laughingowl
Mar 21 2007, 06:23 AM
QUOTE (ornot) |
Your second explanation made a lot more sense than the first one. Sorry.
...
Fortunately I don't have a problem with players routinely having their characters "overcast and damn the consequences". They're all a little too afraid of dying. |
Yeah do realize trying to explain the 'process' it is slightly confusing, even if it is simple in application.
As to dying from overcasting bahhhh..
Force 12 Stunbolt Drain 5
Sure you have to soak 5 physical damage....
But get one net sucess and anything with a Will < 11 is out of the fight.
No chance of directly dying, and huge boost in 'stopping power'
ornot
Mar 21 2007, 10:28 AM
They're not afraid of dying from overcasting. They're just afraid of dying at all. Consequently they don't risk physical damage from overcasting unless it's important. Which it isn't when all you want to do is take out some namelss grunt.
The Jopp
Mar 21 2007, 12:10 PM
One way to cut down on overcasting both from the ”enemy” and te charaters might be that one should not look at overcasting like a power tool. Anyone preparing to overcast is looking at the possibility of head explosions, blood bursting through the skin, acute nosebleed, intense pain and other nasty sideeffects from the casting process.
Unlike us players the mage one plays might not have this academical statistic view of overcastting.
How about a Willpower roll against a threshold equal to overcastting over the magic rating? Someone overcasting with stunbolt at force 8 and having a magic of 6 would roll Will against threshold of 2.
Moon-Hawk
Mar 21 2007, 01:49 PM
QUOTE (The Jopp @ Mar 21 2007, 07:10 AM) |
How about a Willpower roll against a threshold equal to overcastting over the magic rating? Someone overcasting with stunbolt at force 8 and having a magic of 6 would roll Will against threshold of 2. |
That's a really cool idea.
Especially when players are getting cavalier about inflicting 5P on themselves.
edit: Although, perhaps overcasting a fireball and overcasting a stuntouch should have different thresholds. Threshold based on base damage?
Kyoto Kid
Mar 21 2007, 03:08 PM
...one control already in place is that No damage from Drain, Stun or Physical can be healed by magic. I had PC mages take up to 8 boxes of physical damage overcasting of over summoning. That's pretty rough during the middle of a run. I have also extended this ruling to include First Aid tests as well, since there is no "clear cut" wound (pun intended) to bandage or treat. Only rest and the body's natural healing processes will remove such damage.
Superbum
Mar 21 2007, 06:20 PM
I have a houserule where every 2 points you overcast raises your drain by 1. So if the magician has Magic 6 and casts a F12 spell, his drain for said spell is increased by 3 (not to mention his drain is now physical).
Aaron
Mar 21 2007, 06:25 PM
QUOTE (Moon-Hawk) |
QUOTE (The Jopp @ Mar 21 2007, 07:10 AM) | How about a Willpower roll against a threshold equal to overcastting over the magic rating? Someone overcasting with stunbolt at force 8 and having a magic of 6 would roll Will against threshold of 2. |
That's a really cool idea. Especially when players are getting cavalier about inflicting 5P on themselves.
edit: Although, perhaps overcasting a fireball and overcasting a stuntouch should have different thresholds. Threshold based on base damage?
|
No need to invent new rules. Simply turn to page 130 in your hymnal and apply the Composure Roll rule to overcasting. As GM, you get to set the threshold (basing it on the amount of overcastiness or the drain sounds okay to me), and off you go.
Moon-Hawk
Mar 21 2007, 06:32 PM
QUOTE (Aaron) |
No need to invent new rules. Simply turn to page 130 in your hymnal and apply the Composure Roll rule to overcasting. As GM, you get to set the threshold (basing it on the amount of overcastiness or the drain sounds okay to me), and off you go. |
Oooh, very nice. So streamlined.
Good catch.
Mr. Unpronounceable
Mar 21 2007, 07:04 PM
Sorry about that misreading - for some reason I was reading that as max damage = force...oh, I see:
QUOTE |
Base damage = Magic+Net Hits (capped at Force)
|
BASE damage...I was swiching the Hits (capped at force) with the damage reference.
Bah, that's what I get for posting at the end of a long day of talking to tax professionals.
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