...applied by 1 (one bullet short) or by 2 (2 bullets short)... P.146: Grenade Damage Table: Gas Chemicals need a - under Blast P.149: Melee Weapons Table: Spur listed with reach -, on page 337 spurs are listed with reach 1. P.168: "The Force of a lodge must be at least equal to the skill rating being learned or the force of a spell being cast (in the case of Ritual Spellcasting) or learned." Spells are not learned at a specific force. P.180: Binding: Ritual materials cost 500 per force, on page 340 they cost 1500 per force. P.187: Attribute Boost: What is the max increase you can gain. What type of action to activate? P.189: Initiation: ...Magical Adept... should be Mystic Adept P.198: Range: ...caster’s Force x Magic... The caste does not have a force, so it should be spells’s Force x Magic P.200: Decrease [Attribute]: ...If a Physical attribute or Initiative is reduced to 0... Initiative cannot be reduced directly as the spell can't affect special attributes P.203: Levitate: ...spell’s Magic x net Spellcasting... must either be caster's Magic or spell's Force P.204: Physical Barrier: ...equal to the caster’s Force.... Caster's Magic or spell's Force Thats how far I have read until now. Lars |
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Sep 18 2005, 02:29 AM
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#184
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
It's just an awkward sentence. If you throw an extra comma in there: "To create something, a plan, the proper materials, and time are still needed"... Then it makes more sense, although the original sentence is technically correct. Or, rewrite it as the following: "To create something, you need a plan, the proper materials, and time." |
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Sep 18 2005, 11:01 AM
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#185
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
vs
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Sep 18 2005, 01:03 PM
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#186
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Target ![]() Group: Members Posts: 18 Joined: 24-August 05 Member No.: 7,608 |
EDIT: My mistake, mixed up a "divided by" with a "plus". |
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Sep 19 2005, 08:45 PM
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#187
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
From another thread...
need for clarification: Pg 335, under cyberlimbs, second paragraph: "Cyberlimbs cannot hold any bioware" Does this include a ban on bioware inside cyberskulls and cybertorsos (both of which presumably still contain original organs)? edit: prevailing opinion in the other thread seems to be 'no bio allowed' (doesn't make sense to me, though - limbs are replacements, but torso and skull are sheaths, basically) |
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Sep 19 2005, 08:47 PM
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#188
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 453 Joined: 15-August 02 From: Kansas City, MO Member No.: 3,116 |
Ok, now I'm going to be very fragging surprised if a torso or head is considered a limb. =)
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Sep 20 2005, 02:31 PM
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#189
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Plastic bones: 8F
Bone Density: 12 => same bonus (unarmed damage, injury resistance), but different legal handling? SYL |
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Sep 21 2005, 02:39 AM
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#190
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Pg. 226
When dealing hands-on with communications technology, make tests using Electronic Warfare + Logic. When utilizing programs, use Electronic Warfare + program rating. Later that same page Make a Decrypt + Response (Encryption rating x 2, 1 Combat Turn) Extended Test to break the encryption. Should that not be Electronic warfare+Decrypt, unles relying on the software to do the cracking? |
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Sep 21 2005, 09:06 AM
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#191
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
To actually be a Scanner, it would require to be treaded as a Scan program as well. |
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Sep 22 2005, 09:42 AM
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#192
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Should it really be easier to punch through a table than to stab a sword through it? This looks like a leftover of SR3 concerning damaging barrieres, too. |
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Sep 22 2005, 01:12 PM
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#193
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
Well in general....yes. Its far easier to put a sledge hammer through a brick wall than it is to stab a katana through it. Though please go out and try to stab a katana through a nice brick wall and compare it to the damage a sledgehammer would do to said wall. The katana, even IF it goes through is going to do squat to the wall structuraly. The sledge is going to cause a good amount of damage. EDIT: I'll also point to the section in the book entitled "The Abstract Nature of Rules" where it states that the rules will not nessicarily reflect reality 100% 100% of the time and a few other things which make it so that this part doesn't need to be erattad(sp?) |
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Sep 22 2005, 01:26 PM
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#194
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
That rule, as stated in the tile of the quote, does not cover damaging barrieres.
It does cover damaging whats behind them. In fact, when damaging barrieres, there is made no difference between different kinds of melee attacks. So, considering an abstract ruleset, this seems to be a misplaced leftover. |
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Sep 22 2005, 01:37 PM
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#195
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
Ahhh right right, my mistake. Still think its slightly valid. Atleast for stronger barriers like a brick wall. You'll do mor damage collapsing some brick on them than well...if you manage to get that katana through it. Edit: Going back to the sledge/katana argument i think the sledge'll still do mor damage going through a wooden table than a katana but thats me. |
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Sep 22 2005, 01:43 PM
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#196
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Given the Armor rating of a brick wall, you would usually have to destroy the barrier to attack whats behind, even when not doubling.
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Sep 22 2005, 01:53 PM
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#197
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Moving Target ![]() ![]() Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
true...besides why stab them through a wall when you can open up point blank with a full auto burst :D Far more effective if you ask me. |
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Sep 23 2005, 03:16 PM
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#198
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Ranged Combat is an Opposed test.
This should be 'submersion', shouldn't it? ;) |
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Sep 24 2005, 04:29 AM
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#199
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
The list of Restricted Skills on page 75 should include the Resonance-only skills of Compiling, Decompiling and Registering as well as the Magic-only skills.
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Sep 25 2005, 12:29 AM
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#200
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
It appears that the price for the Sea Nymph yacht has lost a zero at some point. It should probably be 170,000 rather than 17,000.
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