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bait
Jan 17 2007, 11:55 PM
QUOTE (pbangarth)
QUOTE (cristomeyers @ Jan 15 2007, 04:18 PM)
My runners managed to pick up a PAC during another GMs game (he's now one of the players.  we know each other's work well enough that making new characters would've been more trouble than it was worth).  They've had their fun with it, but it's starting to disrupt the game balance.  The gangers they're up against now can't even begin to stand up to it.

I'm sure folks will enlighten me if I am way off base on this, but I don't see the PAC as being any more dangerous, even to gangers, than any number of other weapons.

A) It doesn't matter by how much you overkill someone, they're dead even if the damage is just enough.

B) The PAC has one shot per action... meaning at most one kill per action. Any number of weapons have faster fire rates per action phase and burst capabilities to bump up the damage to similar levels. Particularly against poorly armoured opponents , multiple shots/multiple targetting is going to get you more kills per action phase. The AP value of the PAC is impressive, but the extra damage that allows brings us back to A.

Gangers are dangerous, not individually, but because they gang up on you. Even a crack team can have problems if 20 or 30 gangers set out to take them down. Who is going to be more successful against a mob, the single-shot guy or the spray-half-the-city-with-lead guy?

I vote for the guy with the automatic grenade launcher, a big box of ammo and some good cover. ( If he's smart enough to have a link going.)
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