Help - Search - Members - Calendar
Full Version: Personal augmentation: keeping up with the times
Dumpshock Forums > Discussion > Shadowrun
Wanderer
Well, taking a second thought on the SR4 cyberware/bioware augmentation rules, I realize that from an OOC point of view, the game is finally evolving away from its hard-core '80s "chrome" cyberpunk aesthetic and embracing some of the '90s postcyberpunk/transhumanist "genetic engineering" one, and from an IC POV, it seems like the setting shows a healthy technological evolution drive that mirrors RL advances. I mean the fact that traditional chrome cyberware appears posed to soon go the way of the dodo and the horse-buggy: even now in the 2070s, bioware is already more essence-friendly, can do almost everything cyberware does (except senseware and datajacks), has (likely) less maintenance requirements with self-repair abilities, and is much more subtle (no likelihood of being spotted by cyberware detectors). The only residual advantage of cyberware is price. Moreover, most of the functions where cyberware cannot be substituted by biological augmentations, can generally be substituted by external miniaturized gadgets (e.g. contact lenses, earbuds, electrodes), if one does not bother with the remote possibility of being stripped of.

This to mean that even now, I see cyberware as a definitely obsolete, residual technology that characters should be moved to use only by entry-level budget and artificial availability limitations (in the case that one even bothers to heed the character creation 'ware availiability thresholds; I don't. Budget limits are more than enough for game balance concerns). It's not something that I expect successful corporate operatives and runners to have or keep in the long term. Apart from money, I cannot see any IC reason why a character should choose or keep cyberware over bioware, when the biological alternative is available. The days of chrome cyberlimbs are numbered...

Consequences for the game setting: apart from aesthetic ones: much less people wearing obvious cyberware in the streets, which makes for a less alienating social environment, which might not be a bad thing, as it lets the game setting keep pace with source fiction, it makes augmented people much more subtle: in the 2070s, if a normal-looking person suddenly shows superhuman strength or speed, is he an adept or augmented with bioware ? Moreover, in all likelihood, bioware is much less burdensome to the psyche, so 'ware alienation is less of a personal and social concern. Last but not leats, bioware is less burdensome to essence and less socially alienating, so it is more likely that people other than combat, infiltration, or matrix specialists may be interested in having it. More likelihood of hybridization between magic and bioware, for one thing.
Rotbart van Dainig
If by 'chrome' you mean nano-generated materials blurring the line between living and dead matter, you should consider again.
Firewall
I think what they mean is like the Deus Ex theme. In the original, you are playing one of the first to have non-obvious enhancements. You have two fellow agents of the old school, with clunky, highly-visible metal.

What I see is that chrome will become the new vinyl. The 'purists' and veterans will stick with the metal-look, while it becomes easier to hide your enhancements. To take a current situation; look at punk. Old-school punk is safety-pins and mohawks. New punk is baggy trousers and ties. (wtf? When did ties become punk?) And, in the same vein, it is considered that the harder it is to hide your body-modifications (like shaved hair, piercings, tatoos) the more hardcore you are.

So a professional at the subtle end of the spectrum (infiltrator, face) will look almost like a Johnson but have 'ware up the wazoo. On the other hand, a career-heavy (street samurai, meat-shield, some deckers) will look more like the T-1000 from terminator...
hobgoblin
QUOTE
(wtf? When did ties become punk?)


hell if i know, but it looks like its supposed to be worn out of context.
maybe its a bit of a kick towards that old "tie required to enter" gag. or that its not the packaging that defines the attitude?
Wanderer
QUOTE (Firewall @ Sep 4 2006, 01:57 PM)
What I see is that chrome will become the new vinyl.  The 'purists' and veterans will stick with the metal-look, while it becomes easier to hide your enhancements.  To take a current situation; look at punk.  Old-school punk is safety-pins and mohawks.  New punk is baggy trousers and ties.  (wtf?  When did ties become punk?)  And, in the same vein, it is considered that the harder it is to hide your body-modifications (like shaved hair, piercings, tatoos) the more hardcore you are.

So a professional at the subtle end of the spectrum (infiltrator, face) will look almost like a Johnson but have 'ware up the wazoo.  On the other hand, a career-heavy (street samurai, meat-shield, some deckers) will look more like the T-1000 from terminator...

I agree on the vinyl comparison, and indeed I see chrome to become the hallmark of nostalgic or economically-challenged wanna-bees, stuff for gangsters and punks. I heartily disagree with the career-heavy *true* professional choosing metal over flesh. Even now, bioware (and likely, geneware and nanoware) have so many objective comparatiove advantages that a serious professional should nealry always choose it: less essence expense, which means you can stuff more augmentations in one individual, less maintainance, more subtetly. I see a serious samurai or decker bothering to buy only that cyberware that cannot be effectively substituted by bio-, gene-, or nano-ware.

I chalk nanoware and geneware up with bioware since they are much more similar to each other than to classical, metal-piece or electronic cyberware. Nanoware shares many of the characteristics of genetic ware (augmentation instead of substitution, self-repair, subtlety, essence-friendliness) and indeed fuizzies the bio-machine divide. My critique of being wholly obsolete is for the classical cybernetic, hard piece of mechanical or electronic implant. That's the technology that in the setting is becomeing rapidly obsolete. Which does not mean it will not keep having niche optimal applications and romantic estimators... but it will be wholly residual.
lorechaser
1. Good post. wink.gif

2. There's still a certain amount of intimidation factor to be had with Chrome. The high end opponents will likely know to be more afraid of the guy that looks completely normal, but mid to low opponents are going to be more afraid of the guy that gleams.

3. Keep in mind that in SR4, there's a suggestion that Cyber and Bio affect you differently, since you only take 1/2 the essence for the lower bit. I can see there being a set of things that get routinely shuffled to cyber (Eyes/Ears, Spurs, limbs, etc), and the rest being bio. But the smartest sams are going to find the optimal balance of 3.8 bioware and 3.6 cyberware, or whatever it works out to for them. I like this - it frees you up to get your abilities from bioware, and your gizmos from cyber. You can get synaptic boosters and muscle toner, then throw in spurs and a cybergun, without sacrificing so much....
Xenefungus
Obviously Bioware is better and will be used by most professional characters.
Exceptions are the Control Rig and the Reaction Enhancers, which make it quite attractive for a Rigger/Sam to still get Cyberware.
Rotbart van Dainig
QUOTE (Wanderer)
I chalk nanoware and geneware up with bioware since they are much more similar to each other than to classical, metal-piece or electronic cyberware.

Most Cyberware installed with nano-surgery now and basically builds itself... grades would be the refinement of host analysis, selection of nanites and programming.
Conskill
Keep in mind the economics of augmentation as well as the physical impact.

Pretend you're Megacorp Executive X, who needs to decide how to spend the security funds for your modest but incredibly secure compound in the middle of God Only Knows. Because you're researching The Next Big Thing here in God Only Knows, the probability of a shadowrunner hit is approaching 100%.

You have a group of dedicated and trained security personnel ready to put their lives on the line for your bottom line. How do you augment them?

1) Drugs?
2) Bioware?
3) Cyberware?

Drugs are a very neat and cheap option, however have considerable overhead. You need a constant supply of combat drugs and face your security detail going batshit insane in short order. Despite rumors to the contrary, you can't just "take it right before combat." Shadowrunners don't send RSVPs.

Bioware? Nice. It's what the shadowrunners are going to have, and your head of security (on loan to you after a five year stint as a colonel in Desert Wars) came with some already in place. You really can't beat it for efficiency, but, you know, we did have to cut back Undefined All-Inclusive Winter Holiday bonuses.

Cyberware, ahh, my dear friend cyberware. You can't fit as much into a metahuman body -- they told you why once, but the explanation involved more technobabble and terms like "holistic integrity" than you like. Damnit, you got a MBA to avoid hearing stuff like that! Anyway, you were never planning to stuff them with augmentations anyway, just one or two little things here and there to be competitive. So in the end its cheaper, if you ignore all that fruity holistic integrity stuff, plus those always-recording cybereyes are great for when they come by to ask for a raise!
Wanderer
QUOTE (Conskill)
Keep in mind the economics of augmentation as well as the physical impact.

Pretend you're Megacorp Executive X, who needs to decide how to spend the security funds for your modest but incredibly secure compound in the middle of God Only Knows. You have a group of dedicated and trained security personnel ready to put their lives on the line for your bottom line. How do you augment them?


Bioware? Nice. It's what the shadowrunners are going to have, and your head of security (on loan to you after a five year stint as a colonel in Desert Wars) came with some already in place. You really can't beat it for efficiency, but, you know, we did have to cut back Undefined All-Inclusive Winter Holiday bonuses.

Cyberware, ahh, my dear friend cyberware. You can't fit as much into a metahuman body -- they told you why once, but the explanation involved more technobabble and terms like "holistic integrity" than you like. Damnit, you got a MBA to avoid hearing stuff like that! Anyway, you were never planning to stuff them with augmentations anyway, just one or two little things here and there to be competitive. So in the end its cheaper, if you ignore all that fruity holistic integrity stuff, plus those always-recording cybereyes are great for when they come by to ask for a raise!

There is some truth in your analysis, but it confirms my point: the only residual valid reason for choosing cyberware over bioware is a stringy budget: cyber has become the hallmark of the entry level. Which, admittedly, the "cannon-fodder" vanilla security guards for Corporate Installation X are going to be. I reckon that selfsame corporate executive would instead choose bioware to augment the para-military security forces and elite enforcers or runners of the corp.

And I reckon that a corp executive that is responsible for security and is so slacky as not to bother mastering the basics of something so central to his job as human augmentation, is not going to enjoy those All-Inclusive Winter Holiday bonuses for long. Not after shadowrunners raid his installation and shred his security guards like toothpicks. cool.gif
Butterblume
Prize does matter, especially if you don't plan on playing the char often.
I created a char for a campaign, whom I consider to be very professional, who has about 4,8 points worth of cyber and 2,2 worth of bioware.

The 50BP cap for equipment is a real cap real fast...
lorechaser
QUOTE (Wanderer)
And I reckon that a corp executive that is responsible for security and is so slacky as not to bother mastering the basics of something so central to his job as human augmentation, is not going to enjoy those All-Inclusive Winter Holiday bonuses for long. Not after shadowrunners raid his installation and shred his security guards like toothpicks. cool.gif

You'd be really, really surprised.

Trust me. I've spent enough time in the corporate environment to know that you don't have to know things when you're higher up. Something as non-essential as "How much stuff you can put in a grunt" would fall under inconsequential.

And besides, the exec would simply tell his bosses that he was relying on the knowledge of a lower level advisor (who he had previously told never to question his decisions). The exec would say "I know - I've been trying to increase my budget for months, but keep getting shot down. Maybe this time I can get that 500k nuyen.gif per annum increase?"
knasser

I would like to see more reasonable rules for cyberlimbs, torso and skull. Bioware is all well and good, but surely there is something to be said for a body that is inherently bullet-resistant and which we can guess probably doesn't get tired.
Samaels Ghost
QUOTE (knasser @ Sep 4 2006, 04:39 PM)
I would like to see more reasonable rules for cyberlimbs, torso and skull. Bioware is all well and good, but surely there is something to be said for a body that is inherently bullet-resistant and which we can guess probably doesn't get tired.

A natural armor rating to supplement the Physical Track boosts?
Wanderer
QUOTE (knasser)
I would like to see more reasonable rules for cyberlimbs, torso and skull. Bioware is all well and good, but surely there is something to be said for a body that is inherently bullet-resistant and which we can guess probably doesn't get tired.

I sincerely doubt that any degree of armored cyberlimbs could bring substantial defense benefits that maxed out Bone Density Augmentation and Orthoskin cannot (or Dermal Plating and Bone Lacing, for that matter). Notwithstanding how much chrome purists may regret the issue for aesthetic reasons, the age of the cyberlimb has ended and whole cyberlimb substitution is almost always the stupidest thing to do. Augment healthy flesh, never substitute it. The only possible exception to this rule are cyber-eyes and -ears, and by now, with the widespread availability of unconspicous contact lenses and earbuds (really, how many opponents are going to notice them), even this exception is beginning to crumble. Nowadays in the setting, cyberlimbs are for when whole-body AI robots will become feasible, not for augmenting humans. However, I also expect that at the same time AI robots become feasible, so it will become to grow genegineered artificial lifeforms that will incorporate insane amounts of bioware from birth... and it won't harm their essence because it will be fully integrated in their DNA and naturally grown in the clone tank along with the rest of the body !!!
Cabral
I believe in previous SR resources it has been stipulated that cyberware is powered by your body's own energy. This drain can result in the same amount of fatigue as seen in unaugmented humanoids, and depending on the efficiency of the transfer, could result in faster fatiguing.
knasser
QUOTE (Wanderer)

I sincerely doubt that any degree of armored cyberlimbs could bring substantial defense benefits that maxed out Bone Density Augmentation and Orthoskin cannot (or Dermal Plating and Bone Lacing, for that matter).


Are you kidding? It ain't great to have an arm or a leg bone fractured (and bone density will help to some degree with this), but tissue damage can be lethal. Blood loss, severed ligaments... rubber skin might help protect a little, but it's all still there. Or you can have an entirely artificial limb made of metal or the hardest polymers around. It could be damaged by a bullet but (a) that isn't going to be life threatening and (b) it ought to be inherently more bullet resistant than anything resembling skin.

As to it being powered by the muscles own resources... well that may or may not be the case. I've always considered them to have an internal power source because I don't see the human body powering cyberlimbs effectively (and you have the messy way of having to burn the glucose when there are much more energy-dense ways of powering it). But even if you did want to say it were powered by the human body, then muscle fatigue isn't normally down to a shortage of energy (that's starvation), but by the breakdown of proteins and the build up of lactic acid. Neither of these are going to affect a cyberlimb so I see a de facto tirelessness being another advantage of cyberlimbs.

But mainly, I just can't see a torso made out of the hardest alloys and or polymers available as being other than much harder to penetrate than any bioware solution.
hyzmarca
By canon, it can. The max armor rating of a cybertorso's armor is 3/5 (round down) = 0. The max rating of dermal plating and orthoskin is 3.

It may be silly but it is in the bible.
Wanderer
Indeed; criticizable as it may be, the maximum armor rating a cyberlimb may have is 4, whereas the maximum rating of Orthoskin is 3, or 4 for Dermal Plating + Titanium Bone Lacing. Obviously, if one sticks to the rules, armor cyberlimb is not the optimal choice for personal defense augmentation.
WhiskeyMac
In the description of bioware though it states that keeping a good balance with all the augmented and unaugmented systems is tricky. That's why I think that bioware is going to have some interesting elements added to it's maintenance in Augmentation. Probably a port over of the reduced resistance to pathogens as well as some of the other stuff from M&M.

I'm kind of on the fence about the bioware/cyberware/geneware/nanoware debate. Chrome and shiny is the ultimate cyberpunk, which is Shadowrun's bread and butter. But those other wares make much more sense in the long run. I'm just wondering which edition is going to introduce bioroids and cyborg bodies biggrin.gif

And a quick side note: Bone density shouldn't help stop bullets except when they are already in you. Orthoskin should but it would have to be like kevlar and an inch thick or something. That's outrageous.
Wanderer
QUOTE (WhiskeyMac @ Sep 5 2006, 12:25 AM)
Chrome and shiny is the ultimate cyberpunk, which is Shadowrun's bread and butter.

You mean retro '80s cyberpunk, and not even all of the classical authors (e.g. Greg Bear was never for the mechanical stuff, and instead focused on biological and nanoware augmentation; Bruce Sterling gave equal attention to mechanical and biological augmentation). If one takes a whole look at the genre, including its '90s and '00s developments, one has to recognize that chrome is quite passè and genes and nano are the wave of the future. wink.gif IMO, it is quite fitting that the authors of Shadowrun are doing an ongoing effort to keep the game abreast with the evolution of its source genre (or better, half of it; the other half is high-magic urban fantasy), instead of keeping it stuck to the obsolete '80s version.

Just the same way I welcome the effort to gradually downplay the obnoxious legacy of what was revealed to be one of the most ridiculous futuristic predictions of '80s Sci-Fi: future cultural and economic domination of Japan. Which means less Japanese mega-corporations, less Japanese cultural fanboyism in the West, and Japanese troops off California. It took three editions, but eventually it happened.
cx2
On the corp sec front, the guy who runs security for the facility isn't necessarily the guy who equips the guards with cyber. I could easily see them being outfitted in training or thereabouts. Alternately a different person could easily deal with this if someone was given cyber after training, maybe based on rank or performance.
kzt
QUOTE (WhiskeyMac)
Orthoskin should but it would have to be like kevlar and an inch thick or something. That's outrageous.

Lots of things are stonger then kevlar. Naotech will make them a lot easier to do. Exactly what the effects on your body of doing this are unclear, I'd expect some really nasty bruises and major skin damage as you get subdermal damage from bullets and skin layer seperation unless it did the niven imact armor thing also.

Against blades and such it would be pretty clearly effective.
Protagonist
QUOTE (Wanderer)
This to mean that even now, I see cyberware as a definitely obsolete

Well, you're wrong ( nyahnyah.gif ). Bioware is obviously less obtrusive and more subtle, but it can't do everything cyberware can, and never will.

For instance with bioware, I cannot replace my cock with a laser weapon. Sure, it's not in the book, but as a GM, I personally enjoy creating cyber that's not (military protypes, for example).

There's a ton of other stuff you just can't do with bio (and vice-versa). Both will always remain viable.
Ranneko
Indeed, cyber is not restricted to the theoretically natural.

Cyber is the only thing that can hide a gun in your arm, or allow you to record and playback everything you see.
cx2
And the only thing in the SR4 BBB that would allow the replacement of a limb, don't know if previous editions had bio replacements for limbs but for now it's only cyber.
kzt
QUOTE (cx2)
And the only thing in the SR4 BBB that would allow the replacement of a limb, don't know if previous editions had bio replacements for limbs but for now it's only cyber.

You just have them grow a new one for you.

The surgery is the same order of complexity and it should be about the same cost to have them grow one vs manufacturing one for you.
WhiskeyMac
You do realize they would have to grow a whole BODY for you right? Just growing a limb isn't that easy. If you lose it more than 2 times in the growth period you have to wait for a whole new BODY to be grown so you can harvest that one arm. That would definitely increase the price a little.
hyzmarca
QUOTE (WhiskeyMac)
You do realize they would have to grow a whole BODY for you right? Just growing a limb isn't that easy. If you lose it more than 2 times in the growth period you have to wait for a whole new BODY to be grown so you can harvest that one arm. That would definitely increase the price a little.

Not true. They can already grow some parts in a labratory setting. Why, some scientistsgrew an entire rabit penis from just a few cells not too long ago (obviously, they have their priorities straight). Also, there is some talk of of a meat-cloner in everyone's kitchen in the near foture. Surely, they will be able to grow a limb without any of the yucky stuff attached.
Samaels Ghost
QUOTE (hyzmarca)
QUOTE (WhiskeyMac @ Sep 5 2006, 12:36 AM)
You do realize they would have to grow a whole BODY for you right? Just growing a limb isn't that easy. If you lose it more than 2 times in the growth period you have to wait for a whole new BODY to be grown so you can harvest that one arm. That would definitely increase the price a little.

Not true. They can already grow some parts in a labratory setting. Why, some scientistsgrew an entire rabit penis from just a few cells not too long ago (obviously, they have their priorities straight). Also, there is some talk of of a meat-cloner in everyone's kitchen in the near foture. Surely, they will be able to grow a limb without any of the yucky stuff attached.

THANK GOD. I was afraid this whole soy thing might be the future. Meat-cloning machine for me, that's for sure. I don't care if it gives me cancer, I need meat dammit!
Cabral
QUOTE (Protagonist)
For instance with bioware, I cannot replace my cock with a laser weapon.

Yes, but why? I need a rooster more than I need a laser weapon ...
Samaels Ghost
You never know. If she turns out to be an assassin trying to get you vulnerable, then your laser might come in handy. biggrin.gif
Cabral
That or for mentally scarring Sex Ed classes ...
MYST1C
The recent German releases (München Noir and the extended Hamburg chapter of Runner Havens) talk about the newest addition to the range of underground scenes: Cyber-Fetishism - sophisticated, decorated, finely-tuned and very obvious cyberware as a fashion-statement. It's not about effective but about kewl (and sexy, for the Cyber-Fetishists)! An extension of todays body modifications like tattoos, piercings, brandings, etc.

(The leader of Germany's CF-scene, a former runner called "Alien Queen", is described as having Kid Stealth cyberlegs, artificial tail, black full-body dermal sheathing, artificial horns, fiberglas hair and generally looking like some kind of half-woman/half-monster chimera.)
Wanderer
QUOTE (Protagonist)
QUOTE (Wanderer)
This to mean that even now, I see cyberware as a definitely obsolete

Well, you're wrong ( nyahnyah.gif ). Bioware is obviously less obtrusive and more subtle, but it can't do everything cyberware can, and never will.

For instance with bioware, I cannot replace my cock with a laser weapon. Sure, it's not in the book, but as a GM, I personally enjoy creating cyber that's not (military protypes, for example).

There's a ton of other stuff you just can't do with bio (and vice-versa). Both will always remain viable.

Well, speaking in a very general sense, of course you're right. There will always be some functions that cyberware can do and bioware cannot, and vice-versa. e.g. cyber will always retain a function in interfacing with machines. But the issue was the cyberware that had been developed to augment or substitute natural functions of the body: that is the stuff which is getting more and more obsolete in the setting, and outperformed by bioware (with the exception of senseware, for now).

As for the cyber-only functions, again, I see distributed symbiotic nano as potentially being able to replace it in most, if not all roles (even if this is just an educated guess, since nanoware, like geneware, is presently being left to Augmentation, which I'd dearly preferred to occupy the release slot Arsenal has; I can easily do without the immediate availability of another gazillion guns and vehicles, but I would have preferred to have complete 'ware rules very soon). Essentially, the point is that the classic "solid piece of metal" Steve Austin/Jamie Summers 'ware which is implanted by surgery to replace a whole chunk of healthy flesh is presently seeing its death-knell as a non-niche technology.

As for the role of 'ware in the ahem, intimate sphere, this is an area that realistically, I expect to see a helluva lot of development: e.g. *a lot* of male customers would pay for bioware that would allow them to have erections and ejaculation on command and adjust dimensions at will. Just like a lot of female ones would pay to have menses and ovulation made a voluntary function, as well as retain fertility till very old age, being able to abort on command, and have painless and easy menses and delivery. There would be a more narrow but definite market for being able to switch gender and adjust facial features (just like adepts can do) at will. This latter technology eventually might even see coverage in game thanks to its infiltration applications. And this is just scratching the surface of the obvious applications, without delving in the more exotic ones, such as "improving" the surface or texture of the relevant organs, extra organs in the same or new places, or adding erectile tissue to other areas, such as lips or fingertips.

If Viagra is a good example, this is an area where augmentation technology will be very popular. Almost all of it will be bioware and geneware, though.
Rotbart van Dainig
QUOTE (Wanderer)
As for the cyber-only functions, again, I see distributed symbiotic nano as potentially being able to replace it in most, if not all roles

Static nanoware that interfaces the body is cyberware. wink.gif
cx2
Thanks for pointing out the limb replacement thing. I can still see reasons to go cyber though.

If you lose a limb you could well be out of action for as long as it takes to grow a replacement bio limb, wyhereas an off the shelf cyber limb could be attached fairly fast. Not just in terms of runners, many people may not afford the loss of wages or psychological impact of walking around with only one arm for a period of time.

And the intimate stuff is mostly just scary. Given the cosmetic surgery available today I dread to think what horrors await, and I'm in the category of not even being fond of women having boob jobs.
The Jopp
One thing that they state in the BBB is that cyberlimbs are cheap and easily available which makes a statement that cloned limbs would be both harder to get (Higher availability, time to clone) and more expensive than cyberlimbs (that are almost as expensive as in SR3 percentage vice compared to the starting resources.)

So for that to be true a cloned limb would cost more (X2 perhaps) and have a higher availability than cyber (more than cyberskull perhaps) and take a certain amount of time.
Warmaster Lah
This was a good topic. My 2 cents.

I forsee the obvious cyberlimb thing being what separates the Professional Runners from the Wannabees

The more subtle Runners, your Infiltration types, combat hackers, etc., are only going to go for internal based cyber. Headware and such. To minimize detection and not raise ire, supplanting the rest with bio. My goal as a Runner would be to be as inconspicuous as possible. Heck I want people to underestimate me. Even though natural looking cyberlimbs are a better option, nothing beats having a bio-jacked up body to get past those detectors and cameras and surprise folks. Until they figure out how to start looking for Bio-enhancements of course (IIRC).

Joe-Bum-Runnabe on the street is going to be stuck cybering up the old way. Either for cost or intimidation purposes.

Johnsons are then going to judge you even more based off of appearance.

I do think cyber is more for fashion in some cases too as some have already said.
Shrike30
The thing is, though... I would like cyber to have a niche, and not just the "it's cheaper, and can do some stuff bio can't" one.

SR has never embraced some of the cybernetic monstrosities that we could come up with. Cyborgs (all limbs, torso, head, ears, eyes, etc) are createable with alpha or beta grade ware, but the rules that exist governing the statistics for replacements hinder this being desireable to the point that it's not worth it. Cybertechnology gave us a variety of weapons mounts, but there almost seemed to be no point to them. The Kid Stealth legs are one of the few good, solid examples of a piece of replacement ware specifically designed to do something better than the thing it replaced. Hydraulic Jacks and Balance Tails are others.

What if I want to take a cyborg, and not even bother trying to hide the fact that he's armored? Should I simply use the worn armor rules, despite the fact that the armor I'm talking about is literally bolted to his body?

I'm fine with the idea that you can make bioware that outperforms cyberware. I just don't think that cyberware should only be the poor cousin to bio. There's some really outlandish things we could do if the game were to get inventive with ware, or step outside the "keep the chrome looking like the original body as much as you can" niche. It sounds like some of the German Runner Havens info talks about this, but more as a fetish than anything else. Hopefully, Augmentation takes a more serious approach to cyberware, and gives it a good, solid basis for it's continued existence.
2bit
totally agree.. the thing CP2020 did best was get creative with cyber.
Rotbart van Dainig
I so hope for the impact of Dr. Halberstam had on the MCT Otomo project.
Shrike30
Would you mind refreshing my memory on that?
Rotbart van Dainig
Dr. Halberstam was a consultant for the MCT Wetware project - which put biological brains into drones. (CD)
The MCT Otmo is a humanoid full synthflesh drone barely indistinguishable from a human. (SF)
lorechaser
In d20 Cyberscape, they include craziness like quadrupedial bodies and built in jetpacks. I think going that far out is a definite style thing. But if you go there, you're def. not going to do it with Bioware.

Now, vat grown wings.... I'd be all over that.
Shrike30
I'm not sure that humans are built light enough to support actual flight with reasonably-sized wings. Stylistically, wings ought to be easy enough to do (though they might require some cyber too... think the "semi-autonomous balance tail," which was chipped to move on its own.

Now, if you start getting into major bio-sculpting and 'ware (think bone density reduction combined with some sort of ultralight lacing to maintain strength, major muscle streamlining/wiriness, removal of body fat, and the replacement of some organs with more efficient, smaller (or at least lighter) equivalents), you might be able to get reasonably-sized effective wings onto a human without crippling them or forcing them to get a cybertorso.

And you could always depart significantly from nature, and make the wings capable of folding up a few times in the process of being tucked away...
Dale
Blatant cyberware is also part of an image, and where jobs involving violence are concerned image is 50% of it. Plus the ability to have your (cyber)arm blown off and still keep fighting instead of bleeding to death and dying from shock right there is incredible.
Cyberware will always be a desirable option - and it's not even expensive smile.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012