First night of game occurred last night. They didn't get too far into the adventure, but we did get started slightly late and only played for about 3 hours.
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The group makes it to the club and after the Elf Face with the tailored pheremones mentiones the "Johnson Party" to the two troll bouncers, recieves many offers of being the host for his own "Johnson Party" and sits at the bar, they get the run-around from the Lady Elf. The run-around lasts until they finally get a hint about the room from watching people enter the private rooms upstairs, and finally take the "No shit" tact with the girl.
The group wants a lot more information from the Johnson, but he doesn't supply it. They don't try to negotiate up front, as the Face thinks it will be better to do after the run when they have the optical disc in hand.
Onto legwork! Contacts are called, a Loyalty test is critically glitched, and a Fence finally finds out someone that has been offered to sell the disc to. They head off to the concery that Nabo is having! Side note: 2 elves and a human female...maybe not the best ethnic group for the setting that they are heading to.
All three characters go about a different way of getting their tickets. The Face negotiates with a scalper, the technomancer steals money from the scalpers commlink and pays him for the ticket out of that, and the 'killer waits in a port-a-john for an ork and hits him twice with narcojet, then steals his wristband.
Inside, they find that Nabo has just taken the stage, and eventually decide to create a diversion so they can sneak backstage. This is done by the technomancer blowing out the speakers. I move the gang-riot up a bit to represent this, and they sneak backstage during the ensuing gun-fights with Nabo trying to bring the peace. Two of them make it to the dressing room, leap in with the quickness (And a 10 point differential on initiave rolls), and grab the commlink on the table. The ork women don't even get a chance to scream as the male who was reaching for his heavy pistol is narcojetted twice (I like non-lethality from my players, it makes me happy) and then the perps head back down the stairs.
The Face heads out around the south side of the warehouse (Trying to cut through most of the crowd so he isn't seen), the 'killer around the north, the technomancer around the south. The 'killer rolls up on the Troll at the main door and tries to narcojet him, finds it ineffective, and then pulls out her Slivergun (I upped the Troll's body to 10, and he only took 3 stun from the Narcojet after a toxin resist test. Yay GM's DICE!). The troll then hit her with a taser and she failed her electricty resist test and fell to the ground shaking.
This put a great amount of fear into my players, as the tank just dropped to the ground. However the face, firing his Slivergun from the crowd and calling his shots to avoid the Trolls armor, and the Technomancer who picked up the Supersquirt loaded with narcojet, managed to drop him after only one additional round...where the Technomancer was nearly gutted with a 6P damage knife-shot to the gut from the troll.
They slappatch the 'killer, and start dragging her out the warehouse under cover of the confusion of the mob combatting itself.
That's when I called game last night.

When they asked what they could write it down as..."Oh, just write it down as Nabo's commlink. It's what all of you think it is, anyway. A shame you didn't verify it before you stole it..."