JesterX
Oct 3 2005, 04:23 PM
Someone else beside me think that the -9 to hit with the full burst is REALLY hard to achieve hits without spending edge?
Let's face that situation:
My character got an average agility of 3 and an automatics skill of 4... Which is not that bad! He also got a smartlink raising it's pool to 9 dices.
Now, I've got to substract 6 dices for the recoil (-9 for full burst w/ 3 pts of whooping recoil compensation for Gas-vent III)
I've got 3 dices for this attack!
Now, if I had fired from a covered position (-1), and my target was 11-40 meters away (-1 for SMG's), I would have get only 1 dice for this action! (only 33% of chances to hit my target!)
Imagine the average street punk without a smartlink... that is cleanly impossible! (Except if they are burning edge or making longshots...)
I don't see who would do a full burst instead of a long burst.
NightRain
Oct 3 2005, 04:28 PM
The average street punk without a smartlink using a fully automatic weapon would be using suppresive fire, not wide or narrow bursts
Lord Ben
Oct 3 2005, 04:37 PM
The average street punk would probably have a pistol or a shotgun!
Throw in a recoil pad and a stock for 5pts of recoil comp. Use tracers on full auto (+3) and you're down to -1 dice for a full auto burst from a SMG with stock and shock pads. That's not bad at all!
Azralon
Oct 3 2005, 06:39 PM
Yeah, your example is akin to trying to ride a rodeo bull without a saddle. Get yourself the right equipment tacked on the thing and the average guy can handle the bucking.
JesterX
Oct 3 2005, 08:28 PM
Punks in the 2005's DO use full automatics (Uzi's) And there is no gas-vent...
I don't believe that the recoil of 2070's weapons is far worst than it is today.
And also, today, we don't have smartgun systems, augmented vision and so on... and guess what? Peoples ARE ABLE to kill other peoples with full automatics...
NightRain
Oct 3 2005, 08:29 PM
QUOTE (JesterX) |
And also, today, we don't have smartgun systems, augmented vision and so on... and guess what? Peoples ARE ABLE to kill other peoples with full automatics... |
Yes, because they typically "spray and pray" relying on the fact that coping a bullet tends to be fairly deadly.
And that is called supressing fire
JesterX
Oct 3 2005, 08:36 PM
QUOTE (NightRain) |
QUOTE (JesterX @ Oct 4 2005, 06:28 AM) | And also, today, we don't have smartgun systems, augmented vision and so on... and guess what? Peoples ARE ABLE to kill other peoples with full automatics... |
Yes, because they typically "spray and pray" relying on the fact that coping a bullet tends to be fairly deadly.
And that is called supressing fire
|
Spraying a gun at someone with the purpose of killing him is called "Shooting at someone"
Spraying a gun at an area with the purpose of "force someone to stay in his cover" is called "Supressing fire"
The real purpose of supressing fire is that the other team mates can move safely (without catching a bullet) and take them in a better firing position...
You can ask any military guys on this issue... ^_^
NightRain
Oct 3 2005, 08:39 PM
A ganger, when faced with a gun that has so much recoil he can't control it, does not try and point the gun at the target, closely following his every move in an effort to connect all 10 bullets. What he instead does, is point the gun in roughly the direction of the target, then move the gun back and forth, up and down and around the general area of the target in hopes of landing a lucky bullet or two.
And that is supressing fire
Kyoto Kid
Oct 3 2005, 08:41 PM
Full Auto was difficult in SR3 as well unless you had the max in gas vent, pads, and other compensating accessories (depending on the weapon type) and then threw in the alternate strength rule from Canon Companion.
The modifier for a full ten shot burst was +10 making the base target 14 (12 with smartlink).
JesterX
Oct 3 2005, 08:53 PM
Yep, in SR3, it was even harder since there was no "Longshot" rules...
However, we can prove my theory any time if you want by simulating the situation...
You can give me an uzi, put a dummy 11 meters from me... i'll be shooting at the dummy and we can count the number of bullets hitting it... I'm pretty sure that the dummy will be crippled like a strainer.
Shadowrun is too much "Hollywood movie'esque"
I'll be really curious to see the real "bullet spread" on a dummy in real life.
Veggiesama
Oct 3 2005, 08:55 PM
QUOTE (NightRain) |
A ganger, when faced with a gun that has so much recoil he can't control it, does not try and point the gun at the target, closely following his every move in an effort to connect all 10 bullets. What he instead does, is point the gun in roughly the direction of the target, then move the gun back and forth, up and down and around the general area of the target in hopes of landing a lucky bullet or two.
And that is supressing fire  |
Actually, that's more like "spray-and-pray". You point, shoot, and hope you hit your target.
Suppressive fire is when you fire a weapon with the intent of suppressing an enemy from moving anywhere. If the enemy decides to poke his head out from behind cover, that's where his Edge+Dodge (is that right? I forget, but it's Edge something) roll comes into place to represent if he's in that "unlucky" area where he'd get hit.
It's not so much that you're trying to hit the enemy with suppressive fire, it's that you don't want him to hit you, or more likely your friend who's making a run for it.
Lord Ben
Oct 3 2005, 09:10 PM
If you're going to spend the money on an uzi you might as well drop the extra money to buy smart glasses, gas vents, smartlink, and tracer bullets. You're already spending 10x that on a bike.
hyzmarca
Oct 3 2005, 09:23 PM
QUOTE (JesterX) |
Punks in the 2005's DO use full automatics (Uzi's) And there is no gas-vent... |
Um, no, they don't. At least, they don't in any significant numbers. In devolped nations, the number of homocides commited by perpertrators armed with fully automatic weapons is small enough to count using your hands and feet. The number of homocides commited to criminals with legaly owned fully automatic weapons is even smaller.
Despite what you see on TV, very few criminals own fully automatic firearms.
However, soldiers certainly use fully automatic wepons without a gas vent or smartlink. They generally don't have problems hitting their targets. A M-16 has so litle recoil that you can put the but to your nose and fire without discomfort. Many other rifles would break your nose if you tried such a thing. It is only logical that firearms deisgners would have found ways to make recoil even more managable over the decades. There is no need to put a bulky add-on accesory on your assualt rifle when a 100 year old assualt rifle has the exact same recoil without the gas vent.
Of course, it is also important to know how to use the weapon. In reality you don't just empty your magazine into the air. You fire a pattern into someone to maximize damage at close and medium range or you fire a pattern at someone to maxzimize hit probability at very long ranges. In both ways, the automatic weapon is somewhat akin to a shotgun. The key is to fire a burst in a pattern, not randomly hose down the area with bullets. (Hosing down the area may work when assualting a trench or some other extremely confined space, but it is too wasteful and unreliable to used in an open area.
NightRain
Oct 3 2005, 10:26 PM
QUOTE (Veggiesama) |
Actually, that's more like "spray-and-pray". You point, shoot, and hope you hit your target. |
Which is exactly how the suppresive fire rules work. I don't know or care about the specific terminology, just that you can use the suppresive fire rules to achieve the effect
mmu1
Oct 4 2005, 12:25 AM
QUOTE (JesterX) |
Yep, in SR3, it was even harder since there was no "Longshot" rules...
However, we can prove my theory any time if you want by simulating the situation...
You can give me an uzi, put a dummy 11 meters from me... i'll be shooting at the dummy and we can count the number of bullets hitting it... I'm pretty sure that the dummy will be crippled like a strainer.
Shadowrun is too much "Hollywood movie'esque"
I'll be really curious to see the real "bullet spread" on a dummy in real life. |
You've never actually shot an automatic weapon, have you?
TheOneRonin
Oct 4 2005, 01:18 AM
QUOTE (mmu1) |
QUOTE (JesterX @ Oct 3 2005, 04:53 PM) | Yep, in SR3, it was even harder since there was no "Longshot" rules...
However, we can prove my theory any time if you want by simulating the situation...
You can give me an uzi, put a dummy 11 meters from me... i'll be shooting at the dummy and we can count the number of bullets hitting it... I'm pretty sure that the dummy will be crippled like a strainer.
Shadowrun is too much "Hollywood movie'esque"
I'll be really curious to see the real "bullet spread" on a dummy in real life. |
You've never actually shot an automatic weapon, have you?
|
I have, many times. And it looks more like this:
http://www.hkpro.com/video/G36.movthis
http://www.hkpro.com/video/MP5.movand this
http://www.hkpro.com/video/MP5SD.movthan like ANYTHING Shadowrun Rules (in any iteration) present.
blakkie
Oct 4 2005, 02:09 AM
QUOTE (JesterX @ Oct 3 2005, 02:53 PM) |
Yep, in SR3, it was even harder since there was no "Longshot" rules...
However, we can prove my theory any time if you want by simulating the situation...
You can give me an uzi, put a dummy 11 meters from me... i'll be shooting at the dummy and we can count the number of bullets hitting it... I'm pretty sure that the dummy will be crippled like a strainer.
Shadowrun is too much "Hollywood movie'esque"
I'll be really curious to see the real "bullet spread" on a dummy in real life. |
Sure, and the go to the shooting range and watch people empty a clip from a handgun and not have a single shot miss the center of mass on the paper target. But shooting at a real person/animal tends to be different matter....
hyzmarca
Oct 4 2005, 02:52 AM
QUOTE (blakkie @ Oct 3 2005, 09:09 PM) |
QUOTE (JesterX @ Oct 3 2005, 02:53 PM) | Yep, in SR3, it was even harder since there was no "Longshot" rules...
However, we can prove my theory any time if you want by simulating the situation...
You can give me an uzi, put a dummy 11 meters from me... i'll be shooting at the dummy and we can count the number of bullets hitting it... I'm pretty sure that the dummy will be crippled like a strainer.
Shadowrun is too much "Hollywood movie'esque"
I'll be really curious to see the real "bullet spread" on a dummy in real life. |
Sure, and the go to the shooting range and watch people empty a clip from a handgun and not have a single shot miss the center of mass on the paper target. But shooting at a real person/animal tends to be different matter....
|
Thats what the dodge test is for.
Realisticly, recoil modifiers should start out small but be compounded by range.
blakkie
Oct 4 2005, 02:55 AM
QUOTE (hyzmarca @ Oct 3 2005, 08:52 PM) |
QUOTE (blakkie @ Oct 3 2005, 09:09 PM) | QUOTE (JesterX @ Oct 3 2005, 02:53 PM) | Yep, in SR3, it was even harder since there was no "Longshot" rules...
However, we can prove my theory any time if you want by simulating the situation...
You can give me an uzi, put a dummy 11 meters from me... i'll be shooting at the dummy and we can count the number of bullets hitting it... I'm pretty sure that the dummy will be crippled like a strainer.
Shadowrun is too much "Hollywood movie'esque"
I'll be really curious to see the real "bullet spread" on a dummy in real life. |
Sure, and the go to the shooting range and watch people empty a clip from a handgun and not have a single shot miss the center of mass on the paper target. But shooting at a real person/animal tends to be different matter....
|
Thats what the dodge test is for.
|
It is more than that. It isn't always so easy to divide things up and match parts of an abstract system to the RL counter parts.
evil1i
Oct 4 2005, 03:40 AM
Nice videos.
1) almost all of those show SMGs and Carbines in braced positions with stocks extended which will increase the number of dice you can use
1.1) even the G36 shown in the first clip is braced to some extent as the sling is being used for bracing purposes.
2) they are all obviously trained professionals (higher stats and skills)
3) Except for that 1 MP5 clip they all fail to show the down range effects of that full auto fire.
Thats not to say you can't be very accurate with full auto but in reality no military or civilian institution recommends full auto fire as a target takedown method of attack. Full auto is for suppressive fire or other sellective situations (eg prepared position).
Getting realistic gunfire rules would be rather convoluted (IMHO) as you would need to track individual shots. Why should being shot 10 times in a row by a person with a MP5 in SA mode be less likely to penetrate body armour than firing those same 10 rounds in FA mode? It is the same chunck of copper/steel and lead fired with the same amount of powder coming out of the same spec barrel at the same range under the same conditions (bar the control factor).
Hopefully armour penetration isn't handled differently to the way I believe it is currently handled in SR4 (my pre-order book still hasn't shipped!!!) otherwise this reply will look like crap!
DeviantFromHell
Oct 4 2005, 06:43 AM
Well I allways hated this all or nothing burst fire rules in shadowrun. You sould test this (its just a quick idea, it needs refinement):
So the -9 modifier leaves you with one dice only. If you score a five with this dice, all 10 bullets hit, if not, you have wasted one bullet, and you gets a second roll. If this scores, 9 bullets hit, if not, another roll ... and so on until you ran out of bullets.
If you got example 3 dice afer the -9 modifier, then you do the first roll with 3 dice, for the all bullet hit, but after this you do the next dice rolls with one dice only, subtracting one bullet from the 10 every time.
I know this is not a perfect rule, but gives you chance to get a partial hit from a full burst.
I wellcome any idea or house rule to upgrade this.
DeviantFromHell
Oct 4 2005, 06:45 AM
Sorry I wanted to add this to the Full Burst topic.
TheOneRonin
Oct 4 2005, 12:42 PM
QUOTE (evil1i) |
Nice videos.
1) almost all of those show SMGs and Carbines in braced positions with stocks extended which will increase the number of dice you can use |
Braced Positions? Since when does a "braced position" give you more dice in SR? I take for granted that any character using such a fire arm will be in the appropriate stance. If you don't know how to properly hold and brace your weapon, you deserve to be shot with it. And in both the MP5 and MP5SD videos the weapons have fixed stocks. They should always be fired from the "braced position".
QUOTE |
1.1) even the G36 shown in the first clip is braced to some extent as the sling is being used for bracing purposes. |
Again with the bracing. That's just the proper way to hold the weapon system with operating it.
QUOTE |
2) they are all obviously trained professionals (higher stats and skills) |
I suppose that depends on how you equate the SR skill system to real life. I've fired an MP5K and an MP5/40 at the range on full-auto, and it pretty much looks just like that. And based on my experience, I probably have about a 3 Agi and MAYBE a 3 in automatics...at absolute best, a 4. So that's what...7 dice? With a rigid stock that negates 1 point of recoil. So I STILL have to make a longshot test to hit ANYTHING with a "Full Burst".
QUOTE |
3) Except for that 1 MP5 clip they all fail to show the down range effects of that full auto fire. |
Very true. However, keep an eye on the muzzel of the weapon. See how little it moves from the point of aim. Anything within 25 meters is going to be swiss cheese.
Now, I will say this, Hyzmarca hit the nail on the head when talking about the effects of range on autofire. While that 25 meter target maybe be swiss cheese, that 100 meter target will likely only suffer a hit or two, and anything beyond that is not likely to be hit at all.
QUOTE |
Thats not to say you can't be very accurate with full auto but in reality no military or civilian institution recommends full auto fire as a target takedown method of attack. Full auto is for suppressive fire or other sellective situations (eg prepared position). |
Now this is mostly correct. In the regular infantry, our only full-auto capable weapons were the M249 SAW and the M-60. And even then we were trained to fire in short bursts of 6-10 rounds. However, that's well within the SR Long/Full burst paradigm. And on the M-60 range, it wasn't that difficult to hit 500+ meter targets with 10 round bursts. It took a little practice, but nowhere near the AUTOMATICS 6/AGILITY 6 required by the rules as written.
QUOTE |
Getting realistic gunfire rules would be rather convoluted (IMHO) as you would need to track individual shots. Why should being shot 10 times in a row by a person with a MP5 in SA mode be less likely to penetrate body armour than firing those same 10 rounds in FA mode? It is the same chunck of copper/steel and lead fired with the same amount of powder coming out of the same spec barrel at the same range under the same conditions (bar the control factor). |
I disagree. You can abstract damage and not get too retarded. SR3 did this without straining one's suspension of disbelief too much. And as for autofire, you don't need to make a test for each bullet. You just need to come up with a way to have the test result determine how many rounds hit the target. In fact, this might be easier to do with the SR4 mechanics than with SR3. I think that's something I'm gonna work on.
QUOTE |
Hopefully armour penetration isn't handled differently to the way I believe it is currently handled in SR4 (my pre-order book still hasn't shipped!!!) otherwise this reply will look like crap! |
Not like crap, just a little ill-informed.
more realistic autofire rules are easy. you just have autofire increase the rate at which successes add to damage. more successes = more shots on-target = more damage.
Shadow_Prophet
Oct 4 2005, 01:33 PM
Well having taken a loooong look at the full auto rules in sr4 considering I made Ape and he revolves around full auto fire. The penalties aren't all that bad in all honesty.
Theres a large difference between your video's and combat situations. And yes properly bracing the weapon DOES give you bonus'. Its in shockpads (recoil comp) and aiming actions (bonus dice). I haven't bothered to watch your video's myself because I've seen enough of those in my time. I can almost guarentee you that they're looking dow the sights and take time to aim at their target before they pull the trigger. However in a combat situation in shadowrun you're not assumed to be looking down the sights the entire time, nor is it assumed you're always properly bracing the weapon. Combat in shadowrun is 'fluid' (ie you're not stationary and shifting in and out of cover and such hence the reaction/dodge test) and the rules are somewhat abstract.
-9 dice looks like a big number. Average goons firing full auto long bursts (not overly likely) aren't going to hit crap. Then you go up to a well trained guard and he has a prety decent chance. lets say agil 4 automatics 5. thats 9 dice. has atleast one recoil comp, probably 3. Takes 2 actions to aim lets the led fly. 5 dice to roll right there for spending 3 actions 2 simple 1 complex. We haven't even assumed he even has a smartlink which gives him 7 dice or 5 again if he does not take the time to aim. And if he selects a wide burst, whoever got hit isn't going to be dodging. Or if he goes narrow (such as your video's will show) he'll drop like a ton of bricks, assuming the other char doesn't manage to dodge.
Full auto fire does not happen ofen in real life. Professionals are trained NOT to use full auto fire, they're trained how to fire fully auto and crontrol things but it is more of a fall back just incase they have to. Burst fire is more controlable, wastes less ammo, and you have a lesser chance of hitting something other than your intended target.
Azralon
Oct 4 2005, 02:27 PM
I figure 17,439 angels can dance on the head of a pin provided all of their arms are interlinked.
Abstract rules, guys. Don't pick it apart too hard.
mmu1
Oct 4 2005, 03:14 PM
QUOTE (TheOneRonin) |
Very true. However, keep an eye on the muzzel of the weapon. See how little it moves from the point of aim. Anything within 25 meters is going to be swiss cheese.
Now, I will say this, Hyzmarca hit the nail on the head when talking about the effects of range on autofire. While that 25 meter target maybe be swiss cheese, that 100 meter target will likely only suffer a hit or two, and anything beyond that is not likely to be hit at all. |
Anyone who can keep a 10-round full-auto burst from a SMG or an AR at 25 meters on target is one hell of an experienced shot. At that distance, moving the muzzle a few millimeters can make you miss a human-sized target.
I'm obviously not saying that in reality, hitting a target with a 10-round burst is impossible - the first 3 or 4 rounds are likely to be on target, if you know what you're doing - but anyone who thinks they can spray a human-sized target 30+ feet away with automatic SMG fire and expect it to be riddled with bullets has no clue about shooting.
Eagle
Oct 4 2005, 03:58 PM
Maybe shadowrun is doing it backwards, maybe full auto should give +9 dice and no damage bonuses, you just generate them through shooting successes (possibly cap bonus dice to att+skill)
Sicarius
Oct 4 2005, 04:18 PM
QUOTE (hyzmarca @ Oct 3 2005, 04:23 PM) |
Um, no, they don't. At least, they don't in any significant numbers. In devolped nations, the number of homocides commited by perpertrators armed with fully automatic weapons is small enough to count using your hands and feet. The number of homocides commited to criminals with legaly owned fully automatic weapons is even smaller. |
Ak-47s,Mac-10s, Tec-9s and other automatic weapons are routinely confiscated from regular every day street gangs.
Now I'd agree if you're saying that they don't utilize them effectively in order to get a high body count, but if you are saying they don't possess them or don't use them in the commission of crimes, I'm gonna have to disagree.
edited: for typo
QUOTE (mmu1) |
Anyone who can keep a 10-round full-auto burst from a SMG or an AR at 25 meters on target is one hell of an experienced shot. |
yes, anyone who manages to put all ten rounds on-target at that range is either pretty good or pretty lucky. conversely, anyone who manages to put none of the rounds into the target at that range must have been suffering an epileptic seizure. the problem with SR--in every version of the rules so far--is that bursts are all-or-nothing. that's not how bursts work in real life.
Lord Ben
Oct 4 2005, 04:33 PM
Are those the semi auto version of the weapons or the full auto? And do you have any stats when you say "routinely"?
Raij
Oct 4 2005, 04:44 PM
Let's not forget that
wide full auto bursts also subtract 9 dice from your
opponents dodge pool.. and that's where the attacker has the advantage. If it's a hard shot to land already, use a wide burst and your opponent is subtracting the same number of dice from their pool as you are, but they can't use recoil comp to lessen that penalty like you can

Also, if it's a hard shot and you really need the damage, then use a long burst instead of a full auto burst. It only subtracts 5 dice from your pool for recoil (of which you comp 3 of them), and still adds an impressive 5 DV. (not to mention it uses almost half the ammo of a full burst)
That's why skilled gunmen are trained to use controlled bursts, it's more effective and more efficient, unless you are just firing to cover an area.. a.k.a. suppressive fire.
Nkari
Oct 4 2005, 04:54 PM
Yes, hitting with all bullets with anything with more recoil than pistol ammo in full auto mode 20-30 meters away is next to impossible, unless you
A:lie down, use a bipod
B: Are one strong mofo and have done it a ton of times before so you _know_ how the gun will kick and brace acordingly, (and it will still make you miss a few)
C: The weapon is mounted onto a vehicle or some other fixed postition..
Now that we have established that, we get down to pistol ammo, they dont present the same kind of recoil as the larger ammo does, so the chances of getting a more coherent spread than those with larger caliber.. Especially if you are properly braced.
Now then we go into the game rules.. I to kinda hate the hit or miss idea with the spread since the first 1-3 bullets is pretty much spot on where you want them to be, so why not apply the extra attack power etc depending on how many hits you get..
You get 1 hit.. you do no more dmg than with a single shot of that weapon, you get 2 hits you do normal dmg +half the shots fired,.. 3 hits or more, you do full dmg..
Or something akin to that.. I havent gone throu the SR4 rules yet so I dont know how many sux is considered "compleate" suxess, but this is something I would feel comfortable using..
And to the guy that said firing a m16 by bracing it against your nose and suffering no ill affects of that.. please.. borrow a M16, do that and film it..
It probably wont break your nose, but it will cause a nose bleed, or bust a lip if you slip a bit.. but ofc, firing 5.56 ammo is like shooting peas compared to shooting 7.62 ammo, but dont be absurd and state something like that.. And yes, I know Ive done it all during my draft.. I dont claim to know everything, but atleast I speak from experiance.. =)
i've done it, nkari. i tried it when i went through basic. you can feel it, sure, but it's not going to break anything. it's about like being flicked hard by a finger.
Sicarius
Oct 4 2005, 06:05 PM
QUOTE (Lord Ben) |
Are those the semi auto version of the weapons or the full auto? And do you have any stats when you say "routinely"? |
While I am operating on the experience and stories related to my brother's service in the Atlanta Police Department (7 years) I include the following.
Links for a variety of weapon seizures.
http://www.macon.com/mld/inquirer/news/loc...al/12788411.htmhttp://www.ice.gov/graphics/news/newsrelea...itive040505.htmhttp://www.usdoj.gov/usao/az/azpress/2004/2004-176.pdfhttp://www.cnn.com/2005/US/01/13/ricin.arrest/http://www.ice.gov/graphics/news/newsrelea...rrest110603.htmhttp://www.paed.uscourts.gov/documents/cri...nal/DOC0051.pdfhttp://www.adl.org/learn/news/Leader_arrested_klan.aspI will stipulate that the majority of the links do not confirm the auto v. semi-automatic nature of the weapons in question, but I think they do indicate the prolific nature of weapons which are either automatic, or easily modified to be automatic. Which I would suggest indicates if it is not the present state of the criminal element (in my country, US) as regards automatic weapons, it does appear to be a goal of acquiring them, for use in the commission of crime.
That being said I didn't dispute that they were rarely used effectively to commit homicide, (thus siding in favor of those arguing against the effectivness of automatic weapons fire.)
I will also confess to having in my initial thinking having fallen into the "automatic weapon"= "Assault" weapon frame of mind, which was a mistake.
mmu1
Oct 4 2005, 06:28 PM
QUOTE (mfb) |
QUOTE (mmu1) | Anyone who can keep a 10-round full-auto burst from a SMG or an AR at 25 meters on target is one hell of an experienced shot. |
yes, anyone who manages to put all ten rounds on-target at that range is either pretty good or pretty lucky. conversely, anyone who manages to put none of the rounds into the target at that range must have been suffering an epileptic seizure. the problem with SR--in every version of the rules so far--is that bursts are all-or-nothing. that's not how bursts work in real life.
|
So, is there a reason you didn't quote my whole post? I
did specifically say the first rounds are likely to be on target.

And saying someone would have to have an epileptic seizure to not hit a target 25 meters away with any of 10 rounds is one hell of an exaggeration - in combat conditions, trained people miss at those ranges all the time. At 25 meters, you need a hell of a lot more rounds than 10 to just mow someone down by filling the air with lead.
Of course, this doesn't mean the SR burst-fire system makes much sense... But I don't recall ever claiming that.
nah, the shooting rules in SR assume a field-but-not-combat environment. if you miss a non-moving, non-dodging target in the open with 10 rounds of autofire at 25 yards, you were having an epileptic siezure. anybody in the world that has two arms, ten fingers, and a relatively normal nervous system can be trained within two weeks to hit a 25-yard target nine times out of ten. holding the trigger down for ten rounds at that same target? you'd have to try to miss.
and, yeah. i was using that part of your quote to highlight why the SR burst-fire system doesn't make sense.
hyzmarca
Oct 4 2005, 07:12 PM
Mac-10 and Tec-9 and both semi-automatic firearms. To the best of my knowledge, there are no fully-automatic versions of these weapons. Semi-automatic versions of the AK-47 are realitivily inexpensive and commonly available due to market glut. Semi-automatic Uzi's are also realitivly common. None of those articles suggest the use of fully automatic weapons.
Any semi-automatic can be converted to fully automatic fire, the Uzi and the Ak-47 aren't special in that regard, neither are the Tec-9 or the Mac-10. In fact, they are probably more difficult to convert than the M1911. The M1911, will become fully automatic with repeated continual use due to wear on the sear. Weapons used for militrary training when the M1911 was still standard issue often suffered from this. They, of ocurse, saw hundreds of thousands of rounds of through their barrels from uncountable scores of recruits but the process could be theoretically repeated with a file. A semi-automatic that suffers this treatment won't function or long without modifying other parts, however.
Only one of your articles mentions anything about fully-automatic weapons and that was just conspiricy possess not actual possessession. In other words, he never got any.
The effectivness of fully automatic weapons in the hands of criminals is undeniable, however. One just has to look back several decades to the era that spawned the National Firearms act and that shows us why criminalizing drugs is an act of supreme stupidity.
Prohibition era gangsters did make effective use of the Tomson submachine gun and the Browning automatic rifle. Generally, they had more skill with their weapons than police officers of that era did with theirs. THis isn't surprising. When one lives by the gun one learns how to use the gun well.
blakkie
Oct 4 2005, 07:17 PM
There is one good reason for a criminal in the US not to use an automatic weapon. The flury of very serious people from federal agencies that would show up when you started using it. After tracking the person using it they would then start putting a lot of effort into tracing backwards to find out where it came from.
Austere Emancipator
Oct 4 2005, 07:31 PM
QUOTE (hyzmarca) |
Mac-10 and Tec-9 and both semi-automatic firearms. To the best of my knowledge, there are no fully-automatic versions of these weapons. |
The TEC-9 is indeed semi-automatic, and the newer models should not be easy to turn fully automatic. The MAC 10, though, is a fully automatic submachinegun with a cyclic RoF of 1100rpm -- although semi-automatic versions are surely around.
QUOTE (hyzmarca) |
Semi-automatic versions of the AK-47 are realitivily inexpensive and commonly available due to market glut. |
Yup, semi-automatic versions of AKs are likely more common in the black market, at least in the USA, than actual AK-47s. An actual AK-47, of course, is always capable of fully automatic fire unless it has been modified or is malfunctioning. Unfortunately, most medias aren't too particular about accurately IDing firearms, so they might be calling anything that looks somewhat like an AK-47 an AK-47.
In my country (Finland) there are craploads of unlicensed fully automatic weapons in the hands of criminals -- AKs, RKs, Suomi SMGs, etc. They are hardly ever fired criminally, though, so it doesn't prove much.
Sicarius
Oct 4 2005, 08:02 PM
QUOTE (Austere Emancipator) |
In my country (Finland) there are craploads of unlicensed fully automatic weapons in the hands of criminals -- AKs, RKs, Suomi SMGs, etc. They are hardly ever fired criminally, though, so it doesn't prove much. |
I thought that was striking, that even though they aren't used criminally, criminals possess them, and presumably seek to possess them.
Any thoughts on why that might be?
Austere Emancipator
Oct 4 2005, 08:10 PM
I would assume it's mostly because they're "cool"; because having a fully automatic longarm gives you +1 on your Bad-Assity.
The fact that they are so easily available helps: WW2-era guns that were never licensed and end up in the black market and the millions of AKs at $50 a piece just over the border. But that's not all there is to it, judging from the robberies of weapons from the military or from collectors.
blakkie
Oct 4 2005, 08:11 PM
To look mean and scary? Just in case another criminal is thinking about knocking you over for whatever illicit goods you have.
P.S. By definition if you possess one of those weapons you are either criminal, in the military, or in an elite police group.
Austere Emancipator
Oct 4 2005, 08:18 PM
QUOTE (blakkie) |
By definition if you possess one of those weapons you are either criminal, in the military, or in an elite police group.  |
A civilian can get a permit for a fully automatic firearm in Finland, but you have to really be into collecting firearms or (IIRC) be a trainer in a voluntary reserve training program (which basically means you're military).
Something like the Legality Code still exists in SR4, right? Can a civilian legally own any fully automatic weapon in the 2070s UCAS?
blakkie
Oct 4 2005, 08:33 PM
There is legal, Restricted (need a permit to own legally), and Forbidden (you need to be a country to own 'legally').
The AK-97 and FN HAR are Restricted. The other two assult rifles are Forbidden, but then again they come with underbarrel grenade launchers.

All the SMG are Restricted.
P.S. I knew about Finland reservists being able to keep their weapons at home, i didn't know about the permits. I suppose that if you have a criminal background it would be very tough to get one of those permits?
JesterX
Oct 4 2005, 08:56 PM
Also, the recoil of a LMG should be MUCH greater than the recoil of a SMG, don't you think?
The caliber of the bullets, length/width ratio, mecanism to eject them, the amount of explosive material in them all have something to do with this.
Lord Ben
Oct 4 2005, 09:01 PM
"AK-47's", actually just clones, are available in semi-auto in the US perfectly legally. In fact you can even buy them on the internet as long as they're shipped to a local FFL dealer.
http://aimsurplus.com/acatalog/NEW_AK_WASR...zzle_Break.html
Shadow_Prophet
Oct 4 2005, 09:03 PM
QUOTE (JesterX) |
Also, the recoil of a LMG should be MUCH greater than the recoil of a SMG, don't you think?
The caliber of the bullets, length/width ratio, mecanism to eject them, the amount of explosive material in them all have something to do with this. |
abstract nature of the rules.
Btw I suppose no one looked over the fact that if you have 9 dice pool (not including smartlink). if you have even 3 points of recoil comp and a smartlink or 2 aim actions you still have 5 dice. pop a wide burst (aka only hitting with a couple of the bullets but puting them in a wide area so avoiding them is nigh impossible to dodge) and you're almost guarenteed a hit.
Shadow_Prophet
Oct 4 2005, 09:05 PM
Actualy theres never been anything stopping you from legaly owning a fully automatic weapon in the US. All you had to do was have the tax stamp and you were golden. Heck at one point in time, here in maryland there were 3 privately owned GE miniguns.
Lord Ben
Oct 4 2005, 09:09 PM
And you need a class III permit.