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> Shadowrun 4 Errata, Post errors you've noticed here, please
Rotbart van Dain...
post Sep 27 2005, 09:41 PM
Post #226


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QUOTE (blakkie)
The attacker side of the opposed roll is coming from the environment, so it is a fixed Threshhold instead of a rolled Threshhold.
Thats not what I mean...
QUOTE (blakkie)
The base DV isn't so bad at all if you allow partial reduction for each hit.

That makes the difference visible:
Instead of using the normal 1 Hit -> 1 DV, it uses 1 Hit -> 2 DV, or uses the mechanic of Magic for Physical Damage...
Ungood.

QUOTE (blakkie)
Well it is a hobby you need to invest more than a casual amount of learning and equipment in

Only with the rules, that doesn't help. ;)
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blakkie
post Sep 27 2005, 10:04 PM
Post #227


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QUOTE (Rotbart van Dainig)
QUOTE (blakkie)
The base DV isn't so bad at all if you allow partial reduction for each hit.

That makes the difference visible:
Instead of using the normal 1 Hit -> 1 DV, it uses 1 Hit -> 2 DV.
Ungood.

Says you. :P I'd rather have seen that used more in the system. These high damage values are important to increase the shortterm danger. Changing to 1 box hit drops the danger a lot as you drop the DV to match. If you don't drop the DV it becomes a near certainty that at least some damage is done. When that occurs and you aren't allow to heal up the damage a spiral starts.

You are worried about evironment killing fast, but IRL failure is in fact a hell of a lot quicker death than the 8 DV/day of the Artic conditions.

QUOTE
QUOTE (blakkie)
Well it is a hobby you need to invest more than a casual amount of learning and equipment in

Only with the rules, that doesn't help. ;)


That's why i suggested more of a range for equipment bonuses. It already helps to some extent in the rules, you'd need to burn "Edge" though to try match survival in RL.
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Rotbart van Dain...
post Sep 27 2005, 10:18 PM
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QUOTE (blakkie)
I'd rather have seen that used more in the system.

As long as it does not use a different mechanic as the rest of the system...

QUOTE (blakkie)
Changing to 1 box hit drops the danger a lot as you drop the DV to match.

Not quite - it drops the speed of danger.

QUOTE (blakkie)
You are worried about evironment killing fast, but IRL failure is in fact a hell of a lot quicker death than the 8 DV/day of the Artic conditions.

Just that such critical incidents usually call for extra tests, resulting in additional damage if failing.
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blakkie
post Sep 28 2005, 04:39 AM
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QUOTE (Rotbart van Dainig @ Sep 27 2005, 04:18 PM)
QUOTE (blakkie)
I'd rather have seen that used more in the system.

As long as it does not use a different mechanic as the rest of the system...

Ya, 1 box per, 2 boxes per, etc. when needed being defined as the mechanic of the system. *shrug* But that isn't so much the way they took the system. Instead they took it the direction that Survival is written in, more binary. Survival is just a more obvious example of the downside. :(

QUOTE
QUOTE (blakkie)
Changing to 1 box hit drops the danger a lot as you drop the DV to match.

Not quite - it drops the speed of danger.


Which is already a bit slow is some ways. -40 weather kills in hours for those not at least somewhat prepared, not the minimum 3 days that the Survival skill results in. Ebola is indeed slower than RL sometimes. :) I'm not looking to get it up that fast though, for playability reasons.

I thought about it a bit more, and perhaps the problem is partially in the lack of Threshhold modifiers for some of the more key environmental factors such as Weather conditions. Then change it to 1 box/Threshhold with credit for less that the Threshhold hits. Or at that point you could just change the naming for that from "Threshhold" to "DV" and have Survival as soak-like reducing the DV. Either of those effectively equivalent ways does give the smaller random swing range, but also allows for defining truely dangerous conditions.

So akin to unDodgable damage.

Whether it really would be enough of an improvement to be worthwhile? *shrug* For as often as Survival is likely to come up i can live with the way it is, functioning basically as a Stunbolt that is gimped (no extra damage for net hits), with a fixed number of hits rolled at 1/2 Force cast, that is maximum overcast for Magic ranging between 1 and 4 corrosponding to 4 different classes of environments.

QUOTE
QUOTE (blakkie)
You are worried about evironment killing fast, but IRL failure is in fact a hell of a lot quicker death than the 8 DV/day of the Artic conditions.

Just that such critical incidents usually call for extra tests, resulting in additional damage if failing.


Example? Not sure what you are refering to here.
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Rotbart van Dain...
post Sep 28 2005, 06:30 AM
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QUOTE (blakkie)
Or at that point you could just change the naming for that from "Threshhold" to "DV" and have Survival as soak-like reducing the DV.

Been there. ;)
Even that gets pretty nasty if you don't use optimal conditions - there is a load of negative modifiers... but yeah, thats kinda slow.

On the other hand, when allowing the use of First Aid, being sparse with negative modifiers and counting any closed shelter as the 8h-place, the rules may work over a normal timeframe.

QUOTE (blakkie)
Whether it really would be enough of an improvement to be worthwhile?

For those mercs out there? Definitively. ;)

QUOTE (blakkie)
Example? Not sure what you are refering to here.

Mainly involving Athletics.
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Nikoli
post Sep 28 2005, 01:13 PM
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Well, doesn't having the survival skill preclude being totally unprepared. Every survivalist I know knows a few tricks for getting by a little longer if caught in the wild with nothing, even in the arctic (though I have nothing but respect for theose hardy fools that eke out a life in those inhospitible areas.)
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blakkie
post Sep 28 2005, 02:21 PM
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QUOTE (Nikoli)
Well, doesn't having the survival skill preclude being totally unprepared. Every survivalist I know knows a few tricks for getting by a little longer if caught in the wild with nothing, even in the arctic (though I have nothing but respect for theose hardy fools that eke out a life in those inhospitible areas.)

Being prepared is a huge part of the skill IMO. Including being ready to bring resolve to bear, and being acclimatized. But acclimatization doesn't fit into the Skill mechanism because of it is mostly a temporary effect. The human body is incredibly adaptable. Just watch people getting off the plane from very cold regions to a place where it is only a few degrees below freezing. They'll be comfortable in T-shirts and shorts (unless it is very high humitity, then they'll likely wear long sleeves and pants outside).

I've walked a 1/4 mile out in the open in 30 miles/hour wind and -30º with clothing i've spent the whole day outside in under normal conditions. It is scary how cold it felt, i definately wouldn't want to have to walk more than a mile like that at a time. But without being acclimatized and without proper clothing i would have had serious frostbite and would have been incapacitated just from that 10 minutes of walking.

Oh, and i completely get tying the skill to Willpower.
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Feshy
post Sep 30 2005, 05:19 AM
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"Radical Eco-Shaman" lists "Spirit Bane: Fire Spirits" as 20bp. The Spirit Bane negative quality is 10 bp.

Also, is there any chance we can get bookmark tags for the individual sample characters in the PDF?
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apple
post Sep 30 2005, 10:22 AM
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The sample characters have bookmarks in the new pdf-version (battlecorps).

Vehicle list: are that the size descriptions for Kanmushi/Microskimmer (they should be mini) and iBalll/Flyspy (they should be micro) correct?. And some prices on list could need a change (like the Nightsky)

SYL
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Rotbart van Dain...
post Sep 30 2005, 11:09 AM
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Micro-Drones are smaller than Mini-Drones, both differ in Body, so those Descriptions are correct... check the Concealability Table.
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apple
post Sep 30 2005, 09:14 PM
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Exactly: FlySpy/iBall are mini-drones ... the iBall fits into a human eye, the FlySpy is described as an large insect, where especially the Mikroskimmer ("smaller than a can lid") are described as being something larger.

Shouldn´t the iBall/Flyspy have body 0 and "micro". We are talking about drones with a lenght/diameter of perhaps 2cm.

SYL
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Rotbart van Dain...
post Sep 30 2005, 09:26 PM
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Obviously not.

The Occular Drone can be piloted like an iBall Drone, but it isn't one... the latter is about as large as a Grenade.
Where as the definition of a can lid.... think beer can - that lid. ;)
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marylayson
post Oct 1 2005, 08:24 PM
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Drugs and BTLs are described in detail on pages 248-251, but there are no prices or availabilities listed for them. Despite their combat effects and the addiction quality open to starting characters.
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hahnsoo
post Oct 1 2005, 08:33 PM
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QUOTE (Rotbart van Dainig)
The Ocular Drone can be piloted like an iBall Drone, but it isn't one... the latter is about as large as a Grenade.

And it can be equipped with a grenade as part of its payload... the Ocular Drone cannot.
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Rotbart van Dain...
post Oct 1 2005, 09:14 PM
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An with a Flash Pack and three additional Sensors, too. ;)
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Magnus Jakobsson
post Oct 1 2005, 11:36 PM
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According to the description of the Con skill on page 120 "Con Tests are opposed by the target’s Intuition + Con (or Negotiation)."

According to the table on page 121 Con Tests are opposed by the target’s Charisma + Con (or Negotiation).

*

Also, the "Judge Intentions" attribute test on page 130 lets you "gauge another character’s [...] honesty" by making an an Opposed Intuition + Charisma Test against the target’s Willpower + Charisma. As there are skills that make you better at lying and detecting lies (Con and Negotiation), the Judge Intentions test shouldn't let you do that.
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apple
post Oct 1 2005, 11:42 PM
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QUOTE (Rotbart van Dainig)
Obviously not.

The Occular Drone can be piloted like an iBall Drone, but it isn't one... the latter is about as large as a Grenade.
Where as the definition of a can lid.... think beer can - that lid. ;)

Point taken for the iBall and the Microskimmer. But what about the Flyspy? A "large insect" with body 1?

SYL
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Rotbart van Dain...
post Oct 1 2005, 11:53 PM
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True... in Shadowrun, 'large insects' usually are much bigger than that. :grinbig:
It should be about the size of a human palm, though.
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Eagle
post Oct 3 2005, 04:13 PM
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I don't know if this one has been covered, under magic section, magical lodges, it says that magical lodges rating limits the force of the spell being learnt. Since spells are no longer learnt at a force I assume this is an error, which begs the questions what limits the ability to learn spells as related to magical lodges
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cartoonlad
post Oct 3 2005, 05:52 PM
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There doesn't appear to be anything in the game rules to define a character as a Hacker. In my group, we had an interesting character concept come up where the character would do some matrix activities but not as much as what a pre-SR4 decker would do. Because there is no definition in game terms about how certain scribbles on a character sheet would represent a hacker, we ran into a problem when assigning some negative qualities that read "5 BP (10 BP for hackers/technomancers)".

Technomancers, Magicians, Adepts, and Mystic Adepts all have game-rule definitions -- they're the characters that purchased the positive quality. I suggest adding a Hacker 0BP positive quality and making the Cracking skill group's skills only available to those taking the Hacker quality.
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Rotbart van Dain...
post Oct 3 2005, 05:54 PM
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:rotfl:
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calypso
post Oct 3 2005, 05:59 PM
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QUOTE (cartoonlad @ Oct 3 2005, 12:52 PM)
I suggest adding a Hacker 0BP positive quality and making the Cracking skill group's skills only available to those taking the Hacker quality.

Um. How does that resolve anything? How do you decide who can take the Hacker quality?
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Prosper
post Oct 3 2005, 07:57 PM
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The Ruger Super Warhawk is listed as SS. Revolvers are semi-automatic.
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calypso
post Oct 3 2005, 08:28 PM
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QUOTE (Prosper)
The Ruger Super Warhawk is listed as SS. Revolvers are semi-automatic.

Could you provide a reference? I see nowhere that says that all revolvers are semi-automatic (unless of course you were simply stating your opinion, in which case it doesn't really belong in the errata thread).

Calypso
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apple
post Oct 3 2005, 09:20 PM
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Normal melee damage (fist, kick) is stun. With bone lacing or bone density it becomes physical damage. IMHO this doesn´t make sense (what about plastic boots?) or something like "can do physical or stun damage in melee" is missing.

SYL
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