A Rodent of Unusual Size
Jun 7 2004, 01:11 AM
I take it the red tower is the mine? And what's the red line going from what looks like Seattle up to the dragon's territory? A major highway or something?
TinkerGnome
Jun 7 2004, 01:17 AM
Stolen current maps. Yeah, that is (was) a highway. It is still servicable, but with the dragon's land in the north, it is not as used as it once was.
A Rodent of Unusual Size
Jun 7 2004, 01:28 AM
At that, I'd like to make a Magic and Druidic Background test to see if I know anything about the region, or even the dragon or other eco-groups operating in the area. Probably going to have to default to them if you don't think they're spot on.
[ Spoiler ]
Magic Background: 8 5 3 3 1 2
Druidic Background: 4 5 5 4 1 11
Terrorist Organizations (Red Branch): 1 (1 2) (hooray for near botches!)
Talismongering: 3 5 4 7
Enchanting (Alchemy): 3 5 5 4 5 11 5 (2 3)
Use whichever ones seem most apt. If you need more rolls, just let me know. Not sure if any of them count as magical skills beyond the obvious Enchanting, so if they do please roll five more dice and add in the results as appropriate.
TinkerGnome
Jun 7 2004, 01:39 AM
Belfast doesn't know of any specific organizations working in the area, though there was a large, rather insane cult routed from those woods approximately ten years ago. They were apparently engaging in human sacrifice, though it wasn't related to blood magic by all accounts.
Beast of Revolutions
Jun 7 2004, 02:50 AM
Yep, my hovercraft can go right across the bay to the island. If we take a car, we will have to go over a bridge, and bridges make nice chokepoints for gaurds. Of cours, that will be after we get into the Salish-Shidhe nation, but even so the bridges may well have good security.
TinkerGnome
Jun 7 2004, 03:50 AM
Carrying capacity is the real issue, I'm afraid. The survey equipment is going to be about 12 CF worth of gear and about 200kg. Which is me being nice and making it small and light
Beast of Revolutions
Jun 7 2004, 06:30 AM
Well crap, I have the cargo space, but folding one of the benches down won't give me enough load for that. I'll have to remove the reinforced bench seat, unless you want me to just carry gear and no passengers. Or, I can carry all the illegal gear, and you can just take the surveying stuff in the other vehicle, which should work. I'm starting to think I should have designed my vehicle from scratch.
tisoz
Jun 7 2004, 06:37 AM
It may be too late for suggestions, but a RR Prairie Cat has amphibious and off road capabilities as well as living amenities.
Panzergeist
Jun 7 2004, 07:07 AM
Never heard of it. What book is that in?
A Rodent of Unusual Size
Jun 7 2004, 07:08 AM
I'm also fairly certain my character could score a sample of the material without needing the survey equipment, but I think the Johnson still wants the actual survey done as well. Might be able to save some space by ditching the unneeded parts, though.
Panzergeist
Jun 7 2004, 07:13 AM
We can't not bring the survey material. We have to analyze it on-site. I don't think you understand what exactly we have to do. We aren't just going to grab a few rocks. We are going to drill several meters into the mine walls, at least a dozen times, and analyze what we drill. We may only bring home a couple buckets of samples, but the total amount of stuff we analyze will be way more than we can carry back with us.
tisoz
Jun 7 2004, 07:38 AM
R3, it's an RV like the Ford Canada Bison.
Beast of Revolutions
Jun 7 2004, 08:18 AM
Ah, I didn't remember that one. We won't be able to get one of those. Actually, what I am really thinking is that I should have gotten a van that could just drive along the bottom of the bay. That would be even better than going on the bay with a hover.
Shadow
Jun 7 2004, 08:26 AM
QUOTE (Panzergeist) |
We can't not bring the survey material. We have to analyze it on-site. I don't think you understand what exactly we have to do. We aren't just going to grab a few rocks. We are going to drill several meters into the mine walls, at least a dozen times, and analyze what we drill. We may only bring home a couple buckets of samples, but the total amount of stuff we analyze will be way more than we can carry back with us. |
Why not? If ROUS'es druid can duplicate exactly what the J needs using magic, then the equipment would be a waist of time.
Applying real world mining and surveying to Shadowrun may/or may not be a good idea. We should at least try and see if it will work before we dismiss it out of hand.
TinkerGnome
Jun 7 2004, 12:34 PM
I'll let you make vehicle revisions for a day or two if only for the sake of the game as a whole. Your best bets are probably a rotor craft or a land vehicle.
Keep in mind that the sensors watching the border around Seattle are pretty stout.
Also, keep in mind that I am not now, nor have I ever been, a miner. You can probably talk me into anything reasonable.
Half of the bulk is taken up by the survey drones and their base station. Those you definitely can't get along without.
[edit] Masuru is a very busy wyrm, and his interests are mostly on the other side of the globe. I wouldn't expect him to actually be in residence on the island, though certainly has a few agents which are. [/edit]
FXcalibur
Jun 7 2004, 12:52 PM
I might have missed it, but did the johnson provide any casualty index?
TinkerGnome
Jun 7 2004, 12:58 PM
Nope. You get a feeling that he probably doesn't have one worked out.
A Rodent of Unusual Size
Jun 7 2004, 05:27 PM
A Leyland-Rover with the Amphibious Operation Package (level 2), Life-Support Systems, and EnviroSeals should be more than enough to get us to the island (while being relatively dirt cheap).
Throw in Sensors 5, SunCell Power, and an External Cargo Mount, some Engine Customization for Load if necessary, and there should be tons of space with a good Signature, Sensors, and no worries about fuel acquisition. Add Radar Absorbant Materials 1 (25,000¥ and Avail 18) Active Thermal Masking 2 (Engine Customization x2, 3 CF, and 100kg Load) and Signature increases to 8 real easy. Alternatively, depending on how TKG calculates Ruthenium Polymers for a vehicle, you can get it up to +6 Signature without any Load or Cargo if you take it with 12 scanners.
That aside, I didn't say to ditch all of the equipment. I said that we wouldn't need the mining/extraction portions of the equipment due to high Force Shape Earth spells and high force Great Form Gnome Spirits, and those components are likely to be the heaviest and bulkiest components. We'll still need the analytical parts, however.
tisoz
Jun 7 2004, 06:35 PM
If we ditch the equipment, we better keep the spirit/spell guy healthy.
FXcalibur
Jun 7 2004, 06:59 PM
I've got a 10 in first aid, if that counts.
A Rodent of Unusual Size
Jun 7 2004, 07:01 PM
I doubt if it'll be a problem. Something tells me the resident mage isn't the "come on, hurt me hurt me hurt me" or even the "hey look, I'm a mage" type.
TinkerGnome
Jun 7 2004, 07:36 PM
Grab a RL example of the vehicle and go from there.
Best case scenario for the Rover would be
something like this. Ballpark figures are 5.6m l x 2m w x 2.6m h. That comes to about 14m^2 per long side, 5m^2 per end, and 11m^2 for the top. Or 49m^2 for the entire vehicle. There was some rounding in there, so give or take a couple of meters to get the real exterior surface area.
Suffice it to say that the drone calculation leaves much to be desired for passenger vehicles, even when you add in seat CF, etc., by a factor of 3.7 or so.
Chance359
Jun 7 2004, 07:46 PM
Not sure if it'll help, but I've got an Samuvani Chriscraft Otter but no skill for it.
sig of 3/3
cargo of 48
load of 650.
A Rodent of Unusual Size
Jun 7 2004, 08:11 PM
Ouch, 49 square meters is a little too pricy for Ruthenium... so I guess that's right out unless you have over half a million to blow on it.

Still a nice option for smaller vehicles, though.
TinkerGnome
Jun 7 2004, 08:12 PM
It's pretty much only an option for drones

Vehicles are simply too large most of the time, though you might be able to aford a super-small compact.
A Rodent of Unusual Size
Jun 7 2004, 08:16 PM
Yeah I know, I just never calculated how big a van was before, so seeing it at 49 square meters kind of shocked me.

Photovoltaic Chameleon Paint with technological camouflage and other patterns from the American Northwest would still be pretty useful. I think the former provides, what, +4 against Sensor tests? Not too shabby at all.
TinkerGnome
Jun 7 2004, 08:22 PM
Camo is weird. You get +4 to be spotted if you're standing still. You get a +1 to be shot or seen if you're moving... so it's useful.
Beast of Revolutions
Jun 7 2004, 08:45 PM
What, you mean I can change my vehicle?
A Rodent of Unusual Size
Jun 7 2004, 08:46 PM
That's what he said earlier up, yes.
Shadow
Jun 7 2004, 09:00 PM
Hey TKG, can you get the J out of the room so we can go to work?
TinkerGnome
Jun 7 2004, 09:50 PM
Done. And yes, you can change around your vehicle choices. Most games I wouldn't allow it, but it's pretty important this time out, so I will, if only to keep things flowing.
Oh, and you guys shouldn't have worried about smuggling the gear, after all

Seems it was part of the deal between
Fredrick and
Rainwater that it got into SSC lands without incident.
[edit] I will also allow a custom vehicle, provided it is 1) not equivalent to something on the market with modifications and 2) it's reasonably done. Don't spend too much time on it, though, since I'd like the group to be on the move ASAP. [/edit]
Beast of Revolutions
Jun 7 2004, 10:01 PM
Alright, creating my submerisble van. Man, I had forgotten how much money I spent on that hover. Just totalled up the cost, since I forgot to write it down, and it was around 420 Gs. That gives me 485 grand to use.
Chance359
Jun 7 2004, 10:24 PM
I'm not sure if anyone heard me, but Sedryk has a boat, Samuvani Chriscraft Otter to be specific.
Shadow
Jun 7 2004, 10:28 PM
Hey Chance, I think we could use it, so be sure to mention it IC.
A Rodent of Unusual Size
Jun 7 2004, 10:36 PM
Yeah, it is a pretty decent boat for a stock build. Defintely an asset, even if just for a back-up if nothing else.
Number 6
Jun 7 2004, 10:44 PM
QUOTE (Chance359) |
I'm not sure if anyone heard me, but Sedryk has a boat, Samuvani Chriscraft Otter to be specific. |
In nothing else, we can use it for chillin after the mission. Hellcow has a few ranks in sailing, it's one of his hobbies (and where he meets a lot of high-powered contacts).
Chance359
Jun 7 2004, 11:05 PM
Navigation roll: 2,3,8.
crechebaby
Jun 7 2004, 11:57 PM
I've never seen someone's eyes perk up, Shadow. Do you have special cyberware that lets you do that? ;)
Beast of Revolutions
Jun 8 2004, 01:41 AM
I finshed my van. It has 2 bucket seats, 2 folding bench seats, and a reinforced folding bench seat, and 202 cargo factor. It has a load of over 6 tons, and a signature of 6 and electronic deception of 2, and photovoltaic paint. It probably won't be quite enough to carry the whole team, our gear, and the survey equipment, but combined with Sedryk's boat, it would be more than enough.
JaronK
Jun 8 2004, 02:46 AM
Okay, so with the name thing settled, my character will be going by the name Paris for the rest of the run. I hope this clears things up!
JaronK
JaronK
Jun 8 2004, 02:57 AM
Sorry about that ninja edit in the IC forum, I was originally thinking about going by Onyx but settled on Paris right after.
JaronK
Chance359
Jun 8 2004, 03:05 AM
Perception roll for the map chip: 2,2,3,4,21
Also with my internal GPS could I figure the distance from here to the mine?
TinkerGnome
Jun 8 2004, 03:42 AM
Interesting note. The map chip is virtually useless for water navigation. It'd work fine for roads, but you're gonig to need a chart of sea currents, etc, if you want to safely navigate at sea. The GPS does help and tells you that it's about 200 miles to the target area.
tisoz
Jun 8 2004, 03:44 AM
QUOTE (JaronK) |
Sorry about that ninja edit in the IC forum, I was originally thinking about going by Onyx but settled on Paris right after.
JaronK |
I thought it was humorous. I had just looked at your post and was commenting IC, and when I looked back the name had changed. Everyone's fraggin' with Skeeter's mind.

I'm surprised no one has assensed him.
BtW, I thought we had all kinds of mages? I count 1 so far.
A Rodent of Unusual Size
Jun 8 2004, 03:48 AM
I have issues with assensing other players anymore. Last time I did it, someone went psycho OOC.
JaronK
Jun 8 2004, 03:56 AM
I was thinking about doing a perception roll to figure out what the heck is going on with Skeeter, since Paris is having a little trouble figuring it out, but for similar reasons I decided against it.
JaronK
tisoz
Jun 8 2004, 03:59 AM
It's no big deal to me. I hope people realize IC is only that. "In Character" With the information you can get by assensing, I find it hard not to do it all the time when playing someone with the capability.
Skeeter is good at HtH, clubs, stealth, and athletics. Plus "some" adept abilities. No gun skill, little Etiquette (I hope this is coming through) but not your usual uncouth tough or nerdy clod.
Just thought of some more inappropriate banter...
Panzergeist
Jun 8 2004, 03:59 AM
As best I can tell, we have a mage and a physmage. One of them hermetic, one of them wujen, I think.
tisoz
Jun 8 2004, 04:13 AM
Just wait. When everyone is nearly dead and the only hope rests with the half-crazy, ex-miner, Polish immigrant hermit, then you'll be glad you brought old Skeeter along.

He is
very proud of his self taught Polish.
Panzergeist
Jun 8 2004, 04:25 AM
I can see myself being glad we have Skeeter. "Okay Skeeter, I need you to go plant this wad of c-4 with the radio detanator stuck in it. Once you plant it, I'll set it off with this remote. Go on, go on."
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.