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#76
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Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
Oh, how glad you should be that you don't. |
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#77
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Target ![]() Group: Members Posts: 30 Joined: 1-September 05 Member No.: 7,662 ![]() |
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#78
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Errata for the PDF:
Page 189: Only characters with the Magician, Adept or Magical Adept qualities may initiate. In the errata for the print copy this was given as Mystic Adept, which i believe is the correct term. |
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#79
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 ![]() |
Mage is married thus everything he does is really his wife's achievements |
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#80
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
p. 212: Signal (Hardware) Implanted cyberware may be limited to a Signal of 1 or 2
vs multiple CyberCommlinks on sample characters/goons featuring a signal around 3-5. while p. 341 Rigger Adaptation: When added to a vehicle, this “black box” allows a character with a control rig (see p. 331) to rig the vehicle (see Rigging and Drones, p. 238), either through a direct fiberoptic cable or wireless link. seems odd alltogether. |
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#81
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 ![]() |
Why does the cyberware vision maginfication still have rating? All other places (combat rules, extern system) assume just one Rating (the maximum, since range is always reduced to short)
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#82
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
It doesn't - thats the enhancement, not the magnification.
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#83
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 ![]() |
Ok sorry...
Already read it twice and still got it wrong :-) Another point... Hopefully correct this time... Is platlet Factory bioware supposed to work against physical and stun damage? It is worded this way, but seems wrong.. :-) |
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#84
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
From page 211 to 212 (PDF) there seems to be some missing text as the paragraphs do not overlap in content.
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#85
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
p. 208 lacks the errata that is already given for p. 230:
The defending icon rolls Response + Firewall, not Response + Stealth. and p. 204 physical Barrier The caster can also form a wall with a height and length equal to the caster’s Force. ... should be spell's Force I guess ... |
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#86
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
..except there is no rating range given in the table, nor do the costs depend on a rating... |
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#87
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Target ![]() Group: Members Posts: 30 Joined: 1-September 05 Member No.: 7,662 ![]() |
Should be "possible". |
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#88
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
p. 339 Platelet Factories: Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one point.
Are the now really affecting both condition monitors? |
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#89
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
p. 237 Matrix signatures:
This Matrix astral signature is a digital “fingerprint” of the technomancer or sprite that created it. I guess that word should be removed from the sentence |
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#90
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 ![]() |
oooooh want to see what platelet factories will do when added to trauma dampner if the latter comes out in arsenal
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#91
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
My initial guess would be, they were rolled in one, as were many implants (keep in mind that Trauma dampener was quite broken when considering such things as fatigue, drowning, etc.) - but then again, it could be just plain wrong.
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#92
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 ![]() |
p 276 Renraku Red Samurai:
What would a Medium Security Armor be? Should read Full Body Armor with Helmet or something... Same stuff for Tir Ghosts: What is the Form Fitting Body Armor? Should perhaps be the Chameleon Suite (ragarding the Ghosts in Corp Punishment) |
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#93
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 ![]() |
Page 149 lists them with reach 0... |
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#94
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Medium Security Armor and Form Fitting Body Armor are equipment names from SR3, they must have snuck in there somehow. |
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#95
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Spirits all seem to have their Reaction multiplied by some number (2 to 4). This makes them immensely overpowered in combat, making them almost impossible to hit and faster than anything that could ever be created. In many cases, the spirits get a HIGHER initiative while manifested than while astral-only. Is this correct? Or should the Reaction bonus be an added number rather than a multiplier.
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#96
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Target ![]() Group: Members Posts: 14 Joined: 16-August 05 From: Bug city Member No.: 7,557 ![]() |
Just a typo that could use a split. page 106: right column under Using Skills:
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#97
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
p. 326
Motion Sensor: This sensor uses ultrasound to detect drastic changes in the ambient temperature caused by movement. See p. 254. *erm* I can see Motion Sensor based on ultrasound to detect changes in echo behaviour. I can also see Motion Sensors that try to make motion detaection through thermography ... But i can't see Ultrasound as being able to detect drastic changes in ambient temperatures through movement. Temperature might alter the speed of sound, but not in that excessive ... |
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#98
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Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 ![]() |
2 typos.
It was mentioned when the preview pdf came out but the weapon specialist still has a "Walter MA-2100". "one Simple ction, or three Free" p136 1st column, 2nd last line. |
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#99
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
The Bounty Hunter archetype costs 402 points, having spent 128 points on skills, not 126.
Athletics Group....2....20 Archery....2....8 Blades (Knives)....1....6 Clubs (Batons)....2....10 Dodge....2....8 First Aid (Poisons)....3....14 Longarms....3....12 Perception....2....8 Survival....2....8 Tracking....3....12 Unarmed Combat (Subduing)....5....22 Total: 128 |
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#100
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Archetypes are batting 0 for 2 for two so far...
Combat Mage spends 220 BP on Stats, not 230 (Elf) ....Base....Actual....Cost B....1....3....20 A....2....4....20 R....1....4....30 S....1....3....20 C....3....4....10 I....1....3....20 L....1....3....20 W....1....4....30 M....1....5....40 E....1....2....10 Total Cost 220 |
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