adamu
Jul 7 2006, 09:00 AM
I. Concept - Long-term SR4 campaign with kick-off twist
I am looking to start a long-term SR4 campaign. Set in Seattle, series of adventures. Themes to be decided as the campaign progresses. Basic stuff.
Except for the beginning.
It seems to me that few people willingly CHOOSE a life in the shadows, and even fewer groom themselves specifically for such a life from birth. In both strong and weak character backgrounds, there is almost always some sort of major, often traumatic event that pulled/propelled/forced the character into the shadows. And usually, that event happened right before the commencement of play with the newly generated character.
What I want to do is start this campaign BEFORE that 'big event.' Characters will start as 'citizens' (although there will be a lot of leeway there - see IV. Submissions and Chargen), and we will play out those events that lead them into life as a shadowrunner. Eventually, they will coalesce as a team and more conventional play will commence, but hopefully by then this experiment will have produced a somewhat deeper level of attachment and texture to the characters.
II. How it will work - "High stakes railroading"
I am not a railroader. I encourage players to devise cool ways to circumvent my plots (though I will try to make it extremely tough). But for this experiment, there will be a certain amount of railroading. I tell you now that I will be using my GM omnipotence to force your character into the shadows, and it won't be pretty. Note: This is not a G-rated campaign. The shadows are an ugly place and there will be blood, pain, death, and if the story calls for it sex.
But railroading or not, the idea is to PLAY the 'big event,' not have it NARRATED. Overwhelming, unbeatable forces will be arrayed against your character, and it will be up to you first and foremost not to get killed. I have no compunctions about player death if that's how it goes down. Beyond that, strong players may be able to salvage something from the ashes. Maybe your WHOLE family won't be killed, maybe you won't lose your ENTIRE fortune, maybe not ALL of your contacts will be convinced you're a child-killer. There will be plenty to do, and there will be high, winnable stakes - though ultimately you will lose to the point where your life as a 'citizen' is over.
Also, if you want, you can have some say in how this goes down. If you have some idea what sort of calamity or idealistic motivation you want driving your character, let me know - it's YOUR story, and while the experiment calls for railroading, everyone is supposed to have fun. You can make this largely on your terms, if you like.
Or, you can just set up your life and let me ruin it. Choice is yours.
At first, every story will be separate. All will take place on the same usual OOC and IC threads, but they will be just you and me, probably for some time. Then I will maneuver you into small groups and eventually the team as you have your initial forays into the shadows.
III. Warnings - Demanding and anal GM
Besides the R-rating and the prospect of character death, I want everyone to know that I require a LOT of homework. I won't hit you with it all at once, but probably every month there will be an assignment such as 'provide details of your domicile' or 'provide full details of your fake ID.' There will be lengthy deadlines, but once the deadline is past, players will be cut off from GM responses until they get the work in. Am I a butt? Sometimes. But it is the stuff I need to make a meaningful campaign.
Also, in addition to personal karma awards (which may vary significantly) and karma for completing adventures, there will be karma based on posting activity. On that point, I am especially looking for people that are consistent, reliable posters.
IV. Submissions and chargen - Background and sheet
To apply, I need a background and character sheet PMed to me here on Dumpshock.
The background should be detailed enough that we can work up some basis for our little experiment. And the richer on detail of your current 'citizen' life, the better. Family, friends, home, work, and hobbies, at least. If you wish, include your ideas for the 'big event.'
Of course you can be school teachers, dock workers, corporate middle-managers, etc. Your character might have no combat skills at all, but I think almost everyone has some sort of skills that would be useful to them if they had to make a move into the shadows, skills that will form an excellent back-up after they start practicing the more obvious 'shadowrunner' arts.
But in addition to more 'workaday' backgrounds, soldiers, cops, corporate mages, and even organized crime figures (not to mention homeless people or hippies, whatever) are all viable (though perhaps not as interesting for this experiment). If you choose one of these typical-former-profession-of-the-shadowruner types, remember that you are cozily living in that establishment. If, say, you are a mafia guy, you might be a made-man or at least well-connected enough that dodging bullets is just not part of your day-to-day life, and if it is, you can always count on back-up from the full resources of the Family. The 'big event' would strip you of that cocoon.
Chargen is standard 400 BP. Seem like a lot for a postman? Get into it. Pour additional points into neighborhood street knowledge skills - that guy could know everything. Have his hobby be NASCAR driving. And how did he get that cushy postal job - veteran bonus points, of course.
Also, free contacts at 10 x Charisma. This is because you have to include family (I will want very high loyalty rating there), friends and coworkers. You can count on losing most if not all of these in the 'big event.'
Pre/Post-'big event' adjustments. Pre-big event - choose any appropriate lifestyle for free. No need to pre-buy post-'big event' lifestyle.
Post-'big-event' It is acceptable to hold back BP for use at the transition. For example, say your normal life is as a martial arts instructor adept. Once you enter the shadows, an old mentor may give you a cool weapon focus - and you can have saved BP to 'buy' the focus and bond it. Or you empty your Swiss bank account and get cybered up. Whatever, but ALL SUCH EXPENDITURES MUST BE CLEARED WITH ME.
I am not sure how many players I will accept, but probably more than the average number - the few months I have been active in this medium, I have witnessed incredible attrition in games, so I may over-recruit in hopes of coming out with a good core group. (Not to say I will throw out good players if there are too many - that happy event will be my problem, and I would probably deal with it running two small teams that know each other but mostly work different runs.)
I am asking a lot in terms of submissions (background plus sheet), so I will stop accepting submissions around the weekend of 14-16 July. The next week I will try to coordinate some things OOC and by PM. Hopefully start IC thread by 25 July.
Ankle Biter
Jul 7 2006, 12:36 PM
This sounds interesting. Do the characters have to start out living in seattle, or can they be force to move there due to "circumstances beyond their control"?
I have a character who went through a very similar transition on one of Ophis's games, so I have a lot of background already known for them, it would be cool to be able to play an SR4 version of them...
adamu
Jul 7 2006, 12:55 PM
That is a very good question. I was just rereading my post thinking of editing that point in!
NO, you do NOT need to start your 'citizen' life in Seattle. In fact, if the 'big event' puts you on the run from some heinous organized crime syndicate, you will want to relocate. But once players get into the actual role of Shadowrunners, they will be in Seattle.
I am not clear from your post whether you are talking about submitting a pre-existing character. For this campaign, I am interested in NEW characters that have yet to experience the transition to the shadows.
BlackHat
Jul 7 2006, 01:31 PM
This sounds like a really cool idea. If I get a chance to get at my books this weekend I will try to make something/someone.
Konsaki
Jul 7 2006, 01:38 PM
Do you want the usuall 25 questions on the char too?
adamu
Jul 7 2006, 01:41 PM
Yes and no. If your background covers that stuff, no need to write it out question by question. Or if it is easier to organize it in a numbered format that way, cool too. Bottom line - as long as the total info you send me contains the bulk of that sort of information, that is cool.
BlackHat
Jul 7 2006, 01:41 PM
QUOTE (Konsaki) |
Do you want the usuall 25 questions on the char too? |
25 questions?
JackRipper
Jul 7 2006, 01:41 PM
Funny thing, I've been kicking around an idea of a character that was once in the shadows but retired, then is back again. (I know its anti* what you are looking for) I thought it would be interesting to hear among other things..." Chum, I heard of you...you used to be somebody right?", "I thought you'd be taller", or "Yeah, sure you're him"
Konsaki
Jul 7 2006, 01:45 PM
Do you want TMs played by the book?
adamu
Jul 7 2006, 01:46 PM
Black Hat - 25 questions refers to a useful and thought-provoking list of questions to ask yourself to get help flesh out your character. Can be found in the SR3 Shadowrun Companion, among other places.
Jack - that sounds like a fine idea, provided
A) It is a first-time-played character
and
B) It has been at least, like, ten years or so ago since he last ran the shadows, and he has since settled into a comfortable non-shadow life, complete with emotional and/or financial attachments.
adamu
Jul 7 2006, 01:48 PM
Konsaki - I don't know exactly what you mean. If you are asking about house rules, I have none for TMs. Hell, I will admit that that aspect of the new rules is my weak point. So as per RAW unless we get together and decide something otherwise.
Konsaki
Jul 7 2006, 01:51 PM
Understood. I'm creating a TM using the book rules then.
Vegas
Jul 7 2006, 02:49 PM
Damn, yet another tempting prospective game.... *contemplates*
Cedric Rolfsson
Jul 7 2006, 03:22 PM
Adam, I may be interested, I like the concept of role-playing the EVENT that pushes people into the shadows.
Ankle Biter
Jul 7 2006, 05:01 PM
QUOTE (adamu) |
That is a very good question. I was just rereading my post thinking of editing that point in!
NO, you do NOT need to start your 'citizen' life in Seattle. In fact, if the 'big event' puts you on the run from some heinous organized crime syndicate, you will want to relocate. But once players get into the actual role of Shadowrunners, they will be in Seattle.
I am not clear from your post whether you are talking about submitting a pre-existing character. For this campaign, I am interested in NEW characters that have yet to experience the transition to the shadows. |
More just carrying across a concept. It would not be the character post starting running, it would be the character concept pre "big event"
[ Spoiler ]
The original (3rd ed) character was a UK based rugby-playing Satyr with a pirate family, unfortunately she had severe sea madness, so was kind of a persona non grata with her greek seafaring family. They grounded her in a kebab shop in soho, london, and more or lest left her to herself. The unwritten part that follows was that that the stress of being framed for bombing the london underground caused her to awaken as a physical adept. That's the basic concept, does it work for you? The metavarient bit can be removed or you may want to wing it, You would then find out why her nickname was "sick goat."
adamu
Jul 7 2006, 08:41 PM
Ankle Biter -
[ Spoiler ]
Frankly, I would be more comfortable with almost any metavariant but Satyr - I'll admit it just doesn't fit the feel I have for the campaign. So since you suggested perhaps dropping that part....
But the rugby-playing pirate-outcast kebab shop-working Londoner sounds outstanding. So you are suggesting being falsely accused of a (2070) bombing of the Underground is your 'big event'? At some point in the process of going from suspect to fugitive your powers awaken? I can definitely work with that if it is what you want.
If so, send me your written background and your full character sheet, including the adept powers, although those won't come into play until I give you the green light for them. And when I do, I will probably throw in some sort of bonus for going without them for the initial stage of play.
adamu
Jul 7 2006, 08:45 PM
Everyone - already getting some good ideas. Less than 12 hours from initial posting and MIGHT already have two 'big events' planned.
In subsequent correspondence over the next week, I will probably speak to people as though entry into the game is a done deal. That is just so I can type faster.
As I said, I plan to take a larger-than-normal number of players, but if I get stampeded like some of the other recruitment posts I've seen, well - I hate to have to spell this out, but just in the interest of fairness, decorum, and courtesy, NO ENTRIES FINAL UNTIL OFFICIAL ANNOUNCEMENT, which will probably be Monday after next (17th).
Jaid
Jul 7 2006, 09:09 PM
i am definitely interested in this... frustratingly, i have not been able to think up a half decent character concept for the past little while (just won't come to me).
but definitely, if i come up with something, i will be applying...
JDragon
Jul 7 2006, 09:24 PM
If there is room I would love to throw my hat in.
I've read the basics and think I can handle it.
Need to read more of the thread at lunch (2 hours from this post) where I'll answer any opening questions you asked.
Thanks
JDragon
Abbandon
Jul 8 2006, 01:52 PM
I think I have retooled my first attempt at a troll samurai enough to fit into this very well. Im a newbie and not very creative so my backstory isnt no killer novel or anything hehe. I have to nail down some BP's and some knowledge skills and then i will be ready to submit.
JDragon
Jul 8 2006, 05:45 PM
I have submitted my basic idea via PM, please let me know if you did not get it.
I'm just waiting for some feedback on it before I move on, to make sure I've done what you are looking for.
Thanks
JDragon
Ankle Biter
Jul 8 2006, 07:21 PM
Background PM'd. I tried to keep it short until I had the ok for a few bits of it...
BlackHat
Jul 8 2006, 07:28 PM
Working on a character sheet and background this weekend. Hope to have it to you by this monday. One-liner is a a relativly normal college student who had lived a charmed life, but whose luck is about to go south real fast (big event). I've had the idea for a while, of such a character who struggles to maintain a normal life in college dispite late nights of shadowrunning.
Not sure if this campaign's "big event" has a chance of us salvaging our old lives, or not, but either way, I think it might be a good fit.
Abbandon
Jul 8 2006, 07:38 PM
What kinda knowledge skill would you give to a cop who knows where all the gangs are and where battles happen commonly and stuff like that ? Not just gangs but conflicts.
BlueRondo
Jul 8 2006, 08:42 PM
Given the nature of this campaign, does the SINner (standard) Negative Quality still grant 5 BP?
September
Jul 8 2006, 08:56 PM
Are we allowed to split skill groups?
JDragon
Jul 8 2006, 09:18 PM
Couple Quick ?s on builds...
I know you mentioned we don't need to work on lifestyle.
I'm assuming though that we will need to "save" build points toward nuyen that we will have availble after the "big Event"?
Also should we purchase equip during creation or after the event happens?
For everyone, what kinda single person fighting events are stil going on in the future?
I'm doing a boxer/pro-fighter type, but being new to the SR world I'm not sure what would be going on.
Thanks
JDragon
adamu
Jul 8 2006, 09:31 PM
Everyone -
Thanks for all the posts expressing interest. Applications definitely still open - as I said, through next weekend - and all the ideas I have heard are good so far.
BlackHat -
Yes, it would be possible to salvage your old life - that may even be one of your character's long-term goals.
But the premise is -
Shadowrunning, like RL crime, is simply more dangerous and ultimately less well rewarded, not to mention generally less moral, than legitimate life. What we are looking for is the event that either forces or strongly motivates an otherwise lovable and capable person to commit to that lifestyle.
Also, for purposes of having something to actually PLAY, we are hoping to catalyze that motivation into one major event or quick succession of events. As I explained, depending on how well you play, that event will be more or less disastrous for your character and his life. So as long as I, or we working together, can come up with A) a big motivator in the form of B) a tangible, playable event, the rest is limited only by our creativity and the parameters of SR4/my-vision universe.
Abbandon -
The beauty of knowledge skills is that you get to name them yourself so that they say exactly what you want them to be. Street knowledge skills do need to be localized.
So for example, just to address your specific question, why not simply "Seattle Gang Conflicts." It can be that easy. Or the more common "Seattle Street Gangs" with a specialization in "Conflicts." Best of both worlds that way. Read in the BBB about knowledge skills - especially the second paragraph under Using Knowledge Skills in the second column on page 128. I have always been a big believer in that interpretation.
Blue Rondo -
Excellent question. It would NOT apply initially, but remember my comments on BPs saved for post-'big event' use. We don't know exactly whether your disaster will strip you of your SIN, slap you with a criminal SIN, or what. But if, after the 'big event' is over and we have moved on to the 'regular' campaign, if at that time you still have a SIN, then I would let you take the appropriate BP at that time.
See comments in initial post.
September -
No, sorry, too much of a gimme. The skill group rules are to give you a fat discount while encourage more well-rounded characters. Letting you work all the skills in the group up to four and then spend 8 points raising one to six is too cheap. (Although when Mr Juan allowed it in his Genesis recruitment, I jumped on it for my submission. It's like taxes - I don't like paying them, and I vote against them. But as long as they exist, I will make the most of the services they provide!)
adamu
Jul 8 2006, 09:41 PM
JDragon -
I hope you are not misinterpreting me on lifestyle. By all means you need to 'work' on it. The more fleshed out it is, the better I can plausibly destroy it! But you do not need to PAY for it. Just give yourself whatever lifestyle you like to start with, whatever fits your concept.
But you will almost certainly lose it (which is why I am not making you pay for it).
And yes, as noted in initial post, you can save BP for resources post-'big event'. If you don't, that's okay. I expect most will not. The idea is to find yourself pretty much naked and unprepared in the shadows, relying on your 'citizen' skills to make your way until you can get enough money, skills and rep to become a 'real' shadowrunner.
But saved resource BP are certainly your right. You will need some in-character explanation. Off-shore account no one knew about, favor from street doc owed to you, stash of jewels. Then I will find an in-character way for you to spend that money on anything up to Availability 12, just as would be allowed at chargen.
As for sports, according to my view and a variety of old sourcebooks, all the same combat sports we have today will still exist, although there may be racial, awakened and cybered league distinctions. Also any funky pit-fighting sort of thing you can think up. Field's wide open, but whatever you decide, the more you specify for me the better.
Abbandon
Jul 8 2006, 10:04 PM
You suck Jdragon lol. My dude i have been working on is also a professional fighter. I was thinking along the lines of UFC/Pride style. Mixed martial arts. But my dude also has a side job. And if you pick the same side job i will kill you.
Maybe our guys have faught each other in the ring hehe.
NeonWraith
Jul 9 2006, 12:38 PM
I've been toying with an idea for an ex KE/Lone Star cop turned runner, recently...if I alter the background to start before he left for the shadows, it'd fit pretty well I imagine..
I'll have the stats up in a day or two.
Edit:
Just out of curiosity, if my character was ex Lone Star...would info he'd have be of any value in the shadows? (Either files he pulls before leaving, or just the standard stuff he knew anyway like patrol routes, logins, etc.)
Edit #2:
Actually, upon re-reading your initial post...I'm going to go for something a little more pedestrian...a taxi driver appeals, somehow...
HeySparky
Jul 9 2006, 07:26 PM
I'm gonna be working on something too. I'll admit right up front that I'm not the most regular poster, but I really like the premise, so I'm gonna throw my hat in the ring.
Ankle Biter
Jul 9 2006, 07:28 PM
Edit 2, got a complete character background done, will build character sheet around it pending GM approval. As my mail box is full, I'm posting it here on the honor system,
PLEASE DO NOT READ SPOILER IF YOU INTEND TO PLAY THIS GAME, unless you are the GM.
That being said, feel free to read / comment if you do not intend to play...
[ Spoiler ]
Oops, deleted your message about time, it was 2070, leaving the crash for 5 years ago, right? I decided that with some minor redesigning, Erinyes can take the part of “face” as we already have a few volunteers for “muscle”, while keeping the background more or less in place. The character sheet, if this is approved, will contain detils of the contacts…
DOB 28/07/50
Race Elf
Name Erinyes/Electra Spiros
Blood Type, AB+ (randomly selected)
Height 1.85 meters / 6’1’’
Weight 80 kg
Build Athletic
Eyes Blue/black
Skin Swarthy (yo ho)
Hair Black
Potted Timeline
2039 Her father, Alec Spiros (born 7/12/2018), a human pirate making profit from the illegal arms trade in the precursors to the euro wars met her mother, Sarathiel Timberwind, (born 8/3/2012) as she was fleeing the “night of rage” in a dinghy of the coast of Tir na n’Og. After saving her life by blowing her pursuers out of the water, he took a liking to her, and in best Pirate tradition kidnapped her. After a period of adjustment, (insert screaming hissy fits here) Sarathiel settled into her new life, and in 2044 they were married. Life in the Euro wars was tough for them, and it was hard for Alec to watch Sarathiel remain young as The Euro wars hardened him.
2043 april 7th Electra’s older brother, Mateo a human, was after a difficult pregnancy. Alec doted on him, and for a while Sarathiel and Alec became closer for it. Mateo inherited Sarathiel’s Irish side, and is pale with light brown hair, and deep brown eyes.
2047 april 16th Electra’s 2nd older brother was born, Talos, another human, taller and swarthier than Mateo, he was born during difficult times for the family, and grew to be taller, and slighter than Mateo. He is the thinker of the family.
2050 Erinyes Spiros born, as a girl she was left to Sarathiel to bring up, and Alec reckons she spoiled her. Growing up with two older brothers she was always a tomboy, but she was also fairly sickly and it soon, to her father’s shame, became apparent why. Due to some trick of the gods, the sea air disagreed with her, and she had great trouble gaining her sea legs. (mild allergy sea spray/salt water, mild allergy “motion on water,” i.e. a simple substitute for seasickness, feel free to adjust penalty for how rough the sea is). She did her best to keep up but it was too much of a difficulty for her slight Elven build and poor performance at sea for her to be of use.
2060 With the euro wars well finished and the political climate stabilising for the first time in a long time, Alec finally decided what to do with his less than useful 3d child. He packed her off to England with a fake id and sent her to live with her uncle and aunt above the Kebab shop they owned in Soho. She was sent to a private school where as her father put it “She’s no use at sea, so I won’t let her be no use on land”.
There she further embarrassed her father by turning out to be one of the best cooks in the western hemisphere, earning a simple Soho kebab shop a Michelin Star, and simultaneously avoiding a breech of child labour laws by expedient of some very carefully crafted fake id’s, and the short term employ of a ringer. The level of attention this garnered was not suitable for a money laundering racket, and a few hastily assembled ratburger scandals and a change of name quickly got the place running as normal again. Surprisingly the ratburgers were actually quite tasty.
The school she was enrolled in took the physical and mental well being of it’s pupils very seriously, and taught not only physical and computer sciences, but also languages, arts and crafts, fencing, polo, ballet, and other activities designed to give everybody a well rounded education. Erinyes would probably have done better at school had the crash not hit early in her education.
(Crash year) She took the opportunity the crash offered to re register her name as Electra Spiros with official sources, when the opportunity arose for those who lost SINs to reclaim them. Her family kept the name Spiros, but due to a carefully arranged set of buddies referring each other managed to wipe most of their criminal slates clean, and her uncle and aunt took the opportunity to “legitimise” the shop Electra worked in, feeling the need to retire after the stress of the crash.
During the bad times following the crash, before the wireless revival, there was a grassroots revival in some of the less technologically inclined forms of entertainment. It was at this time that Electra discovered her flair for the dramatic, and, frustrated at not being allowed to work her best at the kebab shop, she started paying rent and took up acting in the west end.
Her dark skin and youth worked hard against her, but in the same family rearrangement that legitimised her family, she got her hands on impeccable references, and starting with “captured sullen kid” she worked her way through “plucky kid” up to “Anamaria” In “Pirates of the Caribbean”. At this point, in line with her luck with her father’s approval she got typecast into “female pirate eye-candy” parts. Even though she was very young especially for an elf, she got through with her good skills in makeup, her dodgy connections, and excellent range and repertoire.
At the time of “the big event” she is deciding whether to give up the stage, which she loves, and take up the far more popular and lucrative artform of simstardom.
Konsaki
Jul 9 2006, 09:20 PM
Sent my char Background through PM, will work on the stats and send them in later.
pragma
Jul 9 2006, 10:21 PM
I'm interested. Having just watched a slow paced political thriller I'm very interested in making a spook of some variety (probably CAS or UCAS) and having just built a cyber character I am very interested in making an adept or a mage to avoid the
two-step. Still working out details.
JDragon
Jul 10 2006, 05:14 AM
Quick update, just to let you know I'm still here.
I'm about 75% done with my build and about 60% through the background.
Hope to finish up over the next few days.
Do you have a specific format you want the characters in when we submit them?
Thanks
JDragon
FanGirl
Jul 10 2006, 05:28 AM
I'm thinking of getting in on this. I just have to rework a char that I've already created; I may send it over to you in a couple of days. Hope you like sociologists!
adamu
Jul 10 2006, 08:08 AM
To everyone that has tossed out initial ideas since my last posting - all sound great. I very much look forward to your submissions.
Logged on today to find a very busy inbox. I will be addressing all specific queries as the day wears on.
Important recruitment info -
At this time, I am tentatively considering accepting nine players (big number - see initial post). Unfortunately, based on the response so far, it looks like I will still end up turning people away. Since quite a few of you have already been working closely with me on character development, and because I am asking for so much (background and sheet) prior to final approval, I feel bad about having to say no to people.
Thus, in order to thin the pack slightly in a completely objective way, let me announce that
Absolutely NO players that do not have a finalized background and character sheet in my INBOX by late Saturday night LONDON TIME will be considered.
That might cut some good submissions, but so far ALL the submissions are good, so that's the way it goes.
To preempt questions about what I mean by the word 'finalized,' it does not mean it has to have already been approved by me. However, those players that have their submissions in early, so that I have had a chance to go over things with them, will obviously have a better chance.
What 'finalized' does not include is "Well, I didn't do that yet 'cuz I haven't decided how I feel about that," and so forth. They should be your final submissions for GM approval.
Sorry to sound like a big hard ass - I guess I am trying to scare away the faint of heart because I hate the idea of excluding people from the final entry list a week from today.
adamu
Jul 10 2006, 09:03 AM
Ankle BiterSince your inbox is full -
[ Spoiler ]
I read your spoiler, since this time I was actually allowed...I still feel bad about my mistake the other day.
Crash was 2064.
I am personally delighted I persuaded you not to be a half-goat.
Everything on the background looks great.
As for good elf-sports, fencing does seem like an excellent choice, as well as an eminently shadow-applicable one. Gymastics also comes immediately to mind. Also any racquet sports, though not as useful in the shadows.
Cedric Rolfsson
Jul 10 2006, 02:36 PM
Rules question, can a person play a Hacker Adept?
adamu
Jul 10 2006, 02:40 PM
If you mean an adept who is a hacker, sure, why not. Hacker is essentially a group of skills plus gear - whether you want some cyber is up to you, but again that won't stop you from being an adept.
Unless you are referring to some unique game concept I have not heard about, yes, go ahead.
BlackHat
Jul 10 2006, 02:42 PM
QUOTE (adamu) |
If you mean an adept who is a hacker, sure, why not. Hacker is essentially a group of skills plus gear - whether you want some cyber is up to you, but again that won't stop you from being an adept. Unless you are referring to some unique game concept I have not heard about, yes, go ahead. |
I think the idea is an adept with Improved Ability (Hacking) and Improved Ability (Computers) which, coupled with a good program can get a larger dice-pool than a traditional hacker - not that I think there is anything wrong with that. Personally I think the idea is pretty cool.
BTW, frantically writing at work to get done today.
adamu
Jul 10 2006, 03:00 PM
Well, technical skills are clearly listed under the adept improved ability power, so I see no problem at all.
Cedric Rolfsson
Jul 10 2006, 03:20 PM
MWUHAHAHAHAHA!!
Okay, I'll finish my background up and have it to you buy Wednesday.
HeySparky
Jul 10 2006, 03:47 PM
In order to not clog your inbox, adamu, which option - 1 or 3 - is more unique amongst the entries you've seen so far. I'd guess 3, just based on ooc chatter here.
I'm going to expand on all of the options (including the seemingly dull option 2) and see what sticks with you. Is there an email address we can reach you at? (apologies if it's been posted already).
BlackHat
Jul 10 2006, 06:26 PM
PMed you a character sheet. Let me know if there are any problems or if there is anything you would like me to clarify.
pragma
Jul 11 2006, 03:33 AM
Character sheet and background PMed. Let me know if there were any technical difficulties.
adamu
Jul 11 2006, 08:57 AM
Okay, first off, as usual, thanks for all the cool posts I have gotten over the past 24 hours.
Although I will remain in communication with them for fine-tuning, etc, the people that have now made full submissions, that means background+sheet, are
Abbandon
BlackHat
Vegas
Mister Juan
Blue Rondo
pragma
I don't mind saying that among the many others that have sent initial concepts or just backgrounds, there are a few I am really hoping I get submissions for....
A few people have kindly expressed concern about clogging my inbox, and asked for my personal e-mail. I will be happy to post it here. That said, my inbox is in good shape as I print what I need and delete everything. Also, I very rarely check my personal e-mail, so if you send me something there, you might wait a week for a reply.
But if you want to send something that doesn't work well over the Dumpshock board, or you just really want to e-mail me, try
adamur2003@yahoo.com
Finally, as we all get accustomed to SR4, a lot of people are asking me about DNI connections and computer security and so on. Right now I just want to say this is something to keep in mind when you make your characters.
I won't burden you all with it at this stage, but sooner than later I will be asking all accepted players to send me detailed explanations of their commlinks, expecially regarding WiFi and DNI connectivity. Just to keep in mind for later.
Konsaki
Jul 11 2006, 10:31 AM
Sent in revised BG and Char sheet to your E-mail. Tell me what your throught are.
HeySparky
Jul 11 2006, 03:00 PM
I'm not sure why I've seen it... but when folks post their addresses here (and elsewhere) they tend to post it as
alias (at) domain (dot) com
I'm sure it has to do with spam. Just not sure what. Just an FYI adamu, in case you want to edit your addy. AND, noted about your inbox.