Help - Search - Members - Calendar
Full Version: Bringing back potency.
Dumpshock Forums > Discussion > Shadowrun
emo samurai
How would you do it?

Frank!!!!
Banaticus
First off, what is it?
emo samurai
Here.
Banaticus
You linked to http://forums.dumpshock.com/index.php?showtopic=16164 which is a thread on creating a hidden life pact.

Immunity to age, Immunity to Pathogens and Toxins, Immunity to Normals Weapons, armor equal for the spirit's Force + Spirit Energy on top of the Immunity to Normal Weapons, and bonuses to all attributes equal to a spirit's Force. Plus regeneration.

You're looking to create raw liquid munchkinism in SR4?
emo samurai
Oh wait, here.
Banaticus
Why not just copy it straight across from SR3?
QUOTE (Magic in the Shadows @ p. 123, Magical Threats)
[Evil guys] possess an advantage known as Potency . . . In game terms, Potency provides an extra pool of dice that gives magical threats an additional level of power with which to carry out their nefarious polans.  [It] follws the standard rules for dice pools . . . [it] refreshes at the beginning of every Combat Turn.
An NPC's Potency Rating is also added to the character's Magic Attribute, to reflect their increased power . . .


Essentially, in SR4 terms, Potency is a free "Increased Attribute: Magic" power that a GM can give to NPCs. It's a freeby power-up for the NPC in response to meeting certain story objectives. It's also removed from the NPC for the PC meeting certain story objectives.

For instance, take a look at this Guild Wars mission (yes, I know it's Guild Wars and not Shadowrun, but bear with me):
http://gw.gamewikis.org/wiki/Rilohn_Refuge...e_%28Mission%29
The party is affected throughout the mission by a certain spell which increases damage from Earth spells by 50%. If PCs complete a set of mission objectives, they can reduce the effect of the spell affecting them. Edit: They reduce the effect by 10% for each objective that they complete. The last objective is very close to the BBEG and if the PCs complete it without drawing his attention, then they can fight him on what is essentially a fair level, with no extra damage from either his spells or the guys near him.

Essentially, when a GM wants to create an "uber boss", a BBEG (Big Bad Evil Guy) whose power is weakened when the PCs don't confront him directly, but rather remove some of the things that gives the BBEG extra power, he gives the boss additional Potency. In my opinion, it doesn't exist in SR4, because there doesn't need to be a special mechanic for simply giving a BBEG more dice to roll unless the PCs have completed certain objectives (or giving him more dice to roll if the PCs fail to complete certain objectives).
Ophis
he obvious and grim way to handle potency is treat it as bonus edge, or maybe for the NPC it's their only source of edge. This would make the PCs whittling away at the bad guys plans have an actual useful effect.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012