Kesslan
Jan 24 2007, 08:41 AM
QUOTE (Jack Kain) |
But do stil think spending 40 to 70 BP in contacts is really a good way to go? |
Well that all depends on what your really trying to do now doesnt it? It also depends on what KIND of contacts you use to buy with those BPs.
Afterall if you spend them all on mechanics, guys who can get you parts, say.. a guy who owns a small gas station/car shop etc. Yeah. It can be a really killer move for a rigger or something. Individually those lower level connection 1 and 2 contacts arnt worth much. But to the rigger who knows all these guys. He can get all the basics he needs and occasionally a few of the better things.
toturi
Jan 24 2007, 08:47 AM
Look... I admit it is more plausible for contacts to have Connection ratings as stated on the Connection Table. But to know what Connection Rating actually does in terms of the game, please read through the game mechanics that use the Connection rating.
QUOTE |
Now well the PC could take say those same 10 contacts its really better to save the BP and take contact who has those 10 lower rung contacts. |
Which is you as the fixer PC!
Kesslan
Jan 24 2007, 08:50 AM
Actually here let me use another real world example.
Back when I was still going to the gun range, the guy I got my lisence from is one of the very few guys who deals in firearms in the city. He's also one of the few actual trainers. As such he knows ALOT of people who are into firearms. He also knows alot of police.
Now a guy like him would be about connection 3, MAYBE 4. But why is that? He doesnt, to my knowledge relaly know a single person who's really all that special. Or if he does he might well not realize it and so never ask some oen about something specific.
However, becuase he knows so many 'little people' he's got alot of pull and influence. So if I were to call him up and say 'Hey man, I'm wanting to buy a .45 handgun. Got any?" Chances are that either he infact does have some in stock, or knows one or two folk who are selling one. If not he at the very least knows where I can find out who locally is selling a second hand .45.
Now he doesnt do anything illegal. But that doesnt stop a situation such as one guy geting in touch with another guy through him and then the two of them working out some private illegal deal for that unregistered firearm guy A found in his attic. Say it was his grandfather's rifle. Back then they didnt have to be registered. No one really talked about it and if say.. his wife asks 'What ever happend to that old thing?' he can just say 'Oh well I sold it to a fellow at the gun range honey'. And thats the end of it usually.
Meanwhile Guy B goes and kills someone with the gun. Say he never gets caught but the weapon is found at the murder scene. Well.. the cops can tell at that point where the gun was made, and that it was sold to so and so (maybe assuming the company kept the records) but eventually they'll hit a dead end. At the best tehy get as far as the guy who sold the rifle. And.. he didnt do anything illegal himself. So.. again dead end.
Or maybe they get somewhere and the guy gets arrested. And though a long chain reaction eventually gets guy B arrested too. That might hapend that might not. What if the guys grandfather stole it from some one else? Or bought it off a guy who stole it? Since theres no way to track that kinda thing through several generations or simply voids where there's no information, nothing bad ever happens.
Jack Kain
Jan 24 2007, 08:52 AM
I wonder how Ivan will react when he come back and sees this big long confusing debate where you can't really tell who's arguing and who's agreeing. And who is on who's side.
Lets look at this perspective, you can hire a fixer to go on runs with and have instant access to his own contacts. But you still may have to pay the fixers contacts for the stuff you need. Or you can just call him if you need anything.
If the PC is really a fixer then why is he out shadowrunning.
That is why a PC should not play a fixer. IT should be a goal. They are shadowrunning so they can get the contacts and the money they need to become a big time fixer.
Kesslan
Jan 24 2007, 08:56 AM
QUOTE (Jack Kain) |
I wonder how Ivan will react when he come back and sees this big long confusing debate where you can't really tell who's arguing and who's agreeing. And who is on who's side. |
He'll have an army of Drop Bears come kill us all.
Jack Kain
Jan 24 2007, 08:58 AM
QUOTE (Kesslan) |
QUOTE (Jack Kain @ Jan 24 2007, 03:52 AM) | I wonder how Ivan will react when he come back and sees this big long confusing debate where you can't really tell who's arguing and who's agreeing. And who is on who's side. |
He'll have an army of Drop Bears come kill us all.
|
I have drop bear repellent and I'm a lich.
toturi
Jan 24 2007, 09:00 AM
They'd have to get through all the rules I'd throw at them first. And best of all, drop bears aren't SR4 canon (yet).
Kesslan
Jan 24 2007, 09:08 AM
QUOTE (toturi) |
They'd have to get through all the rules I'd throw at them first. And best of all, drop bears aren't SR4 canon (yet). |
Thats where the powers of GMing and SR3 to SR4 conversion rules come in! MUAHAHHAHAHHAHAA!
Jack Kain
Jan 24 2007, 09:14 AM
And that is where my helmet barbed with monowire comes in.
Wakshaani
Jan 24 2007, 10:05 AM
A note on "Connection" rating ... the book mentions that it's also a measure of how many services that the contact can do for you. A Bartender (Connection 1) might give you information, but that's it. A Bartender (Connection 2) will also let you use the back room when you need it. A Bartender (Connection 3) would have something else to offer ... maybe he secretly codes up software, having always wanted to be a programmer but instead dropped out of school when his dad left him teh family business. He might have a small catering/delivery service, and you can use him as a cover for missions. He might know people who are, you know, "Family" and can get you info that a normal bartender couldn't, and so on.
This is why the same contact is at different levels, by the by. A Fixer who gets you jobs but otherwise doesn't get involved is only a connection 1, despite knowing people. If she can also fence goods and get you gear, then she'd be a connection 3.
Mix it up a lil' bit and see what kinds of cool there is.
Kesslan
Jan 24 2007, 10:26 AM
Yeah but again Wak, it all comes down to what your contact is defined as being able to do. No one is arguing that a level 1 contact can do anything and everything. Only very specific tasks.
That mechanic? Yeah he can fix stuff for you. or get you parts etc. But he's not going to do everything under the stun for you as much as he may wish to. Even if he's say.. your twin brother (loyalty 6). He wont get you those BTLs you want no matter what you say. He'll even give you crap for it. But he wont turn you into the cops either.
Also again if you look at the SR3 material that went more in depth into contacts it shows that they arnt really ment to be forever static. They can be if you want to keep it simple. But they can go up and down the ladder as well. Hell they can even wind up in jail or die.
Got a loyalty 1 conenction? Well maybe you can work him up. Do a few favours for him, dont call anything back on it. Let em know you'll go that extra mile for em. In return he might start doing the same thing. MIGHT. Could be that he's just a total ass but chances are you start doing enough stuff for em they'll turn around and some times do you a favour.
Other times... it works abit differently. I remember one PC fixer on SR: Seattle I knew once. Used to buy stuff throug him, including the odd rounds for the Barret. But thing was I didnt use it too much, I was shopping round for a fair bit of ammo for a while so I had a decent stock becuase it was so hard to find in the first place. So he figgures he was doing me a favour when he tracks down 50 rounds without even asking me first. Then tries to sell em to me at about 3x over what even SI inflates it to cause it cost him a whooper, took alot of time and he wanted to turn some proffit on it.
Then he gets pissed when I tell him I dont want the ammo. Afterall by that point I had some 200 rounds which is more than enough to hold me for a while. I didnt need another 50 at 3x SI cost when I'd through pacience and other contacts picked up some ammo here and there for much closer to book costs.
He even gave me crap about it later when we had this big run and I needed stuff 'right now'. About oh well I ain t acharity blah blah blah so you pay what i say it costs.
Course I just shot back I didnt give a damn since this time it was ME asking for the stuff in the first place. Besides it wasnt comming out of our pay for the run but the J's budget for the op that went beyond what our fee was. SO the fact that he charged me double on several items and made a killer proffit didnt bother us at all. We got what we needed and a few other things we wanted with plenty of the budget to spare.
To a degree I allways prefered that sort of thing about a MUSH. Since.. well half your contacts were ALIVE. Cause they were other people's PCs. The MUSH even had a decent black market going where folk would post on shadowland tring to offload old/excess stuff they didnt need. COuldnt dump it on your fixers? Try dumping it on some one on SL. Worked great.
Course you cant do that really with tabletop and NPCs. But the GM with abit of work can really make any NPC come to life. In the end it's not really worth sinking your heart and soul into an NPC unless teh PCs really get attached to it for some reason. But it does happen. I've seen alot of cases where some disposable NPC I whiped up suddenly just.. grabbed the attention of the PCs and you run with it.
And that sort of thing works for NPC contacts as well. If the PCs start hanging around with Billy bob the loyalty 2 contact, inviting em to join in on stuff etc he might very well start warming up to them. Even eventualy become 'best friends'. Equally they could slot him off and he drops down to loyalty 1, or flat out loyaly 0 (IE He's gonna screw you and soon)
Wakshaani
Jan 24 2007, 10:33 AM
I was talking about connection rating, tho, not loyalty.

Still, good post!
Kesslan
Jan 24 2007, 10:42 AM
QUOTE (Wakshaani) |
I was talking about connection rating, tho, not loyalty. 
Still, good post! |
Yeah but it still applies. It's just abit more up to the GM to decide.
I refer you to one of my previous examples (way up there somewhere). Which I'll basically repost here with some refinement.
Ben "Hammer" Corlione is an out of work mechanic. He's taken to boozing and generally sobbing on how crapy life has gotten for him since he lost his job when the car garage he worked at got bought out by some big A and closed down so they coudl tear the building down for some new strip mall.
He however still 'has the touch'. But he's not kept in touch with his pals, and he's got no real source for parts anymore. Making him a Connection 1 Contact.
The PCs however see some oppertunities. Jill the Face knows a few other contacts. She happens to know another out of work mechanic, and a small time fixer who specializes in obtaining the vehicle and drone parts the party rigger Grinder needs.
In this, she sees an opertunity to enrich the group. So the PCs setout to do a few runs, get the money to buy up a shop. But they dont really have the space or skills to put it to it's full use. So Jill goes to the small time tech fixer Roadrash.
The deal. We give you our stuff, you do some work for us, we pay you for your time and you provide a place to setup shop which we can use any time we need it.
So Roadrash says ok. But he lacks the manpower to properly staff the shop. No worries replies Jill! She calls up Hammer and the other mechanic Larry. Gets em all to meet her friend Roadrash.
Soon enough their in buisness. Hammer still has a drinking problem so Jill helps him get over it and 'stay clean'. The new infusion of cash as well as having back a job he loves gets Hammer out and active again socially. Further more through working for Roadrash he gets to know a few other folk as well.
Next thing you know Hammer, once a connection 1 Loyalty 3 contact is now a Connection 2 Loyalty 5 contact. He's gone out gotten more active, gotten to know alot more folk all on his own. And he knows he owes his new fortune and life to Jill which is why he'll pull a few extra strings just for her.
MaxHunter
Jan 24 2007, 01:14 PM
And that's what a Face with a business plan has to do!
Very nice post; if you are a Face and plan on retirement, treat EVERYONE as a future business opportunity. Be polite, professional and show that you want to help, eventually, even the people who want to kill you might decide you are worth more alive.
For instance; I liked Jodie Foster's Mrs. White in Inside Man. To me, that was a Face who had turned into a connection 6 fixer overtime...
I never actually played or had a player in my group with that inclination, though
But I did play a high Charisma elven hitman who eventually retired as "Mr. Johnson" -that's another thread in waiting!
Cheers,
Max
toturi
Jan 24 2007, 03:14 PM
QUOTE |
In general, player characters can use contacts in one of four major ways: legwork, networking, swag and favors. |
Putting aside whether the method by which contact is determined to be available (by GM fiat or by the dice roll), let's examine the various uses of a Contact.
Legwork:
Info the contact already knows - Knowledge + Attribute and if necessary, a Negotiation Test with Loyalty as extra dice
Does't know the info - Charisma/Knowledge skill + Connection Extended Test, presumably followed by the Negotiation Test as above if necessary.
Networking:
Negotiation Test, followed by Connection + Charisma Test
Swag:
Contact's Cha+Negotiation+Connection, finder's fee of Connection*5%
Favors:
Negotiation + Charisma + Loyalty, Loyalty rating determines the Favor rating which determines whether a Negotiation + Charisma Test is needed.
1) Will a Fixer PC need his contact to do Legwork on his behalf? I do not think so. If the contact doesn't know, the Fixer will go on to another guy who he thinks should know. Therefore, Connection rating is not necessary for Legwork.
2) Will the Fixer need a contact to Network on his behalf? Most likely no, because that is exactly what a Fixer does, but just in case, it might be a good idea to know someone who can. Connection, maybe.
3) Will the Fixer need his contact to find people to buy/sell? Again like Networking, I'd say no, but again backup would be nice. Connection maybe.
4) Favor doesn't even use Connection at all. Connection, no.
Let us now try to determine the minimum Connection ratings of the various contacts. Connection Table gives the examples of who should have what Connections. Very well. Let's see... Sample Contacts...
Bartender - C2
Beat cop - C3
Blogger - Oh lookie here... no canon rating.
Fixer - minimum C3
Mafia Consiglieri - Oh lookie..., ok, I know what you are saying: mob boss, C6, but strictly speaking, no canon rating.
Mechanic - C2
Johnson - minimum C4
Street Doc - C3
Talismonger - Oh lookie here, no canon rating.
So for those with no canon ratings, I'd say that it is reasonable to allow the player to buy the contact at whatever level he deems fit. For those with a canon rating, I'd strongly recommend that the canon rating is followed. A Connection 1 Blogger? Of course. I will allow Connection 1 Mafia Consiglieri or Talismonger even.
Butterblume
Jan 24 2007, 04:34 PM
I just had started building the contact network for my Face/Decker/Fighter (built with the priority system and longer played). Not that I wanted to retire my char, but it's good to have goals (she started without deck, so that was the first goal, for example).
But then came SR4 along, and I didn't think the char would translate that well into SR4.
Lots of plothooks etc. And it will be satisfying for the player when he gets a more connected contact or higher loyalty rating. I'm all for this idea. Of course, the player should talk with the GM beforehand so that there are no bad surprises in game.
cetiah
Jan 24 2007, 09:00 PM
QUOTE (Kesslan) |
To make instance 1 match instance 2, take 4-5 level 1 contacts and suddenly you've got 400-600 rounds of pistol ammo. And in a pinch maybe yoru buddy will help you shoot some 'bad guys' too since he's obviously good with a gun. |
So your solution is to have 4-5 Con-1/Loy-3 contacts?
Why not just get a Con-4/Loy-3 contact?
Jack Kain
Jan 24 2007, 10:21 PM
Well actually I'd say a mafia consiglieri's connection would be depend on the Mafia don he works for.
A mafia don need not be connection 6. If there area of control is just one city say Denver it only be connection rating 4. The mafia consiglieri would then be about 3. After all if he's that close to the Don he has some connections.
Kesslan
Jan 25 2007, 04:52 AM
QUOTE (cetiah @ Jan 24 2007, 04:00 PM) |
QUOTE (Kesslan @ Jan 24 2007, 03:29 AM) | To make instance 1 match instance 2, take 4-5 level 1 contacts and suddenly you've got 400-600 rounds of pistol ammo. And in a pinch maybe yoru buddy will help you shoot some 'bad guys' too since he's obviously good with a gun. |
So your solution is to have 4-5 Con-1/Loy-3 contacts?
Why not just get a Con-4/Loy-3 contact?
|
Because in this instance your ARE the fixer. Your not the one goign to a guy who's going to a bunch of guys. Your the guy people are going to.
For any other PC type yes, your better off usually with a decent Connections/Loyalty type. Though I still say Loyalty trumps connections most of the time. High loyalty means their more likely to at least try to do what you ask, and are also at the same time, less likely to shoot you in the back than that connections 6 loyalty 1 guy who can turn into one enemy you do NOT want to have at the drop of a hat.
EDIT: To add to this. The whole point of playing a fixer/face is that your the socializing type. Your the one wandering around talking to 'all the little people' and occasionally the odd bigger fish. Having a single high connection/loyalty contact instead totally defeats the purpose of the character. Becase at that point your just another PC with a fixer contact. Rather than a Fixer PC with a vast network of people to personally call on for various things.
cetiah
Jan 25 2007, 04:58 AM
QUOTE (Kesslan) |
QUOTE (cetiah @ Jan 24 2007, 04:00 PM) | QUOTE (Kesslan @ Jan 24 2007, 03:29 AM) | To make instance 1 match instance 2, take 4-5 level 1 contacts and suddenly you've got 400-600 rounds of pistol ammo. And in a pinch maybe yoru buddy will help you shoot some 'bad guys' too since he's obviously good with a gun. |
So your solution is to have 4-5 Con-1/Loy-3 contacts?
Why not just get a Con-4/Loy-3 contact?
|
Because in this instance your ARE the fixer. Your not the one goign to a guy who's going to a bunch of guys. Your the guy people are going to.
For any other PC type yes, your better off usually with a decent Connections/Loyalty type. Though I still say Loyalty trumps connections most of the time. High loyalty means their more likely to at least try to do what you ask, and are also at the same time, less likely to shoot you in the back than that connections 6 loyalty 1 guy who can turn into one enemy you do NOT want to have at the drop of a hat.
EDIT: To add to this. The whole point of playing a fixer/face is that your the socializing type. Your the one wandering around talking to 'all the little people' and occasionally the odd bigger fish. Having a single high connection/loyalty contact instead totally defeats the purpose of the character. Becase at that point your just another PC with a fixer contact. Rather than a Fixer PC with a vast network of people to personally call on for various things.
|
I think this is just semantics. You could just as easily call your contact "huge network of resourceful people" and give this contact a Connections 4 - Loyalty 3. It would be cheaper and more honest than buying four Connection 1 - Loyalty 3 contacts.
I think the key aspect of the fixer would be that he has more high connections and high loyalty contacts than the other guys would because he spent more BP on contacts.
And you could still get him all the necessary social skills. Having a high Connections contact doesn't mean you don't need those, you know.
Kesslan
Jan 25 2007, 05:16 AM
QUOTE (cetiah) |
QUOTE (Kesslan @ Jan 24 2007, 11:52 PM) | QUOTE (cetiah @ Jan 24 2007, 04:00 PM) | QUOTE (Kesslan @ Jan 24 2007, 03:29 AM) | To make instance 1 match instance 2, take 4-5 level 1 contacts and suddenly you've got 400-600 rounds of pistol ammo. And in a pinch maybe yoru buddy will help you shoot some 'bad guys' too since he's obviously good with a gun. |
So your solution is to have 4-5 Con-1/Loy-3 contacts?
Why not just get a Con-4/Loy-3 contact?
|
Because in this instance your ARE the fixer. Your not the one goign to a guy who's going to a bunch of guys. Your the guy people are going to.
For any other PC type yes, your better off usually with a decent Connections/Loyalty type. Though I still say Loyalty trumps connections most of the time. High loyalty means their more likely to at least try to do what you ask, and are also at the same time, less likely to shoot you in the back than that connections 6 loyalty 1 guy who can turn into one enemy you do NOT want to have at the drop of a hat.
EDIT: To add to this. The whole point of playing a fixer/face is that your the socializing type. Your the one wandering around talking to 'all the little people' and occasionally the odd bigger fish. Having a single high connection/loyalty contact instead totally defeats the purpose of the character. Becase at that point your just another PC with a fixer contact. Rather than a Fixer PC with a vast network of people to personally call on for various things.
|
I think this is just semantics. You could just as easily call your contact "huge network of resourceful people" and give this contact a Connections 4 - Loyalty 3. It would be cheaper and more honest than buying four Connection 1 - Loyalty 3 contacts.
I think the key aspect of the fixer would be that he has more high connections and high loyalty contacts than the other guys would because he spent more BP on contacts.
And you could still get him all the necessary social skills. Having a high Connections contact doesn't mean you don't need those, you know.
|
Oh I know. But thats really just a min/maxing copout that as a GM I wouldnt allow. Afterall if you could have 'vast network of people' as one single contact. Why in the hell would you EVER bother with that 'bartender' or 'Mechanic' contact? And yet.. they cost the same potentially as your 'vast network of people' contact.
Thats just vastly abusing the system. Where as what I've been pointing out is really how such a network would exist. You WOULD have alot of low connection folk. Afterall a fixer is connection 3. THREE. Doesnt that tell you something? If he's connection 3 that means your average fixer DOESNT have a connection 3+ guy himself. Otherwise his own connection raiting would obviously be more than 3.
toturi
Jan 25 2007, 07:27 AM
Kesslan: A normal NPC fixer should be Connection 3.
But a PC fixer need not be Connection 3, in fact, because he is a PC. He does not have a Connection rating.
Kesslan
Jan 25 2007, 07:36 AM
QUOTE (toturi) |
Kesslan: A normal NPC fixer should be Connection 3.
But a PC fixer need not be Connection 3, in fact, because he is a PC. He does not have a Connection rating. |
Thats effectively what I'm saying Toturi.
Your 'normal' aka "Average" fixer is usually a 3. Some will be abit less like a 2, or higher such as a 4. A few rare ones will be 5 or even 6
A PC effectively can quickly become a 6 with the right assortment of contacts out of CG and the continued persuit of improving uppon those contacts, developing and obtaining new contacts and maintaining all their contacts in general.
Wakshaani
Jan 25 2007, 01:13 PM
QUOTE (cetiah) |
I think this is just semantics. You could just as easily call your contact "huge network of resourceful people" and give this contact a Connections 4 - Loyalty 3. It would be cheaper and more honest than buying four Connection 1 - Loyalty 3 contacts.
I think the key aspect of the fixer would be that he has more high connections and high loyalty contacts than the other guys would because he spent more BP on contacts.
And you could still get him all the necessary social skills. Having a high Connections contact doesn't mean you don't need those, you know. |
Well, if you were gonna do *that*, then everyone at Chargen would just take "Huge Network of people" 6/6 and be done with it.
Not a kettle of fish you wanna open, I'd think.
Also, don't forget that one person with a Connection Rating of 4 isn't neccessarily as useful as four people with COnnection Rating of 1.
Let's say that the one is a Fixer, who can get you work (1), fence goods (2), get weapons (3), and give you information about rival Shadowrunning teams (4).
That's a damn handy contact.
Now, let's see about the Four.
One could be a fixer who just gives you work (1), but could later be expanded to other areas, depending on how you interact. He's an agent, but could be more.
Another could be a pawn shop owner who buys and sells (1), but he could be expanded, letting you use his back room, keeping an ear out for people in financial difficulty that could be blackmailed/bribed, or redirect you to his contact network.
A third could be a survivalist nut who can get you guns, but later, if he doesn't think that you're working with the black helicopters, could be expanded into also getting you anti-surveilance gear, information about shadowy government activities, even set you up with a safehouse in the middle of the woods somewhere.
Lastly, yoru fourth guy could keep you up to date on other Shadowrunning teams, but also runs a blog that tracks runners and rates them, letting you find out where you stand in teh rankings and if you have a positive or negative notoriety.
Yeah, the last one's kind of weak, but, overall, each can be expanded into more areas, while the "Huge Gagle of People" contact can't.
Best to leave that box closed, neh?
cetiah
Jan 25 2007, 07:45 PM
QUOTE (Wakshaani) |
Best to leave that box closed, neh? |
Well, yeah, I wasn't completely serious there. It's just using Connection 1 contacts and services as things you would normally use Connection-4 contacts for felt like "cheating" and overall I'd rather players "cheat" horizontally over their breath of services than vertically, calling on services beyond what connections should normally require. One (vertical) is defined by the system, the other (horizontal) is left to interpretation.
In my games, though, I allow organizations as contacts such as Data Havens, Policlubs, Magical Groups, or Book-Of-The-Month Clubs to represent their membership in these organizations, while the connection and loyalty measure how useful that club is on any given service/favor.
toturi
Jan 26 2007, 12:58 AM
I went through the SR4 BBB again briefly. I couldn't find a mention of a group as a contact that was present in the previous edition, namely Shadowland as a contact. That is the only canon group contact that I know of. Perhaps with the new edition, the group contact is no longer balanced as pointed out.
cetiah
Jan 26 2007, 03:05 AM
QUOTE (toturi @ Jan 25 2007, 07:58 PM) |
I went through the SR4 BBB again briefly. I couldn't find a mention of a group as a contact that was present in the previous edition, namely Shadowland as a contact. That is the only canon group contact that I know of. Perhaps with the new edition, the group contact is no longer balanced as pointed out. |
There were other groups that were cannon, if you accept a Message Board as a group, mentioned in Virtual Realities 2.0. That was for SR3 though.
I think of it really more as a flavor thing. For me, it's easier to imagine this magic guy as belonging to a magical group, for example, and working through that group rather than having a mage or talismonger contact as "someone he knows". Not for all contacts, but its conceivable a runner (and most citizens) would have one or two.
And it really helps involve players in the world in kind of cool way, if, for example, a runner has a metahuman rights group as a contact and has certain obligations to that group and can call on group resources occasionally. It's can be a little more interesting than "I call up my contact so that we can go meet somewhere". Well, the "organization as contact" isn't what's more interesting I guess, just the variation of having different types of contacts whether they be individuals, organizations, or even summoned spirits.
Kesslan
Jan 26 2007, 06:16 AM
Ultimately really who and/or what is allowable as a contact is purely up to the GM.
I mean if you really wanted to you could say.. have Magera as a contact. Or in SR3 arguably even Dues. Afterall you could well wind uip working for him. Though he's definately the type that if your working for him even as a runner and prove to be 'reliable' you shall soon belong to the ranks of his brainwashed minions.
I remember that actually from one of the scenarios around Deus. You get offered these series of jobs and if by the end you do everything and do a good job.. guess what? SUPRISE! Your gased and turned into a member of the banded. End of the line for the runners as PCs if they dont some how manage to get away.
Overall I see nothing wrong with allows things like 'shadowland' and 'Mageland' etc to be contacts. Though there still some issues in a way. It really I suppose depends on how you handle it.
If it's along the lines of 'Group of friends' who are all 4/4 contacts but only cost you 8 BP? No.. sorry. If it's instead 'Group of Strangers who -might- help' 4/4 showing perhaps how likely you are to find some one who say.. knows info you want and is less likely to screw you that might be ok. Like say..
Shadowland: 4/3
Through shadowland you'd be able to likely find what you want. And -usually- you'll get some one who while they dont much care what happens to you, wont generally screw you over either. Though anyone you ultimately meet through there would start off as a loyalty 1 contact.
I think really thats one thign alot of GMs fail to do. Give players more contacts. There's absolutely nothing wrong with it. Even if most of those contacts are only loyalty 1 or 2. It's still helps. Afterall say a run comes up short on expertise the players can quickly scan the contact sheets and some one pipes up "Hey.. what about Ulander? He's a demo expert. Seemed ok. Maybe we should give em a ring?"
Sure the NPC might not care for a call out of the blue much but thats all stuff you can RP out and eventually the NPC can with some work turn into a much more useful contact using the same sort of social networking example I've given previously.
So I suppose along those lines I dont have a problem with a 'group' being a contact. So long as it's not abused in teh manner that you just buy one 6/6 'group' contact and suddenly anything and eveyrthing you need and everyone in that group is also rated 6/6 towards you.
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