JesterX
Feb 15 2007, 04:24 PM
How can static effects (like a monowire fence or gamascopolamine) stage up to a greater damage code?
Where in the 3rd ed. rulebook is it explained?
Must I do an opposed test of "force" vs. body and stage up with every two successes?
Thanks
Kagetenshi
Feb 15 2007, 04:27 PM
They can't, IIRC. If you want to do it anyway, you might consider emulating the explosives rules—roll 1/2 Power in dice, TN 4, stage up for every two successes.
~J
JesterX
Feb 15 2007, 04:31 PM
Is there a rule in the 4th edition that covers this a little better?
Moon-Hawk
Feb 15 2007, 06:26 PM
QUOTE (Kagetenshi) |
They can't, IIRC. If you want to do it anyway, you might consider emulating the explosives rules—roll 1/2 Power in dice, TN 4, stage up for every two successes.
~J |
Echo this.
Without using this rule, everything that has the most minute chance of killing you needs a deadly damage code, and you end up with things like 2D damage, which is usually but not always stupid.
As for 4th edition, I don't know of one, but I also see no reason why you couldn't use basically the same rule. Roll dice equal to DV or half DV (intuitively, I think I'd recommend the former), add hits to base DV for final damage, stage down normally.
Kagetenshi
Feb 15 2007, 06:28 PM
Not the most minute chance—just anything whose chance is larger than that representable by a botch on the resistance test.
~J
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