Ok, I finally finished them all last night.
Overall, I must confess to enjoying all of them. I just enjoyed spending a little time in the Shadowrun world (I rarely get to play). Sure, some had typos, misplaced words and other anomalies, but writers can't (repeat CAN'T) edit their own stuff. That's what editors do, and these stories weren't edited.
As to the concern that some of these "aren't really stories, just descriptions of events," I say hogwash. This is not an academic exercise. Grammar, punctuation, spelling, and even adherance to conventions is not, or should not be, a criteria. Speaking of criteria, here is the only criteria that was provided:
- SR setting - not the impossible by SR rules
- Pre-2065
- Length - long enough to tell the story, short enough to withstand ADD.
- Must be fresh fiction, not posted somewhere before.
That's it. It should be pointed out that not all of the stories actually adhere to this list. One mentioned Augmented Reality, commlinks, and AR gloves, for example... technicalities that could easily be removed without affecting the story whatsoever (probably why tisoz let it in anyway).
The Samaritan - Hadn't seen this one before but apparently it's been around. Nice read, but it seemed a little silly for Razz et al to be singing such praises in this manner.
Better Run, Runner - Razz and the gang (sans The Samaritan) show up again in this story presumably by the same author. Totally different feel, though. Liked this story alot and appreciated the narrative regarding the drug's effects. It's hard to get that sort of feel from just reading the rulebook. Of all the stories I think I probably had the best time reading this one. Keep it up. Can't wait to hear what jams Kim, Razz, Big C, and the others get out of next time. And for me, that's what this is all about.
Another Night in Poland - Reads like it was written by someone with armed forces experience. Or at least someone who reads alot of military fiction/nonfiction. Liked the story. Flavor seemed more technical than action-oriented... didn't get my juices running.
Curtains - The transition from memory to current events was unclear the first time I read it. Had to back up and re-read some to get things straight. The presence of 2070 technology was a little jarring, but in the end didn't impact the story at all. Not sure why it bothered me so much that it was there in the first place, other than that I specifically remembered the guidelines were pre-2065 stories. Bothered me that we don't have any clue what actually happened to Graveyard, other than that Aztechnology was being held accountable for her death. The cryptic Citizen Kane-esque "I still can't feel my pinky" left me wondering what reference to not feeling pinkies I had missed earlier in the story. I went back and found it. Perhaps more should be made of the pinky numbness when first encountered, as I had completely forgotten about such a detail by the end of the story. It's hard to relate to the main character's desire for suicide. This story didn't grab me.
All Good Things... - Seemed a little clumbsily constructed. Perhaps I felt that way due to it's brevity. Perhaps I just disagreed with the author's interpretation of spirit totems. Not having read any of the published Shadowrun novels, and not having played in games where spirit totems interacted with players in this way, I was left with a "what the hell" kind of feeling. Ok, that and also the fact that I don't see how a bug can point a leg at anyone, much less how someone could tell such a thing was happening from across the friggin room.
It's also very unclear what the title is referring to. Is it the end of the world? The end of his relationship with Morrigan? The end of his life prior to this new committment to discover the uberplot that Wolf eludes to? I think this one needs some work.
We'll Meet Again - Maybe it was getting late but I found this one very confusing. A lot of pronoun usage with no clear antecedents. A lot of name dropping and acronyms that must mean something to someone who recently read System Failure, but not me. =) Did I mention that I found this story confusing? Ok, specifically I guess I found the facts of the backstory confusing. I think this one needs to be rewritten for a longer length. Oh, and am I missing the last paragraph or something because it just friggin ends. =)
Angels - What to say that hasn't been said? This is arguably the most well-crafted piece of the lot. Clearly a lot of thought and time was invested in this effort and it should be applauded. Perhaps it was the baby boiling that turned me off. Perhaps it was not understanding why Deke just didn't get a pain editor. Or perhaps it was how the Maulers seemed so over-the-top and Firefly Reaver-esque. Hell, even the ghouls in Redmond must avoid these fraggers. A little too "boogeymanish" it seems. At least the Reavers had some backstory reason for being psychotic "rape-em-to-death-and-wear-their-skin" nutjobs. Just my opinion. In the end, I appreciated the craftsmanship but not the story.
Inhuman - Another well-crafted story I just didn't care for. It was also a little confusing and portions had to be re-read a few times. Not sure if it was a word choice issue or if it was just late and my mind was too fuzzy. It also sucks when the bad guys really, really win.
Just my thoughts. =)