evil1i
Jan 27 2006, 06:45 AM
QUOTE (Brahm) |
Clanking balls always concern me. |
Sorry I just have to say it!
Go see a doctor Dude!!!!
Back on target there are a number of items that get used every day that just don't appear in the books (some because they just need to be props in a story rather than full blown characters!) but having said that one thing I've always wanted to see in SR (and other games for that matter) is the powered pole saw. There are electric and petrol versions out there and they would have to be around still in 2070. There were stats for regular chainsaws in Cannon Companion from memory and I guess stats for a pole mounted version could be extrapolated easily enough too (just lower power slightly and add reach bonus)
warrior_allanon
Jan 27 2006, 10:33 PM
evil, thats just, well evil.......and using it with a polearms skill, i'm a very bad boy
BlacKat
Feb 1 2006, 09:47 PM
Couple of things I had thought about while reading this listing so far.
Collapsable/reconfigurable ladders (think little giant ladder). I had a rigger player that kept one of these on his vehicle so he had a ready scaffold/ladder/rack for when he was out in the field. Used it to suspend camo nets, do repairs, etc.
Camp stoves/portable heaters. Nothing sucks more than being on a stakeout/recon and not being able to have a small smokeless heatsource to heat up your cup-o-soup or your hands while watching a place for commings and goings.
Carry cases. One game we spent some time discussing and trying to figure out what kind of case they needed to transport an object they "aquired" safely and how they would go about getting them. Anything from armored briefcases to refrigerated carry usingts for biological transport(organs, bio weps, Dino-DNA

)
BlacKat
stevebugge
Feb 1 2006, 10:26 PM
QUOTE (BlacKat) |
Couple of things I had thought about while reading this listing so far.
Collapsable/reconfigurable ladders (think little giant ladder). I had a rigger player that kept one of these on his vehicle so he had a ready scaffold/ladder/rack for when he was out in the field. Used it to suspend camo nets, do repairs, etc.
Camp stoves/portable heaters. Nothing sucks more than being on a stakeout/recon and not being able to have a small smokeless heatsource to heat up your cup-o-soup or your hands while watching a place for commings and goings.
Carry cases. One game we spent some time discussing and trying to figure out what kind of case they needed to transport an object they "aquired" safely and how they would go about getting them. Anything from armored briefcases to refrigerated carry usingts for biological transport(organs, bio weps, Dino-DNA )
BlacKat |
Good ideas all. I had planned on including camping equipment, I like camping and this gives me yet another excuse to visit REI and Outdoor Research

The collapsible ladder is something I'd completely overlooked, but probably does deserve a look.
Carrying cases are something I'll have to research a bit. Certainly they would be a good idea for transporting that very expensive, but very fragile piece of tech your team just lifted. In addition to the more exotic cases I'll probably look at more mundane stuff like coolers, thermoses, tupperware, etc.
Speaking of common containers, any of the firearms enthusiasts out there know if the soda bottle silencer works or not?
Redshirt
Feb 1 2006, 10:50 PM
I have already begun the Carrying Case aspect. I have a few examples listed in here somewhere, although it was specifically for tactical gear, it can easily be applied to handled cases. "Whats in the suitcase?" ala Pulp Fiction

I will give some classifications and general size constraints for the various cases and durabilities.
Say, for example, security features (maglock, mechanical lock...), durability (material strength and resistances), fragile storage capability (foam padded... offers bonus to resistances against physical damage), and the like.
Keep the ideas coming! I like what Im seeing. Remember, this is for the community (that means you guys

)
Redshirt
Feb 1 2006, 11:14 PM
Oh, I almost forgot, On the Soda Bottle Silencer thought...
A Soda Bottle silencer ( a misnomer by the way, its a Suppressor.. albeit an improvised one) works... to a degree. The ideal usage is for the small calibers (say a .22) and what it does is suppress the sound signature of the report (making it a "Thump" instead of a "Crack"). Altering its sound wave alters how it is perceived as well as the distance a certain wave travels (low frequencies vs. higher frequencies...decibels, and so forth).
It typically only "works" for a single shot for these low calibers (since the muzzle energies created are typically more than the bottles retainer can handle ((duct tape comes to mind)) ). This would shoot the bottle off the end of most .22 barrels in one shot. Larger calibers would shred the bottle with the energies it generates (or shoot the bottle a good distance away, unusable after that).
Using subsonic ammo could further the modest effects, but compounds other issues (like accuracy, range...).
Additionally, the low calibers it has some effectiveness with has other issues. If the projectile must strike the end of the Soda Bottle (or can or whatever) this can alter the flight path of the projectile (i.e. tumble it, and a few other effects). Drilling a hole at the end COULD additionally reduce the effectiveness of the suppression.
In my opinion, the effect isnt sufficient to try and represent via a Soda Bottle, but other materials may prove more effective (available in 2070) to make "Improvised suppressors". Game effect, maybe increase the threshold by one to perceive an improvised Suppressor shot to recognize it as weapon fire for one, MAYBE 2 shots of light caliber weapons.
However, someone with the right skills and a machine shop, can make a suppressor that would work fair enough for several shots. Though, by most standards, suppressors effects degrade over number of shots fired.
The more technical silencers and supressors can actually perform in amazing capacities. There is a company that made silencer/suppressors for the military during the first Gulf War that used Sound Cancellation in its design (think swirling water in a drain) and didn't degrade after thousands of shots! A technological masterpiece!
just some thoughts...keep in mind its been a while since I studied the subject
stevebugge
Feb 11 2006, 02:11 AM
Some sites I'm going to use to pick outdoor gear
http://www.rei.comhttp://www.orgear.com/home/page/homehttp://www.msrcorp.com/home.aspLet me know if there are things here you really want to see
Ed_209a
Feb 12 2006, 07:59 PM
Going back to the grenade topic on the last page, a defused grenade minus pin and lever can be useful as an enemy detector.
Roll it into a room, and if there is anyone in the room, it will either come right back out, or you will hear them running, diving, crying, etc.
Sure you can do this with a real grenade, but you run the chance of the occupants pulling the pin and listening to YOU running, diving, crying, etc.
stevebugge
Feb 13 2006, 04:26 PM
That and a dummy grenade would still do some damage if you actually beaned someone with it, and they make great paperweights too!
I'm sold
Redshirt
Feb 13 2006, 08:09 PM
Army Surplus items... good idea!
They will be included.
May not be high tech toys, but something is better than nothing.
Galmorez
Feb 15 2006, 11:38 PM
IR Smoke. Don't leave home without it.
Always make sure there are no fingerprints or DNA traces left on your brass or anything possibly left behind. In fact, having fully chem sealed suits/armor is a really good idea. CSI 2070 is a bitch!
Never take your "carry piece" on a run. Having the same ammunition on your person too long can leave astral impressions. Ritual magic bad!
Prepaid cell phones.
Cash, gold, booze, porn, and other tradeable goods. Cred isn't always usable.
Freeze foam.
Skin toner, contacts, and hair dye. Handy even for somebody that isn't a master of disguise.
And don't forget IR Smoke grenades! Nothing better for blocking line of sight from mages or snipers.
stevebugge
Feb 16 2006, 12:09 AM
Ok good advice, but this project is about gear that doesn't exist in the printed material. That's what we we are looking for is common everyday items, that are useful to runners, that are not included in the official SR printed material. Crowbars for example, or dummy grenades, or hedgetrimmers.
Redshirt
Feb 16 2006, 03:39 AM
don't get us wrong, the ideas are great.
Steve.... hedgetrimmers? lol

That and a new knowledge skill: Topiary could prove useful at Disney runs.
Shrike30
Feb 16 2006, 07:35 AM
Actually, using NON-IR smoke is pretty handy if you get everyone in your crew thermographic... then they can see nearly fine, and anyone not running thermo is in deep trouble...
stevebugge
Feb 16 2006, 04:00 PM
QUOTE (Redshirt) |
don't get us wrong, the ideas are great.
Steve.... hedgetrimmers? lol That and a new knowledge skill: Topiary could prove useful at Disney runs. |
You too will learn to fear the Electric Hedgetrimmer when an enemy hacker takes control of the Gardenmatic 5000 Drone and sends it after you
Redshirt
Feb 16 2006, 04:36 PM
... and the Gardenmatic 5000 attacks the Faceman of the bunch with...(wait for it)... the leaf blower!
" Ahhh!! MY HAIR!!! Now I must comb it and reapply gel!! Abort Mission!!"
stevebugge
Feb 16 2006, 04:42 PM
There were some domestic service drones described in the Sprawl Survival Guide, I may revisit that for some ideas.
ShadowDragon8685
Feb 17 2006, 10:41 PM
Guys. I think we can all agree that no runner should be without a set of
These.
My uncle has a knife like this. It's the ultimate tool-knife. Also, of course, you're going to need some kind of combat dagger - a Sykes-Fairburne black commando or an Israli black Commando looks good to me. Both are big and good at killing - the Sykes is good at stabbing, and the Commando is good at chopping and slicing.
In any event, there's also got to be a small myriad of uses you can come up for the two blades. Chopping up the fish you catch with the Israli and roasting them with the pointed Sykes comes to mind.
stevebugge
Feb 17 2006, 10:45 PM
This is a total must have!
Redshirt
Feb 20 2006, 05:06 AM
Good call. A "Leatherman" style multitool IS a must for runners.
And to think Ive been bringing grenades to do all the little things this whole time
BlacKat
Feb 24 2006, 07:53 PM
Some things my players have thought to bring with them on occasion.
Spray adhesive ( think Blues brothers "Strong stuff")
Spray non stick cooking spray(pam, etc), put it down on a set of stairs behind you and watch pursuers break their necks.
mousetraps, used to set off pull pins, as torture devices (Snap *ow!*), etc
ammonia - impromptu chemical weapon, device to throw off dogs from your scent
hammer and masonry chisel - to remove some cinderblocks from a retaining wall between buildings
Will add more as I can think of it
BlacKat
stevebugge
Feb 24 2006, 09:45 PM
QUOTE (BlacKat) |
Some things my players have thought to bring with them on occasion.
Spray adhesive ( think Blues brothers "Strong stuff")
Spray non stick cooking spray(pam, etc), put it down on a set of stairs behind you and watch pursuers break their necks.
mousetraps, used to set off pull pins, as torture devices (Snap *ow!*), etc
ammonia - impromptu chemical weapon, device to throw off dogs from your scent
hammer and masonry chisel - to remove some cinderblocks from a retaining wall between buildings
Will add more as I can think of it
BlacKat |
Great ideas.
Believe it or not we aren't including the chisel, only because a chisel actually made it in to the SR4 base book though. Cooking Spray, spray adhesive, and various household chemicals are on the list of things we are looking at. Ammonia, Chlorine Bleach, disinfectant spray, hydrogen peroxide all made my list, though your mention of dogs is now making me consider things like scented oil too. Mouse and rat traps are a great idea, I'll be sure to include Devil Rat size when I do the write up on these.
Redshirt
Feb 25 2006, 02:43 AM
As silly as it sounds, clothes pins can be used in improvised munitions eletrical detonator tripwires. I wont go into details, but a plastic spoon was involved too.
The sad thing is, almost every "household item" can be used in some respects. The cleverness of the user never ceases to maze me.
I could probably go into the 1,000 uses of a paperclip... but I wont
Im sure a toasters heating elements could be used for something.
Car batteries, jumper cables, and a conductive fence might prove interesting.
eidolon
Feb 25 2006, 03:28 AM
QUOTE (BlacKat) |
hammer and masonry chisel plastic explosives- to remove some cinderblocks from a retaining wall between buildings |
Fixed it.
ronin3338
Feb 25 2006, 09:08 PM
Hey, I'm new to the board, but this topic caught my eye. My players love taking everyday stuff and doing "something else" with it.
I definitely would like to see rechargeable power tools. Makita and DeWalt have some interesting tools, like mini circular saws, that are handy and portable.
Perhaps some food products as well? Steaks stuffed with peanut butter will occupy a guard dog, so will a steak laced with Thorazine.
Speaking of dogs, the scents that hunter's use to cover their own or to draw animals would be handy.
Finally, some small appliances? Stick blenders, especially rechargeable or battery operated, vacuums (don't ask), portable heaters, fans, etc.
If there's anything I can do to actually help with the list, let me know. This looks like it could be a big task, but easily broken down to manageable chunks if you don't mind sharing the workload...
Feshy
Mar 6 2006, 06:01 PM
QUOTE |
I could probably go into the 1,000 uses of a paperclip... but I wont smile.gif |
You're not a former Trenchcoat Society member are you? We had such a web page once. . .
Safety pins too have a thousand uses.
I seem to recall an SR 2 book (maybe one of the fanzines?) that had adhesive strips with a name like "granite plates" -- they used barrier rating 10, or the lower of the barrier ratings of the two things it is sticking together. Apparently, the intended use was to secure computer equipment and office supplies from theiving employees (and the occasional runner.) My runners carried a small case of them to seal doors, the security team's weapons in their racks, etc. . . Less messy than spray adhesive, and faster acting!
stevebugge
Mar 6 2006, 06:22 PM
QUOTE (Feshy) |
I seem to recall an SR 2 book (maybe one of the fanzines?) that had adhesive strips with a name like "granite plates" -- they used barrier rating 10, or the lower of the barrier ratings of the two things it is sticking together. Apparently, the intended use was to secure computer equipment and office supplies from theiving employees (and the occasional runner.) My runners carried a small case of them to seal doors, the security team's weapons in their racks, etc. . . Less messy than spray adhesive, and faster acting! |
If you find it summarize it and send it to me or post it, I am doing a section on various types of Tape and adhesives, this would probably fit in.
ronin3338
Mar 12 2006, 02:25 AM
Is this project dead? Did it get too big?
Redshirt
Mar 12 2006, 06:08 AM
The project is NOT DEAD!!

I have been laid-up from illness and minor surgery and just now have been able to get back to normal. In fact, I was just contacting stevebugge on this project.
It is an enormous project to undertake but we are working out a project management plan to break it up into realistic portions.
Either myself or stevebugge will be having a poll soon to get some more feedback on gear.
Thanks for remaining interested! Everyone, please feel free to inject ideas!
Feshy
Mar 18 2006, 10:29 PM
QUOTE (stevebugge) |
QUOTE (Feshy @ Mar 6 2006, 10:01 AM) | I seem to recall an SR 2 book (maybe one of the fanzines?) that had adhesive strips with a name like "granite plates" -- they used barrier rating 10, or the lower of the barrier ratings of the two things it is sticking together. Apparently, the intended use was to secure computer equipment and office supplies from theiving employees (and the occasional runner.) My runners carried a small case of them to seal doors, the security team's weapons in their racks, etc. . . Less messy than spray adhesive, and faster acting! |
If you find it summarize it and send it to me or post it, I am doing a section on various types of Tape and adhesives, this would probably fit in.
|
Unfortunately, all my books are 700 miles south of here, in a locked storage unit. Whatever volume of "Shadowland" I saw it in (if it really was there, and not somewhere else) is not one of the ones I had scanned (it's a lot easier to move with a hard disk than a box of books!). So I won't be able to re-read it any time soon. As for summarizing it. . . I thought I just did
DrowVampyre
May 2 2006, 06:48 AM
How about a potato cannon? Sure, may not sound useful to a runner...at least, until you fill the potato with plastique and a detonator. "Hot potato" takes on a whole new meaning...
masterpenguin
May 20 2006, 02:29 PM
Have you looked through the anarchist cookbook (a google search of "anarchist cookbook" will find you a copy on the 2nd hit if you don't have it)
Although by 2070 it'll be a bit dated, it most certanly will have some useful homemade items in it.
Dog
May 20 2006, 03:18 PM
What about uniforms? I personally don't know if you can go to the local uniform store and ask for something that looks like a cop's uniform without arousing suspicion. I'd like to see some availability on that sort of thing. Would it have a "concealability" rating to determine if someone knows you're bogus? Or would that be all about stealth and charisma?
BlacKat
May 23 2006, 06:20 PM
You can get generic uniforms. They will have no markings on them at all. secuirty outfits buy generic cop uniforms all the time and then add their own patches and markings. So the hard part would be getting legitimate looking patches, rank pins, and other markings. By the time frame of 4th edition the uniforms will have rfids in them broadcasting the cops identification info too as an extra layer of assurance that the uniform does belong to him and he is indeed a cop.
BlacKat
stevebugge
May 23 2006, 06:44 PM
QUOTE (Dog) |
What about uniforms? I personally don't know if you can go to the local uniform store and ask for something that looks like a cop's uniform without arousing suspicion. I'd like to see some availability on that sort of thing. Would it have a "concealability" rating to determine if someone knows you're bogus? Or would that be all about stealth and charisma? |
No it wouldn't have concealability. They would have to be treated differently depending on the situation. If it were a Con, the uniform may grant you a bonus die or two for being an effective prop. How effective it is as a disguise would probably be based off a disguise test, though the results of that disguise test may affect how "out of the ordinary" you appear to someone elses perception test. Of course the RFID tag and smart clothes will be a dead give away, the trick is to get by without them checking those in the first place.
Navaruk
Jun 6 2006, 03:33 AM
QUOTE (BlacKat) |
Camp stoves/portable heaters. Nothing sucks more than being on a stakeout/recon and not being able to have a small smokeless heatsource to heat up your cup-o-soup or your hands while watching a place for commings and goings. |
I’m not sure the hotpad is really necessary with the proliferation of self heating foods. Why carry around a bulky and troublesome hotplate when you can just release a calcium oxide tablet, like with
Self-Heating Latte? Granted, it turns out that this perticular product was
explosive, but the concept of flaming napalm latte of doom somehow fits in SR fairly well.
stevebugge
Jun 6 2006, 05:04 PM
I think MRE type concepts definitely have a place in Shadowrun, in all likelihood the self heating stuffer is probably commonplace to some degree by 2070, even if it does taste like hot salty soy paste. If we include a section on the Stuffers We Luv (which could honestly be a project in and of itself) some of these could make it in. On the project as a whole it's a bit bogged dwon right now, we have had hundreds if not thousands of suggestions and ideas, and in the interim both of us have gotten fairly busy so progress has been somewhere between slow and nonexistent for a few months.
X-Kalibur
Jun 13 2006, 11:07 PM
What? No Hammer and Iron spikes are listed? For shame! The uses of a silenced hammer (muffled really, but still) and some spikes never end, they are right up there with paperclips and safety pins.
Smokeskin
Aug 2 2006, 07:41 AM
If you know you're going to be assaulted, with a few tools you can make a building into a deathtrap where enemies will be bogged down in a fire zone they can't escape from.
Sledgehammer. Among other useful things use it to make firing ports, and try to conceal it with furniture (for example making the hole just below desk height with a desk in front it is almost impossible to spot for a standing enemy). Excellent for lobbing grenades through too. In some structures making holes in floors is an option too.
Nailgun. Nail doors and windows shut to control the environment. Nail furniture to the floor to create obstacles, either to just slow them down, to trick them (many SWAT teams may simply knock chairs away from their advance line, something that really screws them up if it is nailed to the floor) or to block doors solid - knock over a closet and nail the back panel to the floor in front of a door to make sure it doesn't open. Nail furniture to the floor so a door will only open 30 cm - it will really screw up a SWAT team making a dynamic entry.
ronin3338
Aug 2 2006, 09:01 PM
QUOTE (stevebugge) |
I think MRE type concepts definitely have a place in Shadowrun, in all likelihood the self heating stuffer is probably commonplace to some degree by 2070, even if it does taste like hot salty soy paste. If we include a section on the Stuffers We Luv (which could honestly be a project in and of itself) some of these could make it in. On the project as a whole it's a bit bogged down right now, we have had hundreds if not thousands of suggestions and ideas, and in the interim both of us have gotten fairly busy so progress has been somewhere between slow and nonexistent for a few months. |
Self heating meals...
Hot MealsIn my world, they are stacked in vending machines, almost like old Coke machines.
Samaels Ghost
Sep 3 2006, 10:24 PM
I'm really interested in what progress has been made already. Posting a teaser with examples of what's been done would be great.
Anyway we could get a preview?
craigpierce
Sep 3 2006, 11:21 PM
QUOTE (Samaels Ghost) |
I'm really interested in what progress has been made already. Posting a teaser with examples of what's been done would be great.
Anyway we could get a preview? |
+1
dog_xinu
Nov 10 2006, 10:56 PM
I have put up some misc basic items that my players have asked for and there is no basic price in the book(s). So when I make up a price/availiblity, I then put it up on the website for everyone to see. If you see anything you like, please use! if you dont, then dont.
DoG XinU industries (main site)DoG XinU industries (gear page)
craigpierce
Nov 11 2006, 03:56 PM
pantyhose huh?
dabigz732
Nov 13 2006, 07:46 PM
BALING WIRE!!! it fixes some things, breaks others, and makes booby trapping a cinch. Nothing like even a simple trip wire taking down the point man to send a SWAT or other entry team into confusion. Now tie it off to the pin of mr. grenade!
And my favorite tool for dealing with mechanical locks, a fire extinguisher, spray, then smash, breaks the lock without sending the door halfway across the room, and is quiter than a boot or a string of detcord.
Chemlites (pretty sure I saw them already)
Bandanas. Everything from stylin headgear to a tourniquet.
Oh and for a fun quick non lethal round, keep a magazine of blank ammunition and a rifle cleaning rod section. Just dont plan on using the cleaning rod again. Usually within 10 feet you can staple someones arm or leg to the wall. Not to mention the whole "HOLY CRAP MY ARM HAS A FOOT LONG PIECE OF METAL IN IT" factor takes the guy out of the fight.
The downside, your weapon is now SS
hmmm.... IR strobes. Fun for killing thermographic vision. Drop some in a room with the light out, turn them on right after the room is breached, take out the tac team with a flashlight. We had so much fun with this while training with the thermal sight it shoulda been illegal.
portable dirty nukes - for when the run has gone horribly horribly wrong, go out with a bang.
Spray on glue - it sticks things to other things.
Solvents - it unsticks things from other things
Paint thinner - what can't you do with this stuff?
An unarmed combat adept - because someone has to carry all this stuff
Jumper Cables - because your rigger plugged in his VCR, and then turned off the engine... again
Meriss
Apr 2 2007, 09:06 PM
Snip It - these little things ROCK they can cut through almost any thing they can fit around. Fun for flexi cuffs all for

2
Kyoto Kid
Apr 2 2007, 09:20 PM
QUOTE |
portable dirty nukes - for when the run has gone horribly horribly wrong, go out with a bang |
...or you want the run to start with one...hehhehheh
...that's how
Drek the Halls started, Well not a real nuke, just an ordinary run of the mill household dirty car bomb.
Kagetenshi
Apr 2 2007, 11:00 PM
Dirty nukes are very portable, and there's nothing interesting about them. We need some rules for portable regular nukes.
~J
Riley37
Sep 18 2007, 10:25 PM
Last time my drone rigger went into utility tunnels, I suddenly thought of this item then convinced the GM that the PC would already have one: Relay Cable. 100 meters of data-cable, with a Signal 3 transceiver at either end. One end deep in the tunnel, one end outside, so that a PC in the tunnel can have communication with the drones/vehicles/listening post "upstairs". Also useful for effectively extending drone range by 900m (in one direction only, though).
Car Wars has lotsa item ideas. Fire Extinguisher, $100. Fire-suppresant foam grenade, $50. Firefighting system built into the engine of a vehicle, $500.
Paint, one bucket bright orange, one bucket dull gray.
Tarp. (Admiral Akbar: "It's a tarp!")
dog_xinu
Sep 19 2007, 12:21 AM
QUOTE (craigpierce) |
pantyhose huh? |
yeah! the players want to put it over their heads to do a "robery"...
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