Smokeskin
Aug 3 2006, 05:11 PM
Getting wired reflexes 2 doesn't even cost 7 BP. I'm fearing that every non-awakened char will get them - I don't really want the Face and Hacker keeping up with the Sam on IPs.
I also see the same with something like muscle toner, getting 2 points of Agility for just a little over 3 BPs and hardly any essence lost is just a no-brainer, it will benefit a whole host of skills for any char.
I'm considering either just banning that sort of 'ware from non-combat oriented characters, like the magical qualities.
I'm also considering that you need to be fit to use 'ware like that. You need to be strong and in good shape to move at wired speeds, otherwise you're going to injure muscles and ligaments. That way, characters with low Strength and/or Body scores could get augmentations, but they'd take damage when using them.
I don't really want to do anything that makes it worse for sammies (like making it more expensive, making them twitchy giving penalties on social or fine motor skills, etc.), I don't think sammies need to be nerfed or forced into a 1-dimensional combat machine role.
I haven't started a SR4 campaign, so I'd like to know how you other guys are managing it?
Teux
Aug 3 2006, 05:33 PM
I've found that BP get pretty tight, even with a non awakened character.
If your hacker wants to be really good at hacking, 7 BP that could have gone into computer skills are a massive chunk.
Same with almost any non-samurai type, at least in my group. They are scraping the bottom of their BP for that extra point of skill somewhere, while trying to keep enough cash to purchase a fake SIN and a few months of a lifestyle.
Smokeskin
Aug 3 2006, 05:42 PM
Look at it this way
Dodge 2 - 8 BPs
Wired Reflexes 2 - 7 BPs, the +2 to reaction applies pretty much anywhere your dodge would, and you get 2 extra IPs too.
Pistols 2 - 8 BPs
Pistols 1, Muscle Toner 2 - 7 BPs, you get an extra dice to pistol tests compared to above and 2 extra dice for all other Agi skills.
If players want their chars to have any sort of combat ability, they'll hit the cyber route in a big way.
Brahm
Aug 3 2006, 05:44 PM
QUOTE (Smokeskin) |
Getting wired reflexes 2 doesn't even cost 7 BP. I'm fearing that every non-awakened char will get them - I don't really want the Face and Hacker keeping up with the Sam on IPs. |
If they think they can spare the 3 points of Essense, which a lot just for that.
Besides the Hacker can keep up to that with his drones anyway. And so what if the Face is actually useful in combat instead of mostly just hiding? Dual purpose characters are good.
Shrike30
Aug 3 2006, 05:49 PM
Capping maximum successes at Skill x2 (as suggested in the BBB's "Grittier gameplay" section) helps limit some of the absurdity that comes from pushing attributes.
I expect the downsides of cyber will be better fleshed out when Arsenal comes out. Even with the existing penalties, I don't have a huge issue with it, though... between the Essence cap and the fact that you can only spend 50 BP on equipment (including your 'ware) there's not a huge amount of room to twink out with cyber alone.
Moon-Hawk
Aug 3 2006, 05:50 PM
I agree. Your Face doesn't have to be a social butterfly to the exclusion of all other abilities.
And yeah, in many cases getting some 'ware will be a quicky and easy route to improvement. That's cyberpunk. But I think you're underestimating the effect of finite essence. And wires 2 costs a lot of essence.
Personally, I suggest you give it a chance, as-is, and see if its as much of a problem as you think. I suspect it won't be.
Taki
Aug 3 2006, 05:51 PM
BIIIIIIPPPPP !
Says the cyberware sensor ...
A face who don't want just to be "street level" need to have bioware instead, and the cost is 80 000 Y for level one.
I Agree those piece are quite powerfull, but can have drawbacks - and they help with game balance. Because adepts and magicians are powerfull too.
James McMurray
Aug 3 2006, 05:51 PM
I kinda like that the street sam is being partially phased out. You can still make a dedicated combat character, and he'll be much better at his job than a dedicated hacker or dedicated face, which is how it should be IMO. That you can now make other character types (decker, rigger, face) and have them also be useful in combat is nice.
It blurs the lines between archetypes even more, which is a good thing in a classless system.
Cynic project
Aug 3 2006, 05:54 PM
I think that wired relfex is a raip off.
Shrike30
Aug 3 2006, 05:56 PM
QUOTE (Moon-Hawk) |
But I think you're underestimating the effect of finite essence. And wires 2 costs a lot of essence. |
Even alpha wired 2 (the best grade you can get at char creation) blows 2.4 essence, and you spend what... 64k on it? That's not an insignificant chunk of essence, and you've just spent a fifth of your starting cash, assuming you didn't get any special attributes and only have 150 points worth of skills. When you start chipping away at that 50 points worth of resources to free up points elsewhere, you've got even less money to spend on things like software, cars, and expensive 'ware at character creation, when they're a lot easier to get.
Charon
Aug 3 2006, 06:08 PM
Wired Reflex are the cheapest because they cost the most essence and are not compatible with other initiative boosters.
They are to SR4 what boosted reflex used to be to SR3.
I can think of many reasons why a PC wouldn't want Wired reflex. But if you are, say, a combat hacker, they are a good option.
I like their niche and have no problem with it.
zeb.hillard
Aug 3 2006, 06:08 PM
The "Face" in my game spent the money on Alpha-grade Wired Reflexes 1 and Tailored Pheremones 3 at character generation. He's hardcore skills and contacts past that point (As he's one of the few that knows Attributes are cheaper to raise after creation in my game), with a 'combat survival skill' of Pistols at 3.
Personally? I don't have a problem with it at all. It eats in to his essence, reduces the amount of Cyber/Bioware he can get later on, and allows him more of a capability to survive when combat hits the fan.
It also helps that's he's more-or-less a total coward IC, prone to talking his way out of everything, and only resorting to turning on the WR when the shit hits the fan and he has to dive behind some boxes and fight from cover.
Thanee
Aug 3 2006, 06:30 PM
The point of a point-based character generation is not to find the most optimum combination, but to pick what makes sense for the character and have some roughly balanced characters (hopefully) thereafter.

Bye
Thanee
Cynic project
Aug 3 2006, 09:50 PM
QUOTE (Charon) |
They are to SR4 what boosted reflex used to be to SR3.
I can think of many reasons why a PC wouldn't want Wired reflex. But if you are, say, a combat hacker, they are a good option.
I like their niche and have no problem with it. |
Bullshit. Reflex boster wile smaller than wire reflexs...But that was the point they were smaller. You paid less, and got less. You did pay less money and then more essance. Money bing an item you can get unlimited and essance being an item you only have a finite amount.
Look game balance should be well balanced. If it cost mroe to get something it should be better, right? So, if I go all out and get deltaware wired reflex I am paying more in both way... This reminds me alot about buying skill group with karma...
Adarael
Aug 3 2006, 10:09 PM
Cyberware is good for you. If they didn't want non-awakened characters to be tempted by body augmentation, they probably wouldn't have set the game in a world where it existed, honestly.
Complaining that cyberware seems almost required to survive is kind of an absurd argument. It's like being upset that knives aren't as good at killing people as guns, and hence everyone will buy guns. To which I say, "Well... YEAH."
GoblynByte
Aug 3 2006, 10:13 PM
I'm not too knowledgable so I might be missing an important piece, but...
Wouldn't level 3 deltaware Wired Reflexes be off limits to beginning players? If that's the case such rampant use of the implant could simply be limited by keeping the players poor after character creation.
Obviously this doesn't address the availability of basic level 2 wire at character creation, but it does add "story element" balances to levels higher than that. If the GM can keep the monitary rewards to a reasonable level, and keep the financial pressure on them in other ways, than the average decker/hacker or "face" would be far more likely to spend their hard earned cash on the gear for their favored role. Only the dedicated "tanks" would spend truly high dollar amounts on such radical degrees of Wired Reflexes. And if the player of a non-combat character is willing to sacrifice his specialty to do so, more power to him. And that's the way it should be, I think.
Brahm
Aug 3 2006, 10:22 PM
In SR4 cyberware is the low-end, grimey option that is only used by the people with the big budgets when there isn't really a Bioware equivalent available. Deltaware Wired Reflexes 3 is effectively a defunct item. Technically it still exists as an option, but it would be like putting a blueprinted and balanced 650 bhp engine in an '82 Chevette. A costly, peverse idea who's only utility is serving some offbeat fetish.

P.S. I do think however that the Essense cost of Synaptic Boosters are a smidgen too low. But only maybe about 0.2 or 0.3 Esssense/level.
Dale
Aug 3 2006, 11:27 PM
Any non-awakened person without decent cyberware DESERVES to DIE.
They're just that stupid you know?
Brahm
Aug 3 2006, 11:34 PM
Stupid like a fox!
Slim's been a lot of fun. But he'll be getting Synaptic Boosters shortly as I've saved up the cash. I just haven't figured out yet if he's going to try use a favour to bridge the cash gaap to get level 2 instead of just level 1.
Very unlikely he'll ever get cyberware though. Not just because of the Negative Quality, because I could buy that off. But I'm playing him as not likely the idea of foreign bits stuck in him. He might not ever get non-cultured bioware either. Not sure on that yet.
Charon
Aug 4 2006, 12:15 AM
QUOTE (Brahm) |
In SR4 cyberware is the low-end, grimey option that is only used by the people with the big budgets when there isn't really a Bioware equivalent available. Deltaware Wired Reflexes 3 is effectively a defunct item. Technically it still exists as an option, but it would be like putting a blueprinted and balanced 650 bhp engine in an '82 Chevette. A costly, peverse idea who's only utility is serving some offbeat fetish. |
That was very well said.
Cynic project
Aug 4 2006, 04:10 AM
QUOTE (Brahm) |
In SR4 cyberware is the low-end, grimey option that is only used by the people with the big budgets when there isn't really a Bioware equivalent available. Deltaware Wired Reflexes 3 is effectively a defunct item. Technically it still exists as an option, but it would be like putting a blueprinted and balanced 650 bhp engine in an '82 Chevette. A costly, peverse idea who's only utility is serving some offbeat fetish. 
P.S. I do think however that the Essense cost of Synaptic Boosters are a smidgen too low. But only maybe about 0.2 or 0.3 Esssense/level. |
Let's say that cyberware is the low end crap you use cause you can't afford bioware..Then blood well make it cheaper. Wireed reflexes(WR) level one is 11K verus the Synaptic boster's(SB) 80K.So money cost of WR is about 15% of SB at this point. Level 2 well WR goes up nearly another 200% for 32K and SB goes by 100% for 160K making WR cost about about 20% of the money at this level. Now level 3 you see the big jump. Level WR goes 100K and SB goes to 240K. So at the start of this price war, WR was 12% of the SB, and the end WR is about 40% of the cost.
So in raw numbers the higher the level of WR and SB the cheaper SB beomes compared to WR in yen.
Then you have the essance thing. WR level is the best deal at only 300% essance cost, and still only 15% cost of the yen.Even that is the best deal you an get as if you go for SB, you may well halfing the essance cost of your bioware do to the likely hood of you having more cyberware than bioware.
So story wise sure make cyber old hat but do not punish people machanic wise.
Here is an idea a friend had wire relfes cost 22k* rating yen and 1*rating essance. You may look at that and go but that is nealy the same cost raito of Synaptic boster's.You are right but it is slightly worse and the highest level of it is on par with the basic Synaptic boster's for essance but not Yen cost.It costs a whole lot more.
Smokeskin
Aug 4 2006, 07:57 AM
QUOTE (Adarael) |
Cyberware is good for you. If they didn't want non-awakened characters to be tempted by body augmentation, they probably wouldn't have set the game in a world where it existed, honestly.
Complaining that cyberware seems almost required to survive is kind of an absurd argument. It's like being upset that knives aren't as good at killing people as guns, and hence everyone will buy guns. To which I say, "Well... YEAH." |
I see what you're saying. I just like the idea of that when the lead starts flying, the sammy gets to shoot twice as many guys as the rest of the team, and even more importantly he gets to move a lot more, making him a tactical powerhouse.
Glyph
Aug 4 2006, 08:14 AM
Considering that shadowrunners perform dangerous acts of corporate espionage, theft, and sabotage for a living, I think that most runners should have more combat ability than most people. But merely having wired reflexes does not put them in the same league as the street samurai who specializes in combat. The sammie will usually have augmented physical attributes, heavier armor and weapons, and higher combat skills.
hyzmarca
Aug 4 2006, 09:46 AM
QUOTE (Dale) |
Any non-awakened person without decent cyberware DESERVES to DIE. They're just that stupid you know? |
I'd like to introduce you to Scout. She isn't a girl scout herself but she take a great deal of pleasure from dismembering them so she has a rather large and varied collection of uniforms.
Her parents were hardcore humanis. They didn't believe in cyberware or metahumans. They knew that a race war was coming and that only the pure could be allowed to survive. They taught her how to shoot and how to make bombs so that she could defend herself (by blowing up daycare centers) when the inevitable war started. When she goblinized into an Ork at the age of 10 she was understandibly upset but she took her parent's strict teachings to heart. That very night she snuck into their room and killed them both in their sleep.
For some time, she attempted to survive on the streets as a prostitute but she couldn't get over the initial pseudo-sexual thrill she got when she murdered her parents. In time, she started murdering other people, mostly humans. She was able stop prostituting herself by fencing items stolen from her victims. Over time, she because more sophisticated, using her innocent little girl ploy to lure adults and children alike to their doom. Then, one day, a small-time mafia thug spotted her doing her job. He was her ticket to the big time.
Having no cyberware means that she doesn't have to worry about cyberware scanners. She does have to worry about explosive scanners on occasion but few facilities have those. Just remember, if a young Ork girlscout sells out a box of cookies and the almonds have a metalic taste, that's because they're really micro-detonators.
Shrike30
Aug 4 2006, 05:11 PM
If you copy the prices over from SR3, a dose of Jazz (serving up the same benefits as Wired 1) costs 40

.
Anyone still think 11k

and 2 points of Essense is "cheap?"
ornot
Aug 4 2006, 05:27 PM
That's why most of my multiple IP goons are on drugs!
('ware is rare in my games)
Brahm
Aug 4 2006, 05:35 PM
QUOTE (Cynic project @ Aug 3 2006, 11:10 PM) |
Let's say that cyberware is the low end crap you use cause you can't afford bioware..Then blood well make it cheaper. Wireed reflexes(WR) level one is 11K verus the Synaptic boster's(SB) 80K.So money cost of WR is about 15% of SB at this point. Level 2 well WR goes up nearly another 200% for 32K and SB goes by 100% for 160K making WR cost about about 20% of the money at this level. Now level 3 you see the big jump. Level WR goes 100K and SB goes to 240K. So at the start of this price war, WR was 12% of the SB, and the end WR is about 40% of the cost. |
Yah, but it's still
cheaper in money for the same +3 IP. But you are trying to squeeze highend performance out of a Chevette again, only so many engineering cost shotcuts you can take.
Butterblume
Aug 4 2006, 06:50 PM
If you can afford it, 'ware and awakened characters make a pretty scary combination. Even with only the core rules.
But I don't think its to cheap.
Cynic project
Aug 4 2006, 07:02 PM
QUOTE (Brahm) |
QUOTE (Cynic project @ Aug 3 2006, 11:10 PM) | Let's say that cyberware is the low end crap you use cause you can't afford bioware..Then blood well make it cheaper. Wireed reflexes(WR) level one is 11K verus the Synaptic boster's(SB) 80K.So money cost of WR is about 15% of SB at this point. Level 2 well WR goes up nearly another 200% for 32K and SB goes by 100% for 160K making WR cost about about 20% of the money at this level. Now level 3 you see the big jump. Level WR goes 100K and SB goes to 240K. So at the start of this price war, WR was 12% of the SB, and the end WR is about 40% of the cost. |
Yah, but it's still cheaper in money for the same +3 IP. But you are trying to squeeze highend performance out of a Chevette again, only so many engineering cost shotcuts you can take. |
and you are still trying to make it out to be the real world. Here it is.It is a game, games should be fair. Wired relfexes and boosters aren't fair. In real world, guess what that is alright. In a game it isn't.
Games should be fair. If you have two items that basically do the same thing you make the costs about equal. If you aren't going to do that, then do make one of them.If you are going to make someithing in your game that is better than something else, then do not make one or the other. So, if I can prove boosters are game mechanically better than wired. It means they did not do their testing and either one them has to go or be changed.
Shrike30
Aug 4 2006, 07:14 PM
It's also possible that the whole "wired reflexes can be turned off" thing will become more important in the future. Bioware doesn't have that option. If the rules end up presenting us with something along the lines of a composure test (with penalties equal to 2xBonus IPs or something like that) when you're wired up and get surprised, I can see wired definitely having an advantage.
Cynic project
Aug 4 2006, 07:17 PM
Is it worth 3.5 essence?
Shrike30
Aug 4 2006, 07:21 PM
I dunno, you tell me how much it's worth to not accidentally shoot a friend in the face.
EDIT: running Alpha Wired 2 costs you 2.4 essense and 64000 nuyen. If you did it beta, it'd be 128000 and 2.1 essence, roughly half the cost of Boosted 3, and only .6 more essence. Yes, you're out one IP, but your boosting can be turned off. Wired 3 is a bit of an oddity, math-wise.
James McMurray
Aug 4 2006, 07:44 PM
There is also the issue that wired reflexes is old technology. It's costs, avialability, and benefits in comparison to the other options reflect that. Heck, just look at wired 3. There is absolutely no reason (apart from storyline) for it to even exist, as nobody looking at justt he numbers would ever take it.
GoblynByte
Aug 4 2006, 09:42 PM
QUOTE (Cynic project) |
and you are still trying to make it out to be the real world. Here it is.It is a game, games should be fair. Wired relfexes and boosters aren't fair. In real world, guess what that is alright. In a game it isn't. Games should be fair. If you have two items that basically do the same thing you make the costs about equal. If you aren't going to do that, then do make one of them.If you are going to make someithing in your game that is better than something else, then do not make one or the other. So, if I can prove boosters are game mechanically better than wired. It means they did not do their testing and either one them has to go or be changed. |
Don't forget, though, that this is neglecting the GM's ability (and responsibility) to balance things through the story rather than just the rules. The ways of doing this for Wired Reflexes are as endless as the story possibilities themselves.
And the idea that a game must be balanced is a matter of opinion. I don't dig the abstract nearly as much as the "real." I'm certainly not suggesting that I want every aspect of my games to be "real." I think there is a huge difference between "real," and "realistic." As long as it fits within the setting's contextual reality I rarely have any problem with it.
But the idea of balance, such as higher cost must equal higher benefit, is artificial and undesirable. You're right. That is more reflective of the real world, but I prefer that in the game. I prefer to solve such balance issues through the working of the story.
You run into this problem in any game that uses firearms. Do you think that a character who uses primarily a sword should be just as balanced as a person who primarily uses a pistol? They may be the same point value, but by the simple act of picking up a gun a 98 pound weakling can suddenly become just as deadly as a thug. Is this balanced? No. Is it right? Well, that depends on tastes. But since resources exist for the GM to maintain balance I think that it is good that the writers of the game went with "real" allowing me to decide on "balanced."
Just the way I play the game, though.
Brahm
Aug 4 2006, 09:49 PM
QUOTE (Cynic project @ Aug 4 2006, 02:02 PM) |
Games should be fair. If you have two items that basically do the same thing you make the costs about equal. |
They are one thing in some ways. Implants. They have trade-offs. One is cheaper in cash, cheap enough that a starting character can get it and have lots left over. The other allows you a lot more room for other implants, but it'll take up nearly every cent of a starting character's cash.
Sure one isn't likely to be used nearly as often by PCs, at least WR 3, because players are usually going to be looking longterm and will eventually have the cash for the more expensive Bioware. But even WR 3 does leave room for 1.99 Essense in Bioware, so it is sort of workable for a PC that wants to emphasize IP and Reaction.
It depends a lot on what you use for house implant replacement rules, or what eventually comes out in Augmentation. If you can pull out cyberware and put bioware into the "hole" without using up extra Essense.
Fair isn't about all options being equal under all circumstances.
EDIT Perhaps the problem here is that you don't like Bioware being Cyberware's better from an ingame view? Because it appears that in the world of 2070 Bioware is overtaking Cyberware in a number of areas. Although obviously not all areas, but certainly in the "IP" area. That is the reality of the ingame world, and the ingame world doesn't have to be entirely fair in that Bioware and Cyberware must be equals. Providing a number of viable options for different circumstances usually covers it for a good game.
Cynic project
Aug 5 2006, 06:56 PM
QUOTE (Brahm) |
QUOTE (Cynic project @ Aug 4 2006, 02:02 PM) | Games should be fair. If you have two items that basically do the same thing you make the costs about equal. |
They are one thing in some ways. Implants. They have trade-offs. One is cheaper in cash, cheap enough that a starting character can get it and have lots left over. The other allows you a lot more room for other implants, but it'll take up nearly every cent of a starting character's cash.
Sure one isn't likely to be used nearly as often by PCs, at least WR 3, because players are usually going to be looking longterm and will eventually have the cash for the more expensive Bioware. But even WR 3 does leave room for 1.99 Essense in Bioware, so it is sort of workable for a PC that wants to emphasize IP and Reaction.
It depends a lot on what you use for house implant replacement rules, or what eventually comes out in Augmentation. If you can pull out cyberware and put bioware into the "hole" without using up extra Essense.
Fair isn't about all options being equal under all circumstances.
EDIT Perhaps the problem here is that you don't like Bioware being Cyberware's better from an ingame view? Because it appears that in the world of 2070 Bioware is overtaking Cyberware in a number of areas. Although obviously not all areas, but certainly in the "IP" area. That is the reality of the ingame world, and the ingame world doesn't have to be entirely fair in that Bioware and Cyberware must be equals. Providing a number of viable options for different circumstances usually covers it for a good game.
|
let's see hwo i cna point this out to you. You do not punish players for yle. you do not give your players the option of here is some power now in exchange for something you can't replace ever. Essance can't be replaced.It doesn't come back.Money does. So even if you made things anywhere nea what i said, the booster will still be a better deal, cause i can see a character if I play long enough getting level 3 bosters at the fucntional essance cost of .35, maybe even .25. So no it is not prefectly fair, it is reaonsbale.
Next time you get on your hourse about it is a game and things do not have fair, think about this.What if it costed 100 points to play an elf, or 120 o play a troll?What if you got point for playing a dwarf?
Brahm
Aug 5 2006, 07:04 PM
QUOTE (Cynic project @ Aug 5 2006, 01:56 PM) |
you do not give your players the option of here is some power now in exchange for something you can't replace ever. |
Um, Shadowrun has done this all along. That's my point about the implant replacement rules, to have ones that are at least as lenient as the house rules most people seem to have used in SR3. That allows the money coming to you to allow you to eventually buy things that pack in tighter in the Essense budget. It also allows you to switch things around, which would be cool, and take off the Essense pressure to encourage more 'frivilous' and flavour implant purchases.
I don't actually like the concept of never refreshable/refundable Essense. I'd like to see rules where you could slowly regain lost Essense over time or with karma, or even increase your total Essense with karma. But that's a much different problem than the one you complain about.
QUOTE |
Next time you get on your hourse about it is a game and things do not have fair, think about this.What if it costed 100 points to play an elf, or 120 o play a troll?What if you got point for playing a dwarf? |
If they were viable options for players/NPCs, no problem. However you have exagerated it out to the point where they really aren't even close, which makes it mostly irrelavent to the discussion.
EDIT BTW the metahumans DO have trade-offs that by canon can never be changed, the top ends of their Attributes.
P.S. I'm pretty sure it's you that mounted up and rode in on the
fair horse.
Charon
Aug 5 2006, 07:11 PM
@Cynic Project
You are arguing that Wired are too expensive in terms of essence?
And Smokesin opened up this thread by arguing that wired reflex are too cheap in terms of

and BP.
So apparently the item isn't so desesperately weak or strong if such conflicting POV can be expressed.
GoblynByte
Aug 5 2006, 07:42 PM
QUOTE (Cynic project) |
Essance can't be replaced.It doesn't come back.Money does. |
Don't forget that this is a point very much in control of the GM. It isn't guaranteed that money will come in at a regular pace. If money is kept tight the players will decide what is more important in the long run. If they choose something that takes away a good chunk of the small trickle of funds, and it ends up not being as beneficial as they had hoped, it might be a long time before they earn enough cash to buy what they should have bought in the first place. Most players of non-awakened, non-combat oriented characters that I know of would be hard pressed to spend their hard earned cash on anything other than better gear for their chosen field. A hacker can either spend all his time and money becoming the best damn hacker he can be, or he can waist his money trying to keep up with the combat op. He is obviously never going to be as good as the street samurai and will get trounced if he tries to compete in that arena. And if he does he'll get trounced by every hacker he meets because he didn't keep up that end. A crafty GM can use that to motivate, I think.
Ghostfire
Aug 5 2006, 09:00 PM
What's being left out of this argument is that fact that the physad version of WR/SB is stupidly overpriced. A physad is almost always better off specializing in a small skill set, and taking Synaptic Boosters instead of spending 2 or three Magic on Improved Reflexes.
I hate that. I dislike the fact that the rules push magicians and adepts into getting bioware purely for mechanical reasons. There's not even a real trade off (in a long-term sense), given how cheap synaptic boosters are, essence wise.
The argument that 'magical characters can be uberl33t over time' rings false with me. It isn't cheap to increasee the Magic attribute, especially past 6. For example:
Going from 5 Magic to 8 Magic (about equivalent to a street samurai upgrading all his stuff from standard to betaware, in my view) costs:
Magic to 6 = 18 Karma
Initiate Grade 1 = 13 Karma
Magic to 7 = 21 Karma
Initiate Grade 2 = 16 Karma
Magic to 8 = 24 Karma.
Total: 92 Karma.
That's a WHOLE lot of skill points and quite a few attribute points for a non-magical character. A Magical PC gets no additional anything. A mage, for example, gets a higher Magic attribute, which is useful...but ultimately, it's 3 extra dice for his area of expertise. A physad gets a bit of a better deal, and can pump up dice in his area of specialization, or get generally tougher.
The thing is, 92 karma's a LOT, given that I hand out 2-5 karma per session. A non-magical character who's careful with his money will do pretty well, gear wise, in the course of ~20 runs.
Ultimately, it comes down to individual taste. In my own game, I decided that the gulf in effectiveness between wired reflexes, synaptic boosters, and Improved Reflexes was too high. Rather than re-write both Synaptic Boosters and Wired Reflexes, I opted for a simpler way to handle it:
Synaptic Boosters cost 1 essence per level. Improved Reflexes cost 1 Magic per level. With Street Magic coming out, I may adjust the Improved Reflexes cost some, to something like 1.25/2.5/3.75. It all depends on what they do with Geasa.
These changes, though, worked well for me. It's not an automatic choice for a mage in my group to take Synaptic Boosters-1 or -2 and a power focus in CG. YMMV.
Edit:
I wanted to add one thing to the discussion. Take a physad, created according to book rules, and take two street samurai, created according to book rules. Sammie 1 has WR-2 at start. Sammie 2 has SB-2.
Advance all three to 200 Karma, and assume they earned net 10,000 nuyen per run. In my own game, that's 50 runs, or 500k.
Work each character up, min-maxing as best you can. In the end, I found that street sammies /far/ surpass physads at this level. Ridiculously so.
James McMurray
Aug 5 2006, 09:23 PM
QUOTE |
A Magical PC gets no additional anything. |
He gets three metamagic techniques. It may not be enough to balance them out in some games, but it's definitely more than nothing.
QUOTE |
Work each character up, min-maxing as best you can. In the end, I found that street sammies /far/ surpass physads at this level. Ridiculously so. |
This is the opposite of the way things used to be.
Do you use cash for karma? It wounds like it might be a good thing in your game to help balance the two archetypes.
Brahm
Aug 5 2006, 09:26 PM
QUOTE (Ghostfire @ Aug 5 2006, 04:00 PM) |
What's being left out of this argument is that fact that the physad version of WR/SB is stupidly overpriced. A physad is almost always better off specializing in a small skill set, and taking Synaptic Boosters instead of spending 2 or three Magic on Improved Reflexes.
I hate that. I dislike the fact that the rules push magicians and adepts into getting bioware purely for mechanical reasons. There's not even a real trade off (in a long-term sense), given how cheap synaptic boosters are, essence wise. |
I generally agree with this, which is the main reason why I think Synaptic Boosters are a bit on the low side for Essense cost. I don't think you need to take them up to a full 1 point of Essense though to bring the trade-off close. Just bumping it to 0.8 would be enough do the trick. Then even Delta level 2 SB's still costs you 2 points of magic, and you need Alpha level 3 SB (1/2 million nuyen) to keep it 2 points of magic.
Not sure if you really need to lower the Essense costs for Adepts. Right now they are in a pretty sweet Skill situation for specialists, and I think you are not accounting for all the benefits they see. But that all depends somewhat on how Augmentation will shake out, and of course how exactly Geasa work.
Ghostfire
Aug 5 2006, 09:42 PM
QUOTE |
Do you use cash for karma? It wounds like it might be a good thing in your game to help balance the two archetypes. |
I do not, personally, allow cash to karma in my games, no. It's certainly an option that would help balance the mechanical differences between magical PCs (well, specifically, adepts) and non-magical PCs. Again, it comes down to a matter of taste. That particular mechanic is distasteful to me, however effective it might be.
QUOTE |
I generally agree with this, which is the main reason why I think Synaptic Boosters are a bit on the low side for Essense cost. I don't think you need to take them up to a full 1 point of Essense though to bring the trade-off close. Just bumping it to 0.8 would be enough do the trick. Then even Delta level 2 SB's still costs you 2 points of magic, and you need Alpha level 3 SB (1/2 million nuyen) to keep it 2 points of magic.
Not sure if you really need to lower the Essense costs for Adepts. Right now they are in a pretty sweet Skill situation for specialists, and I think you are not accounting for all the benefits they see. But that all depends somewhat on how Augmentation will shake out, and of course how exactly Geasa work. |
I don't disagree with you on the cost, actually. It was simply a desire to keep things simple from a record-keeping standpoint. If I have to re-balance things when I see the details in Street Magic on Geasa, well, I'll actually keep that in mind.
With regards to the cost of improved reflexes costing 1/2/3. It actually is a bit low, yes. I didn't list all the specifics of what I did, for brevity's sake. I banned anyone from taking Improved Reflexes 3 in CG, due to the cost, and didn't allow anyone to keep more than .5 magic in unspent power points. Yeah, I realize that, too, is a touch complicated and a purely mechanical rule, but it worked out okay. So far, at least.
However, I am operating under the assumption Geasa will work like they did before, and reduce the cost of adept powers to .75 of base cost. I don't know about anyone else, but most of the physads I saw in SR2 and SR3 went something like this:
Increased Reflexes-2 (Talisman Geas): 2.25 Power Points
....fill in the rest of the magic stuff that makes the adept unique.
At base cost x .75, I'll be upping the cost of Improved Reflexes. To what, I'm still internally debating on.
Cynic project
Aug 6 2006, 10:02 PM
QUOTE (GoblynByte) |
QUOTE (Cynic project @ Aug 5 2006, 01:56 PM) | Essance can't be replaced.It doesn't come back.Money does. |
Don't forget that this is a point very much in control of the GM. It isn't guaranteed that money will come in at a regular pace. If money is kept tight the players will decide what is more important in the long run. If they choose something that takes away a good chunk of the small trickle of funds, and it ends up not being as beneficial as they had hoped, it might be a long time before they earn enough cash to buy what they should have bought in the first place. Most players of non-awakened, non-combat oriented characters that I know of would be hard pressed to spend their hard earned cash on anything other than better gear for their chosen field. A hacker can either spend all his time and money becoming the best damn hacker he can be, or he can waist his money trying to keep up with the combat op. He is obviously never going to be as good as the street samurai and will get trounced if he tries to compete in that arena. And if he does he'll get trounced by every hacker he meets because he didn't keep up that end. A crafty GM can use that to motivate, I think.
|
That agument is bullshit and you know it. That is like saying and hte Gm can screw you over. money is art of the game, and at least nine out of ten shadowruners are in it for the money. It is like saying the GM may not give karma out. Yes some GM let more money in their game than others, but saying that money is going to be a bigger limit than essance is bullshit.
Cynic project
Aug 6 2006, 10:07 PM
QUOTE (Shrike30) |
I dunno, you tell me how much it's worth to not accidentally shoot a friend in the face.
EDIT: running Alpha Wired 2 costs you 2.4 essense and 64000 nuyen. If you did it beta, it'd be 128000 and 2.1 essence, roughly half the cost of Boosted 3, and only .6 more essence. Yes, you're out one IP, but your boosting can be turned off. Wired 3 is a bit of an oddity, math-wise. |
And you can be spotted a mile away with a MAD. boosters you can't.
turning reflexes off is only worth wile in motion decatur bullshit, and guess what any place that has that may as well have a MAD as well.
kigmatzomat
Aug 6 2006, 10:25 PM
This is a big point. I've got a face character, a former DEA undercover cop who go stranded by Crash2 and had to go native for far too long. He's got no cyber or bio b/c it is a fingerprint, just like a tattoo or scars. He spends cash to avoid having any distinguishing marks and to be sure he is 100% generic meat.
Why in drek would a character who bothers to take "bland" and use disguises to avoid getting ID'd get cyber that raises alarm flags?
Folks with cyber also need to spend resources on licenses. Want to walk into a high-end Corp Enclave? You can bet they've got a doorway MAD scanner and will expect your ID to include legit licenses. Maybe it's just my GM but if a scanner pulls up any Restricted or Forbidden 'ware you're ID gets a double- or triple-check so those SINs better be extra meaty.
Me, I just go wherever. If I need to go to the Corp Enclave armed, I bring my taser and the best fake SIN+license (which says I'm an independant bonded courier, justifying my presence just about anywhere and why I'm packing). A pulsar taser can take out most threats faster than a pistol and doesn't get the same level of evil-eye from the boys in blue.
GoblynByte
Aug 6 2006, 11:12 PM
QUOTE (Cynic project) |
QUOTE (GoblynByte @ Aug 5 2006, 02:42 PM) | QUOTE (Cynic project @ Aug 5 2006, 01:56 PM) | Essance can't be replaced.It doesn't come back.Money does. |
Don't forget that this is a point very much in control of the GM. It isn't guaranteed that money will come in at a regular pace. If money is kept tight the players will decide what is more important in the long run. If they choose something that takes away a good chunk of the small trickle of funds, and it ends up not being as beneficial as they had hoped, it might be a long time before they earn enough cash to buy what they should have bought in the first place. Most players of non-awakened, non-combat oriented characters that I know of would be hard pressed to spend their hard earned cash on anything other than better gear for their chosen field. A hacker can either spend all his time and money becoming the best damn hacker he can be, or he can waist his money trying to keep up with the combat op. He is obviously never going to be as good as the street samurai and will get trounced if he tries to compete in that arena. And if he does he'll get trounced by every hacker he meets because he didn't keep up that end. A crafty GM can use that to motivate, I think.
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That agument is bullshit and you know it. That is like saying and hte Gm can screw you over. money is art of the game, and at least nine out of ten shadowruners are in it for the money. It is like saying the GM may not give karma out. Yes some GM let more money in their game than others, but saying that money is going to be a bigger limit than essance is bullshit.
|
Um...okay. No, I don't "know it." I apparently have a very different view of how to play the game and maintain "balance." I'm sorry if you feel offended by someone else's style of play, but to think you're way is the "only" way is pretty narrow minded.
I feel it is a great dramatic tool to keep the characters financially challenged. Poor characters are hungry characters. Hungry characters are motivated characters. My players enjoy playing the underdogs and money can change that very quickly. I never really enjoyed the movies in which the millinair is going for the "big score." There wouldn't be much at stake, now would there?
I can certainly understand not everyone feels that same way. I was simply trying to offer up a suggestion for a factor in the game for which you seem to have taken great offense to. The other option would be to just remove Wired Reflexes from your game.
Shrike30
Aug 7 2006, 06:37 PM
QUOTE (Cynic project) |
And you can be spotted a mile away with a MAD. boosters you can't. turning reflexes off is only worth wile in motion decatur bullshit, and guess what any place that has that may as well have a MAD as well. |
In previous editions, rules to support overreactions and jumpiness in people who had amplified reflexes of some sort were present in the books dedicated to cyberware. It would make sense that in the current edition, we can expect to see similar rules in similar books.
QUOTE (Ghostfire) |
I do not, personally, allow cash to karma in my games, no. It's certainly an option that would help balance the mechanical differences between magical PCs (well, specifically, adepts) and non-magical PCs. Again, it comes down to a matter of taste. That particular mechanic is distasteful to me, however effective it might be. |
I run cash to karma, and karma to cash, at a ratio of 5000:1. I figure it represents money spent on training, or some of the street cred you earn from karma being used to reduce a few prices or call in a couple of minor favors. Honestly, I prefer to gloss over it, because it's not the most attractive mechanic to me, either... but what it does accomplish is balancing out the cash-based character types against the karma-based character types in a way that I was unable to accomplish organically.
Cynic project
Aug 7 2006, 07:01 PM
QUOTE (GoblynByte) |
QUOTE (Cynic project @ Aug 6 2006, 05:02 PM) | QUOTE (GoblynByte @ Aug 5 2006, 02:42 PM) | QUOTE (Cynic project @ Aug 5 2006, 01:56 PM) | Essance can't be replaced.It doesn't come back.Money does. |
Don't forget that this is a point very much in control of the GM. It isn't guaranteed that money will come in at a regular pace. If money is kept tight the players will decide what is more important in the long run. If they choose something that takes away a good chunk of the small trickle of funds, and it ends up not being as beneficial as they had hoped, it might be a long time before they earn enough cash to buy what they should have bought in the first place. Most players of non-awakened, non-combat oriented characters that I know of would be hard pressed to spend their hard earned cash on anything other than better gear for their chosen field. A hacker can either spend all his time and money becoming the best damn hacker he can be, or he can waist his money trying to keep up with the combat op. He is obviously never going to be as good as the street samurai and will get trounced if he tries to compete in that arena. And if he does he'll get trounced by every hacker he meets because he didn't keep up that end. A crafty GM can use that to motivate, I think.
|
That agument is bullshit and you know it. That is like saying and hte Gm can screw you over. money is art of the game, and at least nine out of ten shadowruners are in it for the money. It is like saying the GM may not give karma out. Yes some GM let more money in their game than others, but saying that money is going to be a bigger limit than essance is bullshit.
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Um...okay. No, I don't "know it." I apparently have a very different view of how to play the game and maintain "balance." I'm sorry if you feel offended by someone else's style of play, but to think you're way is the "only" way is pretty narrow minded.
I feel it is a great dramatic tool to keep the characters financially challenged. Poor characters are hungry characters. Hungry characters are motivated characters. My players enjoy playing the underdogs and money can change that very quickly. I never really enjoyed the movies in which the millinair is going for the "big score." There wouldn't be much at stake, now would there?
I can certainly understand not everyone feels that same way. I was simply trying to offer up a suggestion for a factor in the game for which you seem to have taken great offense to. The other option would be to just remove Wired Reflexes from your game.
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And you are totally right for liking that style of game, but the problem with wired is that doesn't reflect that no mater what stle of game you play in essance is always limtied. Essance is finite. Money is not. HT emoney you have on hand maybe but the money you can get is not.
Shrike30
Aug 7 2006, 08:42 PM
Saying that there's a hard system cap on the amount of essence that a character has is true (although higher grades of cyberware let you get at least some of that "back," in the sense that you can use that space for something else later). Saying that there's an infinite amount of money out there for your PCs to end up with may be true in the philosophical sense, but philosophy and practice often differ from each other.