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ixombie
I think stick-n-shok would be unable to hurt passengers inside a vehicle because it does stun damage. It's not made very clearn in the RAW, but some common sense applies. Does it make sense that damage which the vehicle is totally immune to could penetrate it and hit those inside?

That's why gawd gave us juicy brains, so we could think for ourselves when RAW present us with odd conundrums such as this. If he wanted us to use every obvious oversight exactly as written, we'd be zombies.
Garrowolf
Okay, where did you get the idea that it was supposed to be easy to hurt spirits?

QUOTE
It is very difficult for non-magical characters to attack and damage a physical spirit. Only the truely couragous, driven, or mad have the force of personality to allow their attacks to AFFECT a spirit.


If it is easy to hurt spirits in your game then it is you who are changing things.

The only elemental weakness for spirits is that Fire spirits have a weakness against water and Water spirits have a weakness against Fire. This doesn't lower their armor ratings AT ALL. It causes more damage as per the allergy rules. There is NO other elemental weakness in the game for spirits. Look it up. There is NO elemental extra damage stuff. You are confusing elements listed in spell creation for objects in the world.

I am not sure that I actually have a problem with spirits taking stun damage but it would have to be magical sun damage from something like a stun bolt. Since it refers to the spirit's Condition monitor track as opposed to their Physical or Stun damage track I am inclined to think that they only have one track and anything that effects them goes on that track.

I have been providing a logical arguement to why spirits would be immune to electrical attacks. You just haven't paid attention.

I agree that bullets shouldn't be able to effect spirits but the core rules say that a large enough impact would. Go back to the first quote as why.
Garrowolf
I think that the only way stick n shock could effect the passengers is if the window was down and they had a clean hit. It would be a hard shot though.
Ranneko
Spirits are like anything else, if you are using them in a large combat as opponents then the GM may decide to use a single damage track for ease of bookkeeping.
Even if they lack seperate tracks, that does not prevent them taking both stun and physical, it just means that they die faster.

And unless there is a specific ruling otherwise, spirits are vulnerable to all of the effects of Stick'n'Shock, tasers and other forms of electrical damage, provided it penetrates their immunity to normal weapons as are other elemental attacks due to the halving armour effect.

The old elemental damage is good against spirits in SR4 is due to the way all elemental effects halve armour.

Oh, and if a spirit has an allergy to a substance, they don't get immunity to normal weapons against attacks of that type, which means not only do they take extra damage from the attack due to the allergy, they also have no armour against them.
Garrowolf
Wow Ranneko! Have you read the rules at all? None of what you just said is true!

Yes you can treat them as Grunt NPCs.

No there is no elemental effects rule like that in Shadowrun. You are confusing spell elemental effects with weakness Allergy that fire and water spirits have. NO spirit has weakness Allergy Electricity! And Actually read the Allergy rules. It does not provide AP or ignore armor.

Electricity is a natural non magical occurance. It does not apply as a magical effect so the immunity to normal weapons applies! There is NO bassis for the idea that it does!

There is NO elemental effects versus Armor rules either. It has a generalization that says that certain things that bullet proof vests are not designed to stop will only apply half impact armor. This has NOTHING to do with elemental energies. Keep in mind that bullets are the element of metal.

Elemental effects are that are magical ALSO gain that damage type's additional effect. IT DOES NOT GO THE OTHER WAY!!!!!!!!!!!!!!!!!!!!!!! EVERYTHING CAN BE LISTED AS MADE OF ELEMENTS! THAT IS THE POINT OF ELEMENTAL MAGICAL THEORY. BUT THAT DOES NOT MEAN THAT EVERYTHING MADE OF AN ELEMENT ALSO HAS A MAGICAL EFFECT!!!!!!!!!!!!!! STOP IT!!!!!!!!!!!!!!!!!!!!!!!

Sorry for raising my caps but I am getting a little frustrated I guess.

Ranneko
Yes, I have read the rules Garrowolf, the allergy mention was regarding water and fire spirits.

Allergy to an effect however, does cancel immunity to normal weapons for the attack, that is mentioned in the rules for immunity to normal weapons.

I was not talking about that for electrical attacks, I was just mentioning that the reason why attacks with elemental damage are generally considered good moves against spirits.

And mechanically the armour spirits have due to immunity to normal weapons is exactly the same as the armour given by well, normal armour other than the hardening effect.

Thus it is still halved by things that state they halve armour.

There is no basis in the rules for spirits not having the secondary effects of any elemental effects applied to them, nor for them not having the primary effects applied to them, regardless of whether the attack was magical or mundane.
Kesslan
I think the point some people are trying to make though is that just because something burns, or does eletrical damage or what ever, doesnt mean it counts as an 'elemental' effect.

I think part of this is because in some ways SR isnt very clear at times on what is and isnt considered an 'element'. And if you just start ruling that fire, water, air etc are 'elements'. Well then so is wood and metal. Bullets are generally made of metal. But they dont affect a spirit dispite being an 'element' thus why should the electrical portion of a stick n' shock?

I mean you dont use a wood stake against a spirit afterall, and it's an 'element' too.

Personaly I've allways taken that 'elemental effect' part to really be magically powered elments such as an adept using 'elemental strike'. I'm in no way however saying this is actually the way its supposed to be. It's simply my current interpretation of it.
Ranneko
An attack gets elemental effects if it is mentioned as part of the attack, so currently the only mundane ones I can think of off of the top of my head would be Stick'n'Shock and tasers. Telling if something has an electrical damage effect is very easy in SR4, it has an (e) next to the damage in the summary.

Of course, you could have improvised ones, such as power cables and (natural) lightning strikes. Similarly, you could have other elemental effects caused by improvised/house ruled mundane weapons.

On reading through the new elemental effects available, I have to retract my previous statemetn that all elemental attacks were resisted by half impact, Metal is resisted by impact, smoke and sound are not resisted by armour at all.
Kesslan
Yeah but thats the other thing, I mean you get into 'elemental' effects... thats ALOT of things. Does smoke actually affect a spirit in any way shape or form? I've allways been under the impression that at least materialized spirits werent bothered at all by such things. Techncially neither would posessing spirits (Though if their possessing a person that person very well would be I'm sure). And then yeah there's soundwaves. Do those affect a spirit at all either?

My guess would be no. Which is part of the reason personally I think that SR really needs to very clearly define what the heck they mean by an 'elemental' effect.
knasser

Is this thread still going on? By RAW, spirits are not immune to stick and shock or the stun componend of mundane electrical attacks. Although any spirit of reasonable size is likely to shrug off the latter. There is a strong flavour reason why they should be immune however. They are explicity stated by RAW not to have a nervous system or internal organs (and by implication blood stream, for that matter). So we have a very strong case for a GM to use common sense here.

By RAW, they're not immune to poison either, but if you have a raging city spirit made of steel girders and electric lights, do you think spraying it with choloroform is going to make it lay down and sleep like a baby? Can you picture that? As a matter of fact, by RAW the spirit has no immunity to some of these as even though they probably count as normal weapons, they don't allow normal armour use in the victims resistance rolls. This is even better than stick and shock!

By RAW, water elementals aren't immune to drowning. So if I'm diving around a wreck and a shark shaman summons one, I just have to hold out for a few turns until it's forced to go up for air.

By RAW, Fire elementals aren't immune to fire so a rather stupid one could easily set fire to its environment and burn and choke itself to death.

I'm sure there's a near endless supply of examples where a GM needs to use common sense to interpret whether something can be affected by a type of damage. I think what people are arguing here is that overloading the nervous system of a creature that doesn't have one, is such a case.

-K.
Mr. Unpronounceable
The problem is when "common sense" ends up re-creating the old D&D "a kitten wipes out a town of commoners" effect.

A single force 6 spirit should not be capable of wiping out a non-awakened swat team of any size (not this long after the awakening, anyway), but that's what making them invulnerable to everything short of rocket launchers does. "Common sense" says you don't give that kind of power to one of the players. (In a high powered game, all of the players might, though.)


wink.gif By the way, the only poisons the RAW would possibly support affecting spirits are maybe contact poisons (they don't breathe, they don't eat, and they don't have a circulatory system - inhalation, ingestion, and injection vectors respectively). Same with water spirits drowning - no breathing. Burning fire elementals is a problem though, sure.
knasser
QUOTE (Mr. Unpronounceable)
wink.gif By the way, the only poisons the RAW would possibly support affecting spirits are maybe contact poisons (they don't breathe, they don't eat, and they don't have a circulatory system - inhalation, ingestion, and injection vectors respectively). Same with water spirits drowning - no breathing. Burning fire elementals is a problem though, sure.


That's my point. Nowhere in the SR4 BBB does it state that spirits are immune to injected poisons due to lack of bloodstream, or drowning due to lack of breathing, or any of the other things I mentioned. And yet you have outrageously dared to use your common sense despite the lack of RAW supporting this, basing it only on descriptions that don't refer to specific game mechanics at all! (knasser runs around in circles with horror at the very thought! ).

So where is the problem with saying that a fire elemental is immune to burning or a creature without a nervous system (or indeed any internal organs), isn't going to be stunned by an electrical attack?
Mr. Unpronounceable
Because it's the only way a mundane gets to affect a spirit's stun track at all? Even Attack of Will does physical damage.

Makes coordination with a mage who is using stunbolt rather tricky.
Lord Ben
Electricity affects all manner of unliving things. It's not a huge stretch to say that applying a decent dose of electricity to a spirit is going to affect it.
Blade
You can't use common sense for spirits : if a spirit of air was just made of air, or if a fire spirit was just some flame that moves and acts, you wouldn't be able to damage it with bullets or with a katana.

But the rules says that you can destroy a spirit with bullets and katana. They even state that a bigger gun will deal more damage to a spirit than a smaller one. When you shoot at the aformentioned materialized air or fire spirit, the bullets won't go through it as they should (well maybe they will) but deal damage to the spirit. It doesn't make any more sense that a dragon being able to fly with such small wings. It's magic.

I don't say that AP modifiers (and especially electrical AP modifiers) should apply to the spirit "immunity armor", I don't exactly know how I'll handle that if I ever face this problem but I won't use "rational common sense" to judge it.
knasser
QUOTE (Lord Ben)
Electricity affects all manner of unliving things. It's not a huge stretch to say that applying a decent dose of electricity to a spirit is going to affect it.


Electricity does affect spirits. The question is whether it will lie there twitching in shock as per the secondary effects and whether you want stick and shock to be an exploit that lets you damage spirits when they can shrug off rocket launchers.

But you can agree or disagree as you like, just so long as you understand what I'm saying. I'll leave you all to get back to drowning water elementals and ghosts of your ancestors running out of CS gas clouds choking and crying.

Au revoir,

-K.
Mr. Unpronounceable
I've never argued in favor of the secondary effects...only that they are, in fact, damaged by electricity per the half-armor + stun damage stipulated by the RAW.
Crusader
Well if you play strictly by RAW and let SnS half spirit armor, but are uncomfortable with spirits dying too fast, why not hand your freshly summoned guardian spirit a ballistic shield with nonconductivity 6 upgrade ? wink.gif
ixombie
QUOTE (Garrowolf)
It is very difficult for non-magical characters to attack and damage a physical spirit. Only the truely couragous, driven, or mad have the force of personality to allow their attacks to AFFECT a spirit.


Just one problem with this quote... It is NOT a rule. The rule is: spirits have hardened armor equal to 2x their force vs. normal weapons. The rule is: stik-n-shok rounds do 6S damage with an AP of -half impact.

You can change it however you want. The arguments for and against have been done to death already, so we shouldn't rehash them. But don't try to tell us that letting spirits be hurt by electricity is outside the rules. The rules are unambiguous; the quote you gave is not only not a rule, it's totally ambiguous. What does it mean? How do you decide if someone is courageous, driven, or mad enough to affect a spirit? What is the definition of "very difficult?"

Don't confuse fluff with rules. It's bad for your brain nyahnyah.gif
RunnerPaul
QUOTE (ixombie)
The rules are unambiguous; the quote you gave is not only not a rule, it's totally ambiguous.

Normally, I'm loath to post more than a line or two, but since apparently only the whole section will do:

QUOTE (Street Magic @ p.94)
Spirit Combat
Spirits are creatures of quicksilver and shadow and are nearly immune to physical attacks. They are also creatures of willforce and imagination, however, and can be disrupted by the sufficiently committed. A metahuman or other sentient creature can make an attack of will against a spirit, striving to harm it through sheer willpower rather than force of arms.

Attack of Will
An attack of will may only be conducted with a physical or astral melee attack—willpower simply doesn’t work with ranged attacks. Sometimes you are better off trying to smack a spirit with a gun than attempting to shoot it. While an attack of will can damage a spirit in spite of its formidable resilience to non-magical attack, only the truly courageous, driven, or mad have enough force of personality to affect a spirit. When in melee with a spirit, a character may elect to make an attack of will rather than a normal melee strike. The character rolls his Banishing + Willpower (or just Willpower) as his dice pool, and his base Damage Value is (Charisma)P regardless of whether he is attacking with a spanner, combat axe, or his bare hands. Reach modifiers (attacker’s or spirit’s) do not apply to this test. The attack of will bypasses the spirit’s Immunity to Normal Weapons and is otherwise resolved as a normal melee attack (see p. 146, SR4). This form of attack is
only effective against spirits.


In particular the reference to "formidable resilience to non-magical attack" would tend to support the camp that belive that stick-n-shock should not be effective.
Cold-Dragon
Technically lightning not cast from a spellslinger is a non-magical attack too, but I think that's a little silly in some respects. Why should natural lightning, which doesn't use the medium of magic to come into being, be at a disadvantage to magically induced lightning, which, from what I recall reading indirect spells, is the magic bringing forth the effect of lightning (You could say the magic was pulling all those positive and negative bits around in an unnatural way).

Of course, you could also say the magic carries with the lightning, and somehow gives it an excuse to work better against spirits compared to jamming a lightning rod into a spirit pretending to be a giant gorilla on top of a skyscraper durin a storm.

A stick and shock cartridge is certainly a weapon, but it doesn't directly attack the spirit, the electrical charge made by the stick n shock is what attacks.

Bah...spirits are a headache. >.< lol...

And I'd rather not be yelled at through caps please. Obviously several of us disagree and agree on certain things, you don't need to remind me.
ixombie
QUOTE (RunnerPaul @ Dec 13 2006, 06:04 PM)
In particular the reference to "formidable resilience to non-magical attack" would tend to support the camp that belive that stick-n-shock should not be effective.

The two rules you posted are rules. Not gonna argue there.

The sentence that I refferred to is not a rule. It's just fluff that indirectly refers to rules.

There are tons of examples where the book says things that, according to the rules, are wrong. Like how accessing the matrix in full VR is much much faster than AR; it's not. Does that mean that the rule, which they specifically clarified in the FAQ, that you access AR at your meat init is illegal? No. It means that the rule violates the fluff, which is inconsistent but not problematic since the fluff is not rules.

The fluff says spirits are almost impossible to hurt with normal weapons. But the rules say that this isn't the case. Especially when you're talking about low force spirits, or watcher spirits. You can kill them with a brick, "formidable resilience" my ass.

You might want spirits to be invulnerable in your games. I don't care if you do. The fluff might support that house rule, but under the real rules, they are anything but.
knasser
QUOTE (ixombie @ Dec 14 2006, 12:01 AM)
You might want spirits to be invulnerable in your games.  I don't care if you do.  The fluff might support that house rule, but under the real rules, they are anything but.


Under the RAW, they are pretty darn invulnerable. Even a Force 4 spirit has 8 points of hardened armour against almost everything. Or rather it has the effective equivalent of that. Get past force 6 and you see these things headbutting anti-tank weapons out of the air. So the question is not whether you want spirits to be invulnerable or not, but whether you want them to have an inconsistent weakness to one particular type of ammo which by the descriptions in the rule books doesn't make any sense that it would harm them.

I don't think anyone is arguing that spirits are immune to electrical attacks in total. Just the secondary effects. And this is because it makes sense. The arguments that they are effected are based on a strict adherence to the mechanics of the game. That same adherance would lead to water elementals drowning, earth elementals keeling over when injected with cyanide and ghosts choking and crying when targetted with CS gas grenades. Now if any one of those bothers you enough to house rule otherwise then you've already broken with strict RAW for the sake of common-sense. What many of us think is that the common sense extends to creatures without nervous systems (which is explicitly stated) not being affected by attacks that target nervous systems (electrical stun).

Having the players break out the stick and shock every time they meet a powerful spirit contradicts the fluff and presumably the intent of the rules. Spirits are intended to have powerful resistance to mundane attacks which Stick and Shock is implicity included in by the definitions in the Powers section. But because of the way stick and shock does damage, this doesn't apply by strict RAW.

There is a very strong case for spirits being immune to stick and shock and the secondary effects of electrical damage. For the sake of game consistency, flavour and atmosphere, I choose to play that way. No one else needs to, but it makes sense.
Garrowolf
Ok I am willing to admit when I made a mistake. I missed that sentence about the allergies ignoring the immunity.

Now if you would look at the spirit's description you will see that only the fire and water spirits have a weakness and it is only to certain things.

I think that SR3 had more elemental effect rules but SR4 doesn't. There is no elemental effect of electricity. There is however secondary effects. That doesn't make it an element in the magical sense of the word.

The thing that people are missing is that lightning and a lightning bolt spell are not the same thing. Just like a spirit is not made up of an element - it just mimics an element, a spell is casting magical force that is mimicing an elemental effect. Keep in mind that a pure element of water or fire will not get up and move. It is a spectral creature that surrounds itself in an elemental effect.
Vaevictis
QUOTE (SR4E Page 288)
A critter with Immunity has an enhanced resistance to a certain type of attack or affliction.  The critter gains an "Armor rating" equal to twice its magic against that damage. (...)


Okay, so we've established that the game mechanic for Immunity is an armor rating.

What kind of armor protects against electrical attacks, and what kind of modifers -- if any -- apply?

QUOTE (SR4E Page 149)
To a lesser extent, Impact also protects against (...) electrical attacks (...) -- apply half of the Impact armor rating (round up) to such damage, unless otherwise specifically noted.


Okay, so Stick n' Shock is electrical damage (as denoted by that little (e) by the damage code). Where does it specifically note that Immunity applies to electrical attacks at full value? (Remember, if you have to interpret at all, then it almost certainly doesn't say it specifically.)

(Also see p154 for electricity damage -- half impact armor unless otherwise specifically noted.)

As far as the stun effect is concerned, it defies logic that something without a nervous system would fall to the ground twitching because of a physiological response to electricity. RAW or no, I would disallow it for most spirits.

And as far as the lack of grounding is concerned, the Stick n' Shock itself is going to provide the grounding. And if the voltage is high enough -- as in the case with a lightning bolt -- well, let's just say that free space and/or atmosphere is a conductor at sufficiently high voltages, and so you'd be grounded, levitation or not.
Kesslan
Yeah but grounding sure as hell has a significant impact on electrical shock. Touch an eletrical fence, now take off yoru shoes and do it again and see if it doesnt hurt like holy hell.

NOTE: I have not done this, but for some crazy reason friends of mine back in HS were screwing around with the electric fence on a farm owned by one of the teachers (who hired them as farm hands for the summer).

As to why the 'impact' armor isnt halved. I'd say it's purely because it ISNT impact armor. It's MAGICAL armor. It's an entirely seperate class of armor. IT's technciallyd evided between ballsitic/Impact but it isnt an actual peice of body armor. Its the same as adept mystical armor, and while you can have as high an armor raitign as you want, and not get a lick of encumberance from it.

It's effectively a forcefield. With that established though, does that still mean that armor reducing effects (AP ammo, Stick n' shock etc) doesnt still have the standard effect? TO be honest, I'm not really sure. ANd personally, I dont get why the hell a spirit has a stuntrack to begin with.

It would seem very odd to me that a spirit can suddenly colapse to the ground without quite promptly dissapearing into nothingness as if it had been banished. But thats me.
Kesslan
Oh hey I'm mistaken about stun damage not disrupting spirits, according to Street Magic Page 94 under disruption, that exactly what happens.
Vaevictis
QUOTE (Kesslan)
Yeah but grounding sure as hell has a significant impact on electrical shock. Touch an eletrical fence, now take off yoru shoes and do it again and see if it doesnt hurt like holy hell.


Oh, I'm not saying anything to the contrary. Ohm's law pretty much says it:

V=IR <-> I=V/R

When you're grounded, R goes down. So if you're grounded, the current is going to increase -- you get a much nastier experience.

But all I'm saying is that for absurdly high voltages -- as is the case with a lightning bolt -- even air is a conductor, and what was previously an infinite resistance becomes non-infinite. In such cases, you're not going to be immune just because you're not grounded.

QUOTE (Kesslan)
As to why the 'impact' armor isnt halved. I'd say it's purely because it ISNT impact armor. It's MAGICAL armor. It's an entirely seperate class of armor. IT's technciallyd evided between ballsitic/Impact but it isnt an actual peice of body armor. Its the same as adept mystical armor, and while you can have as high an armor raitign as you want, and not get a lick of encumberance from it.


Well, by RAW, it's magical resistance that is implemented using the ballistic/impact armor mechanic. And that means electrical attacks halve it unless specifically noted otherwise. AFAIK, nowhere is it specifically noted otherwise.

As such, by RAW, electrical effects halve immunity.

And it kind of makes sense to me -- electrical/fire/cold/acid attacks are powerful primordial energies. It just makes sense to me that spirits would be more vulnerable. (I'm not calling you out if you disagree, just stating an opinion.)

Also, this is precedented from previous editions. Ask yourself: If the previous edition precedent is this way, and if the RAW as written are this way, does it not make sense to believe that it was intended to be this way?
Kesslan
Yeah, well even then the resists are still 'decent' a force 3 spirit still has 3 armor even after electrical effects. And only then has 3 ponits of electrical damage to resist. (Assumign the more common single shot 6 E)

ALso given that spirits use their force and sometimes have a bonus to various stats ontop of that means it's really only the 'weak' spirits at risk from such an attack anyway.

A force 6 spirit is at risk from 2 poitns of damage from an 8E attack. and rolls at minimum of 6 dice vs those 2 points, it's quite likely to get a hit.

Autofired stick n' shock poses a whole new problem. And in some ways to me seems really strange that a spirit that can litterally ignore a tank round is suddenly taken down by a short burst of tiny stick n' shock rounds.

I mean if the GM allows it, you can damn well expect me to -allways- carry at least one clip of stick n' shock ammo when ever possible.
Vaevictis
QUOTE (Kesslan @ Dec 14 2006, 04:52 AM)
I mean if the GM allows it, you can damn well expect me to -allways- carry at least one clip of stick n' shock ammo when ever possible.

Pfft, I would do that anyway.

Even without it being highly effective against spirits, it's still extremely effective against any biological target. Where else can you get 6 boxes of damage, AP equal to half of the target's armor, plus the ability to make your enemy have a seizure, all in a hold-out/light pistol package?

Plus, it's stun damage. That's invaluable if you want to take someone alive... and if you don't, it's usually pretty easy to cut their throat once they're down. Kinda hard to go from dead to disabled though.
Vaevictis
QUOTE (Kesslan)
And in some ways to me seems really strange that a spirit that can litterally ignore a tank round is suddenly taken down by a short burst of tiny stick n' shock rounds.

Heh, just look at it this way: What Fanpro really means when they say "Immunity to Normal Weapons" is "Resistance to Kinetic Energy with Lesser But Still Powerful Resistance to Other Energy Forms."
Kesslan
QUOTE (Vaevictis)
QUOTE (Kesslan @ Dec 14 2006, 04:52 AM)
And in some ways to me seems really strange that a spirit that can litterally ignore a tank round is suddenly taken down by a short burst of tiny stick n' shock rounds.

Heh, just look at it this way: What Fanpro really means when they say "Immunity to Normal Weapons" is "Resistance to Kinetic Energy with Lesser But Still Powerful Resistance to Other Energy Forms."

Yeah I suppose. I havent really played with spirits in SR4. So personally as a GM I probably wouldnt allow it I dont think, and if I did.. well then expect that to be the standard mundane swat team tactic to dealing with hostile spirits. "OK Men Lock and load yoru stick n' shocks we got a spirit to kill!"
Vaevictis
The thing is: I just don't see what's wrong with that.

Yes, spirits are supposed to be hard to kill. And they are... if you aren't properly prepared. And I see nothing wrong with an individual who is smart enough to be properly prepared having a leg up.

There are other ways to prepare. Don't enter its domain. Trick it into going into a confined area and drop a grenade on its head. Bring a mage. Bring an adept with a weapon focus. Bring someone with high willpower. Stick n' Shock is just one more way.

Also, if you as GM decide, "Gee, I don't want this spirit to be vulnerable to Stick n' Shock", all you have to do is bump it from a Force 6 to a Force 7. Or give the spirit immunity to electricity.
Garrowolf
Spirits do have immunity to electricity as it is not magical. That has been my point. It is not in the list of things that ignore the immunity. There is a very specific list. Go and look at it. It has to be an allergy for it to ignore it. It never says that spirits are vulnerable to energy forms. No where does it say that.
Vaevictis
Yes, I saw your opinion. Several times. And now one more.

It doesn't change my opinion, because I think your argument is weak compared to mine. Others will agree with you. And yet others will agree with me.

As I said, immunity is implemented as impact and ballistic armor of a certain rating (p288). Electric attacks half impact armor unless specifically noted otherwise (p149). Immunity does not specifically note otherwise. Ergo, armor is halved.

Further, as I mentioned, precedent from previous editions halved spirit armor.

Which is more likely: That they intended to change the precedent, and left the language that suggests it intact, or that they intended to keep the precedent and left the language that suggests it intact?

I'd suggest that if they wanted to go against precedent, they'd be pretty explicit about it, and as such there would be no room at all for disagreement and we wouldn't be having this conversation. That obviously didn't happen.

But we can go around and around on this. We'll just say the same things over and over, and we won't change each other's mind. You've read the rules. I've read the rules. We drew different conclusions. The. End.
Kesslan
Yeah I think the counter argument to that is that immunity, is just a form of armor. Immunity (save immunity to age) isnt -really- immunity at all. It's merely 'hardened armor'. A spirit immune to normal weapons, can still BE harmed by normal weapons. It just takes considerable more power from those 'normal weapons' to actually hurt it going by SR rules.

So in that sense, since certain attack types affect the armor raiting, and hardened armor takes into account the 'modified damage', not the base damage of the attack as it did under SR3 (Burst fire for example) then technically something that reduces armor raiting, also equally reduces that harderened armor granted by the immunity power.

So following that logic a force 3 spirit has hardened armor of 6. However if hit by an APDS round that armor raiting is reduced by 4 down to 2 or even right down to 0 in the case of higher powered weapons that innately lower the armor value of the target.

A sniper rifle for example would put a force 3 spirit in a world of hurt even with normal rounds as it's innatedly -3 AP and has a high base power damage. That leaves 5P damage for the spirit to soak using normal ammo, and the full 8P damage to soak if using APDS etc.

That also doesnt count staging up the damage from successes of the shooter. If the AP reduction factor of APDS and other munition types works for spirits (And the armor addition of thignsl ike flechette would assumably apply too in this case) then the fact that stick n' shock halves the targets armor, would also apply.

Personally it seems stilly to me that a power that is called immunity to X isnt really immunity, just hardened armor, that doesnt really stop the item in question. WHich is why really I feel they should have made it a real immunity. As in.. guess what? Bullets just go through a spirit and do jack all chummer!

BUt thats not how it works, by the rules under SR4
ixombie
QUOTE (Garrowolf)
Spirits do have immunity to electricity as it is not magical. That has been my point. It is not in the list of things that ignore the immunity. There is a very specific list. Go and look at it. It has to be an allergy for it to ignore it. It never says that spirits are vulnerable to energy forms. No where does it say that.

You're 100% right. Spirits have immunity to normal weapons. Electricity, when not the result of a spell, is a normal weapon. Ergo, spirits are "immune" to electricity.

Immunity to normal weapons confers 2x force in hardened armor on the spirit. It confers no other benefits whatsoever.

Hardened armor means that the modified DV of an attack, factoring in AP, must exceed the hardened armor rating to do any damage at all.

Electrical damage from tasers and stik-n-shok has an AP of -half. So, while spirits have the same immunity to normal weapons against electricity, it effectively halves the effectiveness of said immunity.

If you've been trying to argue that spirits get their immunity bonus against electricity, I'm pretty sure nobody has been arguing against you. But if you're trying to argue that they are invulnerable to electricity, i.e. it can't damage them, you're wrong according to the RAW. You're making rules up at that point, which is fine, but it's definitely beyond the RAW.

As for the secondary effects, I'm not sure... The RAW seems to say that they work (since it doesn't say they don't), but it's sorta silly for something without a nervous system to get knocked out by a taser. I'm undecided on that issue, so I'd be inclined to go with the RAW unless playtesting makes it clear that it unbalances the game.
Blade
I've thought about it, and found the way I'll consider it if it happens in my game : it totally depends on the spirit itself.

If the spirit of fire is a flame, electricity won't do much damage. If it's a salamander, electricity will be more effective.

It's not supported by any rules, but I like it this way.
Mr. Unpronounceable
You do reallize that no matter what the spirit's appearance is, it's made of the exact same composition of stuff, right?

You know...the samurai sword == cardboard tube thing?
knasser
QUOTE (Mr. Unpronounceable @ Dec 14 2006, 05:59 PM)
You do reallize that no matter what the spirit's appearance is, it's made of the exact same composition of stuff, right?

You know...the samurai sword == cardboard tube thing?


Yep. The exact same stuff that can be hard as stone, fluid as water, conductive, non-conductive, flammable, heat-resistant, behave like a cloud of super-heated carbon particles and melt.

If you want to go by the fluff, then it took them until 2070 to realise that spirits are all composed of the same "stuff." How many decades of study to realise that? And it took that long because the stuff they were composed of does not always have the same properties. Despite the weird metaphysics given in Street Magic, spirits effectively are composed of different types of matter and or energy.

Want RAW backup on that? Fire elementals have an allergy to water. But other types of spirits do not. Suggests to me that the current "form" of this spirit matter does indeed affect its vulnerabilities. And therefore logically its invulnerabilities, too.

Quite honestly, if a fire elemental is radiating 500 degrees then I'm calling it immune to fire. If it's composed of water to all but the most advanced tests (it took till 2070, remember), then it's immune to drowing. And if it has no nervous system, I'm not having it affected by the secondary component of electricity damage, cardboard tube samurai or not. wink.gif
Blade
I agree with the samurai sword == carboard tube thing, but I think that a tough guardian spirit (with high STR) will more likely have a "samurai sword" and a weak air spirit will more likely have a "cardboard tube"... Except if the guardian spirit wants to have fun whacking people with a "carboard tube", of course.

A spirit is a "mental construct", it has some kind of appearance/personality that is linked to some popular belief/imagery (or just the conjurer's), at least according to one theory. In that case, if the belief is that it can be destroyed with fire, it will be destroyable with fire.
Vaevictis
Spirits are idyllic representations of something.

Fire gets put out by water. Ergo, fire spirits get put out by water.

It has nothing to do with the composition of the spirit, it has to do with the nature of the spirit.

Nervous system or no, if it's in the nature of the spirit to have a seizure when a voltage is applied, it should drop and twitch like any human would. If it's not, then it shouldn't.

Worry less about the physical makeup and properties of the spirit. These are beings from the astral plane. Intent, emotion and spiritual makeup are what govern these things, NOT physics.
Blade
Yeah, that's the way I see it. Which means that if the spirit "thinks" that electricity will hurt him, it'll hurt.
I just think that the "physical makeup" as you call it is made out of his emotional and spiritual state. So a spirit of man appearing as someone of flesh and blood won't be the same than a spirit of man appearing as Ironman... And, according to that, they won't react the same way to eletrical damage.
Vaevictis
QUOTE (Blade @ Dec 14 2006, 02:43 PM)
Which means that if the spirit "thinks" that electricity will hurt him, it'll hurt.

Sort of splitting hairs here, but just you think something is your nature doesn't mean it is. And just because you don't think it is doesn't mean it isn't.

The spirit's mental state is informed by its nature; the reverse is not necessarily true. IMO.
knasser

Just in case anyone has missed the reference. I laughed out loud when I was reading through Street Magic and saw the cardboard tube joke.

Makes me want to stat him up as a free guardian spirit.
X-Kalibur
I was half tempted, and still am actually, to photocopy the page with that mentioned and forward it to Mike and Jerry.
eidolon
You know, every time someone mentions or posts Penny Arcade stuff, I find it pretty funny, and I like the art okay. But for some reason, it never makes it into my "I read these webcomics" list. Weird.
knasser
QUOTE (X-Kalibur)
I was half tempted, and still am actually, to photocopy the page with that mentioned and forward it to Mike and Jerry.


Go for it! Just make sure they associate it with the RPG and NOT that game!
Garrowolf
Okay I decided to email Rob Boyle - the line developer for Shadowrun

QUOTE
QUOTE
Garrowolf:
>We have a lovely arguement going on Dumpshock that I has hoping you could help us with.
>
>Can spirits take damage from non magical electical damage? Can they be stunned at all for one?


Rob Boyle:
Yes, I would say they can take damage and their Immunity to Normal Weapons would apply. I would not reduce their Impact by half, though, since spirits don't really have armor in that sense -- the Immunity power is because they're magical and mundane attacks don't hurt them.
I would also ignore the secondary effects of Electricity damage against them, since they don't have nervous systems.


So there you go. This is the word from the top.
ixombie
Interesting... *strokes beard*

I wonder if they'll put that in the FAQ or the errata? Or will they leave it as a quasi-official "ruling?"

The ruling is definitely a good reason to deviate from the RAW though. It's a pretty good indication that the developers did not intend the rules as they wrote them. This is one of the odd cases where the fluff was right and the rules were wrong ohplease.gif
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