JackRipper
Jun 15 2006, 02:57 AM
testes...1...2....3 hehe
PBTHHHHT
Jun 15 2006, 03:17 AM
QUOTE (JackRipper) |
or ride on top, as long as it isnt a bullet train |
Oh great, I knew I should have gotten the cyberarms with the magnetic thingamajiggies.
JackRipper
Jun 15 2006, 03:38 AM
we could get those magnetic handheld devices and hum the theme to mission impossible to idle away the time.
PBTHHHHT
Jun 15 2006, 04:44 AM
Well, then at some point in the mission we have to do some aerial acrobatics on wires. I'm not volunteering for that and would only do that under duress.
Raiko
Jun 15 2006, 11:35 AM
Ramos’ Minimi is 6.8mm SPC, so the belts can be broken down to replenish everybody’s assault rifle magazines if you run short. 6 Minimi Box Mags = 1200 rnds.
Conversely the Minimi will take magazines from the assault rifles if I run out
TheOneRonin
Jun 15 2006, 02:02 PM
That's perfect.
Okay, so everyone who is carrying an assault rifle should be packing something chambered in 6.8SPC.
Frosty, can you make sure that the gear list contains a 6.8mm AR/Carbine for each soldier that carries one? I think that Ramos and John-boy should be the only two not packing ARs.
Also, who wants to post on the IC thread the brilliant idea of infiltration on the train?
EDIT: Also, I REALLY want to grab our primary. Killing him will be much easier, so I figured grabbing him and getting back with him will be more fun than a barrel of monkeys. Anyone else on board with that?
JackRipper
Jun 15 2006, 02:20 PM
I'm on board with grabbing him. (Tranq patches will be needed)
Side note: Buster taking an AR messes with his load out weight (from the pictures in the briefing Buster finding ammo shouldnt be a problem [They had AK's])
*He will concent to the order without hesitation though*
TheOneRonin
Jun 15 2006, 03:42 PM
Well, you have the AK-97 listed as 4kg.
The Carbine version of
this, is rated at 2.6kg. The ammo will likely be about the same, so it shouldn't mess with your weight too much.
However, if you are dead-set on the AK, I won't stop you. SF guys can be notoriously picky about their weapons.
JackRipper
Jun 15 2006, 04:34 PM
No, I'll take the carbine.
It's lighter, Ammo is team swapable, and there's no need to try and blend in with the populace as it aint going to happen. Also, I'm a team player and the boss is the boss.
FrostyNSO
Jun 15 2006, 05:06 PM
We can prolly book passage on a train when we get there...people ride on top of 'em there all the time. Keep our gear packed and blend in as a group of oil company prospectors until we get close to where we wanna be.
I don't think we'll be needing suction cups.
TheOneRonin
Jun 15 2006, 05:17 PM
I like that idea. We will need credentials, local currency, appropriate clothing, and some sort of data-trail to prove we are who we say we are.
JackRipper
Jun 15 2006, 05:25 PM
We might not want to be bunched all together while we travel, the Lt., Mage and possibly Frosty can pass for executive's and/or wageslaves. Buster's appearance and possibly Ramos (Dont want to speak for him) is shall we say rougher or more down to earth ( can you say laborer...)
FrostyNSO
Jun 15 2006, 05:30 PM
"Laboror" or "Contract Security". The country is oil-rich, and contractors have been common there for years even today...But still, travelling as seperate groups does have it's own advantages (and disadvantages).
Shadow
Jun 15 2006, 05:34 PM
Feel free to hash out a plan OOC for as long as you like, I will move things along when you guys let me know. Also, please feel free to ask me what I think of any given plan. I will give an honest answer.
PBTHHHHT
Jun 15 2006, 05:39 PM
Two separate groups may work. Or, if we can have the papers, the Lt being a travelling exec, my mage as his astral security, Frosty as personal bodyguard, and the rest of the group being the rest of the entourage, that way we can move together. We put some of the items we have in crates labelled as uhm... sensor equipment. Not sure how that will fly, can we just instead of a train, rent a few rangerovers and drive up to a certain distance near the border, especially if we're going to do the oil exec route?
TheOneRonin
Jun 15 2006, 05:43 PM
Okay. So here's what I'm guessing the op is going to look like. HALO drop, boat to shore, ninja-hump to the border, meet contact, change to civvy-disguises, make it to the train station, then take the train all/most/some of the way there?
I would think we would need to get off of the train at least 20-30km before reaching the objective, then hump the rest of the way. We can place an ORP just outside the town, and stage from there.
Anyone have any other ideas/plans/suggestions? What about an exfil plan?
JackRipper
Jun 15 2006, 05:50 PM
driving means check points (usually), we'll have them on the train but the mass of people will have them preoccupied, but the exec route very possibly would have at least his own transport.
Shadow
Jun 15 2006, 05:52 PM
The spook contact is in a town thats near the border crossing, not at the point you come ashore. However, I am sure that if you guys wanted to go that route something could be arranged.
PBTHHHHT
Jun 15 2006, 05:54 PM
Ugh, exit plan... Ok, we need some stuff to keep our boy sedated, we'll better requisition a mage mask also. In terms of getting him, while flashbangs are cool, how about seeing if we can get our hands on a few nausea gas grenades. It will have our boys retching and such, great way to incapacitate them.
Raiko
Jun 16 2006, 12:19 AM
I've just realised that my character hasn't been posted up here yet.
[ Spoiler ]
Name: Jose Ramos
Hometown: San Angelo, TX, CAS
Human Male, 26 years old
5'11", 205 lbs
Shaved Black Hair, Tan skin, Hispanic Ethnicity
Training History:
Infantry OSUT, Airborne School, Ranger Indoctrination Program, Ranger School, Pathfinder School, Special Operations
Background:
Jose Ramos was born in 2037 in the town of San Angelo, which lies close to the contested border between CAS and Aztlan. Both of his parents are Mexican immigrants, refugees from Aztlan. Jose is the youngest of three boys, his brothers are Juan(32) and Sergio(29), he also has a younger sister, Isabella(18) .
Due to his ancestry Jose has grown up passionately patriotic towards both CAS and Mexico, and with a deep hatred of both the Aztec government and Aztechnology.
Jose was distinctly average academically throughout high school, but excelled at sports, especially soccer and running. Unable to secure a scholarship though his sporting prowess, he joined the CAS army seeking a few years of excitement, the chance to fight the Aztecs, and a place at college when he finished. He soon realised however that soldiering was what he was born for.
Passing through basic infantry school with excellent grades, Jose went onto airborne school and was accepted in the 75th rangers, based at Fort Benning, Georgia. Over the next 3 years he saw combat in several border skirmishes and was promoted to corporal.
He then graduated from pathfinder school and ranger school with outstanding grades, and upon returning to the 75th was assigned to the Ranger Regimental Recon Detachment where he was trained in HALO/HAHO military-freefall, and quickly promoted to sergeant. He applied for Delta selection immediately upon receiving his promotion.
Jose’s first combat mission with Delta was the San Juan rescue mission.
He looks to have a promising future within Delta, but is still relatively inexperienced in Delta operations.
Personality wise he is quiet, but determined and very self motivated.
Attributes:
Body 5
Quickness 6
Strength 6
Intelligence 4
Charisma 3
Willpower 4
Essence 3.0
Reaction 5(6)
Initiative 6 + 2d6
Edges & Flaws:
Perceptive(3)
Phobia – Snakes (Uncommon/Mild) (-2)
Active Skills:
Assault Rifles(QCK) [5]
Edged Weapons(STR) [2]
Heavy Weapons(STR) [5]
Launch Weapons(INT)/Spotter [3/4]
Pistols(QCK) [2]
Submachine Guns(QCK) [4]
Throwing Weapons(STR) [2]
MA:Brawling(STR) [3]
Parachuting(BOD)/HAHO Jump [4/5] (Shadowrun doesn’t have rules for HAHO, but WTF)
Athletics(BOD)/Running [4/6]
Diving(BOD) [4]
Stealth(QCK) [4]
Demolitions(INT) [2]
Biotech(INT)/First Aid [2/4]
Etiquette(CHA)/Military [2/4]
Small Unit Tactics(INT) [2]
Wilderness Survival(WIL) [4]
Car(REA) [2]
Knowledge Skills:
SV:Navigation(KNO)/Land [2/4]
AC:Military Theory(KNO) [4]
AC:History(KNO)/Mexican [2/4]
Guerilla Warfare(KNO)(KNO) [3]
Recon Techniques(KNO)(KNO) [3]
IN:Soccer(KNO) [4]
Language Skills:
Spanish(LAN) [3] (Native)
Spanish(LAN) (RW) [1]
English(LAN) [3]
English(LAN) (RW) [1]
Cyberware:
Boosted Reflexes [2]
Smartlink II
Transducer
Datajack
Eyes, Cyber Replacement
+ Eyes, Cosmetic
+ Eyes, Low-Light
+ Eye, SL2 Rangefinder
+ Eyes, Flare Comp
Ears Cyber Repl
+ Spatial Recognizer
+ Ear High Freq
+ Ear Dampener
+ Ear Hearing Amp
Orientation System
Preferred Gear:
Combat vest
loadbearing harness
pistol pouch x 1
field rations x 4
survival kit
medkit
trauma patch x 2
stim patch rating 6 x 2
Climbing gear (harness; kit; gloves)
NAV-DAT GPS
Comm-Gear:
Personal Comm Unit(6)
Armor:
Camo suit 3/1
Armour Vest w/plates 4/1
Weapons:
FN Minimi MK46 MOD 0 w/6.8mm SPC upper receiver
w/ HPR rangefinder (usable as target designator)
w/ smartlink ADVA.328 lvl2 internal
w/ windmeter
w/ low-light mag 2 scope
2 Box Magazines w/ 400 rounds
H&K Mk23 SOCOM
w/smartlink ADVA.328 lvl2 external
w/KAC OHG suppressor
2 magazines w/ 24 rounds
Grenades:
Smoke IR x 2
Defensive IPE x 2
Explosives:
Claymore mine x 2
QUOTE (TheOneRonin) |
Also, who wants to post on the IC thread the brilliant idea of infiltration on the train? |
I think you should, as you were the one who spotted the railway track on the map.
QUOTE (PBTHHHHT) |
while flashbangs are cool, how about seeing if we can get our hands on a few nausea gas grenades |
Why not both, if a jobs worth doing....
As for the getaway, I guess we'll need to steal some transport, but I've noticed that
Ramos seems to have the highest car skill (2!
)
Whizbang
Jun 16 2006, 01:33 AM
Hmm...could always go for some horse rustling.
PBTHHHHT
Jun 16 2006, 03:14 AM
horse rustlers are punished severely in the old days...
Whizbang
Jun 16 2006, 03:17 AM
Which is why we make sure we don't get caught.
TheOneRonin
Jun 16 2006, 02:21 PM
Okay, if everyone else is cool with the plan here's what we are gonna need:
1. Each of us will need a good fake ident/cover along with a significant paper trail so as to fool any normal security checks. This paper trail will also need to include stuff like how we got into the country, hotel records, etc. We should have some time to study the covers on the plane. I'm gonna assume that the cover idents (along with credsticks, appropriate clothing, etc) will go in as part of our gear requisition?
2. Gear bags: If we are gonna be traveling under cover, we need our gear to be in disguise as well. I like the idea of a oil survey team. It should be easy to disguise most of the equipment we will be taking with us, though it means we will have some extraneous weight. Also, ammo will have to be kept in hermetically sealed containers while we are in disguise.
2a. Secuirty contingent: If we can get away with it, a couple of the team members can pose as security. That way you can carry your carbines/sidearms without drawing too much attention. We will have to find out what the laws are in Camaroon, and maybe get the CIA to drop some bribes so we don't get harassed. Come to think of it, we should also have a good bit of local currency for that very same reason.
3. Obstacles: Checkpoints, border secuirty, etc. We need as much intel as possible on what we are going to encounter in terms of security. Are there armed guards at the train stations/checkpoints? Do they conduct thorough bag searches? Do they like to detain/harass foreigners? Will they accept bribes (cash/drugs/BTLs)? I might be a good idea to bring some of that stuff with us too.
4. Exfil plans: We still have no plan for getting the primary from the facility to our extraction point. The train is probably a no-go, and crossing 400 miles of terrain on foot with a prisioner in tow is gonna take a week or more. We need something solid for that.
JackRipper
Jun 16 2006, 05:33 PM
For exit plan any other bases near by, hopefully with aircraft or an airfield?
PBTHHHHT
Jun 16 2006, 06:29 PM
QUOTE |
3. Obstacles: Checkpoints, border secuirty, etc. We need as much intel as possible on what we are going to encounter in terms of security. Are there armed guards at the train stations/checkpoints? Do they conduct thorough bag searches? Do they like to detain/harass foreigners? Will they accept bribes (cash/drugs/BTLs)? I might be a good idea to bring some of that stuff with us too.
|
I guess research is needed to see what's valued in that area. More towards cash? Less towards BTLs? Depending on how cybered folks are in that region. Maybe more medicines too, that could be considered valuable for that region.
QUOTE |
4. Exfil plans: We still have no plan for getting the primary from the facility to our extraction point. The train is probably a no-go, and crossing 400 miles of terrain on foot with a prisioner in tow is gonna take a week or more. We need something solid for that.
|
What are the skills in the group, can any of us fly/drive a vehicle? I guess we'd have to drive and dodge our way out to an extraction point. It might be that it'd be almost impossible to bring along a prisoner also with such a distance if we are not sure of the route out of the area.
JackRipper
Jun 16 2006, 06:46 PM
we can hijack an aircraft and its pilot
JackRipper
Jun 16 2006, 07:46 PM
For gear i found out it's 10 Kg per point of strength that can be carried. For every 5 Kg over, a minus to the combat pool. This may help with the load out.
TheOneRonin
Jun 16 2006, 08:03 PM
The briefing said we are supposed to exfil to the coast and catch a sub. The bigger question is how to we get the ~400 miles back to shore (with the prisoner in tow)?
Whizbang
Jun 16 2006, 08:06 PM
Well, they did give us the option of just killing the guy...though powers that be would probably appreciate it if we did manage to bring him back....
JackRipper
Jun 16 2006, 08:13 PM
Or interrogate him enroute?
spend a few lovely days in mysterious Africa, beating a terrorist....oh what a great brochure idea.
JackRipper
Jun 16 2006, 08:14 PM
maybe i can rig a device, that'll help him decide he wants to come with us...like an exploding dog collar or something.
PBTHHHHT
Jun 16 2006, 08:50 PM
No no, you do what they did in the movie A Man on Fire, the C12 package shoved up the rectal cavity...
JackRipper
Jun 16 2006, 08:52 PM
you volunteering for operation jelly finger?
PBTHHHHT
Jun 16 2006, 08:57 PM
I'm not the demolitions guy, you have to handle explosives with care, I'd have to default to whatever attribute demo is linked. I'm sure you don't want that, so nope, we're volunteering the demolitions guy.
JackRipper
Jun 16 2006, 09:19 PM
You are the doctor however....i'll scour the matrix for an appropriate shaped charge (god did this turn ugly fast)
then you may preceed with the procedure
Shadow
Jun 16 2006, 09:50 PM
Guys I have something a little embarrassing to say. I was looking over my notes for the game and I realized that I had given you the incorrect distance. So my question is this. Should I give you the corrected distance or continue the op with the current (incorrect) distance?
Whizbang
Jun 16 2006, 09:53 PM
So just how far off were you?
JackRipper
Jun 16 2006, 10:27 PM
They used to say this about new Lt's:
Whats the three most dangerous things to give one?
A Map, A Radio, and A Compass
JackRipper
Jun 16 2006, 10:41 PM
Some of the worst things to hear are:
A 2nd Lt saying "in my experience...."
a Private saying " I heard that if...."
A Captain saying " According to the manual..."
A seargent saying " Trust me sir"
and a Warrant officer (or Ordnanceman) saying " Hey.. watch this shit"
TheOneRonin
Jun 17 2006, 02:47 PM
QUOTE (Shadow) |
Guys I have something a little embarrassing to say. I was looking over my notes for the game and I realized that I had given you the incorrect distance. So my question is this. Should I give you the corrected distance or continue the op with the current (incorrect) distance? |
I guess the real question is "If you give us the correct distance, will is signifcantly change the mission?"
Either way, I'm cool. If the "400 mi" is introducing some complications that you hadn't planned for, go ahead and change it. We can edit our IC posts to reflect that. If the real # is 300 or 200 mi, then it really won't make THAT much of a difference. However, if it more like 50mi, then we would probably abandon the whole train thing altogether and just do it on foot.
I figure we are a reasonably adaptable group of players, so whatever you feel comfortable whith should be fine.
On Exfil plans: I think stealing an aircraft is out of the question for the same reason we couldn't do a HAHO jump. Ground based radar. Even in something fast, I doubt we could reach the coast before being intercepted. Of course we could always "charter" a local aircraft, but that introuduces a LOT of variables I'm not comfortable with.
Shadow
Jun 17 2006, 04:42 PM
The actual distance was 75 miles.
Whizbang
Jun 17 2006, 05:01 PM
Just a little off... but it happens.
JackRipper
Jun 17 2006, 11:22 PM
I'm up for the 400 mile challenge
TheOneRonin
Jun 18 2006, 12:32 AM
Yeah, 75 miles is pretty short. That's relatively easy to do on foot and get to the objective way ahead of the target.
However, 400 miles represents a whole host of other challenges, but should be interesting as hell.
I'm up for either. I know as a GM, sometimes a change that big can totally frag with your plans, so I'm cool with going with 75 miles. I think the final call is Shadow's.
Raiko
Jun 19 2006, 09:24 AM
Shadow, what kind of game were you planning? Because I'm happy to go with whatever's best for you.
To be honest I quite shocked that the real distance is only 75 miles. 400 miles 'feels right' even though it isn't.
BTW I'm sorry that I've not posted as often as the other players, I've been busy with some other stuff, but I'll make sure I keep up better this week.
PBTHHHHT
Jun 19 2006, 03:09 PM
I'm okay with either distances, but we need to decide now so we can get the game rolling along.
JackRipper
Jun 19 2006, 04:16 PM
I'm happy to play, so whatever works best.....or go with the mistake and have us trek 400 miles then realize its not the right place (bad intel happens man, and none of us has done an op there before)
TheOneRonin
Jun 19 2006, 04:21 PM
Errrkkk....I don't think that would be very much fun. Plus, if we already have a satfeed on the location, I doubt the Intel boys would make THAT huge of a mistake.
Again, I figure this is GM fiat. The vibe I'm getting is the player base is cool either way.
JackRipper
Jun 19 2006, 05:10 PM
Never dismiss the power of a hangover or the resentment of being passed over for promotion, not to mention religious fanatics among the ranks.
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