Samaels Ghost
Aug 12 2006, 06:14 PM
Yeah, passing off skills via Endowment I don't like. Once again puts too much emphasis on spirit-buffering.
mfb
Aug 12 2006, 08:01 PM
my review of SM: having had a chance to look over the whole book, it's not nearly as bad as the "omg check out this new awesome feature that is guaranteed to make mfb chew rocks" posts had lead me to believe.
Samaels Ghost
Aug 12 2006, 08:03 PM
Negative comments are far more common than positive ones.
I, for one, love my Street Magic!
LilithTaveril
Aug 12 2006, 08:04 PM
Well, damn. I was enjoying that for a bit. Mfb, for a couple of posts, I could almost swear you'd need limestone to fight that acid reflux.
mfb
Aug 12 2006, 08:09 PM
what, this? hahaha. this is nowhere near my top form. i can't bring myself to care about SR4 enough to really hate it much, anymore.
SL James
Aug 12 2006, 10:02 PM
QUOTE (Demonseed Elite) |
QUOTE (Shrike30 @ Aug 11 2006, 12:17 PM) | I think Street Magic has probably benefitted from months and months of observing the DSF crew tear the BBB magic rules apart, if nothing else. |
That's true, to an extent. I mean, many of the writers do read these forums (and others) while we're pitching ideas, writing, and playtesting and a lot of that feeds back into what gets to print.
|
Makes one wonder what will happen to TMs then.
James McMurray
Aug 12 2006, 10:27 PM
Certainly not what some of the less open minded among us would hope.
James McMurray
Aug 12 2006, 10:27 PM
Certainly not what some of the less open minded among us would hope.
knasser
Aug 12 2006, 10:28 PM
QUOTE (SL James) |
QUOTE (Demonseed Elite @ Aug 11 2006, 11:22 AM) | QUOTE (Shrike30 @ Aug 11 2006, 12:17 PM) | I think Street Magic has probably benefitted from months and months of observing the DSF crew tear the BBB magic rules apart, if nothing else. |
That's true, to an extent. I mean, many of the writers do read these forums (and others) while we're pitching ideas, writing, and playtesting and a lot of that feeds back into what gets to print.
|
Makes one wonder what will happen to TMs then.
|
They'll be scrapped?
Got to confess - don't have them in my game.
SL James
Aug 13 2006, 04:03 AM
Eh. I just hope at some point they just say, "they're magic" and spare the nonsense. At least as far as the rules and OOC stuff goes.
LilithTaveril
Aug 13 2006, 04:41 AM
Quite a bit of the IC stuff supports the idea as well. They have their mages and shamans, their form of innitiation, etc.
Kyoto Kid
Aug 14 2006, 04:30 AM
QUOTE (Geekkake) |
QUOTE (RunnerPaul @ Aug 10 2006, 08:32 PM) | QUOTE (Geekkake @ Aug 10 2006, 05:23 PM) | I can't condone any game system where hair bands are character classes. |
You do know that "Rocker" was one of the character archtypes in the first two editions of Shadowrun, right?
|
I don't recall that for SR2. Not that I doubt you.
I suppose I'll have to go burn down my apartment, now...
|
...in SR2 the Rocker was covered under the Shadowbeat supplement.
Kyoto Kid
Aug 14 2006, 04:36 AM
...have yet to actually get a copy (though I'll have to wait until tha actual book is released). Curious as a player about espansions to adepts, apprehensive as a GM about espansions to spellcasting and spirits.
SL James
Aug 14 2006, 04:38 AM
QUOTE (LilithTaveril @ Aug 12 2006, 10:41 PM) |
Quite a bit of the IC stuff supports the idea as well. They have their mages and shamans, their form of innitiation, etc. |
Yeah, I know. Hence my point that they just admit it OOC and be done with it as far as the possible debates go.
mfb
Aug 14 2006, 07:06 AM
QUOTE (James McMurray) |
Certainly not what some of the less open minded among us would hope. |
i'm not open-minded enough to think that adding laser guns to Lord of the Rings would be a great idea, either. a good game world is built not only on what it includes, but what it disincludes.
James McMurray
Aug 14 2006, 12:57 PM
Right, and your desires for the SR world don't include TMs. Thats cool, and well within your rights as a gamer. Unfortunately (or fortunately deppending on who you ask) TMs are here to stay, no matter what your personal preferences on them are. They're one of the many things that are incredibly simple to remove from your world if you don't want them.
Grinder
Aug 14 2006, 01:01 PM
I'm sure the SR3-games mfb plays don't include TMs.
James McMurray
Aug 14 2006, 01:09 PM
I'd agree on that. It continues to make one wonder why he even bothers to come here.
DireRadiant
Aug 14 2006, 01:42 PM
Picked up my copy at GenCon. Breif scan, looks good. One thing I was surprised is that while it's hard cover, it doesn't havethe glossy paper and green ink the core book did. This actually makes it seem relative lower quality production value then the main book
WorkOver
Aug 14 2006, 02:25 PM
QUOTE (SL James) |
QUOTE (Demonseed Elite @ Aug 11 2006, 11:22 AM) | QUOTE (Shrike30 @ Aug 11 2006, 12:17 PM) | I think Street Magic has probably benefitted from months and months of observing the DSF crew tear the BBB magic rules apart, if nothing else. |
That's true, to an extent. I mean, many of the writers do read these forums (and others) while we're pitching ideas, writing, and playtesting and a lot of that feeds back into what gets to print.
|
Makes one wonder what will happen to TMs then.
|
whats a TM?
James McMurray
Aug 14 2006, 02:26 PM
Technomancers.
Jrayjoker
Aug 14 2006, 03:06 PM
QUOTE (WorkOver) |
QUOTE (SL James @ Aug 12 2006, 05:02 PM) | QUOTE (Demonseed Elite @ Aug 11 2006, 11:22 AM) | QUOTE (Shrike30 @ Aug 11 2006, 12:17 PM) | I think Street Magic has probably benefitted from months and months of observing the DSF crew tear the BBB magic rules apart, if nothing else. |
That's true, to an extent. I mean, many of the writers do read these forums (and others) while we're pitching ideas, writing, and playtesting and a lot of that feeds back into what gets to print.
|
Makes one wonder what will happen to TMs then.
|
whats a TM?
|
Thanks for asking, I didn't want to look like a noob.
Grinder
Aug 14 2006, 05:59 PM
An inquistor of the DBC can't look like a noob.
Grinder
Aug 14 2006, 06:00 PM
QUOTE (James McMurray) |
I'd agree on that. It continues to make one wonder why he even bothers to come here. |
Some sort of self-punishment or he still hopes to convince us that SR3 is "better" (I think both system have their qualities and flaws).
hobgoblin
Aug 14 2006, 07:13 PM
QUOTE (mfb) |
QUOTE (James McMurray) | Certainly not what some of the less open minded among us would hope. |
i'm not open-minded enough to think that adding laser guns to Lord of the Rings would be a great idea, either. a good game world is built not only on what it includes, but what it disincludes.
|
isnt the word "excludes"?
mfb
Aug 14 2006, 07:24 PM
i'm not one to disinclude words from my vocabulary simply because they haven't yet made it into the dictionary.
QUOTE (James McMurray) |
I'd agree on that. It continues to make one wonder why he even bothers to come here. |
the last time i answered this question, i think i made it pretty clear why i post here. i think i also made it pretty clear that i wasn't going to answer it again.
Dr. Dodge
Aug 15 2006, 12:10 AM
QUOTE (mfb) |
i'm not one to disinclude words from my vocabulary simply because they haven't yet made it into the dictionary.
QUOTE (James McMurray) | I'd agree on that. It continues to make one wonder why he even bothers to come here. |
the last time i answered this question, i think i made it pretty clear why i post here. i think i also made it pretty clear that i wasn't going to answer it again.
|
because it's where all the cool kids hang out
James McMurray
Aug 15 2006, 12:47 AM
Don't worry, it wasn't a question.

I think your "i'm here because I like sr" is a coverup for "i'm here because i like poking holes in sr4, even though i personally have no discernable game creation abilities." That's just me though.
Bull
Aug 15 2006, 02:00 AM
Putting on the Mod boots here...
Personal attacks are very much against forum policy. Please do not attack fellow forum members, and please do not respond if someone does attack you.
Thanks
Bull - Now with Red Moderator Text
mfb
Aug 15 2006, 03:48 AM
QUOTE (James McMurray) |
i'm here because i like poking holes in sr4, even though i personally have no discernable game creation abilities. |
you're perfectly welcome to your opinion on the matter. not to say i don't respect your opinion--especially since you've changed the way you word things--but there are people who have more direct experience with my abilities in that department, many of whom think differently.
bet there aren't many people who saw that coming.
SL James
Aug 15 2006, 04:13 AM
I know I've actually seen mechanics he's written. Last time I checked... no one else here has.
Rotbart van Dainig
Aug 15 2006, 08:57 AM
It's like anything concerning algorithms: Then publish it and thus open it for review.
Until then, no one gives a damn.
We all have heared about too many rulesets that, on closer inspection, were inconsistent and/or carried too much overhead, even though the authors and fans were sure to have found the holy grail of gaming (yet again).
mfb
Aug 15 2006, 09:24 AM
sure. when they're ready, i'll put out what i'm working on right now.
now that i think of it, though, how many of you submitted material for SR4 or SM? how many of you were even asked? i don't brag, as a general rule, but i think it's worth pointing out that my material was requested despite the harsh things i have to say about SR4. or maybe because of it, who knows. that doesn't make me special; lots of people contributed to both books. but i think that, given these facts, i'm really not in a position where i need to fret over questions from most posters on these boards regarding my ability to craft game material. i'm not being insulting, not saying you can't question me. just saying that past response has made me confident in my abilities.
Rotbart van Dainig
Aug 15 2006, 10:23 AM
QUOTE (mfb) |
sure. when they're ready, i'll put out what i'm working on right now. |
..yes, that sounds like what the developers of X-Punk (more realistic rules & setting for SR3, too) told everyone.
They never released the final rules, and now are using them to play StarWars.
Maybe I'm just too cynical, but I have yet to see people evading the pattern.
It's not about creativity and ability (no one seriously doubts your's), but the problem arising from pragmatism vs. perfectionism.
James McMurray
Aug 15 2006, 01:12 PM
mfb: If you've got actual (good) game writing expertise then I withdraw the second portion of that post. I'd love to see it. How long have you been working on it (i.e. is it under a reasonable timeframe for going from conception to completion)?
mfb
Aug 15 2006, 06:44 PM
been working on it since a few months before SR4 came out. that's not reasonable at all, from the POV of a company that's trying to put out a project... but that's not what i am. these rules may never see completion. so, to amend my previous statement, if and when they're ready, they'll be put out.
James McMurray
Aug 15 2006, 07:58 PM
Cool. It's much easier to fiddle with things to get them as right as possible on an unlimited schedule. (says the guy who has been working on something for well over a year and has two chapters)
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