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Lord Ben
How do you detect a vampire? Can you hook a biomonitor up to them to detect the virus?

Would various sniffers work?
Jaid
easy. you shoot them with dual panther assault cannons. if the resulting mist is red, they weren't a vampire. if it's normal-looking mist, they're a vampire nyahnyah.gif

seriously, i believe an assensing test would at least give you a hint...
Lord Ben
Let me just check how much assensing my cybered up street thug has.... smile.gif
Gothic Rose
QUOTE (Lord Ben)
Let me just check how much assensing my cybered up street thug has.... smile.gif

I imagine they'd show up on thermographic vision as being only slightly higher than room temperature.
Lord Ben
Are they though?
Lord Ben
They're not actually dead right? They just have an odd virus.
Gothic Rose
QUOTE (Lord Ben)
They're not actually dead right? They just have an odd virus.

Kind of. But they still exhibit many of the traditional vampiric qualities. Whether they're living or undead means little, considering the setting. This isn't Dungeons and Dragons, after all.
Squinky
I think the best way to spot a vampire is their chessy 80's styled clothing, and if Corey Feldman is around its a sure thing....
Lord Ben
Well, if they're living with a virus they'd have pulses and give off heat plus need calories, etc.

If they're "dead" they just need to drain essence 1/month to live and don't need to eat to sustain their bodies.

Plus it matters a hell of a lot for medicine and surgury, etc.
FrankTrollman
When a vampire is made, the following things happen:

1. The Victim dies. That's unambiguously described in the Essence Drain Power.

2. The body lies there in a state of "near death".

3. 24 hours later, a newly created critter "revives" and goes on an essence drinking rampage (as described in the Infection power).

So how "human" are vampires? That's really up to the gamemaster. They are not humans who are infected with a virus, they are a virus that wears a human shape. So they could plausibly be room temperature or even colder. When you cut pieces off of them, those pieces turn into mist, flow back, and reassemble themselves into the original vampire piece within seconds.

A physical test is simple - just stab a suspected vampire with a mechanical pencil. If the mark is expelled is less than a second, draw your room sweeper packed with sawdust and fire at point blank. A chemical test is likewise simple - just wave a strontium rod at a guy - if his skin doesn't blister, open fire. What tests are available beyond simply checking to see if they have regeneration or immunity to toxins is up to the gamemaster.

-Frank
blakkie
QUOTE
So they could plausibly be room temperature or even colder.


However if they were it would be doubtful that they had uber powers that were not completely magically driven. Hot muscles are fast muscles (edit:or this virus cloud or whatever theory you have, movement is a Rx and >heat means faster Rx), that's why we spend all the energy we do to keep our temperature so high.
Liper
blakkie you're forgetting one important rule, this is a game, and this is magic within the game.
BlackHat
QUOTE (Liper)
blakkie you're forgetting one important rule, this is a game, and this is magic within the game.

biggrin.gif Yeah, arguing that real life physics should apply to Shadowrun Vampires holds about as much validity as the idea proposed earlier that they must all be 80's-style rockers and looking for Corey Feldman.

In my experience, Shadowrun has been a lot more about the 80's cliches and grungy butt-rock, then it is about modeling how things really work. wink.gif
Grinder
The best explanation. smile.gif
FrankTrollman
What evidence do we have that Vampires have any powers that are not magic driven? They can dismantle themselves at will into a fricking gas, and reassemble themselves at will. Just the fact that they have a shape is a magical effect.

Now, the days of vampires being able to pick up and throw cars is over in SR4 - Vampires no longer go out to strength 30 and beyond. In fact, the SR4 vampire isn't super strong at all - it's juct normal human strength. Vampires are super perceptive, but even at that it's no more than is available to Adepts.

The Shadowrun 4 Vampire runs no faster than an ordinary human, which means that it runs considerably slower than does an Ork, let alone a Troll. Over short distances, an alligator can outrun a human, and a vampire can't even do that.

-Frank
Lord Ben
How often do they have to satisfy their dietary requirement? I know they have to drain essence 1/month but what about just eating/drinking?
Grinder
QUOTE (FrankTrollman)
Now, the days of vampires being able to pick up and throw cars is over in SR4 - Vampires no longer go out to strength 30 and beyond. In fact, the SR4 vampire isn't super strong at all - it's juct normal human strength. Vampires are super perceptive, but even at that it's no more than is available to Adepts.

The Shadowrun 4 Vampire runs no faster than an ordinary human, which means that it runs considerably slower than does an Ork, let alone a Troll. Over short distances, an alligator can outrun a human, and a vampire can't even do that.

-Frank

I would grant mighty Vampires a few extra abilites, just like Horrors in ED (not that they play at the same level). But a Vampire who's not betterstrongerfaster than Joe Average is boring.
blakkie
QUOTE (Liper @ Nov 15 2005, 12:07 PM)
blakkie you're forgetting one important rule, this is a game, and this is magic within the game.

Hey, i mentioned the possibility of magic. nyahnyah.gif Although i did leave out that depending on the situation even a magically animated body is likely to run at least a bit hotter than ambient unless it is being magically cooled back down to ambient. Whether it is good ol' celluar endothermic metabolism or 'magic' doing the work to move, a pure loss-less system is extremely unlikely and inefficencies usually end up as heat of some sort.

Magic opens wildass possibilities but unless you are going for the fantastical flair, not to be confused with that FANTASTIC 80's flair smile.gif , at least a bit of effort to avoid crutching on magic is good. smile.gif
Lord Ben
Although it'd be fun to play an uneducated person that crutches on magic all the time. I wonder how airplanes flew before there was magic??

I just want a good RP reason to know that my party member is a vamp when I waste him with a full auto shotgun.
Kleaner
As a game master I feel it is my duty to nourish interparty conflict.

Throw a pool party during the day. If he doesn't want to come, hold it at night, and watch him sink in the pool, and then go into dormancy.

If all that is too much trouble, buy him dinner. Then go to a bar. When he throws up his meal later on, and gets sick off one beer that should start throwing up red flags.

Go ask your street doc, "What never shows up during the day, sinks in water, can't eat or drink normal food or alcohol, and seems to heal really quickly?"

After you waste your buddy, bitch slap your GM for letting one into the game.
Drace
but dont forget that there are different strains of HMHVV, some vamps are nosferatu's which are stronger, faster, and im pretty sure have little or no allergies. Also Im not sure if the bouyancy rules are in this version, correct me if Im wrong.

Also the only way to find a vampire is by physical characteristics (mostly for metahuman versions, ie. wendigos, goblins, banshees, and Dzoo-noo-qua), by them never eating and drinking, and by many not going into sunlight often (only a mod allergy, so not lethal really). Also, if there is a mage , shaman, or an adept that can astrally percieve, they can assense them to find out.

Also Im not sure if in this version if they are dual natured, I know Ghouls still are, but I think only the Kreiger HMHVV causes dual natured and only ghouls are made from it.

EDIT: just looked through the book again, your right, nothing about other vamps, cept the wendigo.
Kleaner
There's only one type of vampire in 4th edition so far. They are not dual natured but can be magically active.
Lilt
I'd go with one of the regeneration tests. This can be as simple as, during combat, making perception tests whenever they're hit.

A simple perception test on a good shot against him should do it. No blood on a shot that obviously should have caused some bleeding? It's a vamp!
Squinky
QUOTE (Lilt)
I'd go with one of the regeneration tests. This can be as simple as, during combat, making perception tests whenever they're hit.

A simple perception test on a good shot against him should do it. No blood on a shot that obviously should have caused some bleeding? It's a vamp!

Or an adept with 6 points of mystic armor....or a Sammy with platelet factory and BoneDensity 4....
FrankTrollman
No, the lack of bleeding isn't a big deal. The big deal comes when after being blown across the room by a grenade, all the pieces turn into a fine mist and flow back. As soon as someone takes a considerable amount of physical damage, their regeration power is going to be obvious to anyone in the room.

-Frank
Gothic Rose
QUOTE (Squinky)
....or a Sammy with platelet factory and BoneDensity 4....

In which case, you do your damndest to kill him, and have someone rip out all of those juicy chunks of nuyen...er...I mean, flesh-substitute.
FrankTrollman
Of course, if someone regenerates, that doesn't necessarily mean that the only rational choice is to kill them with extreme violence. They could, for example, be a shapeshifting eagle or something.

But it does mean that they aren't human. So you can put a shaped charge on their backpack and say "Look, I need you to level with me... you aren't human are you?" And if they lie, or admit to being a vampire, or try to bite you, you blow them up. And then if they come up with something really weird like "I was actually born as a badger, I've only recently tried to pass myself off as a human." then you get a really weird look on your face and harrumph "Well, alright then." (and try to get your shaped charge back before he notices it).

Vampires are homocidal and dangerous to have around. Even if they never tap their evil powers once, they still have to kill about 2 people a year. And every time the pop somebody, there's a chance for more vampire attacks. It can go crazy really fast. A responsible person whois at all concerned about humanity as a whole has really no ethical choice but to kill all vampires. Even Insect Spirits and Toxic Shamans can be negotiated with, Vampires have a biological need to slaughter humans at an unacceptable rate.

Even if they agree to only prey upon bad people, it's still totally unacceptable, because then new vampires will be created who are templated on bad people. It's lose/lose no matter how you look at it.

-Frank
Drace
Actually in SR, vamps can restrain their hunger, well more so than other meta-HMHVV-types, and like the book says, some only take off wiling subjects. So in fact they aren't homicidal maniacs, and actually I remember an old mission book made by FASA that had vamps in it, cant remember the name though

what need killing are the wendigos and Dzoo-noo-quas, those creepers have issues, they have to eat the flesh of people they kill, not take a bit of blood from people who live in the end.

And also, if anything that regens is hit and the damage is to the spine or head (say a grenade hits them, or any explosion really) they don't regenerate. And if they did right infront of you, I doubt they would let you come up to them and talk to them, plus they would notice the shaped explosive that would be put on them, so that probably wouldnt work.
Drac
Yep, Shadowrun vamps are some of the relatively "nicest" in any Rpg around. They can suvive without killing at all. (btw what the hell is wrong with killing? this is Shadowrun!)

blakkie
QUOTE (FrankTrollman @ Nov 15 2005, 07:18 PM)
Of course, if someone regenerates, that doesn't necessarily mean that the only rational choice is to kill them with extreme violence. They could, for example, be a shapeshifting eagle or something.

That kinda depends on the POV of the person choosing? Say someone interested in collecting bounties? biggrin.gif
QUOTE
What evidence do we have that Vampires have any powers that are not magic driven? They can dismantle themselves at will into a fricking gas, and reassemble themselves at will. Just the fact that they have a shape is a magical effect.

You are really on top of your game today i see.

Mist Form is specifically described as a magical effect that converts the vamp into the mist form. A bit more of an extreme state change than say Shapechange or Turn to Goo and would require an additional Poltergiest/Levitate type effect for the locomontion. But not much outside the realm metahuman magic.

Further, Regeneration power (which is also magical in nature, note that the Magic attribute is used directly in it's mechanism) is halted from functioning when the vamp is exposed to an allergen. What happens when a vamp in Mist Form is exposed to an allergen? That's right the magic stops working and it returns to it's -whole- form. Odd that something that would generally disturb the magical effects would actually have one take stronger effect?

Of course it could be that the vampire is a collective of "germs" only held together by some magic force. It also could be that the earth is hollow with opennings at both poles, there is an entire civilization on the inside surface, and that the New World Order of the Scion has covered this up by having all obital photos doctored. But, you know, we might check out slightly more mundane explainations first before proclaiming things like vamps having a shape at all is a magical effect.
Oracle
[OFFTOPIC]Hey, the Hollow Earth theory has never been proven wrong! biggrin.gif [/OFFTOPIC]
Gothic Rose
QUOTE (FrankTrollman)
Of course, if someone regenerates, that doesn't necessarily mean that the only rational choice is to kill them with extreme violence. They could, for example, be a shapeshifting eagle or something.

But it does mean that they aren't human. So you can put a shaped charge on their backpack and say "Look, I need you to level with me... you aren't human are you?" And if they lie, or admit to being a vampire, or try to bite you, you blow them up. And then if they come up with something really weird like "I was actually born as a badger, I've only recently tried to pass myself off as a human." then you get a really weird look on your face and harrumph "Well, alright then." (and try to get your shaped charge back before he notices it).

Vampires are homocidal and dangerous to have around. Even if they never tap their evil powers once, they still have to kill about 2 people a year. And every time the pop somebody, there's a chance for more vampire attacks. It can go crazy really fast. A responsible person whois at all concerned about humanity as a whole has really no ethical choice but to kill all vampires. Even Insect Spirits and Toxic Shamans can be negotiated with, Vampires have a biological need to slaughter humans at an unacceptable rate.

Even if they agree to only prey upon bad people, it's still totally unacceptable, because then new vampires will be created who are templated on bad people. It's lose/lose no matter how you look at it.

-Frank

So, Frank, should I take it you think the same of Krieger Infected Ghouls? After all, they have to eat 1% of their bodyweight in metahuman flesh every week (So basically, a Trollburger, maybe with a side of Elfries). This translates to about three and a half people a year.

And they can transmit the virus easier than vampires can - one bite or scratch is really all that's necessary, and the living person may become a ghoul.

Oracle
That's why I always voted for the extinction of all ghouls.
Grinder
Don't forget the bounty.
FrankTrollman
QUOTE (Gothic Rose)
So, Frank, should I take it you think the same of Krieger Infected Ghouls? After all, they have to eat 1% of their bodyweight in metahuman flesh every week (So basically, a Trollburger, maybe with a side of Elfries). This translates to about three and a half people a year.

No, I think nothing of the sort for Ghouls. A Ghoul has no need for live flesh, and apparently according to some sourcebooks can eat cloned metahuman flesh as long as it's metahuman flesh.

Which means that Ghouls are not inherently in competition with humans at all. Humans die all the time. And since this isn't D&D, their bodies are useless once they are dead. Less than useless actually, because they are vulnerable to Shedim attack. As long as the Ghoul population is low, they are actually advantageous to have around if humanity would just swallow its pride and its desire to display human corpses in glass cases.

Human bodies in Shadowrun are a threat, so much so that failing to incinerate or consume a corpse is flat irresponsible. Ghouls up to the natural death rate could be sustained at a net benefit to the economy and civil safety. Ghouls beyond the natural death rate put a strain on our cloning facilities and are thus an economic drain like the handicapped.

---

So in a well managed wellfare state, vampires die, ghouls live.

-Frank
blakkie
Previously not all ghoul tranformation resulted in, what Sir Topham Hatt would call in your senario, "really useful ghouls". Oddly enough that could be part of the nitch for a small number of, er, co-operative Vampires to exist in your [somewhat chilling] vision of a managed state. The gap, if it exists, between the lower boundry of Sapience and the lower boundry of being a "really useful ghoul".
Xenith
I, personally, always envisioned SR vampires as alive. Altered on a basic level, but alive. Not only alive, but basically the exact same person as before with very very different instincts. Makes them more interesting than the classic "undead" creatures. The writers do not seem to take an easy out. Hell, even in other systems, vampires can still be "good" people. Both World of Darkness settings have that.

As for the homicidal maniacs, thats one extreme and not the whole picture. You go from an omnivorous being who has no base instinct to kill others of its kind (normally) to a new creature with all the urges and instincts of a wild, literally bloodthirsty predator. Lets not forget that to both the victim and the vampire the drinking of blood/essence feels real good. While a person of high moral standards and good willpower could likely stay more or less similar to how he was before, rather few of the people turned to vampires likely have this resolve.
hyzmarca
Vampires and the like don't have to kill that many people. Reasonably, an average shadowrunner will kill more people in the course of an average job than a vampire will have to eat in a month.

A vampire wetwork specialist can get his fill without causing any net harm. As for the potential of the victims comming back as vampires, just leave them with a tenth a point of essence and cap them in the head.

Leave them with a tenth a point of essence
and cap them in the head

[Repeat to the turn of The Saints Go Marching In]
Jaid
for that matter, vampires don't even have to actually kill anyone, iirc. they could just drain 1 point of essence from a lot of different people.

furthermore, you could use vampires to hunt other HMHVV infected critters that are causing problems =P

in fact, considering i've seen a houserule (caused by the essence hole/replacing cyberware situation) that essence come back, slowly, in any campaign with that rule vampires don't even cause permanent harm (ermmm... well, not necessarily at least).

however, that being said, i believe that in general vampires should probably be killed, as many of them probably aren't the kind of people you want to have around.
RunnerPaul
QUOTE (hyzmarca)
Reasonably, an average shadowrunner will kill more people in the course of an average job than a vampire will have to eat in a month.

I don't know what kinds of jobs your runners take, but for a lot of shadowruns, the only "reasonable" bodycount is zero.

Just sayin'.
Jaid
yes, well that assumes a run goes perfectly, pretty much.

like that's gonna happen all the time...
Drac
It's not a real Shadowrun until somebody dies.

Just sayin'.
RunnerPaul
Note I never said any shadowruns ever turned out reasonable.
hyzmarca
For some shadowrunners, it is reasonable to level an entire city dlock in downtown Seatle killing hundreds. It all averages out.
Grinder
QUOTE (Gothic Rose)
So, Frank, should I take it you think the same of Krieger Infected Ghouls?  After all, they have to eat 1% of their bodyweight in metahuman flesh every week (So basically, a Trollburger, maybe with a side of Elfries). 

SR4 changed it a little bit, saying a Ghoul has
QUOTE (SR4 p.292)
... feed on the
necrotized flesh of metahumans along with that of other animals.


So they are no longer solely depending on killing metahumans or finding dead ones. They can easily live off animal flesh.
blakkie
"I wouldn't call it living...call it surviving."
Gothic Rose
QUOTE (Grinder)
QUOTE (Gothic Rose)
So, Frank, should I take it you think the same of Krieger Infected Ghouls?  After all, they have to eat 1% of their bodyweight in metahuman flesh every week (So basically, a Trollburger, maybe with a side of Elfries). 

SR4 changed it a little bit, saying a Ghoul has
QUOTE (SR4 p.292)
... feed on the
necrotized flesh of metahumans along with that of other animals.


So they are no longer solely depending on killing metahumans or finding dead ones. They can easily live off animal flesh.

They still need some metahuman flesh, just like in SR3. In SR3, a ghoul can eat the flesh of a dead cow - that's fine. Or a pig, or rats, or whatever. They simply have to have about 1% of their own body weight in metahuman flesh every week. SR3 outlined and defined the ghouls dietary requirements more than SR4, because they had rules to play said ghouls (I'm playing one in an SR3 game right now nyahnyah.gif)

FrankTrollman
Indeed, Ghouls have:

QUOTE
Dietary Requirement (Metahuman Flesh)


I don't know whether it's going to remain 1% every week in this edition, the SR3 rules for characters were incapable of actually generating the "Ghoul" in the critters section no matter how well you rolled. But in any case, unless there has started being 300 weeks in a year without me noticing, that actually corresponds to about 1 metahuman body every 2 years, not 3 metahuman bodies every year.

-Frank
blakkie
QUOTE (FrankTrollman)
Indeed, Ghouls have:

QUOTE
Dietary Requirement (Metahuman Flesh)


I don't know whether it's going to remain 1% every week in this edition, the SR3 rules for characters were incapable of actually generating the "Ghoul" in the critters section no matter how well you rolled. But in any case, unless there has started being 300 weeks in a year without me noticing, that actually corresponds to about 1 metahuman body every 2 years, not 3 metahuman bodies every year.

-Frank

That math is based on the assumption that 100% of the live weight of a metahuman body is "flesh" that's acceptable as ghoul food with no waste in serving. I doubt bones are. The actual number of bodies needed by any given ghoul probably depends a bit that ghouls palete is ok with tripe, sinew, kidneys, toenails, etc. smile.gif
Drac
I try to like ghouls, I really do. But the fact remains that they are basically walking plagues. All it takes is one drunk/drugged/pissed off ghoul to spread their contagion to anyone that looks at them funny. I'm amazed there hasn't been a George Romero zombie syle Ghoul Plague yet.
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