Critias
Nov 11 2005, 05:51 PM
You can get a martial art from 6 (starting character) to a 10 inside...what...50 karma? I don't have my SR3 on me right now, but I think it's 1.5 an active skill to increase it, right? So 10 karma for a 7 skill, 12 for an 8, 13 for a 9, etc?
6-8 decent Shadowruns worth of karma, then, and anyone that really wants to can be better at it than my ~250 karma, well rounded, character (the one in question) at unarmed combat. Failing that, a starting Adept that's specialized enough still has about even odds (and it's not like Adepts are all that rare, especially in the latter days of SR3 after all the cool SotA '64 stuff). Failing a 50ish karma ultra-specialist, or even just a starting Adept ultra specialist? All it takes is multiple baddies to start stacking up Friends in Melee and bend my Wildcat score right over (hence Carromelleg as a back up).
But, I figure, why push my luck? There's always someone better than you.
caramel frappuccino
Nov 11 2005, 06:36 PM
Enforcing realistic skill advancement rates would mean that players would need to participate in many a game session before earning any meaningful character progression.
Sometimes sacrifices in believability must be made.
Siege
Nov 11 2005, 06:39 PM
Which wouldn't be as much of a problem if characters could start with a plausible array of skills.
-Siege
hyzmarca
Nov 11 2005, 06:40 PM
QUOTE (Critias) |
You can get a martial art from 6 (starting character) to a 10 inside...what...50 karma? I don't have my SR3 on me right now, but I think it's 1.5 an active skill to increase it, right? So 10 karma for a 7 skill, 12 for an 8, 13 for a 9, etc? |
No. It raising skills 1.5x up to the value of the linked atribute. After that is is 2x up to twice the value of the linked attribute. After that it is 2.5x
Even if the character has a strength of 10, he also has to buy manuvers at 2 karma each every 2 levels.
The average STR 3 human will spend 89 Karma raising martial arts from 6 to 10.
The Str 6 human will spend 72 karma.
The Str 7 human will spend 69 karma.
The Str 8 human will spend 65 karma.
The Str 9 human will spend 60 karma.
The Str 10 human will spend 55 karma.
Subtract 4 from those numbers for plain unarmed combat without teh martial arts rules. The least value is 51 karma, still above 50.
mmu1
Nov 11 2005, 06:41 PM
QUOTE (Critias @ Nov 11 2005, 01:51 PM) |
You can get a martial art from 6 (starting character) to a 10 inside...what...50 karma? I don't have my SR3 on me right now, but I think it's 1.5 an active skill to increase it, right? So 10 karma for a 7 skill, 12 for an 8, 13 for a 9, etc?
6-8 decent Shadowruns worth of karma, then, and anyone that really wants to can be better at it than my ~250 karma, well rounded, character (the one in question) at unarmed combat. Failing that, a starting Adept that's specialized enough still has about even odds (and it's not like Adepts are all that rare, especially in the latter days of SR3 after all the cool SotA '64 stuff). Failing a 50ish karma ultra-specialist, or even just a starting Adept ultra specialist? All it takes is multiple baddies to start stacking up Friends in Melee and bend my Wildcat score right over (hence Carromelleg as a back up).
But, I figure, why push my luck? There's always someone better than you. |
It's 50 karma from 6 to 10 if you happen to have a natural strength high enough - which most characters don't. So worst case scenario, 14+16+18+20 = 68 karma. (and that doesn't include paying for maneuvers, but my knowledge of the martial arts rules is spotty at best, so it might not be a factor)
I guess it depends on what style of game you're in, but I've not seen a character take a skill up to 10 yet, and I never even considered it for any character I played. (hell, I'm not sure I've seen anyone go above 8) Of course, the highest-Karma character I'm playing is at 86 right now (not 250) and his highest skills are still at 6 - and I doubt I'll ever sink 50-70 karma is a single skill, when I could get 2 or 3 new ones for the same price.
Anyway, getting back to the core of it - just because it's possible to get beaten up by multiple enemies, or a troll with a reach weapon, it doesn't in any way diminish how insanely good a guy with a 10 in a skill is - any more than not being able to kill a spirit or a drone with a light pistol would diminish the skill of someone with 10 in Pistols. It's more of a commentary on the state of unarmed combat in SR, than what the relative skill levels mean.
SL James
Nov 11 2005, 08:09 PM
It's also a statement of his character that he doesn't need to ego-stroke of beating a drunk bar patron to death just because he can.
LinaInverse
Nov 11 2005, 08:23 PM
The other factor for skill increases, other than Karma is the skill roll and time it takes. You have to make a Skill roll of x2 the desired skill rating, and each attempt takes that number of weeks.
To go from 6 to 7 in Unarmed, you have to make an Unarmed roll (6 dice), Tgt 14, and take 7 weeks making the attempt. You can add a few dice with an Instructor, but not that many (tgt 4, 1 extra dice per 2 succ). Getting from 7 to 8 takes a Tgt 16, etc.
So the last one, getting to Unarmed 10 would take a roll of 20, take 10 weeks each try. I don't know about you guys, but I see a roll of 20+ maybe 2-3 times in the whole year and a half we've played. I'm not saying it's impossible, but it could easily take a character a year of game-time (and that much lifestyle) to hit 10, and all that time, the runner isn't out there doing jobs and/or building any kind of rep or street cred.
mmu1
Nov 11 2005, 08:31 PM
QUOTE (SL James) |
It's also a statement of his character that he doesn't need to ego-stroke of beating a drunk bar patron to death just because he can. |
...which has what to do with this conversation, exactly? Aside from being pointless ego-stroking of a different kind...
tisoz
Nov 11 2005, 11:20 PM
QUOTE (LinaInverse) |
The other factor for skill increases, other than Karma is the skill roll and time it takes. You have to make a Skill roll of x2 the desired skill rating, and each attempt takes that number of weeks.
To go from 6 to 7 in Unarmed, you have to make an Unarmed roll (6 dice), Tgt 14, and take 7 weeks making the attempt. You can add a few dice with an Instructor, but not that many (tgt 4, 1 extra dice per 2 succ). Getting from 7 to 8 takes a Tgt 16, etc.
So the last one, getting to Unarmed 10 would take a roll of 20, take 10 weeks each try. I don't know about you guys, but I see a roll of 20+ maybe 2-3 times in the whole year and a half we've played. I'm not saying it's impossible, but it could easily take a character a year of game-time (and that much lifestyle) to hit 10, and all that time, the runner isn't out there doing jobs and/or building any kind of rep or street cred. |
Only a suggested mechanic for certain game styles.
I have never been in a group that used that mechanic and frankly hope I never am.
Another mechanic I have seen: 4 hours training time per point of karma spent.
Or,
Limit of raising a skill by one point between sessions.
Snow_Fox
Nov 12 2005, 12:46 AM
Ed, can I just say thank you for sharing Captain Clueless with us. I mean your Profalactic Pal pulls the sort of stuff I haven't seen in like 15 years. There are times I miss that stupidity just for the beat down. Of course they are frustrating as hell to play against but looking back or hearing about them from someone else they are damn funny!
He wants to look distinctive? Great. Let him. and when his picture is shown on the trid as a suspect? I mean an "artist's sketch" of any old troll are going to look alike but Captain Condom there is going to stick out like a sore thumb. I mean geez everyone will be dropping a dime of him. Maybe when the cleaning lady in a coffin motel says "Weren't you the guy on the News last night?" he might get a clue. If not. just accept he'll be spending lots of time creating new characters.
If he hsoots off his mouth, then if someone might believe him and call in the heavy guns. In reality 2 lone star beat cops could take him down, but he starts boasting of his "great" :noob:skill and he might find a Lonestar FRT coming htrough the door, redecorating the room with his innards before you can say "Want fries with that?"
As for skill levels, remember shadowrunners are supposed to be better than average joes. Sure unarmed 4 is much better than the check-out kid at Stuffershack but for people who fight regularly, gangers, cops, sec guards etc it is just better than average. If he wants to pick a fight with a crossing guard, yeah unarmed combat 4 will mop up the street. Try it with a member of the ancients and he is going to have a fight. Try it on a serious first or even second line shadowrunner and he's going to be out classed.
LinaInverse
Nov 12 2005, 01:57 AM
QUOTE (tisoz) |
Only a suggested mechanic for certain game styles.
I have never been in a group that used that mechanic and frankly hope I never am.
Another mechanic I have seen: 4 hours training time per point of karma spent.
Or,
Limit of raising a skill by one point between sessions. |
I am in such a group now and it mostly works well (we lowered the Tgt#s a little, but not much). It does a good job making sure that skill levels all around stay at a sane level, and anyone with an "8" is in fact world class as it is described. If you don't have any such way to slow down skills, then 8, 10, hell, 12 skill is easily reachable once characters get about 100-150 karma or so.
ShadowDragon8685
Nov 12 2005, 02:02 AM
Snow Fox, what, exactly, does that post you made refer to?
SL James
Nov 12 2005, 02:52 AM
QUOTE (mmu1) |
QUOTE (SL James @ Nov 11 2005, 04:09 PM) | It's also a statement of his character that he doesn't need to ego-stroke of beating a drunk bar patron to death just because he can. |
...which has what to do with this conversation, exactly? Aside from being pointless ego-stroking of a different kind... |
Well, let's see. The topic is "deluded players." I think it is one of the more obvious signs of delusions that just because a PC can do something because they have two martial arts styles at 10 and 8 respectively means that they ought to do so, or can do so and get away with it. Critias' posts about his character serve as a fairly clear counterpoint to show that in terms of sheer dice his character is superior to, one would suppose, more people than not in asskicking ability doesn't mean that said character can or should get away with thinking that any skill can't be neutralized no matter the rating.
mmu1
Nov 12 2005, 06:12 AM
QUOTE (SL James) |
Well, let's see. The topic is "deluded players." I think it is one of the more obvious signs of delusions that just because a PC can do something because they have two martial arts styles at 10 and 8 respectively means that they ought to do so, or can do so and get away with it. Critias' posts about his character serve as a fairly clear counterpoint to show that in terms of sheer dice his character is superior to, one would suppose, more people than not in asskicking ability doesn't mean that said character can or should get away with thinking that any skill can't be neutralized no matter the rating. |
I think a much more obvious sign is seeing things that aren't there.
But great job pretending your trolling was an attempt to stay on topic.
SL James
Nov 12 2005, 09:52 AM
*blinks*
Wow.
Critias
Nov 12 2005, 11:09 AM
Troll !!
brohopcp
Nov 12 2005, 12:51 PM
So does anyone else think of draggin' a roped up Troll behind a boat while chummin' for a Megalodon when they read the word "Trolling"?
"We're gonna need a bigger boat."
Fortune
Nov 12 2005, 04:31 PM
Um ... no!
Ed Simons
Nov 13 2005, 04:34 AM
QUOTE (Snow_Fox) |
Ed, can I just say thank you for sharing Captain Clueless with us.
|
You're welcome.
The greenskinned elf with the horns, fangs, and a tail tried 'hiding out' at a High lifestyle apartment in downtown. Security was not bribed to not notice him, and when they got the APB, his days as a runner were over.
The furry elven catgirl with claws, cat ears, and a tail actually appeared in an artist's sketch on the news, along with a posted reward. The reward was too small to tempt the other PCs, but it guaranteed her location was given to the police corporation.
And if she'd evaded the police, she'd also accumulated a bunch of pirates, an anti-metahuman cult, a triad, and various individuals who wanted her dead or worse. Many of whom were waiting for the next time she returned to her Day Job.
The player never figured out Distinctive Looks was a Flaw. And they didn't understand that combining it with Hunted was great way to end up with a dead character.
As to the skill levels, the furry elven catgirl's Unarmed Combat of 4 (plus her combat pool) would have been fine against one, maybe two triad members. She charged straight into the middle of four. After that abject failure, she later charged into the middle of combat with five meta-hating rednecks. Who had clubs. And she was Moderately wounded. And had a spirit Confusion power on her.
Ed Simons
Nov 13 2005, 04:37 AM
QUOTE (brohopcp) |
So does anyone else think of draggin' a roped up Troll behind a boat while chummin' for a Megalodon when they read the word "Trolling"?
|
One of the PCs uses the term 'trolling' for when she's looking for a date, due to her tastes in metahumanity.
ShadowDragon8685
Nov 13 2005, 04:46 AM
I'd call that player a waste of sperm and air...
(Edit: Meant to refer to the complete and total moron-king who thought Distinctive Style, Hunted, and a Day Job was a good combination. If you're going to try to munchkin, at least do it right, like taking Allergy Uncommon & Mod: Plutonium.)
toturi
Nov 13 2005, 01:10 PM
QUOTE (ShadowDragon8685 @ Nov 13 2005, 12:46 PM) |
(Edit: Meant to refer to the complete and total moron-king who thought Distinctive Style, Hunted, and a Day Job was a good combination. If you're going to try to munchkin, at least do it right, like taking Allergy Uncommon & Mod: Plutonium.) |
Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo. I limit Allergies(and Phobias) to those examples presented in the book.
warrior_allanon
Nov 13 2005, 06:52 PM
QUOTE (Ed Simons) |
QUOTE (brohopcp) | So does anyone else think of draggin' a roped up Troll behind a boat while chummin' for a Megalodon when they read the word "Trolling"?
|
One of the PCs uses the term 'trolling' for when she's looking for a date, due to her tastes in metahumanity.
|
i put these along with the idea of dragging a bag of kibble behind a helo during that paranormal animal run as "dog hunting"
Snow_Fox
Nov 14 2005, 03:00 AM
QUOTE (brohopcp) |
So does anyone else think of draggin' a roped up Troll behind a boat while chummin' for a Megalodon when they read the word "Trolling"?
"We're gonna need a bigger boat." |
I hadn't but I can't escape the image now.
tisoz
Nov 14 2005, 12:38 PM
QUOTE (brohopcp) |
So does anyone else think of draggin' a roped up Troll behind a boat while chummin' for a Megalodon when they read the word "Trolling"?
"We're gonna need a bigger boat." |
Only if the troll was a chummer!
[ Spoiler ]
ba-da-bing!
ShadowDragon8685
Nov 14 2005, 12:46 PM
That pun was worth about an 18M Stun. My head is reeling from it.
Habzial
Nov 14 2005, 08:36 PM
QUOTE (toturi @ Nov 9 2005, 06:11 PM) |
QUOTE (Ed Simons @ Nov 9 2005, 11:38 PM) | So you believe the GM’s job consists solely of mindlessly following the rules as written? |
2) Yes.
|
Then you are wrong. This is not my opinion; you are in gross contradiction with the book. According to page 38, paragraph 3 of the SR3 Core Book (in the chapter on Game Concepts):
In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.
Your statement that you believe the GM’s job consists solely of mindlessly following the rules as written breaks with canon. Please stop representing your wrong opinion as being supported by the book.
nezumi
Nov 14 2005, 08:52 PM
QUOTE (Habzial) |
In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it. |
This would seem to imply changing or ignoring the rules is an OPTION, not a REQUIREMENT.
Even if it were a requirement, by virtue of following that rule, he cann ignore other rules as necessary and still say honestly the GM's job "consists solely of mindlessly following the rules as written?" It's just some rules take precedence.
SL James
Nov 15 2005, 01:13 AM
QUOTE (Habzial) |
QUOTE (toturi @ Nov 9 2005, 06:11 PM) | QUOTE (Ed Simons @ Nov 9 2005, 11:38 PM) | So you believe the GM’s job consists solely of mindlessly following the rules as written? |
2) Yes.
|
Then you are wrong. This is not my opinion; you are in gross contradiction with the book. According to page 38, paragraph 3 of the SR3 Core Book (in the chapter on Game Concepts):
In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.
|
That's great an all except that all too often instead of changing something that doesn't make sense, it is now incumbent upon GMs to make stuff up because Fanpro couldn't be bothered.
toturi
Nov 15 2005, 01:27 AM
QUOTE (Habzial @ Nov 15 2005, 04:36 AM) |
QUOTE (toturi @ Nov 9 2005, 06:11 PM) | QUOTE (Ed Simons @ Nov 9 2005, 11:38 PM) | So you believe the GM’s job consists solely of mindlessly following the rules as written? |
2) Yes.
|
Then you are wrong. This is not my opinion; you are in gross contradiction with the book. According to page 38, paragraph 3 of the SR3 Core Book (in the chapter on Game Concepts):
In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.
Your statement that you believe the GM’s job consists solely of mindlessly following the rules as written breaks with canon. Please stop representing your wrong opinion as being supported by the book.
|
Ahhh.. but I do mindlessly follow that canon rule too. And since I am mindless, then everything in the book makes sense. Once you mindlessly follow every rule in the book, everything makes sense.
Once you use this canon rule to come up with your own rules, then it is no longer canon. It is a house rule now (See Breaking The Rules p94 SR3Comp). Please stop representing your wrong opinion as being supported by the book.
But I thank you for correcting me: as per canon:
QUOTE (SRComp p92) |
The gamemaster's job is to oversee a game or campaign... The gamemaster's job is to work with the players to create the most satisfying game play for everyone. |
Ed Simons
Nov 18 2005, 12:58 AM
QUOTE (toturi) |
Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo. |
Oh, I allowed it. Though I did repeatedly warn the player the combo was bad for the PC’s longterm survival.
QUOTE (toturi) |
I limit Allergies(and Phobias) to those examples presented in the book. |
That’s an interesting house rule.
Jrayjoker
Nov 18 2005, 04:31 AM
QUOTE (Ed Simons) |
QUOTE (toturi) | Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo. |
Oh, I allowed it. Though I did repeatedly warn the player the combo was bad for the PC’s longterm survival.
QUOTE (toturi) | I limit Allergies(and Phobias) to those examples presented in the book. |
That’s an interesting house rule.
|
I could see doing that. Much less paperwork, and fewer potential abuses.
toturi
Nov 18 2005, 12:10 PM
QUOTE (Ed Simons @ Nov 18 2005, 08:58 AM) |
QUOTE (toturi) | Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo. |
Oh, I allowed it. Though I did repeatedly warn the player the combo was bad for the PC’s longterm survival.
QUOTE (toturi) | I limit Allergies(and Phobias) to those examples presented in the book. |
That’s an interesting house rule.
|
It is less a house rule than "You say that orichalcum as an Uncommon Allergy is allowed? Bring me the book that says so and prove it." And because only those in the books can be successfully proven to my satisfaction....
Ed Simons
Nov 18 2005, 03:48 PM
In the book, the examples are just that - examples, not an exhaustive list. By disallowing any allergies or phobias besides the one's listed, you're clearly using a house rule.
As to your example about the player wanting to take orichalcum as an Allergy, the listed examples are there to help you as the GM decide whether the Allergy should be Common, Uncommon, or so rare they shouldn't get points for it.
Still, your house rule does avoid having to actually decide anything or risk the chance of diagreement with your players. Of course, if you aren't willing to do that at some point in the game, I don't see how you can function as a GM.
Jrayjoker
Nov 18 2005, 05:32 PM
Just to clarify, my comment wasn't to say that such a drastic limitation of flaws was IMO a good idea, just that it would vastly simplify the situation.
toturi
Nov 19 2005, 02:50 PM
QUOTE (Ed Simons) |
In the book, the examples are just that - examples, not an exhaustive list. By disallowing any allergies or phobias besides the one's listed, you're clearly using a house rule.
As to your example about the player wanting to take orichalcum as an Allergy, the listed examples are there to help you as the GM decide whether the Allergy should be Common, Uncommon, or so rare they shouldn't get points for it.
Still, your house rule does avoid having to actually decide anything or risk the chance of diagreement with your players. Of course, if you aren't willing to do that at some point in the game, I don't see how you can function as a GM. |
I am not disallowing any allergies or phobias besides the one's listed, I am making them convince me that any other allergies and phobias other than those listed are, in fact, canon.
Also once you decide whether or not another allergy or phobia is Common, Uncommon or unrated, then you are also using a house rule. You are in fact houseruling the phobia or allergy.
Eggs
Nov 19 2005, 04:48 PM
I'm all for house ruling in general, particularly about edges and flaws. But as much as it pains me, I have to agree with Toturi, particularly on the allergies part. There's no rule system for defining how common any particular material is, and so any ratings you give for them are inherently unreliable.
ShadowDragon8685
Nov 19 2005, 04:57 PM
Of course, you can also determine how common the materials are...
If your players have a habit of taking, say, plutonium as an allergy, suddenly plutonium slugs are all the rage.
Ed Simons
Nov 20 2005, 01:41 AM
QUOTE (toturi) |
I am not disallowing any allergies or phobias besides the one's listed, I am making them convince me that any other allergies and phobias other than those listed are, in fact, canon. |
Just what do you mean here by the word canon?
There are plenty of real world allergies and phobias that aren't listed in the Shadowrun Companion. The rules specifically allow players to take allergies and phobias beyond the listed examples, thus players taking allergies and phobias besides the ones listed is canon, based on my understanding of the term.
QUOTE (toturi) |
Also once you decide whether or not another allergy or phobia is Common, Uncommon or unrated, then you are also using a house rule. You are in fact houseruling the phobia or allergy. |
Agreed. Of course, by ruling you won't allow any allergies or phobias except the listed examples, you are also making a house rule.
There's nothing wrong with house rules. So long you and your players are happy with the house rule you've made about allergies and flaws, that's fine.
I'd find your house ruling almost as straightjacketing as a GM ruling that the only characters I could play were the example characters on pages 65 to 80 of SR3.
MaxHunter
Nov 20 2005, 01:53 PM
There is an interesting Ed-Toturi discussion going on.
Ed, I'll just jump in the middle of the thread to say I agree with you on most of what you say about a GM's perspective of the game.
Said that, I know people just like Toturi who are more comfortable when they don't have to make any possibly personal decisions about rules because in this way nobody can call them unfair. So -they say- their games-ruling is not biased. I believe thus they feel more self-confident about providing a predictable and unbiased game-setting.
BTW. Are you a lawyer IRL Toturi?
It is a matter of tastes. I run a game similar to Ed's, and I do use my GM fiat to approve or dissaprove any character presented to me. I have even allowed some characters who (ohmygod) ARE NOT CANON. I just made sure to have the complete group's consensus behind my ruling, plus, I use a consistent, well argumented criteria.
Plus, I am very happy that your clueless player had gone to amuse people elsewhere else. The stories were funny, though.
Cheers,
Max
toturi
Nov 20 2005, 04:13 PM
No. Just a bookninja.
To me, it is not so much a lack of confidence, but more of the case that if I paid good money to buy the books, I might as well get my money's worth by using the books to the last printed letter. Since sometimes I(or the other GM) cannot make it to the sessions, we decided the best way not to step on each other's toes and to keep PCs portable between GMs is to follow strict canon. GM fiat is alright as long as there is 1 GM trying to keep things consistent, but when you have 2 or more GMs, GM fiat might end up be schizophrenic. His fiat might not be my fiat and we do not want to end up in a situation where a PC who may leap tall buildings in a single bound in my games can barely climb up the stairs in his.
Sandoval Smith
Nov 21 2005, 02:37 PM
The problem with this is the level of pedantry you often exhibit in your posts makes it seem like you're operating in direct violation of
QUOTE |
The gamemaster's job is to oversee a game or campaign... The gamemaster's job is to work with the players to create the most satisfying game play for everyone. |
which is why you seem to set so many people's teeth on edge.
Jinx the Raccon
Nov 23 2005, 08:26 PM
Would like some advise on talking to another player.
He is from a AD&D background and tries to play Shadowrun as such. Kick door down, charge in, kill everything, take their stuff, and have mage heal you, type of play.
This quite often ends up with him being at least seriously injured, and the rest of the party unhappy.
On the two times out of the eight runs that the players character has died, the player has brought in a clone, brother, cousin, of his last character, who is angry at whom ever caused the last characters demise.
So how do get the player to stop running his characters in such a way that will eventually result in a TPK before the rest of the group goes to the GM and asks that he give the player the boot?
RunnerPaul
Nov 23 2005, 08:30 PM
Instead of killing him, have him get caught by the cops. Send him through a full trial, and have him sentenced to a couple of years in federal-pound-me-in-the-ass-Mr.-Troll-prison. Roleplay all of it. It's the only way for him to learn that some genres assume that there are consequences to actions.
mmu1
Nov 23 2005, 08:36 PM
QUOTE (Jinx the Raccon @ Nov 23 2005, 04:26 PM) |
Would like some advise on talking to another player.
He is from a AD&D background and tries to play Shadowrun as such. Kick door down, charge in, kill everything, take their stuff, and have mage heal you, type of play. This quite often ends up with him being at least seriously injured, and the rest of the party unhappy. On the two times out of the eight runs that the players character has died, the player has brought in a clone, brother, cousin, of his last character, who is angry at whom ever caused the last characters demise.
So how do get the player to stop running his characters in such a way that will eventually result in a TPK before the rest of the group goes to the GM and asks that he give the player the boot? |
How old is this player? How well do you know him? Is he a friend of yours, or a good friend of any of the other players?
I ask because it's pretty clear he has no intention of taking the hint in game, so the only mature thing to do right now is to talk to him out of it - problem is, it sounds like it's unlikely he'll respond well to it...
Still, you ought to try before giving him the boot, and my advice would basically be this: Tell him you need to talk, and then explain to him that a) Acting mindless will get him killed b) Passive-aggressive bullshit like bringing in clone characters that act worse and worse in order to get back at you won't be acceptable any longer - you're the one who does the work GMing the game, and you shouldn't have to put up with someone crapping all over it repeatedly and that c) What he's doing is making everyone else unhappy, and he needs to make at least some effort to adapt to the style of game you and your players enjoy, or take a walk.
Although if you really want to handle it in-game... pass the ball over to the (unhappy) players, if they're up to it - perhaps he will get the point after the other PCs refuse to associate with his psycho characters and declare their intent to run without him. Make sure they know you're not requiring them to play along with his nonsense if they don't want to.
Jinx the Raccon
Nov 23 2005, 08:52 PM
QUOTE (mmu1 @ Nov 23 2005, 02:36 PM) |
How old is this player? How well do you know him? Is he a good friend of any of the other players? |
Old enough to have played AD&D 1st ed as an adult. I am beggining to wonder, but it looks as though his friendship ratings is slipping
QUOTE (mmu1 @ Nov 23 2005, 02:36 PM) |
- problem is, it sounds like it's unlikely he'll respond well to it... |
That's what my moneys on.
QUOTE (mmu1 @ Nov 23 2005, 02:36 PM) |
Still, you ought to try before giving him the boot, and my advice would basically be this: Tell him you need to talk, and then explain to him that a) Acting mindless will get him killed b) Passive-aggressive bullshit like bringing in clone characters that act worse and worse in order to get back at you won't be acceptable any longer c) What he's doing is making everyone else unhappy, and he needs to make at least some effort to adapt to the style of game you enjoy, or take a walk. |
Probably the best option. Will probably be easiest with a couple of my fellow players as back-up.
QUOTE (mmu1 @ Nov 23 2005, 02:36 PM) |
Although if you really want to handle it in-game... pass the ball over to the (unhappy) players, if they're up to it - perhaps he will get the point after the other PCs refuse to associate with his psycho characters and declare their intent to run without him. Make sure they know you're not requiring them to play along with his nonsense if they don't want to. |
Unfortunately, I am one of the unhappy players, and am beggining to wonder if this is my only option.
GrepZen
Nov 23 2005, 09:44 PM
If this is the guy's first try at SR pull him aside and explain to him how SR is more like a D&D campaign where all the PCs are playing thief characters and that his heavy handed fighter/berserker style was counter productive.
If he cant grok that then he needs to be spanked a few times by the party to keep him in line since it doesn't seem like the GM sees what's happening.
If they guy can't take the hint...knock your GM upside the head and tell him to get rid of the guy.
Glyph
Nov 24 2005, 12:46 AM
Also, if he is abusing character creation with clone characters, start requiring that any new character have no associations with the previous character, and tell him that you will firmly disallow any use of out-of character or previous character knowledge.
Other than that, I agree with what others have said. Discuss his behavior with him, and let the others know that they don't have to compromise their own roleplaying (in other words, if his character acts like an amateur, they can refuse to run with him).
I don't think you should come up with any elaborate "in-game" punishments, whether they fall under the category of "realistic consequences" or not. They eat up game time, and are far more likely to sour him on the game completely than to teach him anything.
Dog
Nov 26 2005, 02:42 AM
How to talk to him?
Get a job in the mental health or addictions field. Find and take a course on Motivational Interviewing techniques. Use that.
GM: So how did the game go, in your opinion?
Player: Well I died, that sucked.
GM: It sucked that you died.
P: I wish I didn't die all the time.
GM: Sounds like you'd have a better time if your characters didn't die so often.
P: Yeah, everybody else's characters stay alive.
GM: What I'm hearing is that you want your character to be more like the others.
P: No, not the same type or anything, just to be able to keep playing them.
GM: I see, you want your character to behave more like the others.
P: I think so....
GM: Tell me more about that.
P: If I played my character like those guys did, then he wouldn't die so much.
GM: And you'd have a better time.
P: Yeah, I would. I want to play my character the way those guys do.
GM: Sounds like you want to to learn from them how they play their characters.
P: Yeah.
and so on....
RunnerPaul
Nov 26 2005, 04:54 AM
That reads like an RPG flavored version of the output from the old ELIZA program.