Special Rules
130 build points
All starting availability restrictions removed
All starting skill ranks restrictions removed
+1

I'm starting as a Rank Two initiate (Invoking and Channeling metamagics)
The Character
The character is a Dwarf Voodoo Shamen, follower of Damballah. He's magic is geared towards ways of gaining information, unobtrusively, detection and manipulation (as per his Loa), though he's going to have to have some combat power as well.
A big part of his combat and similar technique is going to be having a couple of Loa hovering with him, ready to be Channeled or Posses him, as needed.
Finally, He's got to be as independant of 'tools' as possible, so while a Foci or two would be a good idea, he's going to learn all spells flat out, no fettishes.
Edges/Flaws
Bonus Attribute Point - Willpower
Focussed Concentration
Allergy, Common and Moderate - Soy
Stats
Body - 6
Quickness - 6
Strength - 4
Charisma - 6
Intellect - 5
Willpower - 8
Magic - 8
Skills
Athletics - 4
Stealth - 4
Capoeira - 4
-> Whirling (2)
Biotech (First Aid) - 3/5
Pistols - 6
Conuring - 8
Sorcery - 8
(Havn't worked out my knowledge skills yet)
Problems
I've hit a huge snag with what spells to buy, how to divide my money between foci, other equipment (mmm, hardened military grade body armor...), spell points (and then how to split them between extra spells and bonding foci).
I'm hoping that you guys can give me some advice on this side of things.