hyzmarca
Apr 25 2007, 02:23 PM
Humanis and Night Hunters as the face of racism is deceptively comforting because humans who live in the suburbs and have never had an actual conversation with a troll once in their live can point to those groups, say "I'm not racist", and actually believe it.
The thing is that crazy people who burn giant crosses on front lines are pretty harmless compared to the form that most racism takes. It is natural for people to have a positive initial reaction to people who are similar to them and it is natural for people to have a negative initial reaction to people who are different. This is an evolutionary programed genetic survival trait. Usually, people look similar because they have similar genes and if you cooperate with people who have the same genes that you do then those genes have a far better chance of being passed on to the next generation.
So the human manager is far more likely to ire a human over any other metatype if they all have equal skills and experience. The ork is more likely to hire an ork. The elf is more likely to hire an elf. And the human is more likely to go out for drinks with the human and his network of friends will consist mostly of humans. We end up with a great deal of voluntary social segregation and people point to humanis and say "I'm not racist." The same thing happens today. If you look at social networks that people form you'll find a great deal of voluntary segregation. People don't think much of it. It is an instinctual response. Most of their friends are similar to them. That's just natural. But then they point to the KKK or the Ayrian Nation and say "I'm not racist."
Demonseed Elite
Apr 25 2007, 02:35 PM
Yes, and that type of racism is difficult to portray in the format that SR books take unless the piece were covering that particular topic.
For the record, a number of the core shadowtalkers have various biases and prejudices, but in many cases there just hasn't been an opportunity to highlight that yet. I suspect that Emergence will show off a few. I know I had a piece in Street Magic that portrayed one core shadowtalkers as a misogynist, but it was cut. Due to formatting, not content.
treehugger
Apr 25 2007, 03:11 PM
Hyzmarca, while i guess it might be true in some countries, it isnt in all, so its no inherent to mankind, just to a few cultures.
I dont like such demonstration, but i'll cite my exemple regarding racism : I was raised in a foreign country, and had friends from all over the world there (every religion/race/culture) because it was the norm back there.
Once i came back in my home country at 13, i took me monthes to understand why some people dont get along with some others just because of their colour ... (i know it must sound stupid but i still dont really understand).
Anyway living in a comunity with people being of the same race/culture isnt the norm.
So why assume that people would have natural prejudice against other races in Shadowrun ?
Especialy since for exemple a human could have an orc mother and a troll brother (both having the same father).
Now since most human beings like to find a scapegoat to all their problems, i suppose that SR politicians would put the burden of their failiures on the shoulders of metahumans, and that the people would just follow and buy it.
I think i lack the american point of view regarding comunities (in france it is actualy forbiden by law to have any kind of "official" group based on race or religion or origins : the republic is one and undividable, so is your citizenship.)
Maybe i tend to go on stereotypes when i master a game when it comes to racism : the orc will always be the one to have his ID checked by the lonestar once in Bellevue for exemple.
Again, appart from the elves, i dont see how people could live in race communities : they have nothing in common except from their appearence. They can mate with others, and have family from other races.
Your culture/education is much more important than your aspect, SR's awakening is much too recent to have any kind of subculture specific enought to create race communities.
mfb
Apr 25 2007, 03:27 PM
QUOTE (Demonseed Elite) |
As for racism, I've found it a very difficult thing to present well in the format that the books have. Just like it would be hard for a racist to pop up in the Dumpshock forums with a racist post and not sound out-of-place if not entirely ridiculous, it's hard to present it in the forum-based format of Jackpoint. |
it doesn't necessarily have to be subtle--it just shouldn't necessarily be disputed. if someone makes an offhand racist comment in the next location splatbook, like "the food at Joe's Bar is great, but they always seat the trogs right next to the norms," don't follow it up with any anti-racist comments. the implication will be that most people agree--trogs are kinda gross to sit next to when you're eating.
QUOTE (treehugger) |
I think i lack the american point of view regarding comunities (in france it is actualy forbiden by law to have any kind of "official" group based on race or religion or origins : the republic is one and undividable, so is your citizenship.) |
there are good points to that. a lot of people want to maintain their own distinct culture but retain equal rights. that's understandable and even commendable, but the problem is that 'separate but equal' is a difficult balance to maintain.
fistandantilus4.0
Apr 25 2007, 04:47 PM
QUOTE (Demonseed Elite) |
I know I had a piece in Street Magic that portrayed one core shadowtalkers as a misogynist, but it was cut. Due to formatting, not content. |
That sucks. So is there any reason you can't put up the unedited versions on your site? I'd love to see the uncut (of course technically non canon) versions of what a lot of the freelancers have put in somewhere *cough* holostreets *cough*.And you know, since you've got a site and all already...
FrankTrollman
Apr 25 2007, 04:56 PM
QUOTE (mfb) |
it's that the ethical questions surrounding them are boring--pretty black and white, cut and dried. ritual murder, investing innocent people with life-devouring bugs--where's the moral dilemma in that? |
Who said anything about innocent people? This is Shadowrun, you
do kill people. Maybe it's for some great reason (like "He's destroying the planet!"), maybe it's for some small minded and selfish reason (like "I was paid like 500

and the bullets were free!") and maybe it's for no reason at all ("meh.. he was there.") - but you
do kill people. And when those people die, they generally lie there as rapidly cooling meat until entropy gradually gains the upper hand and leaves them unrecognizable even as that.
Now an insect or blood magician can get more from killing someone. They can perform a sacrifice that allows them to channel a more powerful effect, or invest the victim with a spirit that will serve in gratitude for as long as day follows night and night follows day. They don't just leave the corpse there, they extract some utility from it right there at the very point of death.
In short, whatever else a Blood Magician happens to be doing with his time or what kinds of runs he happens to go on, he has the ability to accept payment for all his kills from another source. It's like being in GTA2, where your money just went up from general mayhem in addition to mission completion. But like in GTA2, he's not actually required to kill random people, and the kill payments come in for mission related kills as well as random ones.
So by saying that Blood Magic is anathema for a Shadowrunner, you are basically taking objection to the idea of over selling a run and getting paid by two Johnsons for the same work. And while that can potentially leave you in a sticky situation, it hardly seems a black and white moral question. If Mitsuhama and Ares are both willing to pay your team some nuyen to sabotage an Aztechnology facility, are you really telling me that it is a moral imperative to take the payment from only one of the companies?
If you're going to be paid in nuyen to kill a mafia don and in spirit services to kill
somebody, is there some particular reason why you wouldn't take the opportunity for both payments (assuming for the moment that yo were inclined to take either)?
-Frank
fistandantilus4.0
Apr 25 2007, 05:03 PM
I'm actually working on that last one at the moment. I remade a bug shaman I had a while back, giving it another stab. Our first job out, we had a J that sold us a terrible line, and we walked, so he tried to have us killed. We got away, hacked his commlink, and posted all his personal info on Shadowland (calling it ShadowSea just feels ridiculous to me). Our new job is from his former employer who cut him lose and now wants us to kill him. It could be a double cross, but I can't see why they would bother paying up front cash to off some runners taht are more than happy to walk away.
So my quandry is whether we can still collect on the guy if rather than out right killing him, I can take him home with me and invest him. Mantis shaman BTW, so he's going to end up dead eventually. Was considering be a roach shaman instead.... frankly they just didn't seem as neat. There is a certain appeal to being the one of the few things left alive after World War III. But being lumped in with twinkies and Keith Richards just ain't my thing.
mfb
Apr 25 2007, 05:23 PM
QUOTE (FrankTrollman) |
So by saying that Blood Magic is anathema for a Shadowrunner, you are basically taking objection to the idea of over selling a run and getting paid by two Johnsons for the same work. |
you're not hearing me, man. i completely agree that bug shamans and blood mages make fine runners. it's just that the moral questions surrounding their activities are... well, they're all about killing, and killing is a moral issue that, in RPGs, just generally isn't an issue.
fistandantilus4.0
Apr 25 2007, 05:30 PM
"Generally" that's true, I agree. One of our players on IWTF, Deva , has been doing a great job of it though. Character was formerly a marine, but he still tries to avoid any sort of blood shed, especially killing. He's been donig a great job off it, and I've been awarding him for good RP. I think the exceptions are the ones that really shine, because they do a good job of it. The PC that just pop someone and walk away better be played as seriously cold hearted bastards, or very good at compartmentalizing. Otherwise it's just very bland.
mfb
Apr 25 2007, 05:35 PM
definitely, definitely. it can be done--hell, it's done all the time. which is why it doesn't interest me, personally. there are all kinds of stories about guys who deal with killing. there are far fewer stories about guys who deal with being spouse abusers, or who deal with working with a spouse abuser. it's hard, to me, to evoke a sense of dirtiness and cynicism when it comes to killing in RPGs.
Demonseed Elite
Apr 25 2007, 05:50 PM
QUOTE (fistandantilus3.0) |
That sucks. So is there any reason you can't put up the unedited versions on your site? I'd love to see the uncut (of course technically non canon) versions of what a lot of the freelancers have put in somewhere *cough* holostreets *cough*.And you know, since you've got a site and all already... |
Well, that's not so easy. It'd be one thing if they were large edited-out sections, those I could probably put up without a problem. But when it comes to lines here and there, they'd be pretty pointless without the surrounding material. And the surrounding material I can't put up anywhere since FanPro bought it from me and owns it.
In this case, they were specifically short in-character fiction lines at the heading of sub-chapters. Similar to the in-character quotes in the earlier Grimoire books. Not terribly useful on their own. The design of Street Magic had no place for those in-character sub-chapter headings, so they were cut.
There's also the chance I may use the line in future material. If I put it online, I can't use it again.
Thane36425
Apr 25 2007, 05:58 PM
QUOTE (Demonseed Elite) |
Well, that's not so easy. It'd be one thing if they were large edited-out sections, those I could probably put up without a problem. But when it comes to lines here and there, they'd be pretty pointless without the surrounding material. And the surrounding material I can't put up anywhere since FanPro bought it from me and owns it.
In this case, they were specifically short in-character fiction lines at the heading of sub-chapters. Similar to the in-character quotes in the earlier Grimoire books. Not terribly useful on their own. The design of Street Magic had no place for those in-character sub-chapter headings, so they were cut.
There's also the chance I may use the line in future material. If I put it online, I can't use it again. |
All that is so much fun, isn't it? Been there, done that, lost a job for asking for questioning points of policy.
fistandantilus4.0
Apr 25 2007, 06:29 PM
Yes, that all makes sense. Too bad, but thanks for the explanation.
I would say , "would it be possible to list the cut off points before the text and let us find it and connect the dots on our own". But that sounds like it would be rather frustrating for you, and , as you say, keep you from being able to use it later.
Oh well.
knasser
Apr 25 2007, 09:09 PM
It sounds like the only real taboos in Shadowrun 2070 would be love and monogomy. Now that's dystopian.
QUOTE (hyzmarca) |
It is natural for people to have a positive initial reaction to people who are similar to them and it is natural for people to have a negative initial reaction to people who are different. |
It's not similar to them. It's similar to those they are already familiar with. There's a difference. An arab person who has grown up with a lot of white friends will not be inherently racist against white people because they look different to him. It will be a non-issue. A white person who grew up in a small white town where there isn't a single arab person is the one who is more likely racist.
Judging people by skin colour is ridiculous and easily refuted with logic, but lack of familiarity is a dangerous thing. I wrote a Shadowrun piece on my site
here which I thought showed how convincing Humanis could be.
Therumancer
May 1 2007, 07:26 AM
In general the more people you kill the more jaded you become. In a society like Shadowrun's I imagine people become immunized to violence pretty early through the Trid and such.
By modern standards, many Shadowrunners (or even people on the street) are probably clinically insane, and at least partially sociopathic.
It's sort of like how when the Veitnam Vets came back, and how the experience of getting used to clearing people out of tunnels with flamethrowers, and burning villages and such changed them. Shadowrunners are like that, except there is no "normal" society to adapt back to.
Sure, killing his first person might have fazed a Shadowrunner, but it got easier from that point on, and it probably wasn't as hard to begin with as it was for many other people. Since most Shadowrunners are beginning the game "Established" a "first kill" is rarely going to be an RP element unless the player is setting their character up as "talented, but Naive" which is a potential character theme.
Given that in Shadowrun your character usually makes a living by killing/kidnapping/stealing at the request of anyone who can pay, and without caring why, morality is more or less irrelevent.
What's more society is so jaded from the things I've read that only the most intense experiences and images have any effect even on "Joe Average". Hence the heavy trade in bloodsports, snuff, and general weirdness. It's a very dark future.
At any rate, Morality can be inserted into Shadowrun, but usually it requires inserting something really over the top and evil into the game as an enemy (and making it very apparent). That can cause characters to choose sides and usually come out as the good guys. Otherwise, it's more or less irrelevent to the setting. Shadowrunners deal more in honor (keeping ones word, fulfilling the contract, watching the backs of your friends) than actual ethics.
"She's only 15, and already she's aquired a taste for torture..."
Especially in Shadowrun you also have consider that there are other things akin to murder that are also moral issues today that are probably relatively "mild" in the setting. I mean how do your PCs react when they need to interrogate someone? How do your PCs react to the (meta)human trade?
There are places where the line can be draw other than murder. Indeed I've found more than a few groups who won't torture people (under any circumstances) even when it would be to their benefit (and fitting with the setting). I also gave the party the jeebies at one point when a Johnson promised to pay the PCs in "Cash or goods of an equivilent value" and then gave them to 13 year old girls kidnapped from a corp enclave and with their SINS erased "untouched and perfect for resale".
The point is that if you think your PCs are being too callous and evil, you can always introduce situations where they are likely to make a (positive) moral desician if you want to see them reaffirm themselves as the good guys.
>>>----Therumancer--->
Thane36425
May 2 2007, 03:49 AM
QUOTE (Therumancer @ May 1 2007, 02:26 AM) |
In general the more people you kill the more jaded you become. In a society like Shadowrun's I imagine people become immunized to violence pretty early through the Trid and such.
|
For some people maybe. Most people have a limit though. The Nazis used to use firing squads to kill off the people they didn't want but had to stop. The problem was that most of the men involved had mental breakdowns after a while. Even Himmler almost threw up the first and only time he watched a mass shooting.
A percentage of people wouldn't be overly affected by it, but they would be rare. However, they would probably be drawn to the shadows and so would be common there. That is probably why canon and Cyberpunk(ish) movies have so many of them.
Kagetenshi
May 2 2007, 03:58 AM
Well, the problem with the firing squads (from the accounts I've read, I am not a Final Solution expert) weren't so much that the firing squad was having breakdowns because of how many people they killed, but because of how many people they didn't kill—which makes some sense to me, I can imagine being much less traumatized by painting someone's brains across the wall than by painting some of someone's brains across the wall and then listening to them moan and breathe wetly for a few minutes.
(Most people don't think about this, but killing people on the kind of scale of the Final Solution is very difficult to do in an efficient (both in terms of time and money) manner. One of many cost-cutting measures they tried that didn't work so well was to line people up to get multiple kills off of a single bullet. Most of the trauma stories I've heard have been from either those attempts or from the times they tried to pack a large number of people around an explosive charge and set it off.)
As a result, you can look at it several ways in Shadowrun. The comparative lack of ways to die instantly increases the horror, but the speed with which people die decreases it again (your normal human takes twenty-seven seconds to die, which is long in some ways, but they don't sit around slowly dying over multiple minutes or hours), while the increased accuracy afforded by things like Smartlinks and Improved Ability can reduce the chances further of having a dying-but-not-dead person in a horribly maimed condition.
~J
youngtusk87
May 3 2007, 04:12 AM
The title of this topic pretty much says it all; morales are relative. Trying to incorporate common everday ethical questions concerning the shadowrun universe won't work when the ethics of our society are so different, and vice verse. You need to find some strings to stroke that you know the players actually care about. For example, in one mission we had to make sure some cargo wasn't compromised by authorities. We didn't find out until the end of the session(after all our hard work) that the large cargo container was filled with children to be sold on the slave market for labor and pedophilia activity. We could either save the kids and become the most wanted for the next few months or take the cargo to its destination and get a fat pay check. It actually raised some heated debate around our table between those that wanted the money and those who wanted to save the kids. It was a good session.
So leave Shadowrun's social problems for Shadowrunners. If you want your players to strain, you gotta hit em where it hurts.
indeed. that's actually why i view stuff like killing to be basically boring. once in a while, sure, it's fun to play a guy who agonizes over the death of other humans. but all the time? personally, i enjoy putting fictional rounds into fictional skulls too much to waste too much time with in-character angst.
when i choose to strongly incorporate morality into my games, as a GM, i generally make it my goal to make my players want to spit. i want the things their characters do, the people their characters have to associate with, and the situations their characters are involved in to leave a dirty taste in the players' mouths. i want nothing to be clean--i want there to be no right answers, and no clear distinction between bad and worse.
that's just me.
Glyph
May 13 2007, 08:13 PM
QUOTE (mfb) |
QUOTE (FrankTrollman) | So by saying that Blood Magic is anathema for a Shadowrunner, you are basically taking objection to the idea of over selling a run and getting paid by two Johnsons for the same work. |
you're not hearing me, man. i completely agree that bug shamans and blood mages make fine runners. it's just that the moral questions surrounding their activities are... well, they're all about killing, and killing is a moral issue that, in RPGs, just generally isn't an issue.
|
Personally, I would have deep, deep moral reservations about doing a 10,000

run with a guy that I could turn over to the Draco Foundation for a 1,000,000

reward. I feel...
very strongly about this.
Kagetenshi
May 14 2007, 12:07 AM
Well, the thing is that then actual morals come into play. Do you really feel comfortable helping the Draco Foundation do whatever the hell it is that old wormy wants it to do?
~J
mfb
May 14 2007, 12:28 AM
sirrah, are you suggesting that an organization which purports itself to be metahumanitarian in nature could be up to no good? for shame! it's not like Dunk had a huge chunk of Aztechnology in his pocket at the height of their use of blood magic, or anything. no, sir!
Wounded Ronin
May 14 2007, 06:19 AM
I remember one of the SR sourcebooks had a little blurb on "the secrets of FASA". I feel smart by association that people on this board have probably figured some of the "secrets" out ahead of time.
Ravor
May 16 2007, 07:27 PM
>>>>> Aye, that is one of the reasons that every mage even thinking about considering researching the hidden wonders of Blood Magic needs to explain that no, the Draco Foundation will not pay you even if you manage to survive long enough to bring me to them alive. After all I'm not on any of their lists. <<<<< -Bot
Skeptical Clown
May 18 2007, 07:58 PM
I'm a little confused as to what you guys mean when you say "relativity." I'm as much a relativist as the next heathen utilitarian, but what's ambiguous about racism or spousal abuse in most situations? I'm not saying there aren't stories out there that might explore such issues, but a game of Shadowrun usually isn't the place that it happens. When my buddies and I get together, it's usually not to explore racism. Maybe an otherwise decent character could have such traits, and struggle with them. That could be interesting, although it takes pretty disciplined roleplaying to do it justice.
Of course, it's also possible that you just mean characters could have these traits to emphasize their scumbag traits. Or even just for the sake of having them. There's nothing necessarily wrong with that, but it runs the risk of trivializing or fetishizing things that are pretty deadly serious to real people.
Moon-Hawk
May 18 2007, 08:08 PM
QUOTE (Skeptical Clown) |
There's nothing necessarily wrong with that, but it runs the risk of trivializing or fetishizing things that are pretty deadly serious to real people. |
As opposed to playing a character who just shoots people in the face for money. That's fun for the whole family!
Why is racism or hitting someone unthinkable but killing people is par for the course?
mfb
May 18 2007, 08:14 PM
yeah, Moon-Hawk pretty much nailed it. relative to murder, racism and spouse abuse would generally be considered lesser sins. i mean, how about this for a character concept: a wife-beating Humanis pacifist?
Skeptical Clown
May 18 2007, 08:16 PM
Whoa. Did I say it was unthinkable? Sheesh.
I simply questioned what the purpose was. I think it's pretty well-established that killing people is, generally speaking, not cool. But in the context of stories, sometimes violence is a part of the story. This is a no-brainer--a signficant portion of entertainment these days is devoted to people killing each other. Better there than in real life, I suppose. Shadowrun is generally one of these types of entertainment. In violent combat, there is some inherent drama--who lives, and who dies, and how successful are they?
In contrast, the dramas of racism and spousal abuse are not so--cinematic. What exactly does an effectively roleplayed session of Shadowrun about spousal abuse look like? Do my friend and I sit there and yell at each other about who takes out the trash?
I guess what I'm aiming at is that these ideas in and of themselves are not very interesting. You say "What about a wife-beating Humanist pacifist?" and I say, "Yeah, and now what?" A character trait in stasis is only interesting insofar as it illustrates something about the character or the character's development.
mfb
May 18 2007, 08:21 PM
depends on how you want to do it. personally, i'm less interested in rping a guy beating his girlfriend than i am rping a guy who beats his girlfriend. but yes, you could yell at each other about who takes out the trash. say you've been hired for something, and you stop by the apartment to get your good armored jacket, and on the way out your shrieking nag of a wife starts bitching about how you haven't taken the damn garbage out for three weeks. not a character-defining moment, sure--just another piece in the mosaic of scenes that comprises your character.
Kyoto Kid
May 18 2007, 08:24 PM
...though it is not a true quality in that it is not worth any BPs, KK has a moderate distrust of elves due to what she experienced growing up human in the TT. I have played her wary of both PC nd NPC elves in that she rarely turns her back to them and if she doesn't know them that well will not let them approach her too closely (even if it is to cast a healing spell). On the other hand, she doesn't purposely go out of her way to argue with or pick a fight with elves just for the hell of it.
If there is an elf member of the team, she will help him or her (such as covering them during fights, pull them out of harms way if they're injured, etc.) inasmuch that it benefits the team as a whole and she does have a sense of honour. However they shouldn't expect to receive a card from her on Dunkelzahn Memorial Day.
Moon-Hawk
May 18 2007, 08:29 PM
QUOTE (Skeptical Clown) |
Whoa. Did I say it was unthinkable? Sheesh. |
No. I was mostly replying to the part about "trivializing or fetishizing things that are pretty deadly serious to real people." You seemed to be putting those things in a different category than murder, which I thought was odd.
I think maybe we weren't understanding each other. Don't worry, no one's attacking anyone.

I don't think the purpose of this thread is really trying to motivate people to go out and play racists or domestic abusers. I think it's more of a thought experiment about why it is that we can be so blase about playing a murderer, but as soon as a character in a game slaps a particular NPC all the players would look at that character's player like some kind of moral leper. It's just a bit odd.
And it's interesting that so many people make a character who lives a murderous life of crime and who grew up on the dark, lawless streets, and yet EVERY ONE of these characters is a champion of human rights, equality, and tolerance. It's an unlikely combination of traits, really.
It seems that, in general, we've drawn a very strange line in the sand between what is okay and what isn't in a game, and we're exploring why it is that the line has been drawn there, as opposed to anyone else, and talking about different peoples' experience exploring the other side of that line in their games.
At least, I think that's the point of this thread.
mfb
May 18 2007, 08:35 PM
that's definitely one point i was trying to make. mostly, though, i'm just interested in discussing it, seeing if other people do it and talking about why.
Moon-Hawk
May 18 2007, 08:38 PM
I would definitely like to try a campaign with some darker elements, but the tough thing for me is rounding up an entire group that would be comfortable with that. It seems like there's always at least one person who would be uncomfortable with that sort of thing, so it always gets pushed off.
Skeptical Clown
May 18 2007, 08:52 PM
What I'm getting at is that the more... mundane aspects of spousal abuse and racism probably hit closer to home than fantasy violence does to a lot of people. Most people have not affected by running gun battles with ork gangers, or coprorate assassins, and it probably doesn't faze most people. Spousal abuse on the other hand is a very intimate betrayal, far more likely to unintentionally strike a nerve than more stylized violence. Throwing it in just for kicks might be crude for a mixed audience.
In a group of friends who are comfortable with each other, no harm no foul. I can see why it's not something that comes up in published materials much though.
mfb
May 18 2007, 09:11 PM
i agree, to some extent. and i'm not advocating forcing this sort of thing onto groups that don't want it. i'm kinda lucky, in that by playing online, i've got a really big group of players and GMs. if some of them aren't comfortable dealing with stuff like this, i can simply not interact with them using that character.
one of the problems i have to deal with is that in the past, when i've seen people 'exploring' behavior like this, it's generally been a thinly-veiled excuse to fantasize about taboo behavior. participating in someone's murder-rape fantasy is not something i want to do, and fantasizing about abusing women is not why i'm playing a wife-beater. so i kinda worry about people getting the wrong idea.
Ravor
May 19 2007, 01:15 AM
Well Skeptical Clown I guess I approach it from the other direction, the very fact that racism or spousal abuse isn't the 'fantasy violence' that is dime-a-dozen on TV and Video Games is exactly why it should be mined and explored in the dark, gritty, corupt, and quite simply broken Sixth World.
It should shock, offend and distrube the sensabilities of my players (In fact I'd be worried if it didn't.), but to simply gloss over the fact that metahumanity has fallen so low that the fact that Little Sally's drunken father sells chips of himself molesting her every friday night is so mundane and common that it doesn't even raise eyebrows anymore is to do a grave diservice to the genre of Cyberpunk which Shadowrun is still a part of.
Skeptical Clown
May 19 2007, 02:55 AM
Yeah, ok. That's great. Except for two things.
One, what the heck does it add to a character or game? I'm serious. Does any shocking or depraved act inherently add something to character? If my street samurai molested children on the side, does that effective communicate some sort of useful or interesting character aspect? Or does it just disturb my fellow players for no particular reason? Does the argument over the garbage that culminates in slapping the life partner add a meaningful context to the game?
It's a game... not a movie or a novel. Most games I've been in rarely have the kind of narrative arc which allows individual characteristics and moments to build up to some sort of conclusion or point. They just sort of go on, serially, until people get tired of the game. And even in novels and movies, a certain economy is used for fictional elements--we don't follow our character into every mundane aspect of their lives. We focus on the elements that are interesting. So, what is it providing that is interesting?
And two, not inconsequentially, is it fun? If these things DO add something to the game, I wonder what exactly they would look like. The infrequent domestic squabble might offer a small bit of variety, but the novelty would quickly wear off, for me. If Method Gaming, however, is popular, I wouldn't try to dissuade anyone. I probably just wouldn't partake. De gustibus non disputandum, I suppose.
mfb
May 19 2007, 04:41 AM
if it doesn't add anything to the character, or especially if it's not fun, it shouldn't be in the game. i completely agree about that. being fun includes not disturbing my fellow players more disturbed than they want to be.
what's it add to the game? in my case, i'm trying to add flavor. not a pleasant flavor, obviously, but i don't see SR as a pleasant place to live. the fact that there isn't any narrative structure makes adding flavor more important, to me, not less.
is it fun? dunno yet, i haven't been playing this character long. what i do know is that i'm bored with playing 'good' characters--nice guys in a bad profession, hardened professionals with a secret soft streak, stuff like that. i wanna play an asshole. a womanizing, drug-abusing jerk. not, as i've said, because i want to roleplay doing bad things, but because i want to roleplay a person who does bad things.
fistandantilus4.0
May 19 2007, 04:59 AM
You should really join my mob game mfb.
mfb
May 19 2007, 04:59 AM
yeah, well, you should really join my Entourage ga--er, wait...
fistandantilus4.0
May 19 2007, 05:00 AM
Yeah, then I could play a racist punk slowly trying to turn him self into a cybered killer, and ... hey ... wait...
Ravor
May 19 2007, 05:30 AM
It adds to the cyberpunkish flavor of the Sixth World, you know the one where the following are true...
'To the death Bloodsports' from Aztlan are number one sellers on Pay-per-View.
People actually have to worry about being kidnapped off the street and persa-fixed/body sculpted into custom ordered whores.
The 'police' are nothing more then the lowest bidding jackbooted thugs who will smile and do nothing to save you if you aren't covered under one of their contracts.
The corperations are really nothing more then feudal kingdoms waging a neverending cold-war against each other.
If you don't have a valid SIN you are a non-person and have less rights then a stray dog.
Now if you want to avoid the logical conclusions of such a broken society in lue of meaningless 'fantasy violence' where the characters are otherwise good, moral, and upstanding citizens who just happen "to shoot people in the face for money" then whatever floats your boat, but I still say that you are doing a diservice to the setting and genre, Cyberpunk worlds are supposed to be dark and distrubing places that make normal healthy people's skin crawl.
However, don't think that the irony that playing characters who "shoot people in the face for money" is somehow less distasteful then playing a racist or wife beater just because the popular culture is flooded with such violence is loss upon me. The only difference is that in the Sixth World the filth that floods the popular culture is much, much worse, with corasponding results in the people's attitudes.
hyzmarca
May 19 2007, 05:57 AM
The difference between beating one's spouse and shooting a stranger in the face for money. No one really cares about strangers. If you hear about a stranger being killed on the news, you might just think that it is terrible but it won't change our life and you'll probably forget about it the next day. While you may know intellectually that the stranger's life has value you can't know it emotionally because you don't have any emotion invested in a stranger.
And really, there is a very short leap between not really caring if a stranger lives or dies and not really caring if you kill a stranger. The only thing that stops this leap in most people is their own self-images. Murdering a stranger changes the way that people see themselves.
Spousal abuse is quite different because there is a strong voluntary familial bond. Presumably, you love this person and would be extremely upset if this person were hurt in any way. It is so disconnected from emotional norms that most people can't accept it.
mfb
May 19 2007, 06:17 AM
of course, what's 'funny' is that it works out the exact opposite. familiarity breeds contempt as often as it breeds love, which is one reason spouse abuse is way more common than murder.
Skeptical Clown
May 21 2007, 08:26 PM
QUOTE (Ravor) |
Now if you want to avoid the logical conclusions of such a broken society in lue of meaningless 'fantasy violence' where the characters are otherwise good, moral, and upstanding citizens who just happen "to shoot people in the face for money" then whatever floats your boat, but I still say that you are doing a diservice to the setting and genre, Cyberpunk worlds are supposed to be dark and distrubing places that make normal healthy people's skin crawl. |
But I don't think that domestic abuse IS the logical conclusion of a "cyberpunk society." It's something that has existed for about as long as there has been domesticity. There's nothing inherently "cyberpunk" about it, and I don't think that it logically follows from any of the themes of the genre either. Ditto racism--although racism does have another cause which may have at least some purpose in Shadowrun. Racism stems from the fantasy elements however, rather than the cyberpunk elements.
I suppose you could try to make a case that the Shadowrun world inherently makes people more likely to beat their spouses. That would be a very significant and debatable claim however. Even were it the case, I would think that there are other themes that are far more closely tied to the science fiction themes of cyberpunk that would be more useful and interesting to explore.
I also admit that I don't fully understand the appeal of playing a wicked person, either. If I am playing a character, or playing with a character, I prefer that they have some redeeming qualities. I don't buy that Shadowrun characters are bad people--I think that goes against the grain of the game and the genre. There is a certain genre of story that revels in the exploits of truly bad people; it's that exploitation genre that guys like say Tarantino so love, and that all his imitators aspire to. You can certainly run a game like that in Shadowrun, and it would work, but I would not say that it is central to the game. It's a variant.
Justice is an important concept in cyberpunk, and in Shadowrun. There are different takes on justice of course; some protagnists could be misfits who striking out for justice against the larger society that would prefer to squash them. Others might be people who struggle to be decent, but are trapped in a profession in a world that doesn't care very much about justice. More often than not, things might not work out for them--but that kernel of idealism is key to even the most hard-boiled of stories.
Again, my objection to introducing domestic abuse or racism in a character isn't puritanical; I just think it'd be pretty hard to wedge these traits into a story that works well. Shadowrun games have hard enough stories to tell as it is--to try to tell a decent cyberpunk story about a character who really is bad is even harder. I wish you luck with it, but it's not the kind of challenge I'm leaping at right now.
Ravor
May 21 2007, 09:06 PM
To each their own then, because I have a very hard time imagining wanting to play a classic 'good guy' in a Cyberpunk game myself, in my mind heroes and classic morality belong elsewhere, but your mileage may vary.
mfb
May 21 2007, 09:34 PM
QUOTE (Skeptical Clown) |
Again, my objection to introducing domestic abuse or racism in a character isn't puritanical; I just think it'd be pretty hard to wedge these traits into a story that works well. Shadowrun games have hard enough stories to tell as it is--to try to tell a decent cyberpunk story about a character who really is bad is even harder. I wish you luck with it, but it's not the kind of challenge I'm leaping at right now. |
that's your game, go for it. i've played a lot of good guys, though. i've played a lot of guys with redeeming qualities. i've enjoyed it, but it lost its shiny newness a long, long time ago. i don't wanna play Miami Vice, anymore--i wanna play The Shield.
QUOTE (Skeptical Clown) |
Justice is an important concept in cyberpunk, and in Shadowrun. There are different takes on justice of course; some protagnists could be misfits who striking out for justice against the larger society that would prefer to squash them. Others might be people who struggle to be decent, but are trapped in a profession in a world that doesn't care very much about justice. More often than not, things might not work out for them--but that kernel of idealism is key to even the most hard-boiled of stories. |
i really, really disagree with this, though, for several reasons. the point of having something 'right' or 'good' in a cyberpunk story should, generally, be to destroy it. it's not even strictly necessary that the element has to be in the story itself--the good thing that the story destroys can be the reader's expectations.
that said, just because a guy is a racist wife-beater doesn't mean he doesn't have redeeming--or at least likeable--qualities. the fact that he's got deep-seated character flaws, but is still worthy of respect in some areas, makes him interesting.
Skeptical Clown
May 21 2007, 10:49 PM
What's the point of illustrating a dark future, if not to illustrate something that we shouldn't want? We don't stomp on the rose-colored glasses to the future just to get a kick out of crushing someone's dreams--we do it to shake people and say "Hey! If things keep going this way, we're screwed!" Or occasionally just, "We're screwed!"
But most working in the genre don't do that simply by painting as bleak a picture as possible; even the darkest story has to have contrasts. To abandon any notion of justice or possibility of redemption, however faint, is not cyberpunk--its nihilist fantasy. If there's no justice or idealism whatsoever in humanity, why should anyone care if the future is bleak?
Cyberpunk sometimes makes a pretense of nihilism, but I don't think that it really is nihilist. Pessimistic, yes, but not nihilistic. Its protagonists are proponents of a much different brand of beliefs and justice than we might agree with, or beliefs that are incompatible with the world they live in. That's where some of the ambiguity comes from.
I don't disagree that a cyberpunk hero could have such dire flaws though. It could be a very good character for a cyberpunk story. I just have a hard time imagining it playing well in a tabletop RPG setting. I don't get the Vampire LARPers either though, so I may just lack imagination.
mfb
May 22 2007, 12:02 AM
maybe it wouldn't work in a tabletop setting. the venue i play in is more of a long-running collaborative fiction than traditional tabletop, which allows for a lot of character development that a tabletop game might not see.
the reader retains his or her own ideas about right and wrong, justice and injustice, happy endings and sad endings. that means that the characters in the story don't need them in order for the writer to illustrate something unpleasant--he can just make it unpleasant, and leave it to the reader to react to it.
Kagetenshi
May 22 2007, 12:33 AM
Cyberpunk is fundamentally about tearing down the social order. That's it (from an interaction-with-society-at-large perspective, at least). Sometimes the people doing the tearing have higher principles in mind, sometimes they don't.
~J