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Sep 8 2005, 12:31 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 31-August 05 Member No.: 7,660 |
I'm a big fan of HERO System (http://www.doordice.com/Games/ProductDetails.cfm?Product_UID=YPSBXDSZ) myself. It's a highly tactical game in the classic wargame style if you battlemap it and use the right optional rules. It's main drawback is that it's a construction system, and you'll have to design everything from characters to weapons to create the Shadowrun setting. How well you manage those constructions will determine the style of your game. On the bright side, I've already done a lot of that work as has others. So there are websites to use as a guide. |
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Sep 8 2005, 12:42 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
From previous posts on here, I gather than FanPro is doing decently well, but that they could have been in a bad way in 3-5 years had they continued with SR3. There was no hurry, according to people who should know, which makes the lack of polish of the rules (even given the direction that I do not like) less understandable. It's a bold move to change a game in ways that are likely to alienate existing fans. If you can bring in new ones to compensate, then you're as well off financially as you were before. Except for the rules, SR4 is a decently polished product. It's certainly not embarassingly bad, not to the level that would cause lost sales. The rules very likely will, if only because people play the game and decide that other games are more fun without really knowing why. I wouldn't trust my financial future to shoddy work, even if it is in an area that is rarely noticed. I really can't see a reason to argue that SR4 had to be a first edition of a new game instead of a fourth edition of an existing game. If the newness was so important, they shouldn't have stuck the "4" on the name. Call it Shadowrun: The New Age, or some other suitably corny title. It's much more of a make-or-break effort this way; making a refined SR3 called SR4, including all the nifty new tech and similar but simplified mechanics, ought to have extended SR's life for another edition's worth of time (~6 years). Thanks for the pointer to the Hero system. I've heard about it, but not checked it out yet. There's a lot out there in RPG-land, and I no longer have the time to peruse broadly. I prefer staying with favorite games when possible. |
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Sep 8 2005, 12:49 PM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
For the record Ellery, it's been a pleasure debating stuff with you in the past. Even though I dare say we won't agree on many fundamentals, you've made your points more clearly and have proved level-headed than the vast majority of the posters on both sides of the SR3/SR4 debate. I honestly think if more people had taken your route discussions here would have proven more fruitful and less bitter.
On my part I understand your disappointment with SR4 and am sorry to see you leave. I do hope, if nothing else, you will find future material to your taste though. |
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Sep 8 2005, 12:51 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Thanks Synner.
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Sep 8 2005, 12:52 PM
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#30
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
:please: She just had to toss in those [ spoiler ] i-told-you-so because pride dragged her, and they are completely rehashes. Claiming "victory" where it just isn't. That SR4 just isn't deep enough for her, and just isn't a good game for the peeps cuz its dumb? Seems i've heard that somewhere before. The other thread where she is talking about how the tech changes just don't make sense to her. That has a familiar ring to it too. I don't find that treating people like rational humans. I find it insulting, and yes i'm calling her on it. In a rude manner. YMMV. But i guess i'm done now too.... |
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Sep 8 2005, 01:00 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
I tossed in the spoilers because I had agreed to follow up in previous threads (hence "unfinished business"). If I am leaving, I can't follow up. I'm just fulfilling my committments, or at least making an offer to do so.
I'm not sure what blakkie's talking about in the other paragraphs, and I've had bad luck asking for clarifications, so I'll just shrug noncommittally. |
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Sep 8 2005, 01:04 PM
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#32
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
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Sep 8 2005, 01:10 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 778 Joined: 6-April 05 Member No.: 7,298 |
Can't say I see how that's relevant. *shrugs noncommittally*
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Sep 8 2005, 01:12 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 31-August 05 Member No.: 7,660 |
If you ever consider using HERO for a shadowrun game, drop me an email. It appears you can do that off my profile here without problem. I can give you some web links with conversions and more advice than you'll likely want. I've been traveling this road for the last three years. |
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Sep 8 2005, 01:24 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 211 Joined: 11-April 03 From: Maine Member No.: 4,431 |
Maine is all in the Eastern time zone by the way.
For me the one thing I'm worried about is what seems to be a greater emphasis on the "cyber" and less emphasis on the "punk" part of SR4. I for one like the new mechanics. I can actually use riggers and deckers now. Though I also like the old mechanics as well. Each has it's benifits and hinderances. SR2 and 3 was great when I was in college and had players that liked to figure out how to use TN and Pools to best advantage. I'm still cursing my player who figured out that he could delay his action untill after the BBEG had thier action, then use all his combat pool to counter and then get his first action in the next initiative pass and usee all his combat pool again against her and maul her in two actions. Nowadays SR4 would be a better fit for my group since I'm gaming with some younger players who arn't nearly as into manipulating the system to thier advantage. It also depends on what part of the SR timeline you want to play in. If I plan on running with new meta-plots in the game then SR4 is the way to go. Though I do have a thing for bug city and anything to do with Dunklzhan still alive, so I'd use SR3 for any of those games. No one says that anyone HAS to change to SR4. If you don't like it fine, if you like it fine. Each has thier own use. Just some thoughts. |
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Sep 8 2005, 01:24 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
I'm still waiting for the book. But... from what I've seen it strikes me as flawed but fixable. ( which is basically the same diagnosis I gave SR3 ) I'm holding out hope still. Mainly because I believe some strategically placed house rules can fix this puppy.
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Sep 8 2005, 01:52 PM
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#37
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
We haven't clashed on the boards, because I generally refuse to argue on the Internet (you've all probably seen the (rather insulting) graphic) but I'm sorry to see you go. I for one greatly enjoy SR4 and the glaring rule problems that so many evangelize haven't been a problem for me over the last month as I played the game so I hope that your decisions here are based not on theoretical appliction of the rules but practical.
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Sep 8 2005, 02:10 PM
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#38
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
I find it remarkable that blakkie got as far with being a witless prat in this thread as he did. In any case, with what I'd seen of SR4 in the last few months, it was looking increasingly worse. Since the release of the .pdf, just about everything I've read hasn't so much confirmed my worst fears as mocked them for their optimism. At this point, I cannot help but find just about everything Pistons and Co. said to the community during the last six months astonishingly insulting. With things going as they have, my time around here's dropped off a fair bit, but I'm still sad to see you go. Shame there's no lounge forum. |
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Sep 8 2005, 02:24 PM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 |
SOrry to see you go, Ellery, I agree with you on most of your points.
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Sep 8 2005, 02:44 PM
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Well, I fell in love with Puppetland when I first read it, many moons ago. I even have the dead tree version.
For me, cyberpunk has always been about two competing themes: one that there are no 'superheros' and no 'supervillians', there is nothing special about the high and mighty in the world, they can be outgunned, outmanuvered, and so on. Some punk from the street can, with a combination of luck and skill, take them out. See how often this happens in the 'classic' cyberpunk literature. So, in short everyone is brought down to the level of the guy on the street. Theme two, is how easy it is to become a 'superhero' you go into the cyber clinic as joe average, but come out as superman. The combination of having everyone in the world brought down at the same time they are exalted makes for an interesting setting. Early SR was like this on steroids. You had regular 'fanatsy' stuff, but it was 'brought down' as well. Elves were no longer immortal bow wielding pixies who lived happily in the woods, but instead were just poor schlubs trying to get ahead in a dog-eat-dog world. Dragons were playing the same song of control, greed, and power that you can hear in every corporate boardroom. On the other hand, the 'exaltation' available was even greater, you could be an elf, mage, with cybernetic parts! You could use your magic power to leap from rooftop to rooftop, to avoid the morning traffic. You could use your cybernetic vision enhancements to cast a spell or some poor chump who though he was safely hidden in the fog. SR started to lose me when they made the movers and shakers in the world, not 'ordinary' people (even if they happened to be dragons, or whatever, the whole points was that dragons were ordinary).) Once the story of the game became about unbeatable immortal elves, and dragons that were unstoppable in whatever they wanted to do (oh, and maybe how the flea-like player characters could play some small and insignificant part in their plans...) By doing this, SR lost both the feeling of exaltation (the elves and dragons were always better than you, no matter what) and the feeling that everyone else was in the same gutter you were, but maybe they were head up in stead of head down. So far, I'm not getting a good feeling from SR4, in that I feel neither exalted nor brought low by the setting or the rules for playing in that setting. |
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Sep 8 2005, 02:46 PM
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#41
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'm pretty much with ell on this one, and for largely the same reasons. SR4 is a much, much more limited game than SR3, in lots and lots of ways--most of them ways that matter to me, as a gamer. i can see what was attempted with the mechanics, and while i'm on the fence as to the worthiness of the design goals, i definitely think that the game fails everywhere except the design goals (and i'm not even sure they hit those 100%).
i was going to cite examples, but hell. we've got almost a years' worth of threads that adequately explain the specifics of what i think is wrong with the system. the long and short of it is that it's just not a fun game, to me. i'm going to continue playing SR3 or a modified version of it. depending on whether or not i like where SR4's storylines go, i might pick up the occasional supplement. but i'm not going to be playing SR4. blakkie, you're a useless twit. stop typing. |
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Sep 8 2005, 03:02 PM
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
If you want a game with streamlined rules that very strongly 'enforce' the setting, check out Warhammer Fantasy Roleplay (2nd edition, I don't have much experience with 1st). Those combat rules are brutal, just like they are supposed to be. Using magic is dangerous, so one must carefully weigh the benefits of a spell before casting it.
The setting is oppresive, dangerous, and very bleak. I love it. |
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Sep 8 2005, 03:04 PM
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#43
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Blakkie is really being an asshole.
Ellery, you should understand that people who enjoy SR 4 don´t like to think as much as you about rules, but may be more or less inclined to think about other things. I won´t deny that the little implications of disdain does not bother me, but I can understand how they can be hard to resist. Your preferences are very clear, and mine (and others like me) should not be that hard to understand. There´s no need to even imply that one preference is more virtuous than the other. (And please do not deny that you made such an implication, you were even making up an example to prove it.) |
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Sep 8 2005, 03:08 PM
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#44
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
whether or not a given player, or even most players, put much thought into the rules doesn't enter into it. game mechanics impact setting, whether you're consciously aware of it or not. therefore, the game design should keep the setting in mind. if the players are as aware of the rules as ellery is, they'll appreciate rules that back up the setting for specific reasons. if not, they'll appreciate rules that back up the setting for reasons they can't quite put their fingers on.
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Sep 8 2005, 03:11 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 31-August 05 Member No.: 7,660 |
I don't understand how something that hidden in the background could turn one off the entire game. I didn't care for the immortal elves and all powerful dragons eithers. So I just took them out of the setting (elves) or made them less then all powerful (dragons). Another thing that didn't suit me was the strange mix of dystopia (greed rules, breakdown in world society, etc.) and utopia (but skin color racism is nearly unheard of as is sexism, the return of huge idealistic 'native' populations even when such natives effectively no longer exist in our world, etc.). Sometimes the books read as much like personal political wish fullfillment as they do cyberpunk where man doesn't outgrow his old flaws- he just gains newer chrome finished ones. But while doing that, I still want to play a game with heroes and a light at the end of the tunnel. So I just altered the setting. Enough to make it suit, but not enough that I couldn't use the published products. Now the setting can reach a point where one can't make use of the published products- the changes needed are just too great and the work too much. I'm trying to figure out if 4th edition has reached that point. |
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Sep 8 2005, 03:13 PM
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#46
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 870 Joined: 6-January 04 From: Idaho Member No.: 5,960 |
Best post on this forum ever.......ever. |
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Sep 8 2005, 03:17 PM
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Heh, let me see if I can come up with a good metaphor...
Imagine that you have a pretty good dinner plate. Then one day, you find that your cat has taken a giant crap on the dinner plate. If you don't find cat crap too disgusting, imagine that it has worms or something in it... Now, will you eat off the plate in the future? It's glazed ceramic, so it will sterelize quite easily... But will you ever feel as good, eating out of the plate that your cat once took a crap in? |
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Sep 8 2005, 03:19 PM
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#48
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Do you cut off your fingers when they become dirty?
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Sep 8 2005, 03:23 PM
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#49
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 31-August 05 Member No.: 7,660 |
I'll have to take mintcar side on this point. There are people that will not appreciate the rules even unconsciously. How else do you think really badly designed games stay around? Some gamers just don't think in such terms. As for the idea that one approach is more "virtuous" than the other, in one respect it's meaningless. If they are having fun, let them have fun. In another respect, it's a pity that the existence of such players allow badly designed game mechanics to exist in the market place. |
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Sep 8 2005, 03:26 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 31-August 05 Member No.: 7,660 |
The metaphor doesn't hold for me, and for a simple reason. I don't own the published SR setting. It's someone else's dinner plate. I own my own dinner plate that looks something like that one did, and the cat never got near it. |
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Lo-Fi Version | Time is now: 11th December 2025 - 03:55 AM |
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