Liper
Nov 25 2005, 06:05 AM
say you have a char with a natural agility of 3 and a say pistols 5
and a cyber arm with a agility 10
if shooting with the cyber arm, you get to use the 10 agility and any other arm/foot whatever the agility 3?
Drace
Nov 25 2005, 07:26 AM
From what I understand of the rules, yes, you go by the attribute of the cyber replacement when using it, otherwise you go by natural attribute
EDIT*:but getting an attribute 10 cyber would be hard
Liper
Nov 25 2005, 08:03 AM
full arm 15k 1 essence
+7 agility 1750
+2 body 400
+6 strength 1500
Torso 1.5 essence 20k
+ 2 body 400
+4 armour 1200
Basic eye rt 2 .3 essence
Smartlink 1k
thermo 1k
Low 1k
flare comp 750
Cybe ears rt 1 .2 e 500
Balance Augmenter 5k
rt 2 synaptic Accelerator 160k .5 e
210,250 nuyen used.
(just a clip from char developing, as you can see though a agility of 10 isn't hard with cyberlimbs)
Squinky
Nov 25 2005, 08:22 AM
The problem with that is, according to the book, limbs cap at 9.
FrankTrollman
Nov 25 2005, 08:22 AM
Yes, the maximum bonus on a cyberlimb is rating 7, which corresponds to a 10. Cyberlimbs are thus capable of exceeding the human augmented limit if you have a torso mod for them to slot into.
-Frank
Squinky
Nov 25 2005, 08:36 AM
Umm, say what?
Where did this rule come from?
FrankTrollman
Nov 25 2005, 08:55 AM
QUOTE (Squinky) |
Umm, say what?
Where did this rule come from? |
Page 336 of the BBB. Cyberlimb Enhancements go up to 7, and the starting value is 3. Essentially, Cyberlimbs always have "exceptional attribute".
-Frank
CONAN9845
Nov 25 2005, 05:30 PM
You can't get anything more than a rating 4 at chargen anyway, making the max at that point a 7.
Squinky
Nov 25 2005, 05:45 PM
QUOTE (FrankTrollman) |
QUOTE (Squinky @ Nov 25 2005, 03:36 AM) | Umm, say what?
Where did this rule come from? |
Page 336 of the BBB. Cyberlimb Enhancements go up to 7, and the starting value is 3. Essentially, Cyberlimbs always have "exceptional attribute".
-Frank
|
My understanding of that was that extra point was for metatypes, so they could at least get a ten on there enhanced stats. The hard cap is pretty explicit, and I'm sure they would make a point to mention that cyber-limbs allowed one point over the norm.
Liper
Nov 26 2005, 05:39 AM
actually there is the point of availability (pff availability bah!) rt x3 is availability for upgrades, so the max is 4
blakkie
Nov 26 2005, 05:53 AM
QUOTE (FrankTrollman @ Nov 25 2005, 02:22 AM) |
Yes, the maximum bonus on a cyberlimb is rating 7, which corresponds to a 10. Cyberlimbs are thus capable of exceeding the human augmented limit if you have a torso mod for them to slot into. |
The maximum human augmented cap is 10, if they have the appropriate Exceptional Attribute. Which is likely why they allow it purchases of up to a total of 10 even though normally for humans the effective max is 9. Yes, that's kinda a wierd idea for a cyberarm to be limited that way (EDIT: To 9 that is, and a Quality allows you to go to 10). Chalk it up the interconnection to the whole body, not just the torso (i guess just the organs if it's a total body job), or just chalk it up to general rules quirkiness. *shrug*
Liper
Nov 26 2005, 05:55 AM
without anything in the book to suggest a racial mod for cyberlimbs yet, I'd see no reason a human, elf, troll, couldn't all have a agility of 10 considering they are using the same cyber currently hehe.
blakkie
Nov 26 2005, 05:59 AM
QUOTE (Liper @ Nov 25 2005, 11:55 PM) |
without anything in the book to suggest a racial mod for cyberlimbs yet, I'd see no reason a human, elf, troll, couldn't all have a agility of 10 considering they are using the same cyber currently hehe. |
Trolls would be using Troll sized stuff. But for some odd reason their bottom end is still based on human physical attributes.
![wobble.gif](http://forums.dumpshock.com/html/emoticons/wobble.gif)
Though at least they wouldn't need the Exceptional Attribute to have 10 Str, for example.
EDIT: Troll Agility has a lower cap on their Attribute though. They'd still start at Agi 3, but they'd get capped at Agi 7 (or 9 with Exceptional Attribute). At least with Trolls the caps start to make a bit more sense because the 'ware is going to be different sized. Though the starting base doesn't really.
Liper
Nov 26 2005, 08:59 AM
ah but the quirk with troll arms,
availability.
because of starting characters and availability you can only start a troll cyber arm at str 7, two above racial min....
so still exceptional human/elf, but average troll..... REALLY CUTTING EDGE GEAR huh?
Lilt
Nov 26 2005, 12:58 PM
I'd personally say that cyberarms start with the racial average for the metatype (minimum +2) so trolls and the like aren't overly screwed.
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