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swe_wolfis
Hi,

I'm making my first decker and I'm having real problems making this character, the biggest problem is that I'm only allowed to take 400000 in money, and after I have bought some really important cyber/bioware I have about 230000 left for deck and programs, and I'm not allowed to make my own deck or program frown.gif

So a Novatech Hyperdeck-6 is a no-brainer or?

What programs?

/Peter
Kagetenshi
Well, you're in a bit of a rough spot. Are you using the Matrix rules, or straight SR3 core book?

Considering your cash squeeze, my first advice is to ignore that attack programs exist. Later, when you have a bottle cyberdeck, you can start getting into cybercombat.

Go with the Hyperdeck-6, put your Masking and Sensor at 6, divide up Evade and Body however you want.

The next step is to buy Sleaze. This is your single most important program, get it at the highest rating you can run. Always keep this at the highest rating you can run. Never consider doing anything without the highest rating of this you can get.

The following programs are the ones I consider critical, and should be kept at the level of your MPCP when possible:

Deception
Browse
Read/Write
If you're using the Matrix rules, Validate
Spoof
Decrypt

If you've got cash left over after taking the above at the absolute highest level you can, consider some of the following at whatever level you can get:

Analyze
Camo
Commlink
Crash
Purge
Scanner
Sniffer
Snooper
Swerve

Then we get our fourth-tier programs. Get these when you can, possibly later in the game.

Any operational utility not covered above
Track
Offensive and defensive utilities of your choice

Obviously, if you intend to use an unusual method of access that requires a program (satellite, cellular, laser, MASER, whatever), put that in tier three or two. Having Sleaze is more important than being able to access the Matrix. Just follow this advice and you should be robin.

~J
swe_wolfis
using SR3 and Matrix rules.

don't know what way I will access the Matrix, some kind of illegal jackpoint I think.

Do I need anything more then Electronics B/R to do that? Does a decker normally need Electronics?
Kagetenshi
Installing a dataline tap is an Eb/r task. The only things I remember Electronics being used for are setting up laser and microwave links.

~J
Dog
Why the 400K limit? Does your GM know how much this'll limit your deck? Does he have advice?
Sphynx
I do, and always will, recommend starting your Decker without a Deck. You're much better off being ready to deck, than have a deck. Instead, make a Decker that can survive, some speed, some survival cyber (smartlink), etc. You'll maybe go a few games without a deck, but keep your eye open for oppurtunity.

I would however, recommend that you get your programs at character creation. Store them on optical chips until you get a deck you can install them on. You'll be much happier in the long run.
swe_wolfis
QUOTE (Sphynx)
I do, and always will, recommend starting your Decker without a Deck. You're much better off being ready to deck, than have a deck. Instead, make a Decker that can survive, some speed, some survival cyber (smartlink), etc. You'll maybe go a few games without a deck, but keep your eye open for oppurtunity.

I would however, recommend that you get your programs at character creation. Store them on optical chips until you get a deck you can install them on. You'll be much happier in the long run.

Well, this is the first time I will be playing with this GM, but he has said that he played deckers before. Noone exept the rigger is limited to 400,000. I really dont know why he set the money limit so low, he has rised the avallability limit to 10.
Kagetenshi
You might want to ask him. It'd be useful to know.

I disagree with Sphynx's recommendation, but there are situations in which it is worthwhile—particularly if you expect high pay or chances to scavenge or barter for a better deck than at chargen. Still, I don't think it's good advice in general.

~J
Sphynx
It's kinda required actually, to wait that is. Considering the availability factor, the most powerful deck a character can start with ( even at a million nuyen.gif ) won't get past the weakest systems if he's playing by decking rules. I've showed that in practice on the forum a couple of years ago. If he plays the 'make a computer roll' to get data, it works, but not with the decking rules. I'm also guessing that he's thinking the same thing if he gave only the decker those rules (I'd only do that if I intended to provide a deck in-game within the first couple of games). Regardless, I learned years ago, never start with a deck, the decker is as useless with, as without a deck at all.

PS. Another good idea is to make your decker a security rigger as well. All they need is a datajack after all. wink.gif
Kagetenshi
QUOTE (Sphynx)
It's kinda required actually, to wait that is. Considering the availability factor, the most powerful deck a character can start with ( even at a million nuyen.gif ) won't get past the weakest systems if he's playing by decking rules. I've showed that in practice on the forum a couple of years ago.

You may want to dig that example up, because I've got significant experience to the contrary. If you don't, I'll make an example after class.

~J
Butterblume
I actually did that years back. Creating a decker under the priority rules, with 400k ressources, meaning no deck. A on skills, C Attributes and D equals free dwarf nyahnyah.gif.

The char was heavily augmented, and had quite a few useful skills on a high rating. I even choose to make her look harmless, so no cyberware like smart link (actually, she had a smartlink processer and what else you need hidden between the headware memory and what else was implanted in her brain, but no obvious induction pads. Relied on a stylish wire for that).

I never got my really exceptional deck. Would have made no difference if I started with one though.

My most fun char and the longest played.
Kagetenshi
No dwarf is ever free (running multiplier, anyone?).

~J
Sphynx
-1 Running Mult for +4 Attributes and bonus Body dice for pathogens and improved vision.... -1 for running sure doesn't seem like much of a cost. nyahnyah.gif

Kagetenshi
I'm not saying it's terribly expensive, either, but it's certainly enough to make me think twice about doing it in any given case. That seems fairly not-free.

Especially since Quickness typically floats around 6-7, we're talking the loss of 6-7 meters of movement. That's big. Again, whether or not it's bigger than attributes, vision, and body dice is a matter of taste (though you also have to subtract out gear issues, reduced vertical mobility, so on and soforth), but there are plenty of valid reasons not to do it even when it doesn't cost anything extrinsic to dwarfness.

~J
jrpigman
QUOTE (swe_wolfis @ Dec 5 2006, 08:49 AM)
Well, this is the first time I will be playing with this GM, but he has said that he played deckers before. Noone exept the rigger is limited to 400,000. I really dont know why he set the money limit so low, he has rised the avallability limit to 10.


I'm going to assume you ARE starting with 400k, but this paragraph is confusing.

Anyway, I don't know if you're playing with edges and flaws, but taking State of the art could neatly dodge the whole availability problem.

Even still I can't imagine starting a decker with 400k, and actually expect to be able to deck. What cyber/bio is so important for you?
Kagetenshi
What edge is this? I've clearly missed it.

~J
Kyoto Kid
QUOTE (Sphynx)
It's kinda required actually, to wait that is.  Considering the availability factor, the most powerful deck a character can start with ( even at a million nuyen.gif ) won't get past the weakest systems if he's playing by decking rules.  I've showed that in practice on the forum a couple of years ago.  If he plays the 'make a computer roll' to get data, it works, but not with the decking rules.  I'm also guessing that he's thinking the same thing if he gave only the decker those rules (I'd only do that if I intended to provide a deck in-game within the first couple of games).  Regardless, I learned years ago, never start with a deck, the decker is as useless with, as without a deck at all.

PS.  Another good idea is to make your decker a security rigger as well.  All they need is a datajack after all.  wink.gif

...this was why in our group we created framework where a decker could come in with custom built system of their own. To get a good deck after chargen means one of three things, you have to steal it (risking using someone else's Icon & Persona chips as well as any hidden "timebombs" they may have installed), Buy it off the shelf (requiring a Nuyen rich campaign), or Build it yourself (requiring a very long running campaign).

How we handled this was to have the character go through the deck design/construction process as outlined in Matrix as part of the chargen process. Make the appropriate rolls and add up the total time for planning, programming and construction. We then apply a lifestyle modifier (minimum of Middle since you also need a shop and all the appropriate tools/components). While this make the starting character a bit older and more matrix dedicated, it follows the decker's tenet of "not trusting someone elses hardware/software" and allows the character to come in with a more appropriate tool for doing their job. On the average, the final cost comes out to about 2/3 the price of off the shelf hardware/software.

True, it adds to the complexity of generating the character, which is why I engineered a Deck Design Spreadsheet where you simply plug in the target numbers and successes rolled and it crunches all the numbers down into final task completion times.

We have run some fairly matrix heavy campaigns in the past (including Brainscan) where the team wouldn't have survived if the Decker didn't already come in appropriately equipped.
Sphynx
Same here Kyoto, we almost always pre-build our own deck with Matrix rules, but without any rolling, if we start with a deck. Decks are just too expensive otherwise. More likely than not though, since every corp you hit will have deckers protecting the place, we plan our runs in a 'grab a deck' level of planning (especially if the decker security is maintained off-site)
jrpigman
QUOTE (Kagetenshi)
What edge is this? I've clearly missed it.

~J

I'll look up the specifics when I get home and edit this post, but it increases availability limits at character creation.
Kagetenshi
And, unless I misremember, has been absent from the game since 3nd edition came out.

~J
jrpigman
That would explain why - I haven't ponied up for 4th ed. yet.

</derail>
mfb
i don't think it's around in 3rd ed, either.

okay, here's what you need for your deck. get the best deck you can afford; i don't feel like looking up what that is at the moment. the programs you'll need are: Deception-6, Validate-6, Sleaze-6, and Cloak-6.

pretty much everything else can wait. set your deck into Masking mode and go. Deception-6 should get you onto the system; Sleaze-6 should keep you undiscovered until you can use Validate-6 to make yourself an account. if you do get discovered, use Cloak-6 to duck out of combat. if you've got enough cash left over, it might be good to grab Armor-6 or something, in case something gets the drop on you.
Kagetenshi
QUOTE (mfb)
i don't think it's around in 3rd ed, either.

It isn't. I originally had "2nd" there, but I thought that made it sound like it had been dropped before 2nd edition. I guess I was wrong smile.gif

~J
lorechaser
QUOTE (Sphynx)
I do, and always will, recommend starting your Decker without a Deck. You're much better off being ready to deck, than have a deck. Instead, make a Decker that can survive, some speed, some survival cyber (smartlink), etc. You'll maybe go a few games without a deck, but keep your eye open for oppurtunity.

I would however, recommend that you get your programs at character creation. Store them on optical chips until you get a deck you can install them on. You'll be much happier in the long run.

I guess my question would be "What sane team would accept a 'decker' that has no deck?"

"Hi I'm Jase. I'm a decker."

"Great, Jase. So, can you access the local 'Raku node and track down some info on this wageslave?"

"Um, well, no."

"No?"

"I, uh, I don't have a deck. I was kinda hoping you guys would go out and get me one."

"...."

"I'm pretty good at surviving on my own, though, without one."

"Yeah, that's good for you. But, see, we really wanted a DECKER here. That's why we posted the advert for a DECKER, because we needed someone to do some DECKING for us with their CYBERDECK. Not just a guy that can some day do some stuff."

"Um."

"Bye, Jase."

"Bye."

"NEXT!"

"Hi, I'm Snake. I'm a Street Sam. But, um, I don't have any guns."

"FRAGGIT!"
Pendaric
I've ran a character through from no deck to cyber terminal to CMT Avatar to a good running deck. So I hope this is useful:
As already stated
Sleaze: Keeps you hidden and your security tally down* Important*
Deception: Gets you onto a node
Browse: Lets you find things
These three are the backbone of a deck

Read/write and Spoof cover the usal things a decker does on a run.
Validate is exspensive but if the account making works opens up the system, on the other hand, if the system has a high control your out of luck.
Decryption often used on low end runs to stop scramble IC being a show stopper.
Armour is a must for cyber combat, so if you want to mix it up buy it.

Now decide on what kind of decker you want to be while you roleplay. Buy programs around that style.

Take a grade three math spu. This is a must buy, its cheap, low essence and gives you three bonus hacking pool, take this in favour of a cerbral booster.
Active and storage memory are cheap to increase on your deck, as is IO speed. You can therefore cheaply upgrade to the next deck (bar persona incease) till you can afford the next deck. More importantly with a little time you can take this increase with you to the next deck.

Hope this is useful smile.gif
Kagetenshi
Where was I. Let's assume you've got a Hyperdeck-6, Masking 6, Sleaze 6, Sensors 6, Deception 6, Browse 6, Read/Write 6, and Spoof 6 (I'm pretty sure that'll fit in a Hyperdeck without swapping, if not it makes things slightly but not much more difficult). You didn't say whether or not you have a math SPU; I'm going to assume you've got four points of Hacking Pool, let me know if that's inaccurate.

Before any modifiers, you've got a DF of 6. Using your Hacking Pool on it gets you up to 8. If your GM hasn't forbidden it, using Masking Mode to raise your effective Masking to 9 increases your base DF to ceiling((9+6)/2), or 8, so your Hacking Pool bonus gets you to 10.

Since you're a starting decker, you're hopefully not going after anything too exotic. Let's say you want to logon to a host, locate and download a file, edit the server copy, and then locate and edit a slave node. I've randomly generated (almost—I increased the difficulty slightly from what I generated) an appropriate host as follows (Green-Easy). Averages are out of your reach, but there's a lot you can still do:

Green 6 - 10/8/10/10/10 Host

Trigger Step
006 Probe 9 ®
010 Probe 5 ®
014 Tar Pit 7 ®
019 Tar Pit 5 ®
024 Tar Pit 5 ®
030 Passive Alert (+2 on all Subsystem Ratings)
034 Killer 7
038 Killer 5
043 Crippler (Bod) 7
047 Tar Pit 7 ®
053 Active Alert
057 Construct 9
063 Lethal Black IC 7
068 Lethal Black IC 9
074 Shutdown Started

Step 1, logon to host. I'm assuming you've got Skill 6. TN 4, you expect 3 successes, the host expects .5. You log on.

Tally: .5

Step 2, start searching. You need five successes. Again the TN is 4, so you expect 3 successes. The host will always expect .5. This time, the host hits a full success, so it cancels out one of yours.

Search successes: 2
Tally: 1.0

Step 3: Continue searching.

Search successes: 5
Tally: 1.5

Step 4: We've found the file. Next step is to download it with Read/Write. We're assuming the file is small enough to transfer in one combat turn. Three successes, one of which is countered by the system.

Tally: 2.0

Step 5: Editing time. Trivial.

Tally: 2.5

Step 6: Time to find that slave node. Searching. Host cancels one search success.

Search successes: 2
Tally: 3.0

Step 7: More searching. This turn the decker expects to find the node.

Successes: 5
Tally: 3.5

Step 8: Edit! Host cancels one success.

Tally: 4

Step 9: We're outta here. Graceful logoff. The host doesn't have a chance of stopping you.

Tally: 4.5

Doesn't look like a waste of money to me. Host attributes right up until 12-13 are still solidly doable for anything below 12 security, and so long as you've done something that will "keep" (like finding the location of something on a host so you don't need to search again) if you trigger IC you can just bail and come back later.

~J
mmu1
QUOTE (Kagetenshi)
I'm not saying it's terribly expensive, either, but it's certainly enough to make me think twice about doing it in any given case. That seems fairly not-free.

Especially since Quickness typically floats around 6-7, we're talking the loss of 6-7 meters of movement. That's big. Again, whether or not it's bigger than attributes, vision, and body dice is a matter of taste (though you also have to subtract out gear issues, reduced vertical mobility, so on and soforth), but there are plenty of valid reasons not to do it even when it doesn't cost anything extrinsic to dwarfness.

~J

In my experience, as long as you have enough teammates, some of them will make bad enough tactical choices that you won't be the last guy that all the enemies are shooting at, anyway. wink.gif

Sphynx
QUOTE (lorechaser)

I guess my question would be "What sane team would accept a 'decker' that has no deck?"

I'm guessing the team that isn't hiring via the local 'Wanted' column of the Shadowrunner Hirer newsgroup data haven. o.O

Anyhows, the conversation would sound a bit more like this:

"I'm a bit of a tech wiz, and can carry my weight in a combat situation. I worked as a decker for a triple-A Corp, but couldn't give in to some of the things they condoned, so quit. Sadly, seems the triple-A corps don't let you walk away with their Decks... after all, what kinda person can afford a useful Deck anyhows? So unless a Deck comes my way, anything computer related, I can do. If I get one of them super-fly decks that only the corps own, I guaran-fraggin-tee you, I will blow any decker straight out of the matrix"

I find it more thematic and story-telling plausable for a decker to not start with a deck, unless he's got some rich debutante story or is allowed to create his own deck from scratch.
Sphynx
Kage, I'm short on time this morning, but have more than a couple of comments on your Matrix run of things that are 'off'. However, since I want to verify that it's not me 'House Ruling' it, I'll need a moment when I have time to verify via the books the things that seem off. Ie: Not ignoring you, just can't reply quite yet.
Kagetenshi
Got it. I did all that off the top of my head, so it isn't impossible that I messed something up. I'll double-check myself if I get the time today.

~J
swe_wolfis
QUOTE (jrpigman)
QUOTE (swe_wolfis @ Dec 5 2006, 08:49 AM)
Well, this is the first time I will be playing with this GM, but he has said that he played deckers before. Noone exept the rigger is limited to 400,000. I really dont know why he set the money limit so low, he has rised the avallability limit to 10.


I'm going to assume you ARE starting with 400k, but this paragraph is confusing.

Anyway, I don't know if you're playing with edges and flaws, but taking State of the art could neatly dodge the whole availability problem.

Even still I can't imagine starting a decker with 400k, and actually expect to be able to deck. What cyber/bio is so important for you?

What I meant was that all players beside the rigger can take max 400,000 from the start.

We are playing with edges and flaws but since we already have a max availability of 10 I can buy most things I can afford, we are also allowed to buy cultivated bioware.

The cyber I want to start with are: Smartlink II, Datajack, Induction Datajack, Math SPU(3). Bioware: Cerebral Booster(2), Sleep Regulator and Suprathyroid Gland. But I'm thinking about ditching the Gland to save money from the start.
Kagetenshi
I'd be wary of the Suprathyroid gland, due to the fact that it drops your Signature by 1. If your GM doesn't use drones or opposing Riggers very often, it may not be such a big deal, but it paints a nice big target on you for them.

~J
Kyoto Kid
...with a 400K maximum limit, I personally would allow the decker to come in with a custom designed/built deck & programmes were it my campaign. You can build a pretty good system (with a 6 MPCP) and still have enough change left over for implants & other gear (as long as you don't include a Black Hammer programme)

While heisting a deck may sound good in the beginning, the character needs to keep in mind they will be spending spend downtime to upgrade and customise it to his own personal needs (this means little time left for skill/attribute improvement). It is not a good thing to run around in the matrix using someone else's icon particularly if your team takes them out. I'm not sure how your GM runs things, but even my NPCs have friends and contacts. Also, make sure the character has the necessary technical skills to detect and flush out any kind of embedded tracking signal/IC that may have been installed by the corp or security decker you got the deck from.

As to implants, I notice you have not included anything that boosts your decker's initiative in the meat world, Not a good idea. All of the Deckers I ran had at least two dice of initiative if for anything, to just save her butt when things went south outside the Matrix. I would trade the SupraThyroid for a level 1 Synaptic Accelerator or Boosted reflexes 2. Also good to buy an external vidscreen that you can plug in once you get the deck. This way if you get into a real bad scrape, one of your teammates can jack you out before the IC fries your brain.
Sphynx
Why an induction datajack? That's to hide the fact that you have a datajack, so only makes sense to me if you don't have an obvious datajack already...

Personally, I'd suggest ditching all the bioware unless you really want the cerebrals (always 'ok' for a decker to have). You're gonna most likely be the 'tech' guy. Means cybereyes are important, not only because the Image Link makes the smartlink cheaper but because the microscopic vision gives you some nice bonuses when it's time to do some serious hardware or electronic work.
swe_wolfis
QUOTE (Kagetenshi)
I'd be wary of the Suprathyroid gland, due to the fact that it drops your Signature by 1. If your GM doesn't use drones or opposing Riggers very often, it may not be such a big deal, but it paints a nice big target on you for them.

~J

I havent played with this GM before so I dont know how he plays, but I dont know that the troll with suprathyriod gland is a way bigger target then me biggrin.gif
swe_wolfis
QUOTE (Sphynx)
Why an induction datajack? That's to hide the fact that you have a datajack, so only makes sense to me if you don't have an obvious datajack already...

Personally, I'd suggest ditching all the bioware unless you really want the cerebrals (always 'ok' for a decker to have). You're gonna most likely be the 'tech' guy. Means cybereyes are important, not only because the Image Link makes the smartlink cheaper but because the microscopic vision gives you some nice bonuses when it's time to do some serious hardware or electronic work.

I was thinking about having the induction datajack to have a sneaky backup jack if something happends with my datajack...just a stupid idea...

swe_wolfis
QUOTE (Kyoto Kid)
As to implants, I notice you have not included anything that boosts your decker's initiative in the meat world, Not a good idea. All of the Deckers I ran had at least two dice of initiative if for anything, to just save her butt when things went south outside the Matrix. I would trade the SupraThyroid for a level 1 Synaptic Accelerator or Boosted reflexes 2. Also good to buy an external vidscreen that you can plug in once you get the deck. This way if you get into a real bad scrape, one of your teammates can jack you out before the IC fries your brain.

My plan is to buy Boosted(3) when we have done a few runs.
Kagetenshi
QUOTE (swe_wolfis @ Dec 6 2006, 11:31 AM)
I havent played with this GM before so I dont know how he plays, but I dont know that the troll with suprathyriod gland is a way bigger target then me biggrin.gif

Ouch. Signature 4? Is he trying to get himself pasted?

Edit: you know, you can reply to more than one person in a single post smile.gif

~J
Sphynx
Sorry for the delay Kage, I'm home now and looking at the books. My first question is the 0.5 tally. Deception is 6, so TN is 6. Green - 6 means rolling 6 dice, TN 6. That should be 1.0 Tally per action, not 0.5, no?

Regardless, not sure if it's style or rulings, but my concern was the single search. I can't find anything, but even when you know what you're looking for, our GM usually requires 3 or more searches. It's like googling for something. First page rarely turns up what you're looking for. And we have to do a read/write between searches to see what our inquiry returned. He's probably just going to extremes, but I know we tally alot more than that on better decks. I'm probably wrong of course, we don't like playing with deckers so it could just be his rules to keep deckers out of the game, but I know we have alot more trouble than you show... o.O
Kagetenshi
QUOTE (Sphynx)
Sorry for the delay Kage, I'm home now and looking at the books. My first question is the 0.5 tally. Deception is 6, so TN is 6. Green - 6 means rolling 6 dice, TN 6. That should be 1.0 Tally per action, not 0.5, no?

Detection Factor (what the host is rolling against) is calculated by ceiling((Masking+Sleaze)/2). Matrix further introduces Modes, whereby you can halve a deck attribute (probably Body in this case) to multiply another by 1.5, changing it from ceiling((6+6)/2) to ceiling((9+6)/2), or 8. After that (and noting my assumption that he had four Hacking Pool—if he had six, he could do even better) he exchanged four points of Hacking Pool for two points of Detection Factor, per the rules in Matrix, bringing his Detection Factor to 10.

With six dice, the host expects to get one 6 per roll, and that rerolled 6 will be expected to be 4 or greater (net 10 or greater) half of the time. Hence the host expects half a success per roll.

QUOTE
Regardless, not sure if it's style or rulings, but my concern was the single search.  I can't find anything, but even when you know what you're looking for, our GM usually requires 3 or more searches.  It's like googling for something.

IMO, that's reflected in the fact that a successful search takes five successes, not just one. Of course, it all depends on what you're looking for—my example assumed that the decker knew exactly what he was looking for. Still, the thing about searches is, as long as you can log on, finish one search, and log off before triggering anything nasty, so long as you have enough time (however long it takes for the tally to reset) you can, under most circumstances, get any number of searches done.

QUOTE
I know we tally alot more than that on better decks.  I'm probably wrong of course, we don't like playing with deckers so it could just be his rules to keep deckers out of the game, but I know we have alot more trouble than you show...  o.O

I'm not sure why this would be, though I know when I first started GMing SR I rendered a chargen decker useless by refusing to use "easy" hosts. After reevaluating appropriate challenge levels for small businesses, medium business internal servers, etc. I've come to the opinion that while they'll certainly be distinctly limited, a chargen decker is still solidly useful. YMMV.

~J
swe_wolfis
[/QUOTE]
QUOTE
Ouch. Signature 4? Is he trying to get himself pasted?


Well, better him being targeting then me.

QUOTE
Edit: you know, you can reply to more than one person in a single post smile.gif


Well, I do now biggrin.gif

QUOTE
noting my assumption that he had four Hacking Pool


I have 8 if I have calculated it correctly (Int(9)+MPCP(6)=15/3=5 plus Math SPU(3)
Kagetenshi
Whooj. Nice. So you get 8, six of which you can (and should) swap for 3 points of DF, the other points would go to whatever you were doing at the time. You might almost be able to take on a Green-Average, though I wouldn't recommend it.

~J
Pendaric
If your lucky in cyber combat, have armour 6 and using improvised attack, you can take a Green average. Trust me I've done it.
Kyoto Kid
QUOTE (swe_wolfis)
QUOTE (Kyoto Kid @ Dec 6 2006, 11:16 AM)
As to implants, I notice you have not included anything that boosts your decker's initiative in the meat world,  Not a good idea.  All of the Deckers I ran had at least two dice of initiative if for anything, to just save her butt when things went south outside the Matrix.  I would trade the SupraThyroid for a level 1 Synaptic Accelerator or Boosted reflexes 2.  Also good to buy an external vidscreen that you can plug in once you get the deck.  This way if you get into a real bad scrape, one of your teammates can jack you out before the IC fries your brain.

My plan is to buy Boosted(3) when we have done a few runs.

...Boosted (3) is a good way to go cost wise (90,000:nuyen: vs 165,000:nuyen: for Wired 2). However, the only thing about waiting to get an initiative enhancing implant is surviving until you can afford (and find) it. By waiting until the character enters play you will first be having to deal with availability (time) and the Street Value multiplier (which I think is 1.5, possibly 2). Furthermore since the essence cost is 2.8, this will mean fairly expensive surgery with a long recovery time (or additional expense if you want to shorten it by maintaining a Hospitalised lifestyle with ongoing Magical attention). Keep in mind when recuperating from elective surgery, the character can do nothing else such as upgrade his deck, write programmes, or improve skills and/or attributes.

The only thing about Boosted reflexes is they are not upgradeable (unlike Wired) so if you plan to have 3d6 initiative you need to get it off the bat. If essence shaving is not so much an issue, I would maybe consider going with Wired (1) at chargen and upgrade it to 2 later. This way you will still have a bit of an edge when you start out.
Kagetenshi
QUOTE (Pendaric)
If your lucky in cyber combat, have armour 6 and using improvised attack, you can take a Green average. Trust me I've done it.

"Lucky" is a non-starter from where I sit. IMO, there's no reason to even think about cybercombat until some time after chargen—if IC starts coming out, log off and wait for it to cool down. If you can't get far enough that logging off won't set you back to 0, progress-wise, you probably shouldn't be on this level host yet.

~J
lorechaser
This thread makes me sad that I play SR4, not SR3.

Fortune
QUOTE (Kyoto Kid)
The only thing about Boosted reflexes is they are not upgradeable

Yes they are. One of the SotA books (I believe) has information on upgrading Boosted Reflexs.
mfb
i believe that in 3e, boosted reflexes can be upgraded--just not removed (except via the genetic stuff in SOTA:63).
Kyoto Kid
QUOTE (Fortune)
QUOTE (Kyoto Kid @ Dec 7 2006, 06:22 AM)
The only thing about Boosted reflexes is they are not upgradeable

Yes they are. One of the SotA books (I believe) has information on upgrading Boosted Reflexs.

...that's a change from the SR3 BBB I was not aware of. Which SOTA supplement is this in?
Kyoto Kid
QUOTE (lorechaser)
This thread makes me sad that I play SR4, not SR3.

...seconded.
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