Tiralee
May 24 2006, 10:59 AM
WHERE in the 3rd edition Core Rules/Mits does it tell you how much Karma is required to learn a spell?
I'm not talking about design - this is a simple monetary transaction for a certain spell formula that's readily available. (Heal, level 6)
-I've always worked off of 1 Karma for each force of the spell but one of my players has asked me for the actual rule after I tossed him the 3rd Ed Core.
Then the wise-ass suggested that it could be like an active skill (1.5 x desired new level, each time) which resulted in not so subtle suggestions by the magic-using players to shut the frag up before they broke a broomstick off in his ass.
(Magic-users are Karma-holes as it is, for something like that as a rule, god...)
Being anal, I checked but it wasn't where I thought it was and I'm quite stumped. Shall read through more thoroughly later on but a page number would be very useful.
Thank you,
-Tir.
Austere Emancipator
May 24 2006, 11:36 AM
Page 180, SR3: "Learning spells also costs Good Karma (p. 242) equal to its desired Force."
nick012000
May 24 2006, 11:37 AM
And you can reduce that by going on Astral quests or restricting it so that it's an Exclusive or Fetish spell.
Austere Emancipator
May 24 2006, 11:44 AM
These appearing at MitS pp. 94-95 and SR3 pp. 180-181, respectively.
Tiralee
May 25 2006, 09:31 AM
Duh me - I was sure I'd read that one 4 times in the core rules...
Thank you - I know how "Going to the metaplanes for fun and smackdown" reduced karma requirements, but had a total mental blank for the simple stuff.
Mooches off sheepishly...
-Tir
hyzmarca
May 25 2006, 11:16 AM
The tradeoff is that spells can't be upgraded like skills. If you want to learn a spell at a higher force you have the pay the whole cost for the new spell.
Platinum
May 25 2006, 02:40 PM
Good to see you back Tir. (and not using sr4)
We all have brain farts. Some of us are a little more flatulant than others.
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