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Alexandru
I just finished SR4 a few hours ago, and I must say I am a fan. I used to run alot of sr2 games but my current group never got into the super drawn out complicated rules of the old versions. My group is mostly 19-22 year old girls, and they are big fans of story and killing shit really quickley. I like that I can now actually have one of them be a hacker without takeign 6hours of playtime.


But I sorta derailed myself. My favorite part of SR4 is the updated theme/mood of this future. Its no longer the future of the 80s(totall recall, robocop, etc.) but the future of the 2000s. I love the New Matrix, its all pervasive and privacy is limited. Everything is open, there is alwasy somebody watching you. The true monster of the Shadowrun future is not wonky monsters, crazy gangs, or seedy criminals. The evil is all pervasive corporations, sleek and powerful, without and checks and balances to their schemes. I like that in a world that is compleatley controled, all info is avaliable, you are a entetiy of our corporate job, shadowrunners are the ones that still hold on to a ounce of identity. Of course the irony is, that every runner works for money, money that comes from these corporations. Money that they plan on useing to eventually retire and join this system. Because in the end, nobody wants to live day to day, on the run without tangible assets forever.
SL James
...

I'm sorry. I'm still stuck on the idea of a SR group of 19-22 year old girls who like killing people.

But the corps were always the biggest threats. Everything else was icing.
Alexandru
I have to admit, my group of "gamer geeks" is a wee bit different than the typical sterotype. So Ill give a little background.

I got into the whole rp thing back when I was in middle school so 13-14yold, Im 22 now. My friends were big into White Wolf(Vampire, Werewolf) and also alot of Shadowrun(sr2, and I had alot of he adventures like paradise lost etc.

Well by highschool everybody split up, was too cool for rp etc. One summer, being stuck indoors due to lack of money, only one car etc. I dediced to introduce my gf, her sister, and a mutual friend to some rp. Started with old school dnd and than WW. To my surprise they became addicted to the whole rp thing, demanding to play a game like everyother day. They also made quite the bloodthirsty group. I expected the games to be toned down on the bloodshed and murder, but I guess girls have the same murderous streak as adolecent boys.

Either way, rp became quite our hobby, and we continued it together well into me moveing out and haveing my own place.

Reacently, I havent run a game, due to jobs, lots of school, and lack of people. I have been getting my rp fix from a local larp of vampire. But that died also after a few years. That gf of mine, now a ex but still a friend called me up demanding I set up a new game. So I have decided on SR4, being my all time favorite setting.

So yeah, my group consists of 3 girls ages 19-20, myself, and a bf of one of the girls. Gonna be a interesting group.

My ex-gf who demanded and set up the game official quote when she told me she wants to rp was.

"Ok lets play a rp game now, I want lots of killing and I better be able to hack shit up !"
FrostyNSO
Wasn't there another thread about this? It went something like:

"The chicks. I'm in it for the chicks."

grinbig.gif
Alexandru
QUOTE (FrostyNSO)
Wasn't there another thread about this? It went something like:

"The chicks. I'm in it for the chicks."

grinbig.gif

I donno Im new here. But the topic of bloodthirsty teenage girls was not my indended topic.
FrostyNSO
LOL! Guess you are new here. At least we havn't started talking about gas vs. electric stoves in this thread yet. wink.gif
Grinder
QUOTE (Alexandru)
My group is mostly 19-22 year old girls, and they are big fans of story and killing shit really quickley.

What did you say, where do you live? biggrin.gif
stevebugge
QUOTE (FrostyNSO)
LOL! Guess you are new here. At least we havn't started talking about gas vs. electric stoves in this thread yet. wink.gif

But that is what happens when SR4 is out of stock in your area and you get Alton Brown's "I'm just here for the Food" instead. (BTW I'm on the broiling chapter, my gaming group is going to have some serious snackage this year) rotfl.gif
Lord Ben
This thread is useless without pictures.
Alexandru
QUOTE=Lord Ben,Jan 2 2006, 01:10 PM] This thread is useless without pictures. [/QUOTE]
Just cuz they will never ever most likley hopefully see these forums. I did accidentally open this can of worms.

My Street Samurai who wants to kill shit

thats the "let me kill shit one"

and this is the other, my current gf.. pictures are sorta myspace dramatic

GF is playing some ex joygirl mage.
hmmm pictures sorta suck, but I am at work right now.

And here I am

The one and only Gamemaster... me
Taki
Nice picture ... Your table surely hasn't a standard setting !
Lol biggrin.gif
And who is the blond girl smocking cigarillos ???

- I love those highly protected picture photo albums -
Alexandru
QUOTE (Taki)
Nice picture ... Your table surely hasn't a standard setting !
Lol biggrin.gif
And who is the blond girl smocking cigarillos ???

- I love those highly protected picture photo albums -

I think thats a public album. Its a step sister.
Taki
It is not !
Look : http://photobucket.com/albums/v609/SCleland/

Edit : By the way can you please explain "step sister" - I wouldn't rely on babelfish translation for this one !!!
Alexandru
Hmmm.. lets see.. step sister. Its non-biological sister from a parents second marrige.
Bullet Raven
QUOTE (Alexandru)
I just finished SR4 a few hours ago, and I must say I am a fan. I used to run alot of sr2 games but my current group never got into the super drawn out complicated rules of the old versions. My group is mostly 19-22 year old girls, and they are big fans of story and killing shit really quickley. I like that I can now actually have one of them be a hacker without takeign 6hours of playtime.


But I sorta derailed myself. My favorite part of SR4 is the updated theme/mood of this future. Its no longer the future of the 80s(totall recall, robocop, etc.) but the future of the 2000s. I love the New Matrix, its all pervasive and privacy is limited. Everything is open, there is alwasy somebody watching you. The true monster of the Shadowrun future is not wonky monsters, crazy gangs, or seedy criminals. The evil is all pervasive corporations, sleek and powerful, without and checks and balances to their schemes. I like that in a world that is compleatley controled, all info is avaliable, you are a entetiy of our corporate job, shadowrunners are the ones that still hold on to a ounce of identity. Of course the irony is, that every runner works for money, money that comes from these corporations. Money that they plan on useing to eventually retire and join this system. Because in the end, nobody wants to live day to day, on the run without tangible assets forever.

Sorry to go On Topic for a bit wink.gif

Actually, SR4 is the closest to Shadowrun as I imagine it so far. I only got into the setting with 3rd edition and I'm only 19 so most of the cyberpunkiness is lost on my post-cyberpunk brain.

it's lustful biggrin.gif
Darkness
QUOTE (Bullet Raven)
it's lustful biggrin.gif

I'm not so sure, if lustful is the right word to describe SR4. Unless i'm seriously missing something. rotfl.gif
SL James
I'll just repost what I wrote earlier since no one seems to have read the goddamn thing in that thread:

Well, it might also be wise to consider that the perspective of the population was when Gibson was writing his books and when Cyberpunk 2020 and Shadowrun were being developed, and also consider that the fact that Fanpro Germany has any role in the development process along with a sea-change of perspectives in the authorship of Shadowrun books would inevitably lead to a conclusion that the thematic elements and tone of the setting will change as they stories change. To make a not-so-distant leap, it's like how Transformers is now written by people who watched the she as kids in the 80s. There were major socioeconomic themes evident in that cyberpunk which is evident in SR1 and parts of SR2, but which declined steeply with the release of the Germany SB and effectively died with Nigel Findley's passing and Dowd's moving on to Microsoft; and these are very American-centric themes at work which helped define the elements of Gibsonesque cyberpunk that aren't present elsewhere and which are so glaringly absent from books like Germany that is why some people (myself included) don't consider it cyberpunk at all (and more, frankly, cartoonish).

Consider when the sprawl trilogy was written in 1984. The United States had for several seemingly-unending years seen a simultaneous economic decline since the early 1970s, and especially made harder in the early 1980s under Reagan when the books were written combined with a massive increase in violent street crime with more advanced weaponry and fueled in much part by the increase in the drug trade which had been prior to that kept under control. The late 70s and early 80s were in effect a perfect storm of calamitous events which helped foster the overall depressing theme of cyberpunk of massive unemployment, massive amounts of violent crime, breakdown of inner cities, a right-wing sea change in the government which gave up on the War on Poverty and began cracking down on those same people with the War on Drugs, and all on top of massive inflation (a 20% interest rate on a mortgage and $2.00/gallon in 1982 dollars is a Bad Thing™). The Regan Revolution isn't just a cute term, it was a massive change in the direction of government leading to all manner of right-wing policies from deregulation to states' rights that we now take for granted but which at the time were novel and uncomfortable.

And of course this isn't even factoring in the Japanese threat (and I do use the word threat in all of its meanings. Books were written on the possiblility/inevitability of armed conflict). Japan was at the same time experiencing a prospering economy, it was buying out or buying up large parts of the western US, corps were expanding with no apparent limit in sight bringing a whole new management and organizational structure with them, and at the same time many old-fashioned and some particularly old American companies were being forced out of business by this horrible economy and/or because the Japanese were more efficient or just plain better producers.

Not to mention that the idea of extraterritoriality and massive corporate power were only beginning to be felt in the early 1980s in the US and Britain under Reagan and Thatcher combined with privatization of industries and the elimination and reduction of the scope of government oversight over economic actors. We take for granted how massive and powerful corporations in 2005 are, but in 1984 they weren't nearly as powerful and combined with deregulation and the japanese threat was the sight of Japanese corps which manifested a whole new level of market and social control encroaching onto the United States economy with freedom that had henceforth been unheard of in the United States. And while western Europe was seeing a marked increase in the power of Green parties, environmental regulations just put into place in 1972-73 were being rolled back and the environmental status of the US was falling back to where it was before the EPA was created. When Three Mile Island occurred, there was no rollback of exiting nuclear power plants. There have just not been any new plants built in the last few decades. How many people here are even old enough to remember the frequency of the term "acid rain" in the news?

At the same time, there was a technology revolution with the introduction of the personal computer into the business world in the late 1970s, which was more readily (or at least seemingly) integrated by the Japanese compared to their more conservative American counterparts (wonder why the only American mega until Novatech was into Macrotech and considered weak on the Matrix?). There were also considerable other advances in consumer electronics from the Walkman to the presence of ATMs which become more noticeable and noticeably more... Asian ... at the same time to help give off that impression of Japanese tech dominance (because it wasn't an impression, it was the truth).

Combined with that, this was when Mexican and other American illegal immigration increased tremendously during the 1980s even though the US had been attempting to curb it since the mid-1960s with worker programs, and when the Mexican border became nearly (as opposed to mostly now) militarized due to the drug trade, and when the government also instituted a War on Crime which involved longer sentences, more enforcement, and a further militarization of police with the introduction of more SWAT units following LAPD's example of using them more and more often to literally block off and raid whole neighborhoods in South Central L.A. (One particularly amusing incident involved Nancy Reagan watching this go down and even patting down suspects in her LAPD windbreaker).

On top of all of this, you had white flight and the proliferation of gated communities and de facto segregation (there was actually a tipping point of blacks when a community would then begin to experience white flight; it was ~20% of the neighborhood) which further increased the social stratification along economic and racial lines; a social trend which had no comparable equivalent anywhere else in the world. Again, people take for granted what was happening at the time with the income gap growing ever larger and the increase in the numbers of millionaires and billionaires at the expense of wage growth for an increasing number of Americans. The rich got richer and the poor got poorer (between wage stagnation and cuts in social programs) and that was novel as well.

The time in which all this happened (about 1984) was a perfect storm of all sorts of horrible shit coming together in the United States that wasn't happening anywhere else in the world when Gibson was writing his novels (Reagan and Thatcher were as far to the hard right as could be imagined at the time compared to western Europe). So, naturally with a different temporal and geographic perspective, it's natural to see a shift in the perspectives of the themes and tone of Shadowrun as a new generation of authors, including a marked increase in non-Americans (from 0 to ... more) with no actual experience leads to considerably different setting being created now than was created for release in 1989.

Anyway, compare that situation with 1998-2000 and the tone and theme of the SR3 sourcebooks or SR4 in 2005 where the cyberpunk aspects cannot be reconciled with the fact that Neuromancer was a cultural zeitgeist for its time because it reflected many of the themes present in society. How could SR3 capture that in the late 90s (and since?)? Everything seems fine, mostly because we just got used to it, but also because most of the social shifts which occurred in the early-mid 80s have been toned down and replaced by other factors such as the collapse of the Japanese economy and the bubble bursting on their real estate (which won't be as severe here when it happens in 2006-07), the dotcom explosion and the significant improvement of the US economy combined with stupifyingly low energy and transportation costs, rapid decreases in other costs, increases in American worker productivity unmatched anywhere, commonplace technological changes and innovations, and the rise of European and Korean (mostly them now) corporations in advancing technology, most favored nation status with China and competition with India and the conflict over high-tech worker immigration and outsourcing, and the current political climate where everyday surveillance by private actors is ubiquitous and by government is being accepted as the cost of doing business while corporations remain large and relatively uninteresting to the average person while the left-wingers are virtually eliminated from public discourse and scattered to the wind amongst innumerable pet causes. If Neuromancer was released today, no one would care. That's what made it so influential for it's time, and instead of remaining in that perpetual state Shadowrun has moved on in its cyberpunk motif to attempt to reflect the cultural zeitgeist of 2005 rather than remaining stuck in 1984/1989, and in doing so minimizes or omits many of the very aspects of cyberpunk which were crucial in setting the tone in prior editions for, for lack of a better word, complacent shadows.
Darkness
Don't worry. I read it (twice that is smile.gif ). And i think you are right on target with your analysis.
Taki
Thanks Alexandru !

For the mood I must admit I really like most of the SR4 version. Technology seems less stupid.
Even 5 (10 ?) years ago the limit of memory in sr3 computers (one hour of video on a normal computer in 2060) didn't fit in. Thanksfully the matrix is wireless and so on ...

For the person that ask : I want to play sr4, but in 2055 what changes should I do to the settings ?
I would say : change only the background, but keep the technology (after all, in reality, the it. network will be wireless in the cities long before that).

Have fun playing anyway and good night smile.gif
Alexandru
SL James excellent post, I apologize for not haveing the time to find it in other places. I just discovered these forums a few days ago.

The Shadowrun game has been around for what, 16 years now. Some of the current technology we have now in 2006 would amaze one of the writers back in 1989.

The issue is should Shadowrun keep stricktly to cyberpunk roots or adapt and make more sense with modern reality. I prefer the ever adaptable world and concepts. I find oppression from corporations is more palatable if the world isint that bad, give people what they want, even if its crap with one hand while limiting their rights makeing them slaves with the other. Thats the real scary possible future. True dictators ruleing over oppressed people is the thing of the 20th century, even with the holdouts we have today, it will be a archaic idea. True controll will lie in the hands of the hidden controllers of a complacent middleclass. Give em trid, simsense, all the shopping and entertainment they want, make their addiction lifestyle dependant in being your corporate slave, and you control the majority of the population with product alone. You wont even have to lift a finger. Thats our reality, and thats what the future will hold.
Darkness
I totally agree on this one.
Bullet Raven
QUOTE (SL James @ Jan 2 2006, 10:08 PM)
I'll just repost what I wrote earlier since no one seems to have read the goddamn thing in that thread:*snip*

wow.
SL James
Yeah, anyway Shadowrun isn't cyberpunk except in the most tangential sort of way, and hasn't been for a long time. That's fine. Call it post-cyberpunk or whatever, but calling it "where cyberpunk meets magic" (SR4, 16) is pretty blatant misrepresentation. Like I was just telling the folks in chat on Shadowland, "That's why Gibson is so famous. It's not because he's good, it's because he did the best job of summing up and extrapolating the whole swirling shitstorm that the US had been in for the last decade."

Shadowrun is extrapolating current world events, adding some mega intrigue and magic, and pawning it off as the successor to a game which was CP + magic. The problem with doing that is that the world changes, and the more I know about early SR1 and SR2 flavor the more they got it right with respect to RL and how much things written in the last five years, because they are so contingent on just ripping off RL (I once called Fanpro-era SR "Law & Order: Shadowrun" because it has the same ripped-from-the-headlines feel to it) that when RL does change, it's going to look just as archaic and cliche as cyberpunk SR did, only worse because it's built on a foundation of cliche rather than a good extrapolation of events from a time frame and sociopolitical perspective (which is why American cyberpunk is so much better, frankly, than other attempts at it) where Neuromancer wasn't just a piece of fiction, it was the fictional expression of the logical extension of what was a continuous decline of civilization (as Robert Bork called it, Slouching Towards Gommorha). SR4 looks, to me, almost indistiguishable from 2005 on a microcosmic level, which isn't creative or novel. It is, frankly, lazy and weak.

But at least it's easier to add your own flavor to the considerable gaps left in the book and for the forseeable future. Just visit any of the Gawker media websites, add the word "meta" or a specific variant, or "magic" and voila, instant setting.
FrostyNSO
QUOTE (Alexandru)
SL James excellent post, I apologize for not haveing the time to find it in other places. I just discovered these forums a few days ago.

The Shadowrun game has been around for what, 16 years now. Some of the current technology we have now in 2006 would amaze one of the writers back in 1989.

The issue is should Shadowrun keep stricktly to cyberpunk roots or adapt and make more sense with modern reality. I prefer the ever adaptable world and concepts. I find oppression from corporations is more palatable if the world isint that bad, give people what they want, even if its crap with one hand while limiting their rights makeing them slaves with the other. Thats the real scary possible future. True dictators ruleing over oppressed people is the thing of the 20th century, even with the holdouts we have today, it will be a archaic idea. True controll will lie in the hands of the hidden controllers of a complacent middleclass. Give em trid, simsense, all the shopping and entertainment they want, make their addiction lifestyle dependant in being your corporate slave, and you control the majority of the population with product alone. You wont even have to lift a finger. Thats our reality, and thats what the future will hold.

Television: The Perfect Government

We talk to you. You can't talk back.
MK Ultra
@SLJ
I am totaly on your side! I was unabled to get a feeling for the SR4-Setting ever since it came out, just could not put my finger on it. Now I think, I know why, thnx to you nuyen.gif nuyen.gif nuyen.gif Also a very exhaustive and comprehensive analysis. I appreciate your work (in both threads) wink.gif
Not that I do not like the new rules, I think thay are great! Not that there is no room left for house rules, mind you biggrin.gif

@Alexandru
Thanx for Your POV! Helped to aleviate my problem as stated above, at least a bit. (and for nurturing my fantasies about "roleplaying" with a group of girles wink.gif )

But what can we do about it (the mood not the girles)? Maby focus a bit more on the oldschool-SR social elements, while keeping the new tech & rules.

Edit: For myselfe, part of my problem with SR4-mood/setting lies with the mainly IMHO "not so good" illustrations!

Go Borg cyber.gif
kigmatzomat
QUOTE (Alexandru)
The Shadowrun game has been around for what, 16 years now. Some of the current technology we have now in 2006 would amaze one of the writers back in 1989.

Actually, that is a big factor of it. IIRC, several of the big "cyberpunk" authors were totally technologically unaware. This isn't "doesn't read Scientific America" unaware but "hey, we still use floppy disks in 1980?" unaware. They wrote from a perception of technology, not an understanding. This isn't meant to denigrate what they wrote; I enjoyed much of those books but I also enjoy movies where a pistol will send a person flying out a window.

A technologist writing SR back in the 90s would have had a significantly different technological implementation.

The old saw for those of us who knew Moore's Law was that the Crash meant lots of tech was orphaned or the data files considered corrupted by the virus. All kinds of firmware, drivers, and OSes were abandoned for fear they might still harbor the Crash code. Cyber was so new it post-dated Crash, storage memory was bad b/c people feared the factories might be embedding the virus. Every storage device had to be checked and re-checked, raising the expense and limiting supply.

Of course, the game world has had enough time to forget those problems, or at least for them to no longer be in the forefront. Heck, soul-eating insect spirits and dragon presidents are blase now so Crash has to be old-old-old news.

SR4 is much easier for new players to pick up because the world feels like a reasonable extrapolation of the future. (Much like SR1 did back "in the day.") Grognards (self included) need to accept the fact that this is not the cyberpunk of the 80s but the cyberpunk "of the new millenium."
Lindt
*impressed whistle*
SL James hit it right on the head. The world has changed so much since the initial publication of the real heart and soul of cyberpunk, that Im not so sure that we really 'get it' any more. Never mind the little note that SR is only 'kinda sorta' cyberpunk.

What I feel Sr4 has going for it (and to be honest, one of the only things it has going for it in my book) is that its a passable update to cyberpunk. More like InfoPunk. The huge ass megas have been kicked around a little, goverments have kicked it up a notch, and generally the shadows are just a little lighter then they used to be. Your not going to get class warefare in the streets, your not going to get another group of nutters (aka Wintermute), as global notice of securty has been stepped up. What you WILL get, is waves and waves of crass commercialism, oodles of even more ignorent masses, and a heartier suger coating of the crap that is everyday life.



ThreeGee
QUOTE
"hey, we still use floppy disks in 1980?"


Almost a direct quote from Gibson. Neuromancer was written on old typewriter, after it's success he bought an early word processor and was deeply dissappointed to find that it wasn't solid state, it didn't contain magic light storing crystals. It made noises, it smelt slightly of ozone, it was electrical!
MK Ultra
QUOTE
...written on old typewriter, ... made noises, it smelt slightly of ozone, it was electrical...


Well, thats like SR1 fealt to me, but I liked it, back in the dayes smile.gif

I am not sure, that uber-informationcontroll does protekt against terrorism. Allso, ther is no big difference betweem SR3 & SR4 in this regard. But I´m a bit paranoid anyway, I guess sarcastic.gif

MK Ultra
BTW are there still true corporate-rebbels out there? All of my players answered the 20 questions in this direktion (back when they still bothered to answer them for a charakter or even write a decent backgroundstorry, that is), but actually, I figured, they were all just in it for the money (they hold on to this silly idea, that you can get rich in the shadows and actually get more money than a company-man rotfl.gif )
kigmatzomat
QUOTE (ThreeGee)
QUOTE
"hey, we still use floppy disks in 1980?"


Almost a direct quote from Gibson. Neuromancer was written on old typewriter, after it's success he bought an early word processor and was deeply dissappointed to find that it wasn't solid state, it didn't contain magic light storing crystals. It made noises, it smelt slightly of ozone, it was electrical!

Yeah, I couldn't remember which writer it was. And lord help the poor poster who attributes the to Gibson what should have gone to Sterling or vice versa.
20thCenturyFox
Dammit, i'm changing this thread back to where it belongs!

To quote Borat: "Whaaweeewooo-wooo!!"

Smart, creative and good lookin' rpg chicks... some gamemasters are lucky *sigh* ... I'm not sure why I choose to stare at the contorted, malformed and malnurished faces of my hairy yet lovable friends each week.

A buddy of mine has a troupe of five ladies who play lots of LOT5R and a Star Treck game of some description. It came to our attention the day our game was coming to a close. He looked at his watch, got us packed up quickly, and as we departed we found five girls we'd never seen roll up with bags full of rpg books. Blasted man didn't want us anywhere near them!

Later on he'd become attached to one of these particular ladies, and we were all standing about with our own girlfriends at a party, and he started talking about their 'private one-on-one sexy role playing sessions'. ... *sound of crickets* ... We all kinda moved away.

(hmmm ... this is my first post here for years ... just to relate this anecdote *sad*)



SL James
QUOTE (Lindt @ Jan 3 2006, 09:56 AM)
your not going to get another group of nutters (aka Wintermute), as global notice of securty has been stepped up.  What you WILL get, is waves and waves of crass commercialism, oodles of even more ignorent masses, and a heartier suger coating of the crap that is everyday life.

Winternight was Steve Kenson and others' baby when SR was already on the downslide moving away from cyberpunk and when the whole Horrors and ED connection crap was a big deal.
emo samurai
So... now that Winternight and the ED tie-in are over, what's left for SR4? A Fahrenheit 451 and Brave New World-ish universe in which every aspect of human nature is tolerated and even subliminally encouraged outside of actual independent thought? Sounds like an intellectual challenge rather than a comic-book one. One unsuited to D&D with guns and robo-arms, but awesome nonetheless.
mfb
nah. SR4's focus is on less thinking.
emo samurai
Aww... but the only real dystopia that mass consumerism of this amount of pervasiveness is suited for is a Brave New World.
mfb
you're thinking too much!
emo samurai
YOU CAN NEVER THINK TOO MUCH AAAARRRRRRRRRGGGGGGGHHHHHHHH!!!!!!

(Insert emoticon for rabid-wolfman transformation)
Alexandru
Brave New World is by far my favorite of the Dystopian future novels that are presented in school.
SL James
QUOTE (emo samurai)
So... now that Winternight and the ED tie-in are over, what's left for SR4? A Fahrenheit 451 and Brave New World-ish universe in which every aspect of human nature is tolerated and even subliminally encouraged outside of actual independent thought? Sounds like an intellectual challenge rather than a comic-book one. One unsuited to D&D with guns and robo-arms, but awesome nonetheless.

Heh. Actually, SR4 seems to me to be perfectly suited to "D&D with guns."

The other thing is that I don't particularly care much for their feeble attempts at "updating" the setting, but then again I run a setting with actual cyberpunk elements. But that's the thing, I also see a lot of old school CP and early SR coming to pass that is being disregarded for neat ideas which could be integrated for SR to remain cyberpunk. But, that's Fanpro's choice if they want to make the world more utopian than reality and continue to show their intellectual laziness by ripping everything from Deus Ex to Tom Clancy while letting the big things walk by without a glance by actually doing some critical thinking. I mean, really, imagine my shock at the "writeup" (more like, afterthought) given to Dubai compared to the pages of them creaming themselves about banal and cliche Japanese pop culture in Shadows of Asia.

Of course, I still want to fire whoever decided not to make even a minimal 2065-70 timeline for System Failure out of a cannon into a brick wall.
MaxMahem
Meh, I look at SR4 as more of a rules update, than a real big thematic twist. It is primarily a rulebook, after all not a sourcebook. And I don't think we will be seeing any new sourcebooks for a little while.

That said, the primary change from SR3-SR4 to me is the wireless matrix and augmented reality. Both I think can be handled in a very distopian-cyberpunkish way. The wireless matrix finaly unties the internet and brings it out into the world. Instead of being tied to your computer, the internet/matrix can now effect every single aspect of your life, from the moment you wake up to the moment you go to sleep. You can't escape it, it is as pervasive as the air you breath.

This doesn't necessarily have to be a bad thing, but in my setting, it very much is. The wireless matrix allows the corps/goverment to pour their marketing/propganda down your throat from every angle. And maybe even worse, it allows all the rest of the morons in the universe to spead there nonsense to you non-stop. All the world information comes to you, but this is not in fact a good thing. It works the other way to, your information spreads to the rest of the world, but beyond your control. The wireless matrix rips away the last notions of privacy you once had. You are constantly brodcasting your personal information everywhere, and someone is always out there watching you, and collecting data on what you do, where you eat, and so on...

The only saving grace in all this is that the world is shattered and falling apart, and no one faction is in control. Corruption and incompitance is rampent. Great powers (Goverments/Corps/Dragons) are fighting for a bigger slice of the pie, and thanks to that people can sometimes slip through the cracks in societies system. But things aren't good for them. Crime run rampent in these "cracks" as lack of regulation causes criminals of every shape and sort battle it out in much the same way the bigger guys do, just to get a slightly large share.

So caught in these two systems is the average guy. He may be a SINner, and live a slightly better life style. He is slightly safer. But in exchange he gives up what little control he had in his life. The SINless can barely scrape buy, and has an extremely unsafe life. But he has slightly more freedom. So in 2070 you can be a drone, and live well, or be a buf and live free, but you can't live happy. Sort of like A Brave New World.

Hmm... I've slipped off of my topic, but I guess my point is this. The SR setting can be whatever you make it, from D&D with guns, to a distopian nightmare, to a high-tech utopia. Don't let whats in the books, or even your perception of the books stop you. The meta-plot can be discarded or adapted to fit whatever your taste might be. Remember the characters might not know alot of the behind the scenes details, such as who or what realy caused the Crash. In the end it is your job as GM to set the tone for your game, not the rule/sourcebooks.

You could easly change the Arcology Shutdown (for example) to a 100 story dungon crawl, a 100 story terror fest, or a tale of people trying to face off against a inhuman and seamingly insane system.
MK Ultra
QUOTE (SL James @ Posted on Jan 4 2006, 04:10 AM)
Of course, I still want to fire whoever decided not to make even a minimal 2065-70 timeline for System Failure out of a cannon into a brick wall.


As I have posted elsewere in this and other forums, I´m totaly on your side with this (not much less with You´r other postings for that matter), since they allready released this SR3 champain after SR4 and it was allso suposed to bridge the gap betweem 65 and 70. SR4 history chapter is no better! Was everyone in the world supposed to hibernate for 5 years. Whenever I read SR4, I feal like this guy in the Matrix chapter entry fiction, that spend the last years in a hole and as he comes out, all he is told is "Unwirred"! I am realy dissapointed about that aspect of the book, but I´ll stop writing about it, such high bloodpressur is not healthy.
MK Ultra
I´m with You Max. It´s what you make of it (isn´t it allways that way?), but a bit of help from the authors would have been nice.
My perseption of the old core rule books may be blured thru thousends of pages or material (official and otherwise) I have read about SR. But thats not the point, I don´t want SR4 to be SR2 with new rules or something, but I expect a core book (even if it is the Umtyth edition) to set the mood and feal of the rpg-world. With SR4 I did not get a fealing for it, which numerous forum-threats have only aleviated a bit.
Azralon
QUOTE (mfb @ Jan 4 2006, 03:32 AM)
SR4's focus is on less thinking.

I'd say it's more like "less meta-thinking about dice, enabling more thought about the game itself."

There's one big reason my particular group does poorly in D&D: too much of the game is focused on level-balanced combat. Everyone tries to more-or-less munchkin up their characters to perform outside of the normal power curve because the game system's primary form of advancement (XP) is most efficiently gained through busting heads. This, and the rigid nature of a level-based system, leaves little room for flexible outside-the-box gameplay like in Shadowrun.

By "does poorly," I mean "doesn't enjoy game sessions." Oh, sure, we can kick all sorts of butt in D&D combat, but ultimately we're unsatisfied because the whole experience eventually turns into little else than miniatures with GM narratives and shopping sprees between combats.

In Shadowrun, it's less about how much power you have and more about how you use your power. Any single newbie shadowrunner, with sufficient resources and planning, could even potentially kill Lofwyr. Being clever and well-prepared is much more important in SR than just being able to throw tons of raw damage downrange. Sure, brute force helps, but it can create more trouble than it solves if it's used unwisely.

That's why I like SR4's (attempts at) more streamlined gameplay. I get to spend more time and energy thinking about what my character's going to do next rather than fussing over (as many) dice probability permutations.

.... Not that I still don't fiddle with spreadsheets between sessions, mind you. A man's gotta feel confident in his character build.
JongWK
QUOTE
since they allready released this SR3 champain after SR4 and it was allso suposed to bridge the gap betweem 65 and 70.


I'm sorry, but you're wrong. As it's been said over and over again, System Failure covers the events leading up to the Crash and its aftermath (roughly the next 6 months). The book has hints at what's down the pipeline, but giving a full timeline was never its purpose.


QUOTE
SR4 history chapter is no better! Was everyone in the world supposed to hibernate for 5 years.


I'm at a loss here. IIRC, SR4 describes quite a few events in the 2065-70 history section.
SL James
QUOTE (MaxMahem @ Jan 4 2006, 04:55 AM)
That said, the primary change from SR3-SR4 to me is the wireless matrix and augmented reality.  Both I think can be handled in a very distopian-cyberpunkish way.  The wireless matrix finaly unties the internet and brings it out into the world.  Instead of being tied to your computer, the internet/matrix can now effect every single aspect of your life, from the moment you wake up to the moment you go to sleep.  You can't escape it, it is as pervasive as the air you breath.

It always was. I seemed to integrate wireless and AR pretty well two years ago without feeling the need to crash the Matrix.

My point was not at the micro-level of my games whether it's dystopian or not. The world setting as presented is so absurdly optimistic and nice and liberal that is it disgusting, at least ever since Shadows of Europe came out. Shadows of Asia is so silly that I cracked up laughing in the middle of a Barnes & Noble. If you're really curious, Transcaucasia was the point at which if I had owned the book I would have set it on fire and pissed on the ashes. It is so blindly optimistic and utopian and has so little bearing on reality that I could believe that crap was being passed off as SR sourcebook material only because it's just the latest in a long line of craptacular nonsense.


QUOTE (Azralon)
There's one big reason my particular group does poorly in D&D: too much of the game is focused on level-balanced combat.  Everyone tries to more-or-less munchkin up their characters to perform outside of the normal power curve because the game system's primary form of advancement (XP) is most efficiently gained through busting heads.  This, and the rigid nature of a level-based system, leaves little room for flexible outside-the-box gameplay like in Shadowrun.

See, that's exactly what I see as SR4's biggest drawback is that you're describing the same fatal flaw in that as in D&D.

QUOTE (JongWK)
QUOTE
since they allready released this SR3 champain after SR4 and it was allso suposed to bridge the gap betweem 65 and 70.


I'm sorry, but you're wrong. As it's been said over and over again, System Failure covers the events leading up to the Crash and its aftermath (roughly the next 6 months). The book has hints at what's down the pipeline, but giving a full timeline was never its purpose.

That's funny. I could have sworn that was exactly its intended purpose when you and other freelancers mentioned it before it came out. Silly me for taking you all at face value.
mfb
QUOTE (SL James)
The world setting as presented is so absurdly optimistic and nice and liberal that is it disgusting, at least ever since Shadows of Europe came out.

hm. now that you mention it, i think you're right. i don't think i'd noticed before, but SR does seem to be... happier, recently.
stevebugge
The calm before the storm maybe?
JongWK
QUOTE (SL James @ Jan 4 2006, 03:02 PM)
That's funny. I could have sworn that was exactly its intended purpose when you and other freelancers mentioned it before it came out. Silly me for taking you all at face value.
QUOTE (Synner)
Despite SL James' opinion, and the editing flaws the book does indeed contain, feedback from fans and reviewers has been overwhelmingly positive. Sales results have also been exceptional and System Failure continues to top both online store's charts and distributor sales. Most people realize that System Failure intended to do exactly what it does - ie. culminate in the Singularity and Winternight's apocalypse. It wraps up several major storylines but also lightly sketches in the elements of the aftermath that we intend to play with later, while still leaving the door open for those who don't want to jump the 5 years to do as they please in the wake of the Crash 2.0.



QUOTE (Synner)
The only thing that was announced officially during the build up to SR4 was that System Failure would lay the groundwork for the changes that occur during the 5 year jump and lay the seeds for future plots.



Deja Vu, anyone?
Critias
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