I just love when people try to apply "the real world" to a game.
The developers went with what was neat. It's fantasy! Sure they use science...sort of. I'm sure a lot of their "science" is the RPG version of "treknobabble." The real question is does the neat factor detract from your enjoyment of the game? If so, why do you let it? Seriously, do you need to be able to explain such technical stuff in such detail under current levels of understanding of science which may be wrong because lots of times science has been disproven before in order to have a playable system and setting? If so then I humbly suggest opening your mind to the imagination a little more.
The developers went with what was neat. It's fantasy! Sure they use science...sort of. I'm sure a lot of their "science" is the RPG version of "treknobabble." The real question is does the neat factor detract from your enjoyment of the game? If so, why do you let it? Seriously, do you need to be able to explain such technical stuff in such detail under current levels of understanding of science which may be wrong because lots of times science has been disproven before in order to have a playable system and setting? If so then I humbly suggest opening your mind to the imagination a little more.
And you wonder why so many threads here discuss if mana based invisibility spells affect cybereyes, and not just say it is Magic and leave it alone........

WMS