[QUOTE=nezumi][QUOTE=Darkwalker]Some Chromebook stuff I'd like to see converted:
+ The Malorian Arms Pistol. Basically a hv. Pistol that fires a Rifle-Powered round and needs a Cyberarm to be useful
[/QUOTE]
This is actually the first weapon posted in this thread
It isn't called that, but it's still basically what you asked for. It's based off that pistol I keep seeing pictures of that fires the .50 caliber bullets.
[/QUOTE]
Gah! Now that you say it I remember it. Me getting old.
[QUOTE]
[QUOTE]
+ The M31A, a lightweight Liquid Propellant rifle with small (25mm) repeatung grenade launcher. Just add Hicks.[/QUOTE]
What's the difference between that and the ares antioch?
[/QUOTE]
I must admit the Antioch does not strike a chord here. Where is the beast?
[QUOTE]
[QUOTE]
+ The Anti-Matter rifle and the EMG portabel railgun[/QUOTE]
That I saw and decided against, sorry. The rail gun technology in SR is not close to what exists in CP2020. To put in a man-portable railgun would run the very serious risk of providing an unbalanced, "obviously better" gun, which is what I'd like to avoid. My primary concern is keeping things balanced and, if anything, underpowered. If memory serves, the anti-matter rifle was just a super big anti-material rifle, not an actual anti-matter gun. Take an assault canon and change its name
[/QUOTE]
But, but it was called that way "because you can shoot the f... Starship Enterprise out of orbit with it" to quote one of the users.
I look into it and rate it against the B-A 20mm (the Panther Equivalent from Cp2020)
[QUOTE]
[QUOTE]
+ Some of the Stuff from the "Kick the Ara" books (Stormfront/Firestorm) like the Endorphine Boost ("I feel fine, never made much use of my left leg anyway")[/QUOTE]
I don't have that book. What sort of stuff is in it? If you have a list of neat things, I'd love to mull them over (although chemicals I've been avoiding, since I hate the SR chemical rules. If I had a good enough list, I'd brave them, though. With just one or two neat chems, I'll skip all the details.)
[/QUOTE]
I'll go through this in detail but from the top of my head:
+ Some new armors and armor options (may end up as SecArmor equivalents)
+ Some stuff for netrunners including the Net equivalent to an Improvised Explosive Device
+ Self-Heating, Inflateabel dummies to build fake combat positions
+ The Endorphine Booster Cyberware that boost the natural painkiller. Lot's of not so nice side effects.
+ A number of drohnes (Rigger 3 Fans to the front)
+ A number of vehicle concepts (Rigger 3 Fans to the front)
+ Some stuff on underwater gear and waterproofing
[QUOTE]
[QUOTE]+ The Implant Computer (NOT Cyberdeck) and most of the Computer (Not Cyberdeck) and Telefone Add-ons[/QUOTE]
So what piece of SR cyber would you consider a computer? A personal secretary? A trid? I'd assume a p-sec could do everything a trid could do except show TV and radio. If I made an implantable p-sec, would that meet your desire? I do agree, it's a useful bit of cyber.
[QUOTE]
Depends a bit what you see in a pocket secretary but if you see this as a current generation WinCE PDA (Programmabel etc) then yes, it's an implant PSec, needs either an output jack and external screen/sound or a VidLink and CyberSound
[/QUOTE]
[QUOTE]+ The Cyberforms from the CP and their big brothers from CHALLENGE (Go Ardeck!) and Firestorm. Read Firestorm, watch Dark Angel, compare dates and you know that at least one Skriptwriter was a CP gamer
[/QUOTE]
What is a cyberform? Is that like powered armor? A full body replacement?
[/QUOTE]
Sorry. Cyberforms are robots that use organic components for some brain functions. The pro is they are a quite a bit smarter, the con is they sometimes develop a mind of their own. The big one (CHALLENGE, Beast of Boston) was armed with missiles, a maschine gun, grenade launcher and claws, being about Ork-sized. The small ones can be as small as a 30x10x10cm and look like a giant spider.
[QUOTE]
[QUOTE]+ Any Chance we get the Dragoons "Combat Crystal" Group link from the Dragoon.[/QUOTE]
This is a group of NPCs? I'm not writing up NPCs right now, just equipment, but I might in the future, if people are interested in it.
[/QUOTE]
Dragoons are combat full body replacements that are basically the CP equivalent to a Cyberzombie. They can have a cyberware names CombatCrystal that functions like an advanced version of the SR military Datalink/TacComp.
[QUOTE]
[QUOTE]+ Neural Bridge (Ambidexterity in a gray lump) and some of the other "survival" bioware from CP4[/QUOTE]
I looked at these. Most of the survival bioware is actually already available in SR. Digestive expansion covers two or three pieces of CP cyber. Expanded volume, metabolic arrester, synthacardium, toxin filter, sleep regulator, chloroplast skin, clean metabolism, all these already exist in SR and cover most of the CP survival bioware. I remember reading each of the CP items, thinking 'boy, that's cool', then flipping to M&M to find something to build off of and finding almost the exact same piece of ware under a new name. I wouldn't be surprised to learn that the authors of one were aware of the work of the other.
The one exception to that is the neural bridge. That one I sat on for about two hours. I did some research into ambidexterity, looked at the edge values, etc. That's the one sore spot where I really wanted to included, but I felt, due to the fact that I don't think it reflects how ambidexterity actually works and, more importantly, how tremendously powerful ambidexterity is as an edge, I couldn't safely include it. There are a few items that I didn't include for one reason or another that I really wanted to. That piece is the only one that left me feeling frustrated.
So if you figure out a way to design it without upsetting balance (remember, ambidexterity is the ONLY edge that has a value above 6 points, and for very good reason!), I'll include it. But I couldn't figure out how to easily do it.
[/QUOTE]
[/QUOTE]
[QUOTE=Darkwalker]Some Chromebook stuff I'd like to see converted:
+ The Malorian Arms Pistol. Basically a hv. Pistol that fires a Rifle-Powered round and needs a Cyberarm to be useful
[/QUOTE]
This is actually the first weapon posted in this thread
It isn't called that, but it's still basically what you asked for. It's based off that pistol I keep seeing pictures of that fires the .50 caliber bullets.
[/QUOTE]
Gah! Now that you say it I remember it. Me getting old.
[QUOTE]
[QUOTE]
+ The M31A, a lightweight Liquid Propellant rifle with small (25mm) repeatung grenade launcher. Just add Hicks.[/QUOTE]
What's the difference between that and the ares antioch?
[/QUOTE]
I must admit the Antioch does not strike a chord here. Where is the beast?
[QUOTE]
[QUOTE]
+ The Anti-Matter rifle and the EMG portabel railgun[/QUOTE]
That I saw and decided against, sorry. The rail gun technology in SR is not close to what exists in CP2020. To put in a man-portable railgun would run the very serious risk of providing an unbalanced, "obviously better" gun, which is what I'd like to avoid. My primary concern is keeping things balanced and, if anything, underpowered. If memory serves, the anti-matter rifle was just a super big anti-material rifle, not an actual anti-matter gun. Take an assault canon and change its name
[/QUOTE]
But, but it was called that way "because you can shoot the f... Starship Enterprise out of orbit with it" to quote one of the users.
I look into it and rate it against the B-A 20mm (the Panther Equivalent from Cp2020)
[QUOTE]
[QUOTE]
+ Some of the Stuff from the "Kick the Ara" books (Stormfront/Firestorm) like the Endorphine Boost ("I feel fine, never made much use of my left leg anyway")[/QUOTE]
I don't have that book. What sort of stuff is in it? If you have a list of neat things, I'd love to mull them over (although chemicals I've been avoiding, since I hate the SR chemical rules. If I had a good enough list, I'd brave them, though. With just one or two neat chems, I'll skip all the details.)
[/QUOTE]
I'll go through this in detail but from the top of my head:
+ Some new armors and armor options (may end up as SecArmor equivalents)
+ Some stuff for netrunners including the Net equivalent to an Improvised Explosive Device
+ Self-Heating, Inflateabel dummies to build fake combat positions
+ The Endorphine Booster Cyberware that boost the natural painkiller. Lot's of not so nice side effects.
+ A number of drohnes (Rigger 3 Fans to the front)
+ A number of vehicle concepts (Rigger 3 Fans to the front)
+ Some stuff on underwater gear and waterproofing
[QUOTE]
[QUOTE]+ The Implant Computer (NOT Cyberdeck) and most of the Computer (Not Cyberdeck) and Telefone Add-ons[/QUOTE]
So what piece of SR cyber would you consider a computer? A personal secretary? A trid? I'd assume a p-sec could do everything a trid could do except show TV and radio. If I made an implantable p-sec, would that meet your desire? I do agree, it's a useful bit of cyber.
[QUOTE]
Depends a bit what you see in a pocket secretary but if you see this as a current generation WinCE PDA (Programmabel etc) then yes, it's an implant PSec, needs either an output jack and external screen/sound or a VidLink and CyberSound
[/QUOTE]
[QUOTE]+ The Cyberforms from the CP and their big brothers from CHALLENGE (Go Ardeck!) and Firestorm. Read Firestorm, watch Dark Angel, compare dates and you know that at least one Skriptwriter was a CP gamer
[/QUOTE]
What is a cyberform? Is that like powered armor? A full body replacement?
[/QUOTE]
Sorry. Cyberforms are robots that use organic components for some brain functions. The pro is they are a quite a bit smarter, the con is they sometimes develop a mind of their own. The big one (CHALLENGE, Beast of Boston) was armed with missiles, a maschine gun, grenade launcher and claws, being about Ork-sized. The small ones can be as small as a 30x10x10cm and look like a giant spider.
[QUOTE]
[QUOTE]+ Any Chance we get the Dragoons "Combat Crystal" Group link from the Dragoon.[/QUOTE]
This is a group of NPCs? I'm not writing up NPCs right now, just equipment, but I might in the future, if people are interested in it.
[/QUOTE]
Dragoons are combat full body replacements that are basically the CP equivalent to a Cyberzombie. They can have a cyberware names CombatCrystal that functions like an advanced version of the SR military Datalink/TacComp.
[QUOTE]
[QUOTE]+ Neural Bridge (Ambidexterity in a gray lump) and some of the other "survival" bioware from CP4[/QUOTE]
I looked at these. Most of the survival bioware is actually already available in SR. Digestive expansion covers two or three pieces of CP cyber. Expanded volume, metabolic arrester, synthacardium, toxin filter, sleep regulator, chloroplast skin, clean metabolism, all these already exist in SR and cover most of the CP survival bioware. I remember reading each of the CP items, thinking 'boy, that's cool', then flipping to M&M to find something to build off of and finding almost the exact same piece of ware under a new name. I wouldn't be surprised to learn that the authors of one were aware of the work of the other.
The one exception to that is the neural bridge. That one I sat on for about two hours. I did some research into ambidexterity, looked at the edge values, etc. That's the one sore spot where I really wanted to included, but I felt, due to the fact that I don't think it reflects how ambidexterity actually works and, more importantly, how tremendously powerful ambidexterity is as an edge, I couldn't safely include it. There are a few items that I didn't include for one reason or another that I really wanted to. That piece is the only one that left me feeling frustrated.
So if you figure out a way to design it without upsetting balance (remember, ambidexterity is the ONLY edge that has a value above 6 points, and for very good reason!), I'll include it. But I couldn't figure out how to easily do it.
[/QUOTE]
Neither could I so far.
Maybe restricting it to Lv 1 and 2 of Ambidexterity.