Help - Search - Members - Calendar
Full Version: OOC: The Unit
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3
JackRipper
testes...1...2....3 hehe
PBTHHHHT
QUOTE (JackRipper)
or ride on top, as long as it isnt a bullet train

Oh great, I knew I should have gotten the cyberarms with the magnetic thingamajiggies.
JackRipper
we could get those magnetic handheld devices and hum the theme to mission impossible to idle away the time.
PBTHHHHT
Well, then at some point in the mission we have to do some aerial acrobatics on wires. I'm not volunteering for that and would only do that under duress. nyahnyah.gif
Raiko
Ramos’ Minimi is 6.8mm SPC, so the belts can be broken down to replenish everybody’s assault rifle magazines if you run short. 6 Minimi Box Mags = 1200 rnds.

Conversely the Minimi will take magazines from the assault rifles if I run out eek.gif

TheOneRonin
That's perfect.

Okay, so everyone who is carrying an assault rifle should be packing something chambered in 6.8SPC.

Frosty, can you make sure that the gear list contains a 6.8mm AR/Carbine for each soldier that carries one? I think that Ramos and John-boy should be the only two not packing ARs.

Also, who wants to post on the IC thread the brilliant idea of infiltration on the train?



EDIT: Also, I REALLY want to grab our primary. Killing him will be much easier, so I figured grabbing him and getting back with him will be more fun than a barrel of monkeys. Anyone else on board with that?
JackRipper
I'm on board with grabbing him. (Tranq patches will be needed)

Side note: Buster taking an AR messes with his load out weight (from the pictures in the briefing Buster finding ammo shouldnt be a problem [They had AK's])

*He will concent to the order without hesitation though*
TheOneRonin
Well, you have the AK-97 listed as 4kg.

The Carbine version of this, is rated at 2.6kg. The ammo will likely be about the same, so it shouldn't mess with your weight too much.

However, if you are dead-set on the AK, I won't stop you. SF guys can be notoriously picky about their weapons. cool.gif
JackRipper
No, I'll take the carbine.

It's lighter, Ammo is team swapable, and there's no need to try and blend in with the populace as it aint going to happen. Also, I'm a team player and the boss is the boss.
FrostyNSO
We can prolly book passage on a train when we get there...people ride on top of 'em there all the time. Keep our gear packed and blend in as a group of oil company prospectors until we get close to where we wanna be.

I don't think we'll be needing suction cups.
TheOneRonin
I like that idea. We will need credentials, local currency, appropriate clothing, and some sort of data-trail to prove we are who we say we are.

JackRipper
We might not want to be bunched all together while we travel, the Lt., Mage and possibly Frosty can pass for executive's and/or wageslaves. Buster's appearance and possibly Ramos (Dont want to speak for him) is shall we say rougher or more down to earth ( can you say laborer...)
FrostyNSO
"Laboror" or "Contract Security". The country is oil-rich, and contractors have been common there for years even today...But still, travelling as seperate groups does have it's own advantages (and disadvantages).
Shadow
Feel free to hash out a plan OOC for as long as you like, I will move things along when you guys let me know. Also, please feel free to ask me what I think of any given plan. I will give an honest answer.
PBTHHHHT
Two separate groups may work. Or, if we can have the papers, the Lt being a travelling exec, my mage as his astral security, Frosty as personal bodyguard, and the rest of the group being the rest of the entourage, that way we can move together. We put some of the items we have in crates labelled as uhm... sensor equipment. Not sure how that will fly, can we just instead of a train, rent a few rangerovers and drive up to a certain distance near the border, especially if we're going to do the oil exec route?
TheOneRonin
Okay. So here's what I'm guessing the op is going to look like. HALO drop, boat to shore, ninja-hump to the border, meet contact, change to civvy-disguises, make it to the train station, then take the train all/most/some of the way there?

I would think we would need to get off of the train at least 20-30km before reaching the objective, then hump the rest of the way. We can place an ORP just outside the town, and stage from there.

Anyone have any other ideas/plans/suggestions? What about an exfil plan?
JackRipper
driving means check points (usually), we'll have them on the train but the mass of people will have them preoccupied, but the exec route very possibly would have at least his own transport.

Shadow
The spook contact is in a town thats near the border crossing, not at the point you come ashore. However, I am sure that if you guys wanted to go that route something could be arranged.
PBTHHHHT
Ugh, exit plan... Ok, we need some stuff to keep our boy sedated, we'll better requisition a mage mask also. In terms of getting him, while flashbangs are cool, how about seeing if we can get our hands on a few nausea gas grenades. It will have our boys retching and such, great way to incapacitate them.
Raiko
I've just realised that my character hasn't been posted up here yet. embarrassed.gif

[ Spoiler ]


QUOTE (TheOneRonin)


Also, who wants to post on the IC thread the brilliant idea of infiltration on the train?

I think you should, as you were the one who spotted the railway track on the map. smile.gif

QUOTE (PBTHHHHT)
while flashbangs are cool, how about seeing if we can get our hands on a few nausea gas grenades

Why not both, if a jobs worth doing.... biggrin.gif

As for the getaway, I guess we'll need to steal some transport, but I've noticed that Ramos seems to have the highest car skill (2! frown.gif)
Whizbang
Hmm...could always go for some horse rustling. smile.gif
PBTHHHHT
horse rustlers are punished severely in the old days...
Whizbang
Which is why we make sure we don't get caught. smile.gif
TheOneRonin
Okay, if everyone else is cool with the plan here's what we are gonna need:

1. Each of us will need a good fake ident/cover along with a significant paper trail so as to fool any normal security checks. This paper trail will also need to include stuff like how we got into the country, hotel records, etc. We should have some time to study the covers on the plane. I'm gonna assume that the cover idents (along with credsticks, appropriate clothing, etc) will go in as part of our gear requisition?


2. Gear bags: If we are gonna be traveling under cover, we need our gear to be in disguise as well. I like the idea of a oil survey team. It should be easy to disguise most of the equipment we will be taking with us, though it means we will have some extraneous weight. Also, ammo will have to be kept in hermetically sealed containers while we are in disguise.

2a. Secuirty contingent: If we can get away with it, a couple of the team members can pose as security. That way you can carry your carbines/sidearms without drawing too much attention. We will have to find out what the laws are in Camaroon, and maybe get the CIA to drop some bribes so we don't get harassed. Come to think of it, we should also have a good bit of local currency for that very same reason.


3. Obstacles: Checkpoints, border secuirty, etc. We need as much intel as possible on what we are going to encounter in terms of security. Are there armed guards at the train stations/checkpoints? Do they conduct thorough bag searches? Do they like to detain/harass foreigners? Will they accept bribes (cash/drugs/BTLs)? I might be a good idea to bring some of that stuff with us too.


4. Exfil plans: We still have no plan for getting the primary from the facility to our extraction point. The train is probably a no-go, and crossing 400 miles of terrain on foot with a prisioner in tow is gonna take a week or more. We need something solid for that.
JackRipper
For exit plan any other bases near by, hopefully with aircraft or an airfield?
PBTHHHHT
QUOTE
3. Obstacles:  Checkpoints, border secuirty, etc.  We need as much intel as possible on what we are going to encounter in terms of security.  Are there armed guards at the train stations/checkpoints?  Do they conduct thorough bag searches?  Do they like to detain/harass foreigners?  Will they accept bribes (cash/drugs/BTLs)?  I might be a good idea to bring some of that stuff with us too.


I guess research is needed to see what's valued in that area. More towards cash? Less towards BTLs? Depending on how cybered folks are in that region. Maybe more medicines too, that could be considered valuable for that region.

QUOTE
4. Exfil plans:  We still have no plan for getting the primary from the facility to our extraction point.  The train is probably a no-go, and crossing 400 miles of terrain on foot with a prisioner in tow is gonna take a week or more.  We need something solid for that.


What are the skills in the group, can any of us fly/drive a vehicle? I guess we'd have to drive and dodge our way out to an extraction point. It might be that it'd be almost impossible to bring along a prisoner also with such a distance if we are not sure of the route out of the area.
JackRipper
we can hijack an aircraft and its pilot
JackRipper
For gear i found out it's 10 Kg per point of strength that can be carried. For every 5 Kg over, a minus to the combat pool. This may help with the load out.
TheOneRonin
The briefing said we are supposed to exfil to the coast and catch a sub. The bigger question is how to we get the ~400 miles back to shore (with the prisoner in tow)?
Whizbang
Well, they did give us the option of just killing the guy...though powers that be would probably appreciate it if we did manage to bring him back....
JackRipper
Or interrogate him enroute?

spend a few lovely days in mysterious Africa, beating a terrorist....oh what a great brochure idea.
JackRipper
maybe i can rig a device, that'll help him decide he wants to come with us...like an exploding dog collar or something.
PBTHHHHT
No no, you do what they did in the movie A Man on Fire, the C12 package shoved up the rectal cavity...
JackRipper
you volunteering for operation jelly finger?
PBTHHHHT
I'm not the demolitions guy, you have to handle explosives with care, I'd have to default to whatever attribute demo is linked. I'm sure you don't want that, so nope, we're volunteering the demolitions guy. wink.gif
JackRipper
You are the doctor however....i'll scour the matrix for an appropriate shaped charge (god did this turn ugly fast)

then you may preceed with the procedure
Shadow
Guys I have something a little embarrassing to say. I was looking over my notes for the game and I realized that I had given you the incorrect distance. So my question is this. Should I give you the corrected distance or continue the op with the current (incorrect) distance?
Whizbang
So just how far off were you?
JackRipper
They used to say this about new Lt's:

Whats the three most dangerous things to give one?
A Map, A Radio, and A Compass
JackRipper
Some of the worst things to hear are:

A 2nd Lt saying "in my experience...."
a Private saying " I heard that if...."
A Captain saying " According to the manual..."
A seargent saying " Trust me sir"
and a Warrant officer (or Ordnanceman) saying " Hey.. watch this shit"
TheOneRonin
QUOTE (Shadow)
Guys I have something a little embarrassing to say. I was looking over my notes for the game and I realized that I had given you the incorrect distance. So my question is this. Should I give you the corrected distance or continue the op with the current (incorrect) distance?

I guess the real question is "If you give us the correct distance, will is signifcantly change the mission?"

Either way, I'm cool. If the "400 mi" is introducing some complications that you hadn't planned for, go ahead and change it. We can edit our IC posts to reflect that. If the real # is 300 or 200 mi, then it really won't make THAT much of a difference. However, if it more like 50mi, then we would probably abandon the whole train thing altogether and just do it on foot.

I figure we are a reasonably adaptable group of players, so whatever you feel comfortable whith should be fine.



On Exfil plans: I think stealing an aircraft is out of the question for the same reason we couldn't do a HAHO jump. Ground based radar. Even in something fast, I doubt we could reach the coast before being intercepted. Of course we could always "charter" a local aircraft, but that introuduces a LOT of variables I'm not comfortable with.

Shadow
The actual distance was 75 miles.
Whizbang
Just a little off... but it happens. smile.gif
JackRipper
I'm up for the 400 mile challenge
TheOneRonin
Yeah, 75 miles is pretty short. That's relatively easy to do on foot and get to the objective way ahead of the target.

However, 400 miles represents a whole host of other challenges, but should be interesting as hell.

I'm up for either. I know as a GM, sometimes a change that big can totally frag with your plans, so I'm cool with going with 75 miles. I think the final call is Shadow's.
Raiko
Shadow, what kind of game were you planning? Because I'm happy to go with whatever's best for you.

To be honest I quite shocked that the real distance is only 75 miles. 400 miles 'feels right' even though it isn't. smile.gif

BTW I'm sorry that I've not posted as often as the other players, I've been busy with some other stuff, but I'll make sure I keep up better this week.
PBTHHHHT
I'm okay with either distances, but we need to decide now so we can get the game rolling along.
JackRipper
I'm happy to play, so whatever works best.....or go with the mistake and have us trek 400 miles then realize its not the right place (bad intel happens man, and none of us has done an op there before)
TheOneRonin
Errrkkk....I don't think that would be very much fun. Plus, if we already have a satfeed on the location, I doubt the Intel boys would make THAT huge of a mistake.

Again, I figure this is GM fiat. The vibe I'm getting is the player base is cool either way.

JackRipper
Never dismiss the power of a hangover or the resentment of being passed over for promotion, not to mention religious fanatics among the ranks.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012