Callidus
Oct 16 2006, 11:37 AM
No worries Sicarius, just thought I'd ask and i'd done the stats on standard priorities anyhoo *8->
Should have the char sheet over to you this lunch time, might not have *all* the kit but should do, depends how many times I get interrupted *8-> and expanded background later on in the week as soon as I get it typed up.
Oh and for ref looks like I'm taking a little bit of leadership (about 2) as she was a sergeant bit never a full on leader, and moderate SMU (about 4) for pretty much the same reason *8->
Sicarius
Oct 16 2006, 12:17 PM
Good. Right now I have Konsaki's Infiltrator/Face, and DireRadiant's Phoenix Shaman. I Am still waiting on Callidus' Heavy Weapon Merc, Jackripper's CombatDecker, De Bad Ass's Rigger, Ophis and Whizbang's characters (and possible others i'm missing)
I would like to see all character sheets in by this weekend. So please take this week to knock out a final character sheet, and background. (at least preliminary 20 questions type background. If you haven't finished your character's background novella yet that's okay.)
De Badd Ass
Oct 16 2006, 12:31 PM
QUOTE (Callidus) |
Oh and for ref looks like I'm taking a little bit of leadership (about 2) as she was a sergeant bit never a full on leader, and moderate SMU (about 4) for pretty much the same reason *8-> |
I've been wondering if we are a long term team or mercs meeting up for the first time.
Callidus broke the ice and posted stats. If we are a team, we know each other's capabilities, and have probably cross-trained to back each other up. So I'll go ahead and post my skills. Let me know if I am stepping on anyone's toes, or leaving gaps in the coverage.
If you rather not be a team player, then don't look:
[ Spoiler ]
Draft: Priority B
Car 5
Car B/R 3
Demolitions 3
Electronics B/R 4
Etiquette 2
Gunnery 5
Negotiation 3
Rifle 2
Rotor Aircraft 5
Rotor Aircraft B/R 3
Stealth 3
Winged Aircraft 2
DireRadiant
Oct 16 2006, 12:56 PM
No problem here already knowing each other.
[ Spoiler ]
BG will be updated during the week in little bits and pieces.
JackRipper
Oct 16 2006, 02:47 PM
Ok...number crunching almost done now. With that in mind I can safely commit 100k to the vehicle....might be more once i've narrowed down 'gear' abit more but the 100k is firm at least.
Callidus
Oct 16 2006, 04:50 PM
Well below should be the skills list.... might get mod'd as not cleared by Sicarius yet *8->
[ Spoiler ]
Skills
Active
Parachuting 2 + 1
Clubs (Stun Baton) 3 + 1 (5 + 1)
Heavy Weapons 4 + 2
Pistols 3 + 1
Assault Rifles (Alpha) 4 + 1 (6 + 1)
Stealth 5 + 2
Small Unit Tactics 4
Ettiquette 3
Leadership 2
Launch Weapons 2
Knowledge
Merc Groups 4
Desert Wars 4
Arms Suppliers 4
Smuggler Groups 4
Poisonous Animals 4
Langauge
English 4/2
Spanish 2/1
Resources
Contacts
Name/Type/Rating/Cost
Fast Eddy (Smuggler) Rating 1 Free
Ahmed (Arms Dealer) Rating 1 Free
Karl Richard (Mercenary) Rating 2 10,000
Slim (Fixer in Seattle) Rating 2 10,000
Jones (Armsdealer) Rating 2 10,000
Slippery Pete (Smuggler) Rating 2 10,000
Armament (Weaponsmith) Rating 2 10,000
And should have approx 320000 for vehicles and extra drones etc.... might go down some if I remember extra gear I need or end up buying a hummer to carry my gear *8->
[edit]Edited the above cash for the vehicles, remembered kit I forgot on the way home *8->[/edit]
Callidus
Oct 18 2006, 12:08 PM
<Page 2 Bump> *8->
JackRipper
Oct 20 2006, 02:24 PM
I'm 99.99998% done.
One more question though:
In the sprawl survival it gives edges for fake ID's (at a plus 20% increase in price) are we allowed to use that option?
Also, my PC will be purchasing some lifestyle months in Kronstadt (free city) as I hadnt heard anything about where we are to start.
Chance359
Oct 20 2006, 04:20 PM
Sicarius, sorry I've been kinda busy this week, I should be able to get my character (combat medic) to you by later this afternoon. Also, I'm giving 100,000 to the group rigger for our transportation.
Skill set
[ Spoiler ]
Assault Rifles: 4
Athletics: 4
Biotech: 5
- First Aid: 7
Car: 4
Computer: 4
Etiquetter: 4
Interrogation: 1
-Drug Aided: 3
Pistols: 5
Stealth: 4
Unarmed Combat: 4
plus skillwires: 4 and expert driver: 3
Callidus
Oct 20 2006, 04:25 PM
Hmmm, good point Jake, hadn't really thought where the lifesytle I bought would be.... thinking Cairo at the mo.... mostly due to the end of the background that I'm trying to setup a good lead in *8->
Sicarius
Oct 20 2006, 05:43 PM
It makes little difference where your located, although you may want to keep a low lifestyle in the same city as your rigger, so you're at least able to stay near the plane/equipment, put having various safe houses in various cities would not be a bad idea.
as for the Fake ID edges or flaws, I'd love to say yes, but I don't have this book. So either you can purchase a copy for me (this is the prefered option
) or you can include a written copy of the rules for the ones you choose in your character sheet.
JackRipper
Oct 20 2006, 06:00 PM
In Runnerhavens:
Page 133, On the topic of Istanbul....it has whats known as a Janissaries Bazaar (Weapons, vehicles, ordnance in an open market....anyone up for a shopping trip ?lol)
On page 122, On Capetown....it mentions alot of Merc groups own property there..ie building space.
Just some food for thought. My PC will have contacts in Istanbul due to background as well as Africa, again due to background.
Callidus
Oct 20 2006, 09:42 PM
So which city we thinking of using as base camp and I'll set up there *8->
JackRipper
Oct 22 2006, 09:17 PM
that should be by consensus (or by the GM) I think.
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