Fenris
Jul 24 2006, 03:48 PM
Now we just need the information on what sort of team you're looking to build.
In your original post you tossed this out: "accompanied by an archtypical cast of shadowrunners"
Should we move forward with the premise that this archtypical cast is like the cast you called for in Brave New World:
3. Face/Investigator (thinker, leader type)
4. Mercenary/Ranged Specialist
5. Adept/Melee Specialist
6. Rigger/Driver (control rigs are so minor nowadays smile.gif)
7. Thief/Infiltration/Electronics Specialist
WinterRat1
Jul 24 2006, 04:08 PM
QUOTE (Blitz) |
You can take any one attribute from 5 to 6 for free (you still have to buy it up to 5). |
Wait, so if we raise an attribute to 5 on our own, are you saying that we can then raise said attribute from 5 to 6 without spending
any BP, or without having to spend the
increased BP cost for maxing out an attribute and thus are able to raise it from 5 to 6 at the base BP rate for raising attributes?
Also, if we're going with the archetypical cast, my character is currently a combo between ranged specialist/investigator. Gosh darn it, I always wanted to actually be able to play a character with a sniper rifle, and now's my chance! So yes, he'll (probably) have a sniper rifle. And know how to use it too!
Blitz
Jul 24 2006, 04:16 PM
That's a good idea fenris..lets stick with that list for general guidelines, though we don't have to be that cut and dried.
Winter, that's correct. No cost at all to go from 5-6 (or racial max equivelant). This is for attributes only though..not skills.
WinterRat1
Jul 24 2006, 04:21 PM
Note: If anyone has a problem with me being a combo between two of the archetypes, I could go with the following archetype:
Jack-of-all-trades (sort of)
Or I could just try to narrow my character's focus so he doesn't overlap with anyone else. He's still in the very early stages of thought, so I'm definitely open to either possibility.
BTW, do we have a deadline yet for characters? And have we decided for sure to go with the 'characters have prior background/history with one another but are not a full-fledged team' approach? I'd like to start tossing out ideas for how are characters can be intertwined once we we all know approximately what everyone is playing.
Oh and McQ, I'm still voting for you being the leader-type, if that impacts how you design your character at all.
Blitz
Jul 24 2006, 04:45 PM
I dont want to make a hard deadline, but lets try to get preliminary character sheets and biography 1st drafts done by next weekend. That way we can work on integrating and refining as a group.
Buddha72
Jul 24 2006, 06:39 PM
I like the idea of McQuillan being the leader type as well. I think the loose deadline is a good idea. I know several people will need to take some time away for GenCon Indy.
Fenris
Jul 25 2006, 07:28 AM
I'll third the nomination for McQuillan.
Question for the group: Can we get by with only the driver part of the rigger/driver archtype? Alternatively, is someone else thinking about doing the rigger part?
My current character concept is one that's a combination ranged specialist/driver.
BishopMcQ
Jul 25 2006, 07:43 AM
Well, I had been building an organic damage specialist...
But seeing as how I'm being nominated the leader and we already have our mercenary, I will be rebuilding to fulfill the Face/Investigator type.
Can everyone sound off which archtypes they are taking and any major skill groups that you'll have.
WinterRat1
Jul 25 2006, 01:27 PM
Fenris - What kind of ranged specialist are you making? I'm more of a sniper ranged specialist, and if you're making a sniper-type character as well, I don't want us to overlap so we should discuss in more detail together.
Sounding off: Ranged Specialist/Investigator archetype
- Automatics
- Longarms
- Perception
- Demolitions
- Social Skills designed to extract information, with an emphasis on force (Interrogation)
Those are some of the major areas of my character I'm starting to put into place so far.
Blitz
Jul 25 2006, 02:49 PM
Oh! Just had a thought...it might be really cool if the team was very dark. Heroic at the core, but more along the lines of V or The Crow with a bit of Blade Runner rather than Superman and Wonder Woman
Will make the oddness of the twins that much more contrasty.
WinterRat1
Jul 25 2006, 03:10 PM
Wait...there was even an
option to not be dark? I thought that was a rule of playing Shadowrun; we had to be dark, ominous characters slinking around under a sky that never sees the sun, smoking cigarettes in a gloomy rain and generally walking around as if the world was going to collapse at any moment.
Ahem. So yes Blitz, I will make my character dark.
Blitz
Jul 25 2006, 03:24 PM
ROFL...yeah, but some of you guys are all creative and stuffs and just might make a character who is covered in fur, carries a teddy bear backpack and drives a spiffed up vespa and is generally unflappably cheerful on all occasions....for example
WinterRat1
Jul 25 2006, 03:28 PM
Hmm...I seem remember a character like that...does that description ring any bells for you Buddha?
So I guess this group won't be having any food fights during their planning meetings, eh?
Fenris
Jul 25 2006, 03:35 PM
Winter - I was planning on focusing almost exclusively on pistols and automatics, all mostly short range stuff. I was going to stretch originally to do the sniper rifle thing, but if you've got it covered, I'll stick with the original character concept.
McQuillan - I'll be mundane, moderate cyberware (control rig, skillwires, your basic bioware package
)
Expect me to have Athletics, Firearms, Mechanic, and Stealth, along with individual skills for thrown weapons, unarmed combat, dodge, pilot (ground vehicle and aircraft, maybe something exotic too), and Armorer.
Buddha72
Jul 25 2006, 03:52 PM
Ok so maybe she was a tad sunny but still she could be dark.....she was in a dark room once.
Blitz
Jul 25 2006, 04:07 PM
<3 4 Buddha
McQ..thanks for agreeing to the leader role!!
WinterRat1
Jul 25 2006, 04:52 PM
QUOTE (Buddha72) |
Ok so maybe she was a tad sunny but still she could be dark.....she was in a dark room once. |
Buddha - A
tad sunny? She had her own theme song!
And that's not even counting her choice of colors, clothes, accessories, home decor, and the ubiquitous bunny slippers. If she ever was in a dark room, (which I doubt), she'd have brightened it up just by her presence!
Fenris - Sounds good, my character was focusing almost exclusively on the long range stuff except for personal self-defense weapons. Glad we aren't overlapping, I think we'll strike a good balance between us.
And I echo Blitz's thanks to McQ for agreeing to be our fearless leader once again.
BishopMcQ
Jul 25 2006, 06:31 PM
Winter--Do you ever remember waking her up before noon....there was her darkside...
HeySparky
Jul 26 2006, 10:00 PM
So... Dark. Hmmm...
...self-destructive-former-Toxic-Shaman-now-burning-out-with-cyber-so-as-to-never-EVER-touch-or-be-seduced-by-magic-again...
Thoughts?
WinterRat1
Jul 26 2006, 10:04 PM
Well that certainly sounds um...dark.
WinterRat1
Jul 26 2006, 10:21 PM
As far as constructive criticism goes Sparky, that definitely sounds like an interesting idea. My question is, why would the toxic want to burn out so as never to be seduced by magic again? It seems to me the only reason a toxic would do that is to get away from his/her toxic affiliation. That would imply a change of heart on their part, correct? Perhaps seeking redemption or at least deliverance from their toxic life?
The main concern I’d have about that character would be his/her ability to place nice with the rest of the team. I don’t think we’re all supposed to be lovey-dovey or anything like that, but I think we’re supposed to be able to function together without being at one another’s throats. I am just wondering if the toxic would be antagonistic towards the rest of the group or would they have learned to work with others by the start of the story?
As an aside, that could be an interesting tie in to my character’s story. Two friends/lovers/classmates/whatevers who grew up and went separate ways, one becomes a toxic shaman who goes nuts and causes lots of damage to the corporation, who then sends out my character to geek the shaman. However by this time the shaman has changed and is trying to mend their ways and seek redemption and my character can’t bring himself to pull the trigger. A little cliché maybe, but with some work has the potential to have some very cool elements to it. After all, storylines become cliché for a reason, usually because they’re worth retelling over and over.
Anyway, that was a random thought that ran through my head I thought I’d toss out there. Feel free to develop or ignore it as you see fit, but I’m open to developing this farther if you're interested.
Blitz
Jul 27 2006, 12:33 AM
Ooo..I love that sort of side story! Makes for very rich characters
How will you both justify assisting the twins on a mission to create a harmony between the astral, the augmented and the mundane realities?
WinterRat1
Jul 27 2006, 01:11 AM
I thought that was the goal Blitz, for all of the runners to have stuff that tied them together in some way, some sort of history, even if we aren't necessarily a full fledged team, right? So I'm looking for ways to tie my characters to the others right now.
Blitz
Jul 27 2006, 01:48 AM
Huh? I wasn't disagreeing with you Winter. I like it...Im just curious as to why someone who is not just burned out but anti magic as a whole would be interested in bringing harmony with the magical world along with the mundane. Im sure there's a reason there, just asking for it is all
HeySparky
Jul 27 2006, 04:45 AM
Did I say toxic shaman... I meant insect shaman.
And as to why someone with such a background would have any interest in the twin's vision... well, I imagine it'd be something like has been suggested... redemption, salvation, personal sacrifice to protect innocence/purity in others...
I'm interested in running this background down. Yes. It's a little UBER dark. Which is too easy in a way. But if this character really is seriously morally broken (a killer) it'll be a considerable roleplaying challenge for me with a lot of chances for dynamic development.
BishopMcQ
Jul 27 2006, 09:04 AM
So to push the thread a little bit in a direction of character building and hashing out backgrounds...
Name: Carter Milltall
Sex: Male
Race: Human
DOB: January 19, 2034
Current Status: Deceased
[ Spoiler ]
Attributes:
Body 4
Agility 6
Reaction 4 (6)
Strength 3
Charisma 4 (5)
Intuition 3
Logic 3
Willpower 4
Essence 3.7
Edge 3
Derived Attributes:
Initiative 7 (9)
Memory 8 (11)
Composure 9
Judge Intentions 8
Lift/Carry 6
Walking Rate (m/turn): 10
Running Rate (m/turn): 25
Swim Rate (m/turn): 6
Lift w/out test (kg/lbs): 30/66
Overhead Lift w/out test (kg/lbs): 15/33
Condition Monitors:
Physical Track: 10
Stun Track: 10
Active SKILLS:
Build points spent on Active Skills:(142)
Group: Influence (Cha) (4)
--Con, Etiquette, Leadership, Negotiation
Group: Biotech (Log) (3)
--Cybertechnology, First Aid, Medicine
Group: Athletics (Str/Agi) (2)
--Climbing, Gymnastics, Running, Swimming
Pistols (Agi) (3)
Blades (Agi) (4)
Unarmed (Agi) (2)
Infiltration (Agi) (3)
Palming (Agi) (2)
Locksmith (Agi) (1)
Knowledge SKILLS:
Tattoos (1)
Seattle Syndicates (2)
Military Theory & Tactics (Guerilla Warfare) (2)
Security Tactics (2)
Cybertechnology Design (Cranial Implants) (2)
Matrix Games (1)
Languages:
English (N)
Japanese (2)
German (2)
Russian (2)
Spanish (2)
+3 Pool to all Language tests
Qualities:
First Impression (5)
Photographic Memory (10)
Sensitive System (15)
Contacts:
Willem-Fixer (L3/C3)
Spider--Info broker (L4/C4)
Janet—DW Nurse (L2/C2)
Grease--Mechanic (L2/C2)
Crystie--Stripper (L4/C2)
Abrax—Bartender (L3/C2)
Cyberware:
Cybereyes (rating 3, w/Flare Compensation, low-light, Smartlink, Thermographic, and Vision Magnification)--Skinlink
Reaction Enhancers (2)
Tailored Pheromones (1)
Sleep Regulator
Mnemonic Enhancer (3)
--Implanted Stealth Tag (Cyberware Scanner Rating 6--Skinlink) R. Hand
--Implanted Stealth Tag (Geiger Counter--Skinlink) L. Thigh
--Implanted Stealth Tag (Motion Sensor--Skinlink) Base of skull
--Implanted Stealth Tag (Radio Signal Scanner Rating 6--Skinlink) L. Hand
Gear:
Monofilament Sword;
Shock Gloves;
Hammerli 620S (w/Silencer, 10 Clips of regular, 10 clips of Ex-Ex);
Throwing Knives x10
Armor Jacket;
Lined Coat
Various Clothing (2,000 nuyen worth)
Chameleon Suit;
Hermes Icon Commlink (w/Novatech Navi oS-Firewall 6 and Glasses w/Image link)--Skinlink
Fake SIN (rating 4);
Jammer (Area, rating 5);
White Noise Generator (rating 4);
Gas Mask;
Grapple Gun w/Climbing Gear,
200m of Stealth rope,
Catalyst Stick;
Rappelling Gloves;
Gecko Tape Gloves;
Lockpick Set;
Autopicker;
Wire Clippers;
Maglock Passkey (rating 4);
Monofilament Chainsaw;
Keycard Copier (rating 4);
Medkit (rating 6) (Extra Suppliesx5)
Ar Gloves
16 Stealth tags
20 Security tags
High lifestyle (1 month)
Starting Nuyen: 4D6+3 x 500¥
Specializing in first contact and deep cover assignments for the UCAS (NSA anti-terrorism division), Carter spent the better part of ten years with one p'fix or another overwriting his psych profile. His operational background sent him across North America and Europe to quietly infiltrate threats to national security and gather intelligence on terrorist actions against the UCAS and her allies.
With the Crash, NSA files became corrupted from the Jormungand virus and orders to send in support for Carter and his partner within a terrorist group known as the New Revolution were lost. He was declared MIA and finally deceased in the fallout of the coup and General Colloton's martial law decree. Unable to go home, for fear of the forces moving within his own government, Carter liquidated what assets he could and began the only life that was left to him.
The last few years have seen Carter nursing a hatred for the corruption he sees inside the government structure of the UCAS, a hatred which has eaten at him for his own lack of integrity and inability to stand against it. This has led him to develop his own personal code of honor with individuals rather than organizations. He has no loyalty to corporations, governments or ideals and a barely concealed contempt for dogmatic followers of the social norm.
With a complex reckoning of favors owed and favors due, the one time special agent owes three big ones. Carter doesn't know what Jonathan's connection to the Wonder Twins is, but he is doing what he needs to do in order to fulfill the debt. Now he just has to hope that the other two don't call in their chip before he's done here.
Hooks to other characters:Sparky--previous connection (as yet unfleshed out) from his counter-insurgency days...
Fenris--
Winter--
Buddha/Blitz--Paying out a debt to Jonathan. He doesn't feel his job is to believe in your quest, only to help you accomplish your goal.
WinterRat1
Jul 27 2006, 01:19 PM
QUOTE (Blitz) |
Huh? I wasn't disagreeing with you Winter. I like it...Im just curious as to why someone who is not just burned out but anti magic as a whole would be interested in bringing harmony with the magical world along with the mundane. Im sure there's a reason there, just asking for it is all |
Blitz - My bad. There was supposed to be a smiley face in there, so my sentence should have looked like this:
QUOTE |
I thought that was the goal Blitz, for all of the runners to have stuff that tied them together in some way, some sort of history, even if we aren't necessarily a full fledged team, right? |
The idea that was supposed to come across was see, I'm being a good boy and making my character just like I am supposed to.
Sorry if it came across like I thought we were disagreeing with each other, cause I knew we weren't.
Sparky - Question: Why would an insect shaman seek redemption? As I understand it, a toxic shaman can want to achieve a good end, but typically uses evil means to do so. The door is obviously wide open for redemption in that circumstance with a shift of perception regarding the means/ends relationship.
On the other hand, Insect shamans tend to be simply alien. What would prompt a reversal of this alien/insect mentality towards a humanistic moral norm?
I'm not trying to shoot your character down at all, just understand it better. I think it's a fascinating idea and I'm very curious to see how it develops.
Thought: If you haven't set your character in stone yet, perhaps a former blood mage might be appropriate? You'd still have many of the same themes available to you as an insect or toxic shaman (albeit in a different way) and certainly a former blood mage more than most would understand the need for and endorse a harmony between the astral and physical worlds. Especially since he/she would be all too keenly aware of the damage that can be done to one of the worlds from another. Just a thought to kick around for you.
And who is Jonathan anyway? Did I miss something here?
HeySparky
Jul 27 2006, 03:38 PM
WinterRat: You're a shaman... you do some evil evil things. You can't handle it. You blame magic. You burn your self out so as to never let your talents corrupt you (or others) again. It turns out you're still screwed up (because, let's face it, it's really you that's screwed up). You're a worm. You slink. You crawl. You shrink from the light of day. And then, in the darkness, you find a ray of hope, a strand of inspiration. The twins. You devote yourself to them. To protecting their innocence, their vision. Perhaps doing ghastly things in the process. So that they can remain pure. So the vision can remain pure.
It doesn't have to even be a toxic/bug/blood shaman (blood is a good idea though), it could be anything, but those are the capital E evil bad guys in the SR universe, so I went that route.
OH - right - I'm gonna take archetype 7: Inflitrator/Electronics.
BishopMcQ
Jul 27 2006, 03:42 PM
Winter--You haven't missed anything. I inserted Jonathan as someone in my background that I owe big, and he said my payout is to help the twins. Carter doesn't know what his connection to them is, and it honestly doesn't metter that much to him. I was using it as my connection to them and figured we could work it out as time progessed. Either Buddha or Blitz will have a perfect answer to that question now, or it can be filled in later in flashback mode.
Blitz
Jul 27 2006, 03:43 PM
LOVE the idea
I agree, blood mage is probably the best option. I always thought of them as the ultimate in evil. The insect shamans are kinda understandable in that Ender's Game sort of way, it's the parasite that makes them that way, and as an sentient beings, how can we justify their extermination?
Buddha72
Jul 27 2006, 05:08 PM
I too like the corrupted seek to be cleansed or having people feel like they need to bloody their hands for us, tyring to protect us. That could bring up some interesting RPing points as the story unfolds. I will have to give it some thought about how we're connected to Jonathan.
WinterRat1
Jul 27 2006, 06:13 PM
Sparky - Loved how you wrote that. The whole second person thing was very sweet indeed. I particularly enjoyed the ‘perhaps doing ghastly things in the process. So that they can remain pure. So the vision can remain pure.’ Can we say absolutely fanatical zealot anyone? Very cool. I definitely like how you portrayed it.
I agree that it doesn’t have to be a toxic/bug/blood shaman, I only suggested those to continue along your ‘capital E evil bad guys’ theme. But you’re right certainly it could be anything. Having it be one of the ‘capital E evil bad guys’ (I really like that phrase, can you tell?) striving for redemption just made the whole paragraph you wrote describing my…er, the shaman’s life come that much more to life, which seems very cool to me.
Also, have we decided yet if we will open play fully assembled (twins + runners), partially assembled (some combination of the twins and runners) or not assembled at all (no one is together yet except the twins, and possibly Carter with them) and we’ll open play with the team being assembled? Just wanted to know to adjust background appropriately.
Blitz
Jul 27 2006, 06:19 PM
Lets plan assuming either with the full team together, if only for the first endeavor. If there is a character(s) who's introduction to the team could kick off the story, that would be neat as well
HeySparky
Jul 28 2006, 08:31 PM
Extermination of bug-spirts can be justified only because there is no reasoning with them. As far as I know. They are bent on replacing the dominant species in the ecosystem (metahumanity) and will not sway from their course. So the spirits are the bad things. Their metahuman hosts get caught in the crossfire.
Blitz
Jul 28 2006, 08:37 PM
Yes..but can we really pass judgement when we are willing to exterminate them in order to remain the dominant species.
HeySparky
Jul 28 2006, 09:32 PM
Uh... yeah. They came picking the fight.
As far as I know, they're outsiders. I suppose some sort of balance could be achieved, but it doesn't seem like they're negotiators. If they are bent on destruction, I say let them have it.
Fenris
Jul 28 2006, 10:55 PM
Alright, tossing in my character ideas.
[ Spoiler ]
Jennifer Marie Hamensmitz had everything a girl could ask for. Her man had just proposed, and was being called in to become a "Made Man". She had a beautiful house (that he'd bought), nice cars, plenty of cash, and a whole circle of friends. All the other ladies were nice to her, and spoke well of Martin, her fiance. He was on his way his way up in the family, and there was more money, power, and respect coming along with every step he took along the ladder. She was going to be Mrs. Tutinetti, wife of a "Made Man."
All of those dreams came crashing down when her husband never came home from his ceremony to be "made". After several days had gone by, frantic, she started making calls. Nobody answered the phone when she called, nobody returned her messages, nobody would talk to her when she found them face to face.
Finally, desperate, with mounting bills and a chilling certainty that Martin was dead, she called her 3rd cousin, twice removed on Martins mothers side. His name was Vinnie, and he worked in Seattle, but it had recently been made, and was known to know a bit of everyone and everything, even out here on the East Coast.
Vinnie knew, and for once, someone actually told her flat out. Martin had crossed the wrong people, made the wrong side deals, killed someone important. For that, he had been killed himself.
Jennie lost herself for weeks. Depressed and despondant, with mounting bills and credit collectors hounding her constantly, reminding her of the comfortable life she'd never enjoy again. The women wouldn't talk to her, and there was nobody to take care of her.
One day, a skinny, nervous looking man showed up on the doorstep, wanting to know if Marty was around. Curious, she asked what he wanted before she mentioned Marty's death. The man had a trunk full of guns, and had met Marty a couple of months ago, and thought he might be interested in picking them up. Faced with this last reminder of her not-quite husband, stress from the preceeding weeks and anger at the work and the family that had done such a thing, something inside Jenny snapped. She spent the last of the cash Marty had squirreled away around the house to buy almost all of the guns the man brought, mostly pistols and small automatics.
The weekly poker game, home to all of the cities most influential family members, was two nights later. Jenny traded spots with the girl who was supposed to be serving drinks. The girl remembered Jenny, and was happy to take the time off. Several of the family recognized Jenny as soon as she served the first drink, but the bodyguards were outside, and Jenny shot all of them there at the table.
By the time it was done she had emptied three different guns into the smug, arrogant men around the table that had ordered her fiance's execution. She wiped down the guns, cleaned up what DNA she could, took the cash and credsticks present, and fled. Anybody in the family would know her by site, so she needed to go far. She took Martys car, an old hot rod, and set off cross-country to the one family member that had been honest with.
While Marty had loved his old hot rod, he had been neither meticulous in its care nor maintenance. Before she was more then 500 miles outside of the city, the car broke down in the middle of nowhere. Paniced and desperate to get on the move before the family found her, she used the manual for the car Marty had left and managed to get the car running enough to limp to the nearest repair shop.
2 weeks later found her outside Pan-Internatial Shipping in the rain, knocking on the glass window. He was obviously surprised to see her, but she managed to tell her story before he called anyone. He had known Marty, not well but known of him, and Marty had done him a good turn with some information once. He was sympathetic to her story, and felt he owed it to Marty. He agreed to get her a new name, and help her with work in the city.
That was four years ago, and while Jennie wasn't exactly a veteran shadowrunner, she'd been on plenty of runs. Most groups were always looking for a good driver that could handle a pistol. She'd dabbled a bit into some cyberware and bioware, little pieces that could give her an edge against better equipped and better trained security, and as always the random ganger that popped up to cause trouble. She'd always worked primarily through Vinnie, although discreetly, because he couldn't let the rest of the family know who he was giving the jobs to.
HeySparky
Aug 1 2006, 07:57 AM
I'm still hashing out my idea. 6 Ess doesn't last as long as I'd hoped. When I trot this character out, some of you may recognize bits of a character I'd specced out before... though this character is truly frightening, where that one was just fun.
Blitz
Aug 1 2006, 04:25 PM
Hey everyone...I would like some general opinions on a possible new addition. JackRipper is kinda new to the boards here, but as a GM in the game Kingmaker and as a player in Sex, Lies and Trid Chips, he seems to be the kind of gm/player that would add to the group here. Ive spoken to a few of you about it and as preliminarily I have gotten positive responses, Id like to open it to a vote to everyone. If there are no objections, Im thinking we may have him either come in as a player or as the GM intermediatary between Grendel's goons and the team.
Opinions?
Fenris
Aug 1 2006, 05:55 PM
He seems fine, but I reserve the right to request /ban'ing later if he turns out to be some kind of freak
WinterRat1
Aug 1 2006, 07:19 PM
Blitz – This is your baby, so as far as I’m concerned it’s your call. For what it’s worth, here’s my take:
We’ve got him going through the LITS process right now, and my experience is that he’s a responsible player who replies promptly and well. His background was a little light, but considering how he is using a modified archetype and explicitly stated a desire to get in the game sooner rather than later and focus on learning SR 4, I’m not going to hold that against him. He clearly wasn’t a powergamer, focusing more on character and internal consistency, and that always scores big points with me.
He volunteers to help and seems to have a good head on his shoulders, and it’s obvious he enjoys playing and respects the game and his fellow players. I’m looking forward to having him in LITS and I think he’ll be a solid addition to the LITS-verse.
I should note that light doesn’t mean bad either; everything in his character was consistent and tied together well, he simply chose to play with a less complicated background with the understanding that a lot of the fleshing out and development of the personality would be done in game, since his character was at a more developmental stage of life. I see nothing wrong with that given it was appropriate to the character he intended to play.
I only point it out because I’m not sure if we have a standardized depth we are supposed to be using as a benchmark in the development of our character backgrounds. That is the only (admittedly nitpicky) thing I could mention that could even be perceived as negative.
Beyond that, Kingmaker does seem to be going well and you have experience with him from your other game Blitz, so if you think he’d be a good addition you will get no arguments from me.
I second Fenris though; if he turns out to be some kind of freak I will support a request to remove him.
BishopMcQ
Aug 3 2006, 05:45 AM
It's your baby Blitz....that said I'd say that if we add JackRipper, that we should stop there. My understanding was that one part of this run was that it would have in depth character growth and staying power because we were all in touch with each other off the boards as well. The more we add to the loop, the harder that gets to be.
WinterRat1
Aug 3 2006, 01:52 PM
Actually McQuillan does bring up a good point. This is a very detailed and intricate project that still hasn't been fully fleshed out yet in terms of structure, format, procedure, etc. The most we can say is that we have a general idea of how things are going to work, and some more or less solid ideas of where we're going. I recall that part of the reason you handpicked this crew was because you wanted people you could trust to handle this type of project independently and well, and it is fair to ask if you feel that way about JackRipper yet.
McQ brings up another good point that there is significant interaction among this group off the boards as well, which definitely helps keep things moving along efficiently and effectively. I know that McQ, Buddha, Blitz, and Fenris interact with each other on a regular basis off the boards, and we can possibly add Grendel to that group as well? Not sure what Sparky's connection is with the rest of you, but I've seen her work with this group on other runs on a regular basis.
I'm probably the least inter-connected out of anyone in this group, and that's with about 2 straight years of working with Grendel on a regular basis, a completed run with McQ, Buddha, Blitz, and Fenris, an aborted run with them and another aborted run with Blitz and Fenris. Sparky and I have ran together in one game and interacted via PM regarding LITS. That's probably the minimum level of interplayer interaction, and JackRipper is way below that.
With 6 'full/part-time' PCs, an 'omnipresent force of darkness', essentially 6-7 rotating GMs, and a globe-spanning epic-style campaign, this is already a mouthful to organize, even among people you know, trust, and have a good working history with. With no offense to JackRipper, adding a comparative unknown to that could alter that chemistry.
I'm not retracting my vote to allow him to join, but I thought I'd toss out an additional suggestion. Why don't we get the ball officially rolling (i.e. start playing) and bring him in at a later point in time? There's nothing that says it wouldn't make sense for the team to need another runner and add another person later on in the campaign, and from an OOC standpoint, it lets us establish the structure, format, and procedures first, so we're better prepared to deal with the unknown (JackRipper) however he turns out.
If we bring him in now and for whatever reason things don't work out, we have to deal with that situation and still work on starting the game. If the game is already rolling, then even if there's problems with him, we can keep the game rolling merrily along with nary a bump in the road. I suppose since I see no harm in bringing him in later and no rush to get him in on the ground floor, I think it's worth considering just bringing him in after we're already established. I'm not necessarily voting for this option, but I thought it was worth putting the option out there for discussion and consideration.
Fenris
Aug 3 2006, 03:29 PM
/signed.
WinterRat1
Aug 3 2006, 04:56 PM
What does that mean Fenris?
Fenris
Aug 3 2006, 04:58 PM
Oh, sorry. It's chat slang for agreed, signed that petition, signed off on that idea.
Basically, I agree with what you're saying
Buddha72
Aug 4 2006, 05:39 AM
I think everyone has raised good points. I do think JackRipper is an excellent RPer and I have enjoyed this posts. Does he (I assume he is a he, if not my apologies) or you have any input? Maybe a way to address the concerns raised? I think everyone wants this to succeed and wants to let you have final say (it being your baby and all) and apperciates the call for our feedback but ultimately want to leave the decision yours.
That make any sense?
Blitz
Aug 5 2006, 05:32 PM
Hey everyone...please forgive me. Having serious internet connection issues and haven't been able to get online for several days now. It's being super sporatic right now but a tech is supposed to be coming out on monday. I have a crap ton of reading to catch up with to be able to post so bear with me. I'll try to make a bump in each game Im involved with, but don't expect my regular posting to get going until this mess is fixed.
Fenris
Aug 16 2006, 12:10 AM
Alright boys and girls, let's get this thing rolling again.
Blitz, have you made a decision about JacktheRipper and final charater construction? Also, have you and Buddha worked out your character concepts ready to be introduced to us?
Just to verify, we were deciding to run this game from a point at which the group might know of the individuals, but we weren't actually a cohesive group yet, correct?
Are there any other details we need to hash out before we can start character and story creation?
BishopMcQ
Aug 16 2006, 06:32 AM
everything on my end has been hashed out except for the specific items you mentioned Fen.
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