Help - Search - Members - Calendar
Full Version: Converting missile mastery
Dumpshock Forums > Discussion > Shadowrun
UndeadPoet
Hi, ladies and gentlemen.

Currently I am trying to convert the adept power missile mastery to SR4.
I thought to split it up into two seperate powers, one costing 0,5 points removing the modifiers from throwing uncommon missiles(chairs, desks, etc.) and the other one working the same as critical strike in melee, but adding damage for all thrown weapons.
What do you think about that? Or do you have a better idea?
Ophis
I like the idea, though I'd put the first one at .25 power points. Seems a little specialised for and low use for .5
UndeadPoet
Agreed. I was not sure about it, but 0,25 definately sounds more reasonable.
NightHaunter
Why not just combine them and have the "throw anything" bit come for free when you get your first level in the power?
0.25 still seems exessive for it.
UndeadPoet
Indeed, I should think about it a second time. Throwing weapons are somewhat sucky in actual combat, after all.
mdynna
One power: 0.5.

Any object the Adept picks up that doesn't normally have a damage code now does 3 DV. Any other thrown object now does +3 DV
Toptomcat
A more direct conversion would be (3 + 1/2 Str), or (2 + 1/2 Str) for balance.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012