In case you didn't know, the Shadowrun team-based, multi-player only FPS from Microsoft and FASA Studios had nothing to do with Shadowrun besides being set in the future and having magic in it. They had made up their own story about why things came to pass, and that story sucked. Now it seems they have changed the timeline back to something resembling the Shadowrun timeline we know; take a look.
It seems that fan backlash has forced them to change a bad desission, and that strikes me as something rare. They have not changed anything about the gameplay though, as the nature of the game makes story irrelevante.
I'm personally softening up to the game somewhat, as it seems to shape up into a quality game on it's own merits. But if it gets good it's because the team is doing what they're good at. The lead designer has all but promised to make an RPG next if this game is a success, but I hold no great hopes for such a title from this team. The team is unusually open about their thoughts on their website, writing development blogs and even posting in the forum—and from what I've seen there there's not even one member of the team who has even a fraction of the understanding and knowledge that even the most ignorant of the members of Dumpshock might have. If they ever came in contact with Shadowrun before at all, it was when they were kids. And to top it off; most of the time they didn't like it other than the combat.