Thanee
May 8 2007, 11:06 AM
Aeryn:
Quickdraw
not successful (weapon drawn as a simple action, no extra shot)
Fire Weapon
5 hits (Stick-n-Shock)
Bye
Thanee
Redjack
May 8 2007, 11:30 AM
QUOTE (Thanee) |
Are we using milliseconds now? |
These are not the droids you are looking for...
Unarmed
May 8 2007, 03:59 PM
I don't have my books here at work but I will be sure to post my action when I get home in the evening.
Redjack
May 9 2007, 01:29 PM
Yeah!!!! Dumpshock is back!!!
Unarmed
May 9 2007, 02:34 PM
Woot! Except that I still don't have my books here at work, =(
Saytr
May 9 2007, 05:30 PM
hurray for maintenace (not), i live for reading this stuff
Unarmed
May 9 2007, 11:15 PM
Collateral's Action Phase:
Free Action
Speak Text/Phrase: "Zion, take the ones on the right!"
Simple Action 1
Fire Weapon @ Ganger on the left side
13d6 - 3 Hits
http://invisiblecastle.com/find.py?id=1032979Simple Action 2
Fire Weapon @ Different Ganger on the left side
11d6 - 4 Hits
http://invisiblecastle.com/find.py?id=1032985
Saytr
May 10 2007, 02:20 AM
firing at closest ganger to my right with burst fire. which is only -2 modifier which is cancelled out by recoil compensation, im pretty sure anyways. please correct me if im wrong.
wow this is going to be tough to beat lol.
[ Spoiler ]
Redjack
May 12 2007, 08:36 PM
@Collateral
[ Spoiler ]
AGL(4) + Toner(1) + Longarms(5) + Shotguns(2) + Reflex Recorder(1) + Smartlink(2) - Range(1) = dp of 14 (Additional dice rolled = 5) Total hits = 4
Opposed: 1 hit
Base DV = 7 + 3 = 10
RES: 4 (-1 AP)
Damage taken = 6
AGL(4) + Toner(1) + Longarms(5) + Shotguns(2) + Reflex Recorder(1) + Smartlink(2) +(Recoil(-1)+Rifle Stock(1)=0) - Second Target Same Phase(2) - Range(1) = dp of 12 (Additional Dice: 4) Total hits: 4
Opposed: 3 hits
Base DV: 7 + 1 = 8
RES: 2 (-1 AP)
Damage Taken = 6
@Zion
[ Spoiler ]
AGL(5) + Firearms(3) + Toner(2) + Smartlink(2) + (Recoil(-2) +GV(2)) - Range(1) = dp of 11 (Additional dice = 4) Total hits = 1 hit
Opposed: 1 Hit
Miss
EDIT: FYI: All actions for all phases of each turn are completed beginning to end in three seconds.
Thanee - You're up.
Saytr
May 12 2007, 09:31 PM
ill try to hit the guy next time sorry guys lol. like yall said earlier they dont give you good rolls when you need them
Thanee
May 13 2007, 01:45 AM
No worries.

Aeryn's two shots:
4 and 5 hits (Stick-n-Shock)
EDIT: Sorry, didn't know about the range modifier. That's 3 and 5 hits respectively then (or 4 hits for the 2nd shot, if the first ganger goes down with the 1st shot already, because of the 2nd target modifier, since the 2nd shot is then aimed at another ganger, obviously).
Bye
Thanee
Redjack
May 13 2007, 03:01 AM
I just realized Aeryn was first (not last).. Sorry I lost track. Let me update the IC with the ganger's actions before the I begin the next initiative pass.
Unarmed
May 13 2007, 05:01 PM
Hey RJ,
I'm assuming that Aeryn's action there will pretty much finish off the gangers, so I'd like to make a perception test to first determine what race they are, and what colours they are wearing, and then try and remember what gang they might be in:
Int (3) + Perception (3) + Vision Enhancement (2) = dp of 8
3 Hits
http://invisiblecastle.com/find.py?id=1041401Int (3) + Puyallup Gangs (3) = dp of 6
2 Hits
http://invisiblecastle.com/find.py?id=1041404
Thanee
May 13 2007, 05:31 PM
QUOTE (Unarmed) |
...to first determine what race they are, and what colours they are wearing... |
Shoot first and ask questions later...

Bye
Thanee
Unarmed
May 13 2007, 05:49 PM
Well, really the only question that pops into collateral's mind before shooting people is: "Hey, are they orks?"
Redjack
May 13 2007, 07:22 PM
I will post the response to your perception test when Satyr posts his action. I know he got called in last night and was on duty late, so it may be late today or early tomorrow before he checks in.
Thanee
May 13 2007, 07:43 PM
Re: Last Action... Aeryn wouldn't shoot the two crawling away. If I got that right, we do not even know, if they actually meant to cause trouble, or did they look that way?
Anyways, with everyone of them down or fleeing, she would actually not shoot at all then (as said in the post, she aims for one of them still out for trouble... with none of those around, there's no target for her and she would just do nothing then, suspiciously watching the other five zip away

).
Will edit my post to reflect that, since I posted my action before the gangers had their turn with the initiative hiccup above and all.

Bye
Thanee
Redjack
May 13 2007, 08:04 PM
Updated.
I also just realized what I did. When I went to ask for a second action from Aeryn, I actually meant to get a first action from Cynic. His stunball broke surprise, etc, etc...
*Adjusting screws in the wetware.*
Ok, all better now.
Redjack
May 14 2007, 02:39 AM
Unarmed[ Spoiler ]
Perception: The gangers all appear human. You definitely recognize the gang colors. They call themselves the Kohai and they are at the beck and call of the Yakuza.
Cedric Rolfsson
May 14 2007, 03:08 PM
Well, it appears that all the bad ganger freaks have perhaps gotten themselves sorted out. The ones that are still moving are of no concern to me, Cynic certainly isn't about to go around making sure they're dead. If we've got the opportunity to head out safely then lets do that.
Redjack
May 15 2007, 01:49 AM
Ok team #2: Where to?
Thanee
May 15 2007, 05:34 AM
Fetching the car sounds like a plan...
Bye
Thanee
Unarmed
May 15 2007, 02:19 PM
Sounds good to me.
Saytr
May 15 2007, 02:41 PM
yeah getting the van and getting to the package pick up would be awesome.
Unarmed
May 15 2007, 07:40 PM
Well, from the maps it seems like it would be less than a 2 minute drive, so if we hurried we might be able to go straight to pick up the car and then leave before anyone really shows up.
Redjack
May 15 2007, 08:03 PM
Just let me know which way you all decide.
Thanee
May 15 2007, 10:45 PM
Is there any way to center on a specific street, or do you have to scroll the map around until you happen to spot it? Ah, wait... LOL, I found it. It was too damn well hidden, sitting there right in plain sight (ok, I thought the search interface was just the standard Google search).

If I got that right, there isn't really any other option (unless driving in like the totally opposite direction) than simply down the street, so we will just head there, I guess. Didn't think it was that close.

Bye
Thanee
Saytr
May 15 2007, 10:49 PM
sounds good, we could pick up the vehicle and make our way to the pick up.
Cedric Rolfsson
May 15 2007, 11:05 PM
I agree, someone post a universal post moving us all to the vehicle and getting us going along.
Trigger
May 16 2007, 10:02 AM
Hey, glad to see that this game is still running. Sorry that I have been gone for so long, but if you guys still want me I would be more than happy to return to my regular posting schedule and jump back in. I have already read back through the IC pages that I missed and thanks to the smooth playing of Tigger by Redjack I should have little trouble picking back up with Tigger.
Redjack
May 16 2007, 04:38 PM
@Storm, Kvasac, Gobogen
Perception tests
FYI: Gobogen replied in another game he was pretty tied up till Monday. I'll remote Rex to keep the game going if he is not able to post.
Unarmed
May 17 2007, 07:06 PM
Surprise Check
Reaction (5) + Intuition (3) = 8 DP
5 Hits
http://invisiblecastle.com/find.py?id=1051094Initiative
Reaction (5) + Intuition (3) = 8 DP
2 Hits
http://invisiblecastle.com/find.py?id=1051097My initiative score is 10.
Lol, no way they're surprising me!
Redjack
May 17 2007, 07:08 PM
Dang... Looks bad for them...
Storm
May 17 2007, 07:34 PM
[ Spoiler ]
Perception(1+3) + Intuition(3)=
3 Hits
Thanee
May 17 2007, 07:52 PM
Aeryn's Surprise and Initiative
2 hits and 1 hit (Initiative Total: 10)Bye
Thanee
Cedric Rolfsson
May 17 2007, 11:07 PM
Surprise Test
Reaction(3) + Intuition(3)= 3 success
You can link to this roll at
http://invisiblecastle.com/find.py?id=1051413Initiative
Same dice = 3 success
You can link to this roll at
http://invisiblecastle.com/find.py?id=1051417My Initiative Score is 9
Yes, 50% on my die rolls again, don't ask I don't have an answer.
Oh, I'm out of pocket tomorrow for an all day CLE so I won't be available until Monday to post. If there are less than 4 targets I use Stunbolts to save drain, more than 4 targets I use Stunball. Go ahead and post for me RJ.
Saytr
May 18 2007, 12:04 PM

suprises are never fun
suprise check
intuition+reaction=3 successes
http://invisiblecastle.com/find.py?id=1052204initiative=2= 10
http://invisiblecastle.com/find.py?id=1052207for as chromed as i am my initiatives arent that great lol.
this week has been a little crazy sorry for the slow posts, i cant use a computer in MOPP 4
Redjack
May 18 2007, 12:47 PM
QUOTE (Cedric Rolfsson) |
Yes, 50% on my die rolls again, don't ask I don't have an answer. |
I'd call it good luck. <G> We never question Lady Luck!!
QUOTE (Cedric Rolfsson) |
Oh, I'm out of pocket tomorrow for an all day CLE so I won't be available until Monday to post. If there are less than 4 targets I use Stunbolts to save drain, more than 4 targets I use Stunball. Go ahead and post for me RJ. |
Stun bolts it is!
Unarmed
May 18 2007, 06:50 PM
I am hoping to act this turn, I didn't take any points in dodge anyways. I am also spending a point of edge on this test since I have a lot of it and I don't want wound modifiers before the mission even starts.
Reaction (5) + Bike Movement (2) + Edge (6) = 13 Dice
7 Hits
http://invisiblecastle.com/find.py?id=1053910Reroll Sixes:
8 Hits
http://invisiblecastle.com/find.py?id=1053913Reroll Sixes again:
http://invisiblecastle.com/find.py?id=10539168 Hits Total. That was probably overkill.
Do you want me to post my action now too, RJ?
Redjack
May 18 2007, 07:00 PM
You kill me! He had 8 hits on 10 dice and you just bought them all off... Talk about one of the best spent edge I've ever seen!!! Post your action!
Saytr
May 18 2007, 08:16 PM
i am hoping to put a hurting on these freaking gangers next go round
reaction=8 +2 for bike movement=10 dice= 4 hits
http://invisiblecastle.com/find.py?id=1054071
Thanee
May 18 2007, 08:33 PM
QUOTE (Unarmed @ May 18 2007, 07:50 PM) |
Reroll Sixes: ... Reroll Sixes again: ... |
Next time try this on invisible castle: 13d6.open(6) (
TEST)

Darn, I only got 6 hits.

Bye
Thanee
Saytr
May 18 2007, 08:44 PM
thats pretty sweet. ill have to make a note of that for when i use my edge points.
Unarmed
May 18 2007, 11:49 PM
QUOTE (Thanee) |
Next time try this on invisible castle: 13d6.open(6) |
Awesome, thanks Thanee!
Driving Check:
Reaction (5) + Pilot Ground Craft (1) + Bike Specialization (2) = 8 Dice
1 Hit
http://invisiblecastle.com/find.py?id=1054429Common sense dictates that I can't take actions that require the use of both hands, right?
Redjack
May 19 2007, 03:42 AM
QUOTE (Unarmed) |
Common sense dictates that I can't take actions that require the use of both hands, right? |
There would be some handling checks. Threshhold would probably be > 1..
Thanee
May 19 2007, 08:48 AM
Aeryn will just continue down the road, to get out of their line of fire for now, using Evasive Driving (p. 161).
Bye
Thanee
Unarmed
May 19 2007, 06:42 PM
Alright, I'm going to use my first simple action to draw my ares predator, and the second to fire what is basically a warning shot at the gangers, because I bought a pistol but don't have the pistols skill for whatever reason.
Fire @ Gangers:
Agility (4) + Smartlink (2) + Toner (1) - Defaulting (1) - Distraction (2) - Driving (2) = 2 Dice (lol!)
0 Hits
http://invisiblecastle.com/find.py?id=1055872
Redjack
May 19 2007, 08:20 PM
Good news and bad news.
Bad news is that you forgot range.
Good news is the one dice was not a "1".
Unarmed
May 19 2007, 10:35 PM
rofl, yeah, that probably wasn't even a smart idea to do in the first place. Thanks RJ.
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