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Smokeskin
Many modern rifles weigh in at less than 3 kg already.

However, most of these weapons end up weighing a lot more. Once you start adding mounting rails, optics, foregrip, flashlights and so on, you can end up increasing weight by 2 kg.
Shrike30
I was sort of startled one day when I took my FAL and started bolting random stuff onto it. After a while, it looked kinda bizarre (a guy I knew online dubbed it the FrankenFAL, which stuck), but I was really appalled at how heavy it had gotten.

Listing SpRs/ARs as having a weight range of 3-4 kg in SR4 seems like a decent way to go. Even the AK-97, I'm willing to bet, has enough low-cost plastics in it's construction to keep the weight down.
LilithTaveril
QUOTE (Demerzel @ Aug 29 2006, 02:52 PM)
Well Lilith since you asked, see P54.  LAst two sentances of the first complete paragraph on the page.  The sentance beginning, "IF something in these { . . . ]"

Okay, now find me something that doesn't state "feel free to houserule if you wish." Because with that as your argument, then none of the rules in the book actually apply.

QUOTE (PlainWhiteSocks)
According to the site listed below, the M16a2 weighs 3.77kg unloaded and 4.47kg loaded.
The earlier M16a1 weighs in at 2.89kg / 3.6kg unloaded/loaded.
Would it be acceptable to use the M16a1 weight to account for 2070 materials and design?

World Guns


I used this site:

http://www.fas.org/man/dod-101/sys/land/m16.htm

I find it tends to be much more accurate when it comes to weapons in U.S. service, though it's still known to be off from time to time.

QUOTE (Lagomorph)
I don't know, I haven't shot or crashed one. Given that drones are divided into micro/small/normal/large, it's likely that they would have different weights associated with them which has a connection to the body number. Sure you could have a body 0 micro drone weigh 200 kilos but it doesn't really make much sense, just as I could describe a str 8 character as skin and bones. All I'm doing is trying to post some reasonable weights for drones, and so far I've just found aerial drones.


Most of the reasoning with drones is the old "bigger is stronger" logic. Plus, there's less of a chance of hitting something important when you shoot a large one.

QUOTE (Cabral)
While I like SR4 as a whole alot, it seems that there are several pieces left unfished and half-assed. The weights being not that a big deal to me, but the missing info on Permits, the omited info on crimes and punishments, and a few other things are very disappointing.

It's mostly not a big deal for me since I have a shelf full of prior edition books (just about every 1st-3rd edition sourcebook), but I really thing the core rulebook should have more stand alone usefulness.


I think the crime and punishments thing is a case of "use your common sense." The Permits is another one where they want you to either be knowledgeable about it or waste time researching it. SR4 isn't a game I suggest starting new groups off with, as I doubt they want to spend most of the first session trying to figure out what houserules to use and writing up an entire setting.
xizor
I do appreciate the work already done.

my sole objection is to the weight of the mag lock pass key. I really think is should weigh about the same as a credit card, which is less than 50 grams ( 0.05 kilos or 0.11 LBs), not 500 grams ( 0.5 kilograms or 1.1 LBs)
Samothrake
Guys, think about the weights you’re proposing for some of these things! Especially the “oddities.”
I won’t quibble with the weight of weapons, as they can readily be found on the interweb, but the other things seem unreal to me.

I am one of those who like to know how much stuff weighs. I think it keeps me honest with my characters. Then again, I'm not one to have a character go around with a light pistol strapped to ecach calf, a heavy pistol on each hip, a heavy machine gun on my back and a whole pack of equipment stapped to me as well.

Remember each Kg is equal to 2.2 POUNDS.
A Maglock passkey weighing .5Kg = 1.1 pounds.
A Commlink of the same weight? When they are equivalent to today’s cell phones – only smaller? People, on Motorola’s website, their biggest, bulkiest, phone weighs in at under 7 ounces. That equals about .198 Kg. If we allow for 65 years of newer, cheaper, lighter, tougher materials, even a “Troll-sized, Troll-tough” Commlink shouldn’t be more than .2Kg.

Looking at the picture on page 326 of the maglock-passkey, I think that’s not actually the passkey, but the Maglock Sequencer. We have passkeys today. They really are the size and weight of a credit card. They should have almost no weight of note. Think of it this way: take your wallet, with all the credit cards, membership cards for various stores, all the papers and pictures you have in it. Take that wallet and weigh it. If it weighs a whole pound with all that in it, you have a mighty thick wallet! eek.gif
Now the Maglock Sequencer I can see weighing about .25 Kg as it has the extra computer-type stuff to defeat a maglock.

Now to provide some help with other items. Not to mix games here, but I have found that the Traveller game – of any of you have played it – has had some very good estimates for weights of things in the future. Take a look at their equipment tables for some very good examples.

And finally, a quick list of some gear that people running in the shadows might want to have with them.

Maglock Sequencer - .25Kg
IR Goggles - .25kg
Night-vision Goggles - .25Kg
Radiation Counter – neglible to .1Kg
Electrical Took Kit (very complete) – 5Kg
Stripped down Electrical Took Kit – 2Kg
Optical Binoculars - .1-.5Kg dependant on power
Mechanical Locksmith Set - .3Kg
Lockpick Set - .25Kg
Automatic Lockpick (like that shown on page 326) - .25Kg
Filter/Gas Mask - .5Kg
Chainsaw – 4-8Kg dependant on size and power.

Well, there was going to be more, but I can’t think of more right now.
kzt
QUOTE (Samothrake)
We have passkeys today. They really are the size and weight of a credit card. They should have almost no weight of note. Think of it this way: take your wallet, with all the credit cards, membership cards for various stores, all the papers and pictures you have in it.
[snip]
Now to provide some help with other items. Not to mix games here, but I have found that the Traveller game – of any of you have played it – has had some very good estimates for weights of things in the future. Take a look at their equipment tables for some very good examples.


A Passkey would essentially be the form factor of an access card with a computer interfaces on it and a lot more electronics inside. Not big at all. The sequencer would be smaller, as it connects to the internal electronics, it doesn't need the form factor of the card. (Neither of them, or the typical maglock electronics bypass, would actually work against the kind of access control systems that corporations really use, but it's a useful game mechanic.)

For the reality of Traveller equipment, how about the 50,000 ton computers that required a gigawatt of power? Ok, you weren't talking about their ship design stuff. smile.gif
knasser
QUOTE (LilithTaveril)

Is anyone else satisfied with that reply?


Well everything he said is reasonable from within the context of being him, but it doesn't satisfy me I'm afraid for the following reasons.

For one, many of us do not have the knowledge to make a judgement call on weights for these things and looking them up online could actually be a fair amount of work for some things. To illustrate, none of the SR assault rifles actually exist. Firstly I have to find out existing assault rifles of which the only one I've actually heard of is the AK-47. But is that light? Heavy? Typical? I'd have to go digging to find this, and then I'd have to start googling the weights on them and judge an average. Worse for pistols as I don't think real world catalogues are conveniently divided into Light and Heavy categories. As to vaguely described items like Assault Rifles... How do I know what a modern day equivalent is?

One person (the game designer) could have looked them up and made these decisions, instead hundreds of people have to repeat the work separately. The real issue is when this comes up in the middle of a session, which of course when it is most likely.

As to the question of rules lawyers. it isn't always a case of a player trying to take advantage of a GM. Sometimes the GM just wants to make a fair ruling. And in the case of rules lawyers trying to prove the GM wrong, well I think the absence of weights makes things a lot harder than otherwise. Worse than a rules lawyer is the "expert". If a player comes in who knows a lot about guns (or whatever), I'll have a lot harder time telling him that he's wrong when I suspect he can't carry everything he says he can if there are no weights I can point out. I suspect the reverse situation, of a GM stridently insisting that Panther Cannons weigh more than published and the player can't carry one is a lot less likely. When things are vague, you get disputes.

It comes back down to this. If they are there, then those who don't care can ignore them. If they are not, then those who don't need them can't pretend they are. In terms of cost benefit, I don't think it is a huge amount of work for the designers to either guesstimate some numbers or for them to squeeze them onto the equipment tables. But the negative consequence is greater than this for many of us.

Now we have already had one big thread on whether we do or don't need published weights. While people are free to say that they don't need them, they're not free to tell myself or others that we're lying when we say we do. Hence starting this thread to get some numbers. I've read everyone's comments here and I'll be adjusting the first numbers a little inline with them. Particularly grateful for the work put in on drones. Update shortly, and thanks for all contributions.
Austere Emancipator
To put the M16 issue to rest, the US Army Field Manual 3-22-9, Rifle Marksmanship, states that an M16A2 weighs 3.53kg (7.78lbs) empty, 3.99kg (8.79lbs) loaded with 30 rounds of M855 Ball. The GlobalSecurity.Org weight is apparently directly quoted from the FM. World.Guns.Ru is sometimes a bit inaccurate about these things.

The newer generation AKs all weigh quite a bit less than the AK-47, and have done so since the AKM. The closest we've got to an AK-97 in the real world are probably the 100-series full-size rifles, such as 101 and 103, which weigh 3.4kg empty (with empty magazines -- according to Kalasnikov.Guns.Ru).

QUOTE (LilithAveril)
Really, I think the issue on the first page is people are making the weapons too light in weight.

Which of the weights, apart from the SMG (which would probably be better at 2.25kg or 2.5kg, especially when the Machine Pistols are in their own category), do you feel are too light? Considering, for example, that the M4 rifles (carbines) weigh in as much under 3kg as the new M16 rifles weigh over it.
Shrike30
I'd have a bit more of a range in the handgun category, personally. On the light end, you can get Holdouts that weigh as little as 320 grams (loaded Kel-Tec P3AT, a 6 shot .380), and Heavy Pistols weighing 1.1 kg (loaded Glock 20, a 15 shot 10mm... amusingly, the magazine is about 30% of the weight). On the heavy end, weapons like a Desert Eagle weigh somewhere in the range of 2 kg loaded. Even fully-steel frames add a decent amount of weight. I'd say 1-2 kg for heavy pistols (or "1.5" to keep everyone happy), 0.5-1.5 for light pistols (or "1"), and 0.25-0.5 for holdouts (or pick the static number of your choice) would work fine. Let's try and keep everything on a multiple of 1/4 of a kilo.

1-2 for machine pistols ("1.5"), and 2-3 for SMGs ("2.5") would give a decent range.

I'm assuming we're giving loaded weights, here?
Lagomorph
QUOTE (Shrike30)
I'm assuming we're giving loaded weights, here?

Who wants to bring an unloaded gun on a shadowrun?

rotfl.gif

That line made my day.
Austere Emancipator
Ah, loaded weights, now that's something else entirely. biggrin.gif

To be clear, all of the weights I've mentioned above are for empty weapons unless I've said otherwise. E.g. LMG loaded with a 200-round belt = 7kg + 20 x 0.1kg = 9kg, etc.
Shrike30
I think we might as well give loaded weights on all the weapons, just to reduce calculating (since that's the weight that's actually going to matter 90% of the time). Belt-fed weapons, drums, and those kinds of deals are the only times when calculating weight based on the size of the feed source would be necessary.
Austere Emancipator
I'm just too used to thinking of empty weights.

For loaded weapons, I agree with your figures. You could simply add +0.5kg to the rifles and shotguns currently in the list to get loaded averages, and +1kg or +2kg for LMGs -- what is the standard feed option for these in SR4?

As per your earlier message, it would be smart to keep in mind that these assume zero attachments of any kind, except possibly bipods for sniper rifles, LMGs and ACs. (And gas vents, obviously.)
Shrike30
IIRC, feeds for LMGs are similar to earlier versions... you either slap in a 40-50 round mag or hook up the 100 round belt. No book with me at work, though.

We could probably come up with some guidelines for approximate accessory weight. Some things would be different than they are today, though... SR4's tech allows for the placement of things like thermographic vision into contact lenses, so scopes that utilize this wouldn't necessarily be any larger than normal scopes.

For that matter, you can get vision magnification as a contact lens mod. For all I know, electronic high-magnification thermographic scopes with a patch-in for the rangefinder display would be about as small and light as a modern holographic "red-dot" sight.
kzt
QUOTE (Shrike30)
SR4's tech allows for the placement of things like thermographic vision into contact lenses, so scopes that utilize this wouldn't necessarily be any larger than normal scopes.

I always liked the idea of the glow-in-the dark contact lenses with Low Light or Thermographic. After all, you have to SEE the image with your non-low-light eyes.
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