DarkCrisis
May 17 2006, 02:28 PM
Basicly a Running team is supposed to do 1 run per month. So that run has to be enough to cover every single one of thier lifestyles. Which hopefulyl they all have about the same lifestyle choice or that can get thrown out of wack.
Anyways, how else are they supposed to earn cash for the new ware upgrades and foci etc etc?
Take the weapons off the people they kill and make cash off the blackmarket? Spare paydata they find while on a run?
WyldKarde
May 17 2006, 02:38 PM
Why only one run per month? Our GM recently put on his 'evil' hat as our PCs got off the plane having concluded a run in Hawai'i, only to find that instead of the downtime we were expecting we instead got another job offer almost as soon as our feet hit the asphalt. We were a little narked that we had to sit on our karma awards for a while longer, but it also means when the downtime does roll around we'll have really fat credsticks and a large stack of karma to spend on upgrades. The GM has promised an extended downtime to go with it so we can do the really time intensive training for things like attribute gains if we so choose.
Looting defeated enemies and grabbing subsidiary paydata are, IMO, a perfectly valid way to supplement your characters incomes as well. Of course, this can bite you in the ass as well. Like the time not so long ago when some of our characters came upon a warehouse full of weapons and cred while doing legwork and naturally looted the place dry. Now the local mob are wondering who looted their storehouse and how hard they can hurt them.
As for lifestyle, that's something to check in advance. When I'm designing a character for a campaign I think it's perfectly valid to ask the GM what sort of payrates he's planning to dish out and then choose my character's lifestyle accordingly. No point splashing out for a Middle or High lifestyle if he's planning one run a month with an average payout of 5k per PC.
Thorn Black
May 17 2006, 02:49 PM
I also run more than one game per month. My runners take maybe 2 or 3 in a month, and these jobs cover lifestyle and expenses, and a bit left over for upgrades.
I tend to only give downtime if they want to (go off and learn new skills etc.) or need to (healing), otherwise they have the choice of a steady stream of shadow work.
DarkCrisis
May 17 2006, 02:55 PM
Well yea i run more than one game per month as well. But I recall reading somewhere that SR's basicly do 1 run per month.
Moon-Hawk
May 17 2006, 02:59 PM
For street level campaigns I assume "runs" happen as quickly as they can get healed up, sometimes faster.
For low-end professional runners I assume 2 runs a month.
Good runners do about 1 per month.
Of course, the runs get much more difficult and pay a lot more, so their income on a monthly basis goes up significantly, but as skill increases they tend to earn it less often and in much larger chunks.
stevebugge
May 17 2006, 03:28 PM
With our group finding ways for the runners to supplement their income is encouraged, so the lifting of extra guns or consumer electronics or jewelery is semi-common. If runners need/want some special toy acquiring it usually became a mini-run itself. Under SR 3 I defined that as anything with an availability higher than 10 or a price tag higher than 100,000, with a few exceptions for vehicles. I'm still working out my cut points for SR4. Of course our game is pretty much street to low level and our group tends to gravitate towards the humor/drama/interpersonal interaction style of play over lots of action and tests.
NightHaunter
May 17 2006, 04:39 PM
Runs happen in my campaign as often as seems interesting.
Usually when the team is in the middle of aquireing new kit.
However recently they have been hired for an entire month, and are being flown on an arcological tour of north america.
Next stop Bug Town.
After that they have to repay the rigger/hacker's loyalty 6 (Brother) contact for drones rendered.
They know this already. (He thinks his wife is charting (CHEATING) on him)
James McMurray
May 17 2006, 05:39 PM
One run is supposed to cover their lifestyle expenses, so you should really have at least 2 runs a month so the characters can have a chance to get some extra cash and buy new toys.
GrinderTheTroll
May 17 2006, 05:53 PM
QUOTE (DarkCrisis) |
Well yea i run more than one game per month as well. But I recall reading somewhere that SR's basicly do 1 run per month. |
Welcome to Dumpshock!
Even if SR4 did state that, you can see it doesn't fit most GM/Groups mode of play.
Shrike30
May 17 2006, 08:14 PM
Sometimes my players will get a stand-alone run. Sometimes, they'll get one tied into a larger campaign arc. When that arc is a fast one, they'll find that they've got 5-8 sessions of gameplay happening, sometimes all within a few days (which makes getting shot a bad thing). "Downtime" usually runs from a couple of weeks to a couple of months, depending on how well they've done and how beat up they are (well speeds it up, beat up slows it down... usually

).
My pay rate is good enough that the players tend to move to Middle, sometimes High Lifestyle, and still have enough money rolling around for gear and goodies. This also means they get put on the runs where you can get killed if you botch it up... they ain't paying you that much for milk runs.
mdynna
May 17 2006, 09:00 PM
QUOTE (NightHaunter) |
They know this already. (He thinks his wife is charting on him) |
No, not charting! That analytical harlot! Break down that door! Tear her graph paper up, and ruin her regression analysis forumale! That'll teach her.
Butterblume
May 17 2006, 09:04 PM
QUOTE (mdynna) |
forumale! That'll teach her. |
I am pretty interested when you try to explain this ...
FanGirl
May 17 2006, 09:20 PM
He should be glad it's only regression analysis and not, say, ANOVA. You know what that F in F-score stands for. . . .
PH3NOmenon
May 17 2006, 10:00 PM
out of interest, how do other gms deal with parties that contain members with different lifestyles?
when starting out or in street campaigns the diffrence in spendable nuyen is quite important, and a higher lifestyle doesn't reap much benefits (besides roleplaying issues, which are fun in and by themselves though)
Geekkake
May 17 2006, 10:19 PM
QUOTE (PH3NOmenon) |
out of interest, how do other gms deal with parties that contain members with different lifestyles?
when starting out or in street campaigns the diffrence in spendable nuyen is quite important, and a higher lifestyle doesn't reap much benefits (besides roleplaying issues, which are fun in and by themselves though) |
I don't. The runners can have any lifestyle they damned well please, for any reason they please. They still get the same pay.
James McMurray
May 17 2006, 10:21 PM
Same here. There are also difference in lifestyles. If you're trying to save a lot of money by being a squatter or living on the street that's fine. But sometimes you'll find yourself getting harassed by gangs, homeless, etc. If you're living low or higher the odds of that occuring are much smaller.
emo samurai
May 17 2006, 10:23 PM
I paid my group 20,000

for the Invae in a Mall storyline and they were allowed to walk out with as much equipment as they could carry. This one's going to pay 60,000

.
stevebugge
May 17 2006, 10:26 PM
QUOTE (PH3NOmenon) |
out of interest, how do other gms deal with parties that contain members with different lifestyles?
when starting out or in street campaigns the diffrence in spendable nuyen is quite important, and a higher lifestyle doesn't reap much benefits (besides roleplaying issues, which are fun in and by themselves though) |
I don't use the players lifestyle at all when determining pay for a run, I have a system based more off of the charcaters reputation. It works for my group and does tend to reward players for being frugal, but then I don't want my game just awash in cash and high end toys.
[ Spoiler ]
SR-4 Pay Scale System
1. Determine the type of run and base pay from the SR-3 Companion
2. Figure the Team’s Average Street Cred
3. Figure the Team’s Average Notoriety
4. Subtract Average Notoriety from Average Street Cred plus 1, the result is the base pay multiplier.
5. Use the following table based on difficulty of the run (relative to the ability of the Team)
a. Cakewalk: -0.5
b. Normal: 0
c. Difficult: +.05
d. Very Difficult: +1.0
e. Nearly Impossible: +2.0
f. Suicidal: +3.0
6. Determine the Timeframe adjustment
a. Unlimited: -1.0
b. Extended (Allows more than 30 days of Legwork) : -0.5
c. Normal (Allows up to 30 days for Legwork): 0
d. Compressed (Allows up to 15 Days for Legwork): +.05
e. Urgent (Allows 7 days or less for Legwork): +1.0
f. Immediate (allows no time for Legwork): +1.5
7. Johnson will grant an expense allowance?
a. Unlimited: -0.5
b. Reasonable: 0
c. Small: +0.5
d. None: +1.0
8. Duration Adjustment (does not apply to legwork portion unless that is the run, if the job is an assassination for example and the runners do 30 days of legwork for a job that only takes a couple of hours like killing someone and placing a body they don’t get a duration bonus, if they have to bodyguard a subject for 30 days the bonus applies)
a. 15 Days or less: 0
b. 16-30 Days: +0.5
c. 30-60 Days: +1.0
d. 60-90 Days: +2.0
e. Each Additional 30 days: +.25
9. Travel Required
a. Covered by Johnson: -1.0
b. Not required: 0
c. At Runner’s expense: +1.0 (+.25 for additional destinations)
10. Apply all modifiers to the base pay multiplier determined in Step 4
a. If this number is zero or less the Johnson is doing the runners a huge favor by even hiring them, let them know this, and that any pay they receive they should be grateful for.
11. Multiply the base pay from the Companion by the Multiplier derived in Step 11 to determine the base pay for the run (This is per task not runner)
12. Allow negotiation from here Each net success by the Team gets an additional 5%, net successes for the Johnson allow him to pocket 5% for himself.
Shrike30
May 17 2006, 11:13 PM
I've got mixed lifestyles in my group. Most are medium, there's a high or two and a low.
The guys running High usually never have to worry about things like getting a cab somewhere, paying for airfare, eating dinner in an expensive restaurant, stuff like that.
The guy running low pays out-of-pocket for things like bus fare, a burger, getting hassled on the corner, that kind of thing.
Guess whose house is more likely to get broken into?
Red
May 18 2006, 12:50 AM
QUOTE (Geekkake) |
QUOTE (PH3NOmenon @ May 17 2006, 05:00 PM) | out of interest, how do other gms deal with parties that contain members with different lifestyles?
when starting out or in street campaigns the diffrence in spendable nuyen is quite important, and a higher lifestyle doesn't reap much benefits (besides roleplaying issues, which are fun in and by themselves though) |
I don't. The runners can have any lifestyle they damned well please, for any reason they please. They still get the same pay.
|
Geekake neglects to mention that his poor little team is in the middle of the "Gauntlet." 5+ runs back to back with no more than 12 hours of downtime between each job for a ~320ish BP team that had just finished barely enough jobs to get to know each other.
We'll all be blood brothers by the end of it, if we survive. Metaphorically, and literally. So much blood...
HalloranElder
May 18 2006, 06:47 AM
QUOTE (DarkCrisis) |
But I recall reading somewhere that SR's basicly do 1 run per month. |
I've got the book in question in front of me.
Shadowrun Companion, page 99, Payment and Reward:
QUOTE |
First, keep in mind that player characters will average about one shadworun per month. |
James McMurray
May 18 2006, 06:52 AM
Ah. Luckily we're using SR4 here, which doesn't use that companion. Give the players whatever number of runs you want.
By that model nobody will ever be able to buy anything because all their earned run money will go to lifestyle because you're suppsosed to earn your lifestyle's cost for a run.
The Jopp
May 18 2006, 07:00 AM
Depending on payment and available time for a run the average would be more around 2-3 runs a month. Also, remember that payment for a run does not include negotiation bonus, loot, extra paydata or other useful information the team manages to gather.
Thorn Black
May 18 2006, 07:41 AM
I tend to start a run roughly around the RL calender date, and then after a few sessions (we meet once a week) when the run is boxed off we have downtime up to the next RL calender date, that way I keep on top of lifestyle payments, and we average 2 completed runs a month.
I pay out about 20k per runner per game, and they make ends meet with stolen loot etc. I polled my players last night and they seem more than happy with the pay rates at the moment.
TheOneRonin
May 18 2006, 01:36 PM
I've been running SR since 2nd Ed, and I've tried about 200 different ways to handle run payouts for my players.
What seems to work out best is this:
Because the runners are professionals (not gangers or car thieves), the runs generally pay well. $100,000 for a run is not unusual, especially if it requires people with unique skills. A chunk of that is usually paid up-front, and covers whatever expenditures the runners have to make in preparation for the job. The rest is profit. I vary the time between jobs, so they could get one of these per month, or one every three months. If money starts getting tight, the runners can let their fixer know they are interested in some low-level runs...the ~$25k payout sort of jobs.
It sounds like a lot of money, but the runners have a LOT of expenses. Most equipment purchased for runs has to be ditched afterwards. Most corp-owned "loot" is left where it falls. EVERY bit of corp equipment is tagged and on record...and it's difficult to move stuff like that without having it traced. Besides, I hate the "loot-mentality".
And it costs my players a lot more to live in the shadows than just their lifestyle. Bribes and payouts to gangs and organized crime, buying almost EVERYTHING off the blackmarket to minimize your datatrail, dumping huge amounts of cash into creating fake identities that usually have to be trashed after a few months of use...all of these things do a good job of siphoning off a characters income, and add to the desparation of the setting.
I use Heat and Ocean's Eleven as inspiration for planning and costing out runs.
NightHaunter
May 18 2006, 03:28 PM
QUOTE (mdynna) |
QUOTE (NightHaunter) | They know this already. (He thinks his wife is charting on him) |
No, not charting! That analytical harlot! Break down that door! Tear her graph paper up, and ruin her regression analysis forumale! That'll teach her.
|
oops!
NightHaunter
May 18 2006, 03:35 PM
QUOTE (PH3NOmenon) |
out of interest, how do other gms deal with parties that contain members with different lifestyles?
when starting out or in street campaigns the diffrence in spendable nuyen is quite important, and a higher lifestyle doesn't reap much benefits (besides roleplaying issues, which are fun in and by themselves though) |
I don't take that into account.
However I've mod'ed the custom lifestyle rules from SSG, so they lifestyle costs in my group are, Unpredictable.
The pay scale I take is:
The flat rate from SR Comp (3rd Ed).
multiplied by (Street Cred minus Notioriety)
So: Rate x (St' Cred - Noter') = Final Pay.
Then I Halve it for negotiation purposes.
Toptomcat
May 18 2006, 03:37 PM
Or even plus Notioriety, depending on the run.
NightHaunter
May 18 2006, 04:27 PM
Possibly.
Though they're more likely to get that sort of run when their notioriety surpasses their street cred.
TwitchtheOrk
May 18 2006, 05:14 PM
QUOTE (NightHaunter) |
Possibly.
Though they're more likely to get that sort of run when their notioriety surpasses their street cred. |
I'm not entirely sure what that means though I'm fairly certain it does not bode well for the bullet proof ork...
Yoan
May 18 2006, 05:21 PM
I usually play low to mid powered campaigns. Street level, or on the fine line between it and whatever is above it.
In two seperate particularly gritty games, I found myself pulling some solo work to make ends meet: robbing a Stuffer Shack, muggings in a dark alley, even pushing some drugs here and there. I enjoyed it, since I found it realistic in a sense: everyone has their own little 'operation' on the side, I find.
Smilin_Jack
May 19 2006, 08:50 AM
My favorite way to make money as a runner?
Insider Trading via Brokerage X from Loose Alliances.
Sure, ya gotta have a good rep and the initial 30,000¥ - but with the paydata you get from doing a successful run and using it to invest in stocks (and other investments too) it via BX more than makes up for that.
NightHaunter
May 19 2006, 12:53 PM
QUOTE (TwitchtheOrk @ May 18 2006, 06:14 PM) |
QUOTE (NightHaunter @ May 18 2006, 11:27 AM) | Possibly.
Though they're more likely to get that sort of run when their notioriety surpasses their street cred. |
I'm not entirely sure what that means though I'm fairly certain it does not bode well for the bullet proof ork...
|
*Whistles*
What do you think it means?
And for the record you are not bulletproof Mr Saeder Krupp.
Lebo77
May 19 2006, 02:15 PM
QUOTE (NightHaunter @ May 18 2006, 10:35 AM) |
So: Rate x (St' Cred - Noter') = Final Pay. |
So a charicter who starts with the Scorched quality, and thus a Noteriaty of 1 would have to PAY to go on runs untill he had accumulated a point of Street Cred? Then he woudl be ALLOWED to come along, but not get paid untill he had accumulated another point of Street Cred?
A NEW charicter with no street cred OR noteriaty would not get paid at all on his first run or two as well. This could be a little rough.
Perhaps there is a slightly better way to do this?
What if the formula was Rate x ((St. Cred +1) / (Noter'+1)).
Examples:
Standard starting char: St. Cred and Noter of zero.
Makes rate x (1/1) = Std. rate for the run.
Scorched dude. St. Cred = 0 Not. = 1.
Makes rate x (1/2) = makes half the standard. (Untill he gets 1 pt of street cred, then he is back to normal)
Just an idea, but could you do this as an average? Take the average of the team's St. Cred and Noter and use that to figure out the pay?
stevebugge
May 19 2006, 03:17 PM
I use a similar system, but don't make characters pay for negative multipliers. Of course I also warn players ahead of character creation that they won't make much if they have really bad reps. Some players like the challenge though. Part of the reason I did this though was that under SR3 rules one of my players always went overboard on Edges & Flaws, and when these returned as qualities in SR4 I had to come up with a way to keep these from getting out of hand again.
Smilin_Jack
May 22 2006, 07:26 AM
I was reading through my old and tattered copy of Corporate Shadowfiles and just noticed that they mention getting paid in Stock (Bearer Bonds & Registered Bonds) instead of nuyen.
Any of you GMs ever have your runners request payment in that medium? Or do they just want the nuyen?
Crusher Bob
May 22 2006, 07:43 AM
Think of it this way:
If the bonds are easliy convertible to

, then to save a bunch of headaches, the GM and players might as well think of them as

. If the bonds can't be easily converted to

, then the characters probably won't want to be paid like that.
Not to mention, most SR players aren't interested in the details of their characters' money laundering schemes, etc. So they just want to know how much they have available to spend on guns and cyberware.
Smilin_Jack
May 22 2006, 07:52 AM
True...
But depending on the player (and if they're interested or not) you could have a nice ready made plot line that their own actions gave you to use and abuse.
I imagine it would be easier to implement in a PbEM or PbP games than it would be to do in a regular face to face or IRC game, mainly due to the slow and descriptive nature of the former.
Crusher Bob
May 22 2006, 08:05 AM
Well, you also need some amount of player knowledge (or a lot of spoon feeding by the GM) to add any more depth to the game. Just having the PCs go to 'that money laundering guy' who takes 10% (or whatever) dosen't add anything to the game.
stevebugge
May 22 2006, 03:10 PM
QUOTE (Smilin_Jack) |
I was reading through my old and tattered copy of Corporate Shadowfiles and just noticed that they mention getting paid in Stock (Bearer Bonds & Registered Bonds) instead of nuyen.
Any of you GMs ever have your runners request payment in that medium? Or do they just want the nuyen? |
I frequently allow the option, sometimes even have the Johnson add it as a negotiating wrinkle "You want 25% more for the job, fine but it will be paid in Ares Corp Scrip, you can use it at the company store in Detroit"
Smilin_Jack
May 22 2006, 05:38 PM
QUOTE (Crusher Bob @ May 22 2006, 03:05 AM) |
Well, you also need some amount of player knowledge (or a lot of spoon feeding by the GM) to add any more depth to the game. Just having the PCs go to 'that money laundering guy' who takes 10% (or whatever) dosen't add anything to the game. |
I disagree. Just have the player take Finance or Corporate Finance as a Knowledge Skill.
Looking further into the Corporate Shadowfiles SB, it even has rules for determining quarterly profit and loss for a corp based on the number of runs the players have done against the corp for that quarter. Sorta elegant I think.
QUOTE (stevebugge) |
I frequently allow the option, sometimes even have the Johnson add it as a negotiating wrinkle "You want 25% more for the job, fine but it will be paid in Ares Corp Scrip, you can use it at the company store in Detroit" |
Corp Script and Corp Stock are two different things aren't they? Corp Script is what the corp uses to pay its employees with - usuable at the company run stores. Script has no voting rights.
Stocks pay out divended every quarter (according to Corporate Shadowfiles) and some stock has voting rights.
To use the example in the book - A Evo (Yamatsu) Johnson pays the runners 10,000:nuyen: in Evo stock to do a run against Ares. If the run goes well the price of the Evo stock goes up. So instead of 10,000:nuyen: they now have 20,000:nuyen: - if they decide to sell it. And if they can't offload it for some reason (GM Fiat

) it'll make them think twice about hitting Evo anytime soon.
Plus, Bearer Bonds are even more anonymous than getting paid in Cert Credsticks. Bearer Bonds are physical assets - I can't imagine the actual stock certificates being put online. Records of who owns them yes, but the actual cert? Hell no.
With Cert Credsticks, you can still trace the funds from the Johnsons end. There is a record of the funds being deposited on to the credstick at some bank. With Bearer Bonds, the Johnson just pulls them out of a safe and into a briefcase. Much more secure for the Johnson.
stevebugge
May 22 2006, 05:44 PM
You are correct that stock and scrip are different animals. While Scrip is basically a limited use cash equivalent, and therefore fairly easy to introduce, investment instruments are a bit more complicated, and hence those I tend to avoid, mostly because my players just aren't very interested in investing and that translates to their characters not being interested either.
James McMurray
May 22 2006, 06:09 PM
QUOTE (Smilin_Jack) |
have a nice ready made plot line that their own actions gave you to use and abuse. |
That should be every GM's Holy Grail with or without bonds.

The players are always doing things with consequences. Making those consequences real and entertaining brings a whole new depth to the game.
Geekkake
May 22 2006, 07:52 PM
QUOTE (Crusher Bob) |
Think of it this way:
If the bonds are easliy convertible to , then to save a bunch of headaches, the GM and players might as well think of them as . If the bonds can't be easily converted to , then the characters probably won't want to be paid like that.
Not to mention, most SR players aren't interested in the details of their characters' money laundering schemes, etc. So they just want to know how much they have available to spend on guns and cyberware. |
Sometimes, the runners don't really have a choice. If you choke their finances like I usually do, they need the cash. If the bonds are mature, they can cash them in right away. If not, well, this is where it gets hairy:
Bonds typically need a set period before they can be cashed (matured). This can be anywhere from, say, a year, to a hundred years. They earn interest on the original principal (purchasing price) at set intervals (usually a year), and at a certain interest rate, depending on the estimated stability of the company.
To break it down, Riot Jim's Hooligan Accessories, Inc. (A C- or D-class corp, also known as junk or high-yield bonds) might have six-month bonds at 12%, because they're a new or a failing company or some other risky investments in need of immediate cash flow. Ares (a AAA mega), however, offers a wide range of one year to 100-year bonds, at a 5-7% interest rate (compounded per interval), because everyone knows Ares will be around for awhile. If they merge into another corp, like Yamatetsu or Novatech did, the bonds are still valid, and still honored. You make less money, but you know you'll get paid.
There are other factors that can affect bond interest rates from year to year over the course of a long-term (multi-year) bond, but that's definitely getting into "too complex for a freaking RPG" territory.
I've been known to use bonds for my PCs, but it's a rare thing. I typically reserve it for moderately wealthy, well-established runner groups, as a tool for assisting them retire, if the player wants to.
Now we get to stocks. If I were a runner, and a J offered me stock in Riot Jim's, I'd walk. But, if I were forward-thinking and the J offered me Mega or even A or AA-class stock, I'd probably accept it and eat ramen for another week or two. These are blue-chip stocks, and almost guaranteed to climb, no matter what. Blowing up an R&D facility for NeoNET doesn't necessarily impact their stock negatively. The investor might never even know about it. Even if they do, a few pull out, but most big-money investors (and we're talking big, big money) keep their money in, knowing any mega can recuperate the loss and still make money, as well as draw more investors, increasing the stock.
And over time, everyone with money invests in the Big Boys. It's a sure thing. And the fact that everyone with money invests in it makes it a sure thing. Investor types are the long-term, no-risk types. That's what diversifying your portfolio is all about. A solid foundation of low-yield, low-risk bonds, maybe half your total investment. Then a graded investment of mid-to-high-yield "junk" bonds with ascending risk. Then stocks, the riskiest investment, starting with blue chip, and peaking with a few 0.30Y per share companies you expect to do well.
Corp scrip gets into a whole other situation, again. At best, the runners can hope to offload the scrip to a fence at 50-70% of it's original value, maybe. If the percentages are good, I'd take it, and offload it with a fence. It's cheaper for the J to pay the runners in commodities they already have cheap access to, such as corp scrip, bonds, stocks, etc. But the runners have to examine those payments, like they would any other.
For the record, I pay my runners in certified cred, gear, and favors, for the most party. I almost never use other means unless it's an NPC characteristic. But hey, you may enjoy having some knowledge of the subject to spring on your unsuspecting players.
Smilin_Jack
May 22 2006, 08:21 PM
QUOTE (Geekkake) |
For the record, I pay my runners in certified cred, gear, and favors, for the most party. I almost never use other means unless it's an NPC characteristic. But hey, you may enjoy having some knowledge of the subject to spring on your unsuspecting players. |
That's why I picked up my worn copy of Corporate Shadowfiles at the used bookstore over the weekend - just to toss my players a curve once in a while.
Say a Johnson pays them in Stock Certificates for a Class A corp. A couple of runs later (if they haven't sold them) another runner team from a different Mega is gunning for the runners since they've found out the runners have (or did have) the stock.
What are the runners going to do? Try and maintain control of the stock, try and ditch it, sell it to someone else, or just go underground until this latest corporate takeover is complete?
Much more fun than the 'standard' double-cross by their Johnson.
Lebo77
May 22 2006, 08:27 PM
QUOTE (Geekkake) |
Now we get to stocks. If I were a runner, and a J offered me stock in Riot Jim's, I'd walk. But, if I were forward-thinking and the J offered me Mega or even A or AA-class stock, I'd probably accept it and eat ramen for another week or two. These are blue-chip stocks, and almost guaranteed to climb, no matter what. |
OK, not to quibble, but what time-frame are we talking about here? Ever looked at the original twelve stocks that made up the Dow Jones Industrial Average as described in 1896? Guess how many of those are still part of the expanded 30 stocks that make up the DJIA in 2006, 110 years later? ONE! General Electric. Those stocks were the Blueist of the Blue Chips, yet most have either disolved, gone bust, or been folded into new companies what grew much larger then they did.
After crashing in 1929, the market finaly bottomed out in 1932. It took untill 1954 before the market had recovered to pre-crash levels. If you were bought stock in early October of 1929 you would have had to hold onto it for 25 years before it was worth what you paid for it, and that does not even take inflation into account. In 1954 your money would only have bought about 64% of what it bought in 1929.
To cite a more modern example, look at IBM; long considered one of the best deals going. (They don't call it "Big Blue" for nothing) In the last five years IBM's stock has fallen from $120/share to about $80/share. At one point it even briefly fell below $60/share. (a 50% loss in value in just over a year) It recovered back to it's present level, where it has mostly stabilized, but how would you feel if your bank account suddenly was half the size it used to be. Stocks are not banks boys and girls. The size of the company does not matter, they can go up, and they CAN go down. (Note here, I have resisted useing Enron as an example. That was caused by fraud and corruption, two things that would NEVER happen in the Shadowrun world.)
Students of the stock market (and other markets too) use the term "beta" to describe the volitility of a particular stock as compared to the market as a whole. Large stocks typicly have lower "beta" values then smaller companies, but beta is a statistical measure based on HISTORICAL data. As the prospectus says: "Past performance is no guarantee of future results."
- The Chromed M.B.A. (My graduation was Saturday)
Geekkake
May 22 2006, 08:37 PM
QUOTE (Lebo77) |
QUOTE (Geekkake @ May 22 2006, 02:52 PM) | Now we get to stocks. If I were a runner, and a J offered me stock in Riot Jim's, I'd walk. But, if I were forward-thinking and the J offered me Mega or even A or AA-class stock, I'd probably accept it and eat ramen for another week or two. These are blue-chip stocks, and almost guaranteed to climb, no matter what. |
OK, not to quibble, but what time-frame are we talking about here? Ever looked at the original twelve stocks that made up the Dow Jones Industrial Average as described in 1896? Guess how many of those are still part of the expanded 30 stocks that make up the DJIA in 2006, 110 years later? ONE! General Electric. Those stocks were the Blueist of the Blue Chips, yet most have either disolved, gone bust, or been folded into new companies what grew much larger then they did. After crashing in 1929, the market finaly bottomed out in 1932. It took untill 1954 before the market had recovered to pre-crash levels. If you were bought stock in early October of 1929 you would have had to hold onto it for 25 years before it was worth what you paid for it, and that does not even take inflation into account. In 1954 your money would only have bought about 64% of what it bought in 1929. To cite a more modern example, look at IBM; long considered one of the best deals going. (They don't call it "Big Blue" for nothing) In the last five years IBM's stock has fallen from $120/share to about $80/share. At one point it even briefly fell below $60/share. (a 50% loss in value in just over a year) It recovered back to it's present level, where it has mostly stabilized, but how would you feel if your bank account suddenly was half the size it used to be. Stocks are not banks boys and girls. The size of the company does not matter, they can go up, and they CAN go down. (Note here, I have resisted useing Enron as an example. That was caused by fraud and corruption, two things that would NEVER happen in the Shadowrun world.) Students of the stock market (and other markets too) use the term "beta" to describe the volitility of a particular stock as compared to the market as a whole. Large stocks typicly have lower "beta" values then smaller companies, but beta is a statistical measure based on HISTORICAL data. As the prospectus says: "Past performance is no guarantee of future results." - The Chromed M.B.A. (My graduation was Saturday) |
You're absolutely right. But, as I stated in the quote you mentioned, I'd eat ramen for a week or two. With the assumed next action of cashing in.
However, in the event of a reasonably well-off runner looking for investments, a megacorp is a different animal than IBM or a similar modern corp. A megacorp has their hands in everything, from textiles to technology. Even a catastrophic failure in their public speciality will probably mean only a temporary (few years) drop, at maybe 10-15% presentation value.
Stocks are volitile, from an investment perspective - I agreed with you in my OP, while describing portfolio diversity. But it's certainly more stable than a C or D class stock in the same example. A runner considering retirement would most likely grab it and extract Dr. Whoever like they're done a dozen times before.
Congratulations on graduation, by the way.
Aaron
May 22 2006, 09:12 PM
When I was working in a cube farm, we were allowed to convert up to 50% of our wages into shares of the company. This was particularly keen because they'd give us 150% of the value in shares as we were paying in. There was a six-month period where the stock was held in trust; we couldn't sell it for at least six months. I ate ramen for six months, then got around a 30% pay hike by selling shares as they came available (the share value kept rising as we went). So yeah, I can see getting paid in stock.
stevebugge
May 22 2006, 09:20 PM
The biggest danger with Blue Chip stocks is the illusion of safety, my boss about two years ago was telling all of us we should buy Ford because it was a good deal at $17 (or somewhere around there) fortunately I didn't do it, because my own research showed that Ford still had some very serious problems to overcome and management that didn't seem to be up to the task. Of course at the time I mentioned this to my boss and he countered with the argument that Ford has always been a good company and they have been around nearly 100 years. Fast Forward to today when Ford is trading below $7 and still sporting negative earnings per share. In SR Megas do die, though not often, but collapse of Cross is an example, and from some of what was in System Failure, it's likely that Renraku might have taken a dive for a while. Just remember that line where it says "Past performance is not a guarantee of future results" really does mean what it says.
Thanee
May 22 2006, 09:32 PM
We usually have 'day jobs', which fit our fake identities, and those cover the lifestyle expenses.
Bye
Thanee