Help - Search - Members - Calendar
Full Version: Recruting: Rising Young Gangsters.
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6
Karaden
Greetings everyone,

I've been away from the game for far too long, and am ready to jump back in. Now then, to kick some of the rust off my game I've decided to run a campaign with a couple twists.

First: This will start out as a street level campaign, so 300BP limit for everyone, no more then 160 in attributes, yada yada. Now then, I would like to point out one thing in this. Despite the fact that your limited to 160 in attributes, I'd prefer not to see many 1s unless your character has a very good reason for it. Also, based on the setting (as you will see) rich characters aren't likely to happen. Now, if you want your character to be rich, that's fine, but figure out a good background reason for why they have all this money (Both parents died, and this is the life insurance maybe?) Also along these lines, keep the quality of life stuff fairly low.

Second: All characters should be in the 16-17 age range. You can be a bit older if you'd like, but I suggest against it. There are several reasons behind this, which will be explained as we go on.

Third: As opposed to the standard shadowrun group, you will instead be playing as leaders of a gang. This gang will start off with only a handful of delinquent high school students, but with careful planning may be able to rival gangs like the Halloweeners.

Fourth: You will have gang members under your control. To start out you will have a number of gangers equal to players. I'll be making these gangers, but each person is allowed to request an archetype of sorts (I want a big bruiser who can push people around, I want someone with a bit of magic, and so on). As time goes on, you'll hopefully be able to increase your numbers.

You and your friends are from the wrong side of town, the ghettos are your home, and your school is little more then a place to corral all the local kids till their parents get back from work (Or just to get them out of the house in some cases). At this school of yours, the classes are a joke, and the only real lessons learned are those of a hard life, not that you aren't used to it by now.

Still, school hasn't been a total waste. You and your friends have done what so many others do when there is little hope in life. Joined a gang, or in your case, formed your own. You aren't exactly the Halloweeners, but you have a few other students willing to back you, and you have a certain presence about you that seems to indicate your gang will go beyond stealing lunch money from the nerdy kid.

The only real question is: What will you do from here?


So, feel free to post your characters. Know that all realms will come into play, from gritty combat, to magical investigation, to cyber battles, and of course social battles won through words and deeds over direct action. Of course what areas require the most focus depends on the directions you take your gang.

I think that covers most of the information. Please feel free to post questions and/or characters. I won't be able to answer for about half a day, so if you have some small question about making your character, run with it if it isn't too crazy and I'll give my proper approval when I can. I will be awarding Karma (Or special allowances) for good backstories.

And one final note: Everyone that is signing up, please suggest a name(s) for your gang. The final people will get to pick what the name will actually be.

P.S. Looking for 4-5 people.

P.P.S. This will be a Play by Post, though for particular encounters we may try setting up something (OpenRPG, IMs, whatever) to speed them up. This will mostly be in the case where only a small number of characters are involved (Such as the groups lone hacker doing something big online), which also allows for characters to go on their own little side affairs more easily.

P.P.P.S. I should be able to post quite frequently, and I'd like for others to be able to make a post every day at the very least (First PBP game, so not sure what the average is)

P.P.P.P.S. Availability limited to 8, rating limited to 4. As with most other things, talk to me and come up with a good backstory and I might let you have something higher.


Edit:
I will use this area to keep track of all house rules being used for ease of refrence:

Technomancers treat their complex forms as spells.

When in the state of dying, you take a box of physical damage ever (bod) minutes as opposed to (bod) combat rounds. This allows there to actually be a chance for the person to survive, especially people that use DocWagon contracts.
Karaden
Alright, a little collections of all the characters for ease of refrance. Note this won't be kept up to date, this is simply for a refrance of who is who and where they started out.

Introducing our Motley Crew. First up is...

Dryden the Face by Mickle5125
[ Spoiler ]


And his Gangster Tristen the Idea's Guy.
[ Spoiler ]


Next up we have...
Gres the Shaman by estradling

[ Spoiler ]


And his Minion Lou the Trickster

[ Spoiler ]


Thirdly we have...
Milafin the Technomancer by Andrensath

[ Spoiler ]


And her Minion, Mya the Infiltrator
[ Spoiler ]


Fourth we have...
Alexie the Thug by Oenone
[ Spoiler ]


And his Minion, Tayler the Chemist
[ Spoiler ]


And last but not least...
Tink the Rigger by Little Johnson

[ Spoiler ]


And his Minion, Keir Lyle the Scrounger
[ Spoiler ]


One interesting group we have here, but the question is, will they be able to become anyone of importance, or will they simply fade into obscurity?
Mickle5125
sounds interesting... availability rules? I'm assuming that it's not going to be "whatever you can afford," since this is a low level campaign...

Having said that, I'm certainly interested. Count me in... pending, of course, a little more info.
Fortune
QUOTE (Karaden @ Sep 29 2008, 01:17 PM) *
Despite the fact that your limited to 150 in attributes, I'd prefer not to see many 1s ...


You are aware that the average pedestrian has only 3s in each of the eight Attributes, which is worth 160 BPs, aren't you?
Karaden
Yes, I am aware of that. I don't mind someone having 1-2 1s, I'm just saying I don't want to see Int: 1, Wil: 1, Cha: 1, other stat: 1 reaction: 6 quickness: 5... See my point? Stats should hopefully fall into the 2-4 range without much trouble, with a 1 or two giving options for a 5 or two. A 6 is going to have you sitting on alot of 2s.

And to the earlier question, I've added the answer as one of the P.S.s Availability 8 and rating 4

P.S.
Ok, thinking it over I'll make a slight change. You can spend up to 160 BP on stats so your at least average. Sorry about that folks, been a while since I'd played and thought average was lower for some reason.
Mickle5125
quickness? which edition are you planning on running this in? sadly, I only have fourth available to me...
Karaden
QUOTE (Mickle5125 @ Sep 28 2008, 10:34 PM) *
quickness? which edition are you planning on running this in? sadly, I only have fourth available to me...


Yeah, I'm making a great first showing here. Been playing SR3 lately, meant agility. This will be an SR4.
Mickle5125
well, count me in, comrade. I'm thinking leader/face with some skills with a knife... maybe even going so far as to make him an adept... *ponders* any problems with that?
Andrensath
I'm interested.

Concept is hacker/technomancer with a few gun skills.
Karaden
QUOTE (Mickle5125 @ Sep 28 2008, 11:39 PM) *
well, count me in, comrade. I'm thinking leader/face with some skills with a knife... maybe even going so far as to make him an adept... *ponders* any problems with that?


No problems with that at all. Face type will be quite important in a setting like this.

QUOTE (Andrensath @ Sep 29 2008, 04:52 AM) *
I'm interested.

Concept is hacker/technomancer with a few gun skills.


Sounds good. I'll count this as two slots filled.
Little Johnson
im interested. I can post every day most weeks. I only have the basic SR4 book and unwired for now.
Oenone
I'd be interested in playing if you have space.

I have a vague idea for a street thug character in mind, if that's okay? The idea being one of the AK carrying teens the Russian Mafia are described as using. (Which would probably put the character in the role of heavy weapons / firepower for that age range)

Edit - Which city are you planning on setting the game in?
estradling
I'm interested... if you still have openings... I'm thinking basic street mage
Karaden
So, I have the following people as signed up for now.

Rising Young Gangsters, Staring:

Mickle5125 as Face
Andrensath as Hacker
Little Johnson as Unknown
Oenone as Street Thug
estradling as Street Mage


To see what I had originally planned on posting.... Caution: Really bad jokes inside
[ Spoiler ]


The team sounds good. All bases are more or less covered. I'll begin to move on with these assumptions.

The city will be Seattle. I don't know exactly what area of it yet, as I plan on actually coming up with some proper maps of the city as territory can be of vital importance to a gang.

So, a few tasks for you five. First off characters using the already posted guidelines, compleate with backgrounds. Second, I'd also like to know what kind of ganger you would like as your one of the five. And thirdly, you guys need to come up with a name for your gang. I suggest each person post an idea or two and then everyone vote on their favorite once everyone has had a chance.

P.S. I don't have unwired. I don't mind you using stuff from it, but please PM me the full details on anything you get from the book (Though there is a good chance I'll buy it soon.)
Oenone
Okay well I have the Crunch side of the character sorted out already, did a little edit job on a half finished concept to turn it into a nicely rounded 300BP gun toting thug. Posted for your approval below. I'll flesh out the contacts when I do the background post along with some more detail about the lifestyle.

Character name = Alexei Dorogoi

[ Spoiler ]


As for the ganger I'd like something in the way of a chemist. Someone who can make molotovs and maybe the odd batch of drugs, brains to back up my characters brawn so to speak. If that leaves enough points spare then some other technical skills would be nice like say mechanical knowledge and the ability to drive etc.

Background I'm working on now, will hopefully have it posted later tonight.

Gang name wise let me see.... Nothing springs to mind immediately, but I'll again hopefully have something by the time I'm done on the background.

I was planning on using one thing from Unwired the details of which are below.

[ Spoiler ]


Edit - I'll also think up a name by the time I post background. As it hit me my original planned name doesn't work as it's not Russian enough.
Little Johnson
Gear head/ rigger not sure if ill go techno mancer or regular rigger. but gearhead it will be

my gangerthat i controle i would like to be a thief/ scrounger. the guy that always knows where he can scrounge up just what we need or at least something that will work even if its not just rite.

Can we assume that if e are 16 we are still in highschool? i wasnt clear from youre description if we were still in school or met in school.
Oenone
Hmm okay so my background, lifestyle and contacts will probably be Tuesday rather than today. But at least this means I can make adjustments to the background based on any feedback I get on the character itself.
Karaden
@Oenone All looks good except that I couldn't find reduced senses in any of my books. I'm guessing it is another one in unwired, and would like a look at it. 10BP seems like a lot for a penalty to taste.

Other then that, looks good and I'll get to work on your ganger.

P.S. A very good character. I didn't spesificly state this, but I notice a lack of serious min-maxing/powergaming which I quite like. Few odd quirks, but ah well, I'll accept that for an otherwise very believable character.

@Little Johnson Alright, was thinking a mechanic type might be a good addition. I'll get to work on your ganger as well.

And yes, you can be assumed to still be in high school. Likely junior or senior year, with the ever present possibility of dropping out.
Mickle5125
wait, we get a ganger to minionize? I'll have to think on this... much fun can come of it... ^_^
Mickle5125
damned double posts...
Mickle5125
So are any of the books off limits?
Karaden
QUOTE (Mickle5125 @ Sep 29 2008, 09:20 PM) *
So are any of the books off limits?


No, no books are off limits. I've just now gotten Unwired and Runner's Companion, and never got around to looking though arsenal much when I got it, so I'm still fairly unfamiliar with them, but I doubt there will be anything I dislike in them.

This does remind me however. When getting things that aren't in the main book or augmented (Both of which I know very well) Please at least tell me where they came from so I can look them up without having to scan through everything. (Page number handy but not needed)

P.S. I just realized something. I haven't mentioned any house rules. The only one I can think of off hand is one that has become so commonplace it is almost the new actual rules. I am speaking of the adjustments to matrix related tests. Instead of using the program rating, you use your logic attribute, and your number of hits is limited by the rating of your program. I do believe that is how it works. I'll look back through some stuff to double-check, but unless I say any different, assume that is how it will work.

P.P.S. Having looked through unwired a bit, I like some of the stuff I'm reading for technomancers, and will likely include it as a house rule. If your planing on playing a technomancer, and don't have access to the unwired book, please tell me. I'll be using the optional rules: Complex Forms, and Fading from Tasking Skills on p39.
Mickle5125
fyi: reduced senses is in RC.

Question: will you be using the free contact points house rule?
Andrensath
Details behind the
[ Spoiler ]


Suggested gang names: Keller Kinder, Seattle Wolves

ETA: Don't have Unwired yet, it's on the list of stuff to purchase.
Karaden
QUOTE (Mickle5125 @ Sep 29 2008, 10:13 PM) *
fyi: reduced senses is in RC.

Question: will you be using the free contact points house rule?


Just got the book and just found it. I'm not going to allow a -6 to 'taste' tests to give you any BP. Sorry but that is just way too munchkin.

And yes, another one that I forgot until I started looking through the threads and books a bit more. You get CHAx2 in free contact points.
Karaden
QUOTE (Andrensath @ Sep 29 2008, 10:45 PM) *
Details behind the
[ Spoiler ]


Suggested gang names: Keller Kinder, Seattle Wolves

ETA: Don't have Unwired yet, it's on the list of stuff to purchase.


Ok, here is the rule for you.
[ Spoiler ]


I don't think this should have too adverse of an effect on you, and might save you some BP if I remember everything properly. If I'm wrong and this puts a huge strain on your starting BP please tell me and I may not use the optional rule.
Andrensath
Revised crunch to incorporate the house rules saving me 5BP on complex forms
[ Spoiler ]
Mickle5125
you have RC, correct?

on page 107, under the negative quality Poor Self Control, there's a subquality titled "Compulsive" which is a 5-15 bp negative quality.

If I were to be compulsive about purchasing blades, what would the quality be worth in BPs? I'm looking for 10 BPs, but a 5 BP version would work.
Andrensath
Finalised character.
[ Spoiler ]

For my ganger, I'd like a covert ops or weapons specialist.
Karaden
@Andrensath

Looks like a great character. The line 'where she met Face*, Thug*, Mage* and Rigger*.' got me laughing. Names people, names for your characters. I'll get to working on your ganger once I get a chance, taking me a bit longer to make them then I'd expected since I haven't gone through and made a character in a long time. Still, should have them ready fairly quickly.

@Mickle5125

That sounds like a fine 5BP flaw, just be sure to play it up in the game. If your looking for 10BP, perhaps a compulsion to use the knives. For example they will always be your item of choice when threatening, will pull them out to clean your fingernails or just flip one in a hand idly, and will try and use them in combat, even if a gun might be a better choice.
Little Johnson
working on my rigger still.

Gang name sugestions are Band of the hand or the redcoats (wear red leather jackets with old school British flag on the back)
Oenone
One quick question, are you using the recoil compensation for high strength characters? If so I might want to adjust the machine pistol slightly as I think it's got more RC than it can generate recoil for.

And another edited in question. For the lifestyle am I okay having a roommate who only pays the 10% extra that a roomie adds to your lifestyle? (Runners Companion says NPC levels are set by the GM) There'll be suitable history and IC background to explain it, I just didn't want to assume anything before I posted the details up.

QUOTE (Karaden @ Sep 29 2008, 11:58 PM) *
@Oenone All looks good except that I couldn't find reduced senses in any of my books. I'm guessing it is another one in unwired, and would like a look at it. 10BP seems like a lot for a penalty to taste.


Edit - Just seen that you'd already been linked the rule for reduced sense of taste. Mind if I take the lesser cost version and make up the remaining points with Nano-Intollerance? I'd be keeping the full -6 penalty (ie having no sense of taste still) to ensure it was a balanced flaw.

Edit 2 - Just so you know, that optional TM rule can be really heavy on the drain. During anything more complex than checking your emails can knock the TM out like a light.

Edit... I've lost track. - I had to change the machine pistol anyway, the nuyen spend on it was wrong. Swapped for the Ares one from Arsenal which does work out to the same nuyen cost as I'd listed. Edited the existed character post rather than doing a new one, to save on spam. I've also added his name in, because a suitable name just hit me.

If there are any other bits aside from the reduced sense flaw you want me to work on by all means let me know! I have no problems adjusting the character if it has quirks which don't fit the intended theme.

As for names... I've just been reading Snow Crash again so the Enforcers springs to mind as a suitable gang name. Other suggestions include 'The Turbo's' or perhaps 'The Steel Sky Gang'.

Last edit I promise. And I'm going to add in the free contact points to the existing sheet too.
Karaden
Lets see, lots of things to address.

First off, yes, NPC roommates are quite alright. In fact, parents still being around are quite acceptable, but life being the way it is, they won't be able to make ends meet without you, so count them as a normal NPC roommate (10% extra cost but they foot 50% of the new total cost)

Other NPCs are certainly allowed as roommates, and if you would like to get together with another Player set up living arrangements like that, feel free. Just remember that space is going to be limited, so will grow cramped very quickly if you try having too many people (And you don't want them finding your hidden weapons cache do you?)


No, I'm simply not comfortable giving out BP for a lack of taste. While I applaud it as an RP device, I just don't think it would ever come significantly into play. Especially because taste in particular can be a mixed bag and have some benefits (Tastes like crap does it? That means you won't be wanting the rest of yours, right?). Now, that being said, if you want your character to have no sense of taste, and you RP it well, you may get bonus RP Karma for it, but I'm simply not going to allow it as a proper flaw to get extra starting BP.


I realize that the optional system has the ability to be quite draining, but from running some tests on it, it isn't bad at all, and leaves technomancers able to trounce regular hackers if they're willing to play on the edge. First off, by using the alternate programs rule (Where programs limit hits as opposed to adding dice) you don't need a high level program to be able to do well. However, if we find out that our resident Technomancer nearly kills herself trying to check her e-mails I'll figure out how to tweak it to make it more balanced.


Ok to all the other stuff. I'm not going through and counting up every last nuyen on your character sheets, I'm trusting you guys to do that properly.

P.S. I have one ganger done and am about halfway through the second. Won't be able to work on them any more till later tonight, but I figure I should be able to have the three(I think) currently requested by later tonight. I'll post their info just like any other character. Each is under the direct OOC control of the requesting player, but is ICly just another member of the gang (Though with a stronger friendship/affiliation to the controlling player)
Oenone
QUOTE (Karaden @ Sep 30 2008, 06:41 PM) *
No, I'm simply not comfortable giving out BP for a lack of taste. While I applaud it as an RP device, I just don't think it would ever come significantly into play. Especially because taste in particular can be a mixed bag and have some benefits (Tastes like crap does it? That means you won't be wanting the rest of yours, right?). Now, that being said, if you want your character to have no sense of taste, and you RP it well, you may get bonus RP Karma for it, but I'm simply not going to allow it as a proper flaw to get extra starting BP.


Nah that's cool. I'll drop it out entirely, the quality does have a box saying GM's can ditch it if it's not fitting for the setting. (You've probably done me a favor actually, I was beginning to think the squatter lifestyle might make it a bad choice and three sessions in I'd drop dead from eating food which had gone bad!)

Mind if I instead take the Dependant quality (Runners Companion P104) at 5BP to represent his sister?

She was originally meant to be his room-mate, but it actually works out a bit better this way as I couldn't work out a way for her to actually pay any rent. She's a human looking ork who ended up working for the Russian Mafia as an Ivanna (ie hooker), so generally hits up Alexei when she needs money for drugs or somewhere to hide out when her pimp is angry at her.

Edit - I've also ditched the ID Manufacturer contact in favor of improved levels for the two others and because I couldn't quite justify the contact as being fitting for the character. I'm working on their names and other info now.
Karaden
QUOTE (Oenone @ Sep 30 2008, 06:49 PM) *
Mind if I instead take the Dependant quality (Runners Companion P104) at 5BP to represent his sister?

Edit - I've also ditched the ID Manufacturer contact in favor of improved levels for the two others and because I couldn't quite justify the contact as being fitting for the character. I'm working on their names and other info now.


Sounds perfectly fine to me.

And an update for everyone else, I'm done with two of the gangsters and am working on the third now.

Notice!
If you haven't posted your character yet, you have until Thursday 11:59PM GMT to post something (Continued interest and a promise of a character very soon at the very least, preferably a character I can OK/nix) before I take it that you don't want to play any more and give your slot to someone else.
Mickle5125
I'm almost done... I've just got a pile of questions.

1) do you have AIM?

2) The changling powers Glamour and Nasty Vibe (RC Pages 113 and 114 respectively)... do they stack? Or would you prefer avoiding changelings in general?

3) do you have any gm provided contacts, or would you prefer we just throw out our own?

4) would Athazagoraphobia(Fear of being forgotten or ignored) be a common or uncommon phobia (Augmentation page 164)?


I think that's all the questions I had at the moment... Oh! for my minion, I would like someone cunning and creative... a partner in other words. Someone who can come up with plans and ways for us to grow in power. US being the operative word... am I cheating too much with that one?
Karaden
1. Yes, Karaden1016 is my AIM name.

2. Don't know much of anything about changelings, but I don't recall them being too crazy different as far as gameplay goes, so I'll allow them. As for the two stacking, I'm going to allow you to have both, but you'll have to 'switch' them on and off, ie. You'll either be really graceful and stuff or very scary. There are plenty of examples of characters that inspire both great fear and awe in people, so I can see having both. So yeah, take both if you'd like, you'll just only be able to benefit from one at a time.

3. I wasn't planning on providing contacts, though I certainly can if you would like.

4. Based on the examples given I'd have to say it is uncommon, though the setting certainly allows for it to have been a big part of growing up and a very easy sort of fear to have.

5. Alright, I'll see what I can do. Just keep in mind these are gangsters, not other runners. They're intended to be either backup muscle or specialists in one or two things. Odds are with a request like that you'd get a lower BP version of yourself.
Mickle5125
Introducing Dryden "Smooth Criminal (SC)" Mitchell

[ Spoiler ]


Dice Pools (all numbers are Pre-Kamikaze)

[ Spoiler ]


Dryden's backstory

[ Spoiler ]


EDIT: combined everything in one post to make our lives a little easier!
Oenone
@Mickle5125 I think they capped Power Throwing at 3 ranks in the SM errata. Edit - I'd personally suggest replacing it with Nimble fingers, which only costs .25 of a power point but lets you pick up objects as a free action. Which is awesome for a missile mastery adept.

Hmmm you know I actually think the lower power characters seem to turn out more balanced and generally realistic, which is neat. Looking forward to the game getting up and running!

Am typing up background now in between making enough stew to feed an army. Should be done fairly soonish.

Edit also - Do we want to have specific roles or areas where one person is top? For example I suspect Dryden is going to be our leader (if we're the kind of gang which has one?) while Alexei is very much an enforcer type.
Mickle5125
power throw max? Oh No!!! *cries*

Ah well. your idea sounds good... nimble fingers it is!
Little Johnson
haveing a leader is a good idea.

but unlike rl gangs i suspect there will be more input from the PCs than would be normal.

I envission us trying to solidify controll of the school and pushing other gangs out and away. then the block.

thats the way it usualy works in rl. granted not many gangers in rl have access to msg equiped drones and summoned spirits smile.gif
Mickle5125
it sounded to me like we're more of a council... all of the pcs are leaders and the rest are minions...
Oenone
Yeah I was a bit sad when they capped it too. Although I guess it makes sense, using a few PP's worth of Power throwing let you hurl a rock through any passing ships.

Should we vote on the leader? Or just go with the most charismatic?

And yeah even without the drones we should be pretty nasty. An Adept and an AK toting ork with more illegal cyberware in him than your average school would ever want a kid to have.
Mickle5125
pfft... you guys are thinking too small! why bother pushing the other gangs away when, instead, we can take over? kill the leaders, declare ourselves in charge, and deal with any dissenters...

if we decide we want to go with a leader, he'll probably need the leadership skill, too... *hums innocently*



Gang Name Suggestions: the Brotherhood, Boondock Saints (yes, it is stolen. I just love the movie! yay!)
Oenone
QUOTE (Mickle5125 @ Oct 1 2008, 08:06 PM) *
pfft... you guys are thinking too small! why bother pushing the other gangs away when, instead, we can take over? kill the leaders, declare ourselves in charge, and deal with any dissenters...


Well actually Alexei is probably thinking even bigger picture than that, he intends on someday being able to rival the mafia/vory/triad/etc
Little Johnson
best to set ourselves up with NY and equipment before we go takeing over the world LOL
we assign each of our minions 5-10 recruits

keep the skill sets focused so the thugs are with thigs and the hackers are with hackers

we tell the minions they tell the troups.

we have the skill set to do protection, cyber extortion, theft, assasination and dealing likelt

thats a big pool to swim in

rember we will make some people pissed and they will have resorces we dont yet.
Mickle5125
To start with, we need to produce capital before we can act towards expanding. I say we start a little protection scam... loot a couple shops, spread some rumors, and then approach store owners with the possibility of providing some supplemental protection (for a small fee, of course), since Lonestar seems to be unable to fully protect the neighborhood...
Oenone
Hehe don't worry he's smart enough to know it's a long term aim. Don't forget drug dealing and suchlike, although Alexei has personal issues with prostitution. So ideally we don't dabble in that or else he will be awkward.
Little Johnson
i think we should concider takeing over the school so to speak.. extort/ intimidate the teachers/ administration.

then we can freely recruit from the student bace. look at the students parents for leverage into other busnesses or assets

have access to computer labs and shops that can be exploited

hell even run of the cafiteria and teachers lounge.

its a logical place to start since we know it intamatly
Oenone
Does sound like a sensible option.

After all the science lab is probably filled with the things we'd need for a drug lab, the autoshop class will help us get mobile and fix up any transport we get (and also can be a chop shop). A nexus for the hacker to code on would also go down a treat.... Hell robbing the school is actually a pretty profitable move.

This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012