QUOTE (Dentris @ Nov 13 2008, 09:56 PM)

Ok, before things get out of hands.
Okay, I probably went a little overboard. We just have so many points to spend! :-/ We're like tiny gods.
One thing I guess I misunderstood, is that I thought we could have things (you mentioned cults, gear, etc) that were set up before we were banished. Someone else had this same question - there is a difference between when a spirit goes free and when it is banished from the metaplanes (since, AFAIK, spirits have never been banished from metaplanes, before)

Even if we just recently went free, we might know a lot of people (who used to summon us), and have some easily-made connections we could reestablish.
If you would like everything we have, and everyone we know to be obtained in the last 5 minutes, that's reasonable - but it would be clearer just so say so (and it would automatically disallow quite a few things).
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Although I have nothing against morally ambiguous characters, i do not want an evil party. Benevolence is not required, but at some point, I expect you to do the right thing, or at least try.
Noted. If an evil succubi isn't a good fit, I totally understand. I liked the idea of its nature being what made it unique (not a requirement for every member of the team), and agree that things will always go 100% smoother when the PCs don't set out to be evil.
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In addition, upon closer examination of the character sheets posted thus far, I have a problem with any kind of loyalty rating above 4 (speaking of contacts). With this kind of rating, things can get out of hands and linked with a high connection rating, it sometimes means you don't need a job. If the Mafia Boss is your best buddy, why do you care about shadowrunning?
Well, free spirits of the power level we're talking about
could probably get by just fine without a job - they can do a LOT of things that important people would gladly pay them for. The same could pretty much be said fo any shadowrunner, though - especially ones with multiple contacts with huge loyalty/connection ratings. If you're best buds with every president on the globe... you're probably pretty comfortable.
I imagine that it would take a special sort of job to get our attention. If some random Johnson is looking for someone to do a by-the-book shadowrun, he's probably barking up the wrong tree by gathering a handful of free spirits, and offering them a pittance of what these "genies" could make by going about their usual business, with the world's power-players. When you're a spirit who can create hurricanes (or what have you), powerful people are going to be very nice to you, so that you'll do so for them - or not do so against them.
Again, I don't see any reason we can't pull things back a bit. So, is your new rule that you'd prefer connection and loyalty ratings below 4? What about adjusted connection (for group contacts)? If these are contacts we were supposed to have made in the last five minutes, maybe it makes sense just to disallow them.
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...
Finally, day job? come one guys. I found the idea silly for fresh free spirits.
Again, I was confused about if we were recently "freed" or recently "banished". If we are newly free, you're right, day job doesn't make a lot of sense (yet). If we've been free for more than... say... a week, and only recently banished from our metaplane, then finding a dayjob would be trivial - most of the things we've talked about doing (gathering cults, becoming famous, or rich) would also be pretty trivial for high force free spirits that can do amazing things that no metahumans can do.
I'll work on adjusting Adsinistrati's character sheet when I get out of work, today, but if you'd prefer not to have evil spirits, it might be worth starting from scratch.