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Narmio
QUOTE (djinni @ Feb 17 2007, 08:45 PM)
it was a rules question you cannot forget the rules when asking a rules question

No, you can't. But by stepping back and considering what the actual impact of something will be you can sanity-check your reasoning. Reasoning systems which don't do that are, well, current AIs. Jumping out of the system and realising something doesn't make sense in context is one thing we humans can call unique. For now.


QUOTE (ibid.)
a wide burst from a shotgun at 5P DV/+15 AP based off impact armor is not balanced, it's weak.
according to alot of the posters here they think that's balanced, and intended by the rules.


Actually, I think numbers like that are a function of the wacky Spread rules, not the flechettes themselves. I'm no ballistics expert, but I think that if a shotgun were modified to have such an insanely wide spread (which I think is a rather tall ask), it would be pretty damn close to completely ineffective against armour. Which those numbers reflect.
Jack Kain
Well flechettes are supposed to be ineffective against armor.

But I believe there are some misunderstandings with the spread rules.

Narrow the standard spread +2 DV +2 AP.
under new ammo rules becomes
+2 DV +5 AP.

Medium
Then becomes +0 DV, +7 AP. (of course you may hit two targets)
Plus they are at -2 to there defense roll.

And finally wide becomes -2 DV, +9 AP not 15 where are you getting that?
Plus they are at -4 to there defense roll.

So really it still works fine but if they happen to be wearing armor you are far more likely to deal only stun. Do people really expect
toturi
QUOTE (Narmio)
QUOTE (toturi @ Feb 17 2007, 09:08 PM)
There is no sensible ruling. There is no balance. There is only ZOD.  Internally consistent is not an attribute of RAW. It is how the GM applies those rules. The actual rules are what is important, they do not need to be balanced, they do not need to be sensible, they are not required to be internal consistent.

Toturi, you do remember this is a game, right? Not a legal document?

No merit in balance, sensibility, or consistency? How do you even play like that? Have you ever heard of Rule Zero? I read it somewhere, it was about having fun.

QUOTE (ibid.)
Intent of the rules and spirit of the rules are not necessarily the letter of the rules. Only the letter matters for this discussion, unless a writer cares to weigh in with his intent. In such a case, the writer would have mis-wrote and is clarifying his statement.


Again: Intent is not an impenetrable veil. There is, in fact, a whole brance of science devoted to figuring out the intent of others. It's called "Psychology". You cannot ascertain the objective truth value of someone else's thoughts (it is a soft science, after all!), but you can certainly get close enough for PLAYING A GAME!

At least, using my definition of "playing a game". It would appear yours is different.

Indeed. Read my sig.

Having no merit in balance, sensibility, or consistency can be fun! God plays dice with the universe and throws them where we can't see them!

And I have also seen psychologists come up with diametrically opposed conclusions. Your point?
djinni
QUOTE (Jack Kain)
But I believe there are some misunderstandings with the spread rules.

well please give me a page reference for your interpretation that the spread values actually change.
Jack Kain
QUOTE (djinni)
QUOTE (Jack Kain @ Feb 18 2007, 01:00 AM)
But I believe there are some misunderstandings with the spread rules.

well please give me a page reference for your interpretation that the spread values actually change.

Someone added up each level of spread to get a total of AP+15 for wide spread on a shotgun. That didn't work before errata. I just assume that as the ammo changed so must the spread rules as they use flechtte rounds.

Someone brought up a wide spread having an AP of +15 which is totally false.
Crakkerjakk
Honestly, anyone who decided that the updated rules for flechette don't include weapons that specifically mention that their DVs and APs have been modified for flechette ammo would drive me absolutely batshit in a game. I mean, the authors of the book are the same people who wrote the FAQ, right? And in the hacking section of the FAQ, there is the same question twice, with two slightly differently worded answers(the one about agents and program load) which is proof that the writers CAN make mistakes, right?

Unless you're going to take the stance that the info in the official publications is the absolute Word of God, including blatant contradictions, then I don't see how the whole, "Sliverguns are special" and associated arguments are valid. And if someone does believe that(not just arguing that POV because they're playing devils advocate, but really believes that) then I would seriously doubt their sanity.

To me, the spirit of the RAW is far more important than the literal letter of the RAW. I understand this may fall somewhat under the domain of "House Rules," merely because errors in the RAW(Not that I think there are too many of them) can be "fixed" in different ways. However, the attitude that there are never any errors in the RAW is fallacious, as there obviously ARE at the very LEAST in the case of the aforementioned FAQ section.

Basically, my opinion on the matter is that everything must be taken with a little common sense. If they say flechette ammo is changed, then all weapons that already have the flechette damage code factored in must change as well. That they didn't in the official erratta is what we call a mistake. They happen. But arguing that certain weapons are effing magic is not a rational counter to the suggestion that we as players change the DVs and APs to coincide with the new values for flechette.
Narmio
Amen, brother. Let's start the League Of Actually Using Your Noggin In Gaming.

Actually, that might be too long. How about something snappier? I like "Gamers for Common Sense!"
toturi
But is your common sense is as common as my common sense? Using you noggin will tell you not to overthink and use the rules as is. If the weapons have errata, the writers will tell you.

The spirit of RAW is the letter of RAW, because RAW is Rules As Written, not Rules As Intended. Just because the ammo has changed, doesn't mean that the writers wanted the weapons that already have the ammo to change as well.

And the letter of the RAW is the absolute holy writ as far as I am concern. It doesn't matter if there are errors in the RAW, if you just play it that way, then that's the way the game world works! If flechette ammo worked the way it was errataed, but the sliverguns and shotguns had their present damage codes, we wouldn't have this discussion.
Butterblume
Toturi is so wrong my head hurts. But since he is also totaly right, me head hurts even more twirl.gif.
djinni
QUOTE (Jack Kain)
Someone brought up a wide spread having an AP of +15 which is totally false.

only because you assume, the spread rules are +2/+2, +0/+4, -2/+6 as written in the book. since no one can give any reference to a rule otherwise then those are the rules.

I also was not asking for opinions, or assumptions. I was asking for the rules as they appear in the book. page references for individuals stating their side, and precedence for those that are contradictory to actual rules, show that answers given are not opinions.
I'm not asking for you to tell me how to run my game.
nor am I asking for you to tell me how my house rules should be implemented.
that's my job.
Tashio
Touri so what you are in fact saying is that their changing of Flechette ammo has actually changed the weapon itself.

I don't have a book infront of me so values might not be exact but the concept applies.

Slivergun 7P(f) +2 (Rulebook Stats with Original Ammo)
If this gun was to fire normal ammo it would be
5P +0

Now because the ammo has changed this gun would now suddenly have stats of
5P -3

Shadowrun uses univsersal ammo concept, therefore Flechette ammo is the same for any weapon, its not magical transformed because its put into a Slivergun. Hell if that was the case I'd find a way to reverse engineer a slivergun to fire normal ammo toss in some APDS or EX-EX and target can kiss 75-90% of their defence dicepool bye bye.
Austere Emancipator
With some experience in debating with toturi on matters canon... I'm pretty sure toturi is saying that no matter what the rules say, that's exactly, word-by-word, using, if at all possible, zero logical interpretation, how he'll run it. Even if rules as written are completely inconsistent or indeed bugfuck insane, he's not going to think about the context in which they are written, bother with questions of intent, and certainly not consider Occam's Razor -- he will forever and always only go with the literal wording of the latest version of the rulebooks. He isn't saying that the weapon changed so that the damage code with its flechette ammo wouldn't -- he simply isn't bothered by what we perceive as the logical paradox here.

And more power to him. He is no more forced to play like we do than we are forced to play like him.

For the rest of us, the intent of the errata does indeed seem quite clear, and preserving the balance between the weapons would certainly require changing the modified damage codes of the shotguns and the Slivergun anyway.
DireRadiant
Isn't it possible for;

The Original Weapon "Factored" damage codes to be correct to begin with.
The original Ammo damage modifiers to have been incorrect.

Therefore when the original Ammo damage modifiers are corrected, then there is no need to change the original weapon factored damage codes?

The one thing that is not published is the actual formula or method used to factor the weapons "factored" damage codes.

It is entirely possible the reason those specific weapons, unusual ones I will add, had pre factored damage codes is because the base weapon Power were actually different then other weapons in that class. For example the Slivergun, if it could be used without flechette, would actually not be classified as a Heavy Pistol.
Thanee
QUOTE (Austere Emancipator)
And more power to him. He is no more forced to play like we do than we are forced to play like him.

Absolutely. smile.gif

Bye
Thanee
toturi
QUOTE (Austere Emancipator)
For the rest of us, the intent of the errata does indeed seem quite clear, and preserving the balance between the weapons would certainly require changing the modified damage codes of the shotguns and the Slivergun anyway.

That is, if the writers wanted to preserve the balance between the weapons, AE. If they had really wanted to preserve the balance, then they'd not have errataed the ammo in the first place. The writers might have a certain balance in their minds, but they do not seem to want to enlighten us on what it is.
Austere Emancipator
QUOTE (toturi)
That is, if the writers wanted to preserve the balance between the weapons, AE.

Sure. I meant for the balance-issue to be separate from the issue of the writers' intent.
Crakkerjakk
I understand what Toturi is saying. He's looking at what the book says(including erratta & FAQ) and ONLY what it explicitly says. And if he wants to do things that way, it's his game. MY point is that I think that his opinion is wrong. Since both of these viewpoints are opinions however, there is nothing I can do to change his or my mind. It's not a logical debate, it's a fundamental difference in outlook.

I take the stance that because there are obvious errors in something, there may be less obvious errors somewhere else, so when things are NOT explicitly stated, but merely implied, I change small pieces of RAW in order to be what I perceive as internally consistent.

As far as I can tell, Toturi's stance is that what is written is written. I'm not sure if he's taking this stance only for the sake of arguing RAW, or if he plays his games without any house rules as well.

While this is his prerogative, like I said in my original post, if one of my players exhibited this trait, I would probably attempt to smother them if they argued with me about it, as I find it highly illogical in practice, although I can see the logic if one is taking the literal definition of RAW as exactly that, the Rules as Written. However, this would not be a helpful stance in determining how to run a game, in my opinion, it is only helpful if one wishes to argue semantics/philosophy, which I have no patience for whatsoever when I'm trying to balance a game.

Like I said, he's not gonna convince me, I'm not gonna convince him, because we are both basing our opinions off of fundamentally different assumptions. I'm looking at what I think works, and he's looking at what the book says.
DireRadiant
Isn't the Slivergun in SR3 described as a light pistol with heavy pistol ranges and flechette ammo?
Austere Emancipator
Nope. In SR3 it is explicitly described as a Heavy Pistol which only fires flechette ammunition, and the normal Damage Code modifiers for flechette ammunition are simply counted into the DC it's given on the weapon table. Otherwise it'd do 9M just like any other Heavy Pistol with the exception of the Super Warhawk.
Thanee
QUOTE (toturi @ Feb 19 2007, 03:55 PM)
That is, if the writers wanted to preserve the balance between the weapons, AE. If they had really wanted to preserve the balance, then they'd not have errataed the ammo in the first place. The writers might have a certain balance in their minds, but they do not seem to want to enlighten us on what it is.


The original writers most likely just messed up the difference between DV increases and AP increases (they seem to have valued them about equal, while the first has at least thrice as much impact on the outcome as the latter), that's all. Same problem as with the explosive ammo types, which also were changed in the same errata update.

The weapon does not actually do what it is supposed to do, that is be good against unarmored targets, but not so good against armored targets.

At +2/+2 it is completely superior against all targets.

Even with +2/+5 flechette beats regular ammo against armor concerning damage, it just more often deals only stun damage now.

Bye
Thanee
toturi
If the book was published with the present errata of +2/+5 and no change of damage codes to the slivergun and shotgun, would you be questioning whether we should be changing the slivergun and shotgun? Or if the Fanpro took a page out of Privateerpress and put errata stickers on the flechette wordings but did not do so for the slivergun and shotguns?

I won't argue if my GM decides to change the slivergun and shotgun rules. After all, a GM ruling is a GM ruling and the RAW does allow him to house rule as he wishes. If this thread was a poll thread on opinion, then my answers would be different.
Glyph
QUOTE (Austere Emancipator)
Nope. In SR3 it is explicitly described as a Heavy Pistol which only fires flechette ammunition, and the normal Damage Code modifiers for flechette ammunition are simply counted into the DC it's given on the weapon table. Otherwise it'd do 9M just like any other Heavy Pistol with the exception of the Super Warhawk.

His confusion is understandable, though. It is listed under heavy pistols in the table, and its damage code is also that of a heavy pistol modified for flechette ammo. However, the descriptive text states "It has the range of a heavy pistol...", which is kind of confusing, since, duh, it IS a heavy pistol. I think it may have originally been intended as a light pistol, and the wording was something they missed when they made the change.
DireRadiant
QUOTE (Glyph)
QUOTE (Austere Emancipator)
Nope. In SR3 it is explicitly described as a Heavy Pistol which only fires flechette ammunition, and the normal Damage Code modifiers for flechette ammunition are simply counted into the DC it's given on the weapon table. Otherwise it'd do 9M just like any other Heavy Pistol with the exception of the Super Warhawk.

His confusion is understandable, though. It is listed under heavy pistols in the table, and its damage code is also that of a heavy pistol modified for flechette ammo. However, the descriptive text states "It has the range of a heavy pistol...", which is kind of confusing, since, duh, it IS a heavy pistol. I think it may have originally been intended as a light pistol, and the wording was something they missed when they made the change.

Actually, in the SR3 table it's in the heavy pistol group, but the fluff text is all grouped under a single "pistol" category. Which doesn't mean the "has the range of a heavy pistol" that unusual.

Not that relevant for thsi SR 4 discussion.
SCARed
@toturi: did you ever think of the Remington or the Roomsweeper? they both are given stats for the weapon using normal ammo and flechette ammo. beside the fact, that both weapons perform even worse with flechette ammo than they should (the difference for the AP is 3, not 2 as it was for flechette before the errata), they explicitly haven given stats. do you leave those as they are? or do you change them (stats with flechette), because you know the ammo has changed?

if you leave them, there is no more to discuss. we won't come to a point on this topic.

if you change them, why dou you persist on the stats of the Slivergun? it would be excactly the same procedure.

just one last try!
Eleazar
Actually the slug bullet adds -1 AP. That is why the difference is 3 wink.gif . So it would be exactly +2 +2(for flechette). Ssshhhh though, it is just some big coincidence. Nothing to see here, move along.
toturi
QUOTE (SCARed @ Feb 22 2007, 10:53 PM)
@toturi: did you ever think of the Remington or the Roomsweeper? they both are given stats for the weapon using normal ammo and flechette ammo. beside the fact, that both weapons perform even worse with flechette ammo than they should (the difference for the AP is 3, not 2 as it was for flechette before the errata), they explicitly haven given stats. do you leave those as they are? or do you change them (stats with flechette), because you know the ammo has changed?

if you leave them, there is no more to discuss. we won't come to a point on this topic.

if you change them, why dou you persist on the stats of the Slivergun? it would be excactly the same procedure.

just one last try!

QUOTE (Myself)
The only weapon that has flechette factored in and does not have similar wording is the Remington 990, that weapon damage code may be changed due to the lack of a similar clause.


The difference between the Remington, the Roomsweeper and the other 2 - Mossberg and AVS are these clauses: "already factored in to the Damage Code" and "already included in the weapon stats".

I apologise for not including the Roomsweeper in my above quote but yes, the Remington and Roomsweeper flechette damage can be shown to be directly derived from the the base(slug) and the un-errataed flechette. I will accept both errataed or unerrata-ed damage values, because I feel both arguments are equally valid (50/50, call it). Not so for the Mossberg or the AVS. There are no "base" weapons for comparison.
SCARed
ok, i'm outa here!

so the Roomsweeper and the Remington may be changed. well, even it was not especially noted, the base damage for these weapons did not change. so why should the "base" damage for the AVS? there are the same chances of 50/50 as they are for the Roomsweeper.
if zero plus x gives you a sum of two, nobody would doubt, that x is 2. and also nobody would doubt, that the sum would be +5 if x was changed to five, would anyone?
same goes for the AVS, if similar game mechanics for ALL weapons were assumed, eh?
toturi
QUOTE (SCARed @ Feb 23 2007, 05:25 PM)
ok, i'm outa here!

so the Roomsweeper and the Remington may be changed. well, even it was not especially noted, the base damage for these weapons did not change. so why should the "base" damage for the AVS? there are the same chances of 50/50 as they are for the Roomsweeper.
if zero plus x gives you a sum of two, nobody would doubt, that x is 2. and also nobody would doubt, that the sum would be +5 if x was changed to five, would anyone?
same goes for the AVS, if similar game mechanics for ALL weapons were assumed, eh?

Which we cannot assume given the exclusion clause that the Mossberg and AVS have. The Roomsweeper and Remington both have 2 points on the graph so to speak. The AVS and the Mossberg, in addition to the exclusion clause, do not.

And... goodbye.
Thanee
toturi... you are overthinking this by several degrees. wink.gif

They just forgot to list the weapons as well (thinking most would realize, that the weapon codes have to change appropriately as well). Hopefully, they will correct this with the next errata update, so you can play with the more reasonable rules (IMHO, of course), too. smile.gif

Bye
Thanee
toturi
QUOTE (Thanee)
toturi... you are overthinking this by several degrees. wink.gif

They just forgot to list the weapons as well (thinking most would realize, that the weapon codes have to change appropriately as well). Hopefully, they will correct this with the next errata update, so you can play with the more reasonable rules (IMHO, of course), too. smile.gif

Bye
Thanee

That is an assumption. Have they come out and stated that they simply forgot to list the weapons? All I am doing is taking the errata and pasting over the relevant sections in the book with the errata - that is what the errata does right? All other parts of the book remains unchanged. If someone can show me, perhaps the latest printing or PDF version that has the weapons changed, I'd certainly accept it.
Eleazar
Now there is an interesting point and suggestion, toturi. Is the latest printing or PDF out yet? I thought it was coming out with the next batch of books.
djinni
QUOTE (toturi)
Not so for the Mossberg or the AVS. There are no "base" weapons for comparison.

except that under the section regarding choke and spread it specifically states what the damage of a weapon is going to be for a shotgun using flechette ammo.
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