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> Shadowrun 4 Errata, Post errors you've noticed here, please
Sabosect
post Sep 2 2005, 04:06 AM
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QUOTE (Doomclown)
QUOTE (Sabosect)
Nope. It's "shi" and "hir", and there's a third one I don't pretend to remember.

I know someone who plays a chakat on Furcadia and decided to explain it to me. I'll never look at centaurs the same way again.

Oh how I wish I could believe or understand that.

Oh, how glad you should be that you don't.
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Doomclown
post Sep 2 2005, 04:23 AM
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QUOTE ("Page 183")
...this is considered the “Waking rate” in astral space.
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blakkie
post Sep 2 2005, 08:59 AM
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Errata for the PDF:

Page 189:
Only characters with the Magician, Adept or Magical Adept
qualities may initiate.

In the errata for the print copy this was given as Mystic Adept, which i believe is the correct term.
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Kremlin KOA
post Sep 2 2005, 09:42 AM
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QUOTE (Doomclown)
QUOTE ("Page 168")
...other material that allows him to record her progress, gives
him room to expand her knowledge, and assists him in her
magical endeavors.

Mage is married thus everything he does is really his wife's achievements
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Rotbart van Dain...
post Sep 2 2005, 10:14 AM
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p. 212: Signal (Hardware) Implanted cyberware may be limited to a Signal of 1 or 2

vs

multiple CyberCommlinks on sample characters/goons featuring a signal around 3-5.

while

p. 341 Rigger Adaptation: When added to a vehicle, this “black box” allows a character with a control rig (see p. 331) to rig the vehicle (see Rigging and Drones, p. 238), either through a direct fiberoptic cable or wireless link.

seems odd alltogether.
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Elve
post Sep 2 2005, 10:24 AM
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Why does the cyberware vision maginfication still have rating? All other places (combat rules, extern system) assume just one Rating (the maximum, since range is always reduced to short)
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Rotbart van Dain...
post Sep 2 2005, 12:06 PM
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It doesn't - thats the enhancement, not the magnification.
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Elve
post Sep 2 2005, 01:30 PM
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Ok sorry...
Already read it twice and still got it wrong :-)

Another point... Hopefully correct this time...

Is platlet Factory bioware supposed to work against physical and stun damage?
It is worded this way, but seems wrong.. :-)
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Nikoli
post Sep 2 2005, 07:41 PM
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From page 211 to 212 (PDF) there seems to be some missing text as the paragraphs do not overlap in content.
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Cochise
post Sep 2 2005, 09:34 PM
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p. 208 lacks the errata that is already given for p. 230:

The defending icon rolls Response + Firewall, not Response
+ Stealth.

and

p. 204 physical Barrier

The caster can also form a wall with a height and
length equal to the caster’s Force.

... should be spell's Force I guess ...
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Rotbart van Dain...
post Sep 2 2005, 11:41 PM
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p. 330 The rating of the nanopaste disguise adds to the dice pool for Disguise Tests.

..except there is no rating range given in the table, nor do the costs depend on a rating...
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Doomclown
post Sep 3 2005, 04:58 AM
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QUOTE ("Page 229")
...it is also possibly for the user to establish his own “reality filter”...


Should be "possible".
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Rotbart van Dain...
post Sep 3 2005, 11:24 AM
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p. 339 Platelet Factories: Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one point.

Are the now really affecting both condition monitors?
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Cochise
post Sep 3 2005, 11:35 AM
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p. 237 Matrix signatures:

This Matrix astral signature is a digital “fingerprint”
of the technomancer or sprite that created it.

I guess that word should be removed from the sentence
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Kremlin KOA
post Sep 3 2005, 11:43 AM
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oooooh want to see what platelet factories will do when added to trauma dampner if the latter comes out in arsenal
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Rotbart van Dain...
post Sep 3 2005, 11:45 AM
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My initial guess would be, they were rolled in one, as were many implants (keep in mind that Trauma dampener was quite broken when considering such things as fatigue, drowning, etc.) - but then again, it could be just plain wrong.
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Elve
post Sep 3 2005, 04:31 PM
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p 276 Renraku Red Samurai:
What would a Medium Security Armor be? Should read Full Body Armor with Helmet or something...

Same stuff for Tir Ghosts:
What is the Form Fitting Body Armor? Should perhaps be the Chameleon Suite (ragarding the Ghosts in Corp Punishment)
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Elve
post Sep 3 2005, 04:39 PM
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QUOTE (Triggerz)
Page 337, spurs are listed with a reach of 1, which seems strange on its own, but stranger still when you see that forearm snap-blades still have a reach of 0. (Sorry if it's already been mentioned. I didn't have time to read the whole thread carefully.)

Page 149 lists them with reach 0...
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blakkie
post Sep 3 2005, 05:39 PM
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QUOTE (Elve)
p 276 Renraku Red Samurai:
What would a be? Should read Full Body Armor with Helmet or something...

Same stuff for Tir Ghosts:
What is the Should perhaps be the Chameleon Suite (ragarding the Ghosts in Corp Punishment)

Medium Security Armor and Form Fitting Body Armor are equipment names from SR3, they must have snuck in there somehow.
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hahnsoo
post Sep 3 2005, 10:26 PM
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Spirits all seem to have their Reaction multiplied by some number (2 to 4). This makes them immensely overpowered in combat, making them almost impossible to hit and faster than anything that could ever be created. In many cases, the spirits get a HIGHER initiative while manifested than while astral-only. Is this correct? Or should the Reaction bonus be an added number rather than a multiplier.
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Pandamoanyum
post Sep 4 2005, 07:48 AM
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Just a typo that could use a split.

page 106: right column under Using Skills:
QUOTE
...hiding place, orunderstand what the corp suit...
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Cochise
post Sep 4 2005, 09:48 PM
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p. 326

Motion Sensor: This sensor uses ultrasound to detect
drastic changes in the ambient temperature caused by movement.
See p. 254.

*erm* I can see Motion Sensor based on ultrasound to detect changes in echo behaviour. I can also see Motion Sensors that try to make motion detaection through thermography ... But i can't see Ultrasound as being able to detect drastic changes in ambient temperatures through movement. Temperature might alter the speed of sound, but not in that excessive ...
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Link
post Sep 5 2005, 02:14 PM
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2 typos.

It was mentioned when the preview pdf came out but the weapon specialist still has a "Walter MA-2100".

"one Simple ction, or three Free" p136 1st column, 2nd last line.
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Crusher Bob
post Sep 5 2005, 03:20 PM
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The Bounty Hunter archetype costs 402 points, having spent 128 points on skills, not 126.

Athletics Group....2....20
Archery....2....8
Blades (Knives)....1....6
Clubs (Batons)....2....10
Dodge....2....8
First Aid (Poisons)....3....14
Longarms....3....12
Perception....2....8
Survival....2....8
Tracking....3....12
Unarmed Combat (Subduing)....5....22
Total: 128
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Crusher Bob
post Sep 5 2005, 03:41 PM
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Archetypes are batting 0 for 2 for two so far...

Combat Mage spends 220 BP on Stats, not 230

(Elf)
....Base....Actual....Cost
B....1....3....20
A....2....4....20
R....1....4....30
S....1....3....20
C....3....4....10
I....1....3....20
L....1....3....20
W....1....4....30
M....1....5....40
E....1....2....10
Total Cost 220
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