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crizh
Hmm, spit-balling.

[ Spoiler ]
Karaden
QUOTE (Play @ Nov 13 2008, 01:42 PM) *
Magic 8...are we not capped at 6 to start?

Also, with multiple initiations, there's no increase in magic or force but one gets the extra metamagics?


He was saying before we pointed out he couldn't go past 6. That's why he said 6+6 not as good.

No increase in force, but raises MAX force (GM ruled no going above 6 force at start)

And yes, each initiation is an extra metamagic or a power point to be used for spirit powers.
DireRadiant
Opal

Interesting working on one of these. Good exercise of the mechanics.
Play
QUOTE (Karaden @ Nov 13 2008, 10:46 AM) *
He was saying before we pointed out he couldn't go past 6. That's why he said 6+6 not as good.

No increase in force, but raises MAX force (GM ruled no going above 6 force at start)

And yes, each initiation is an extra metamagic or a power point to be used for spirit powers.



Got it.

So this is 4th ed...for building spirits, is there anything specific y'all are looking at spirit-wise other than the main rulebook? I'm trying to remember how power point is used for spirit powers.....gotta find my rulebook.

Oh GM, If we init, can we get those points later at some point? (adding to the list of questions)
BlackHat
The majority of the spirit rules are in Street Magic and Runner's Companion
Play
Acquiring now.

Thanks.

Excremental spirit. I love it.

Cthulhudreams
QUOTE (DireRadiant @ Nov 13 2008, 01:54 PM) *
Opal

Interesting working on one of these. Good exercise of the mechanics.


Urgh, I forgot flying was a skill that I might need. Lammmeee.
crizh
Flying is part of the Athletics group. RC p88.
Cthulhudreams
Handy - thanks for the heads up.
Karaden
So, natural weapons power. That leaves alot of questions:
1. What is a materialized spirit's damage without it?
2. What is a materialized spirit's damage with it?
3. Can a possession spirit take this, and thus be able to give their host the improved DV?
BlackHat
1. Without it, Spirits do STR/2 Stun, like everyone else. (Or astral combat damage, as usual - force/2 I think)
2. Not sure what the DV is (it says it will be listed for each critter), but every spirit uses DV=force, that I could find.
3. Not sure
De Badd Ass
QUOTE (Play @ Nov 13 2008, 05:08 PM) *
Excremental spirit. I love it.
Antisthenes' Story

Chapter 1: Magic in the Matrix

The 21st Century version of the Holy Grail is a foci (or other means) to enable Magic in the Matrix. Mega-corps have spent much time, man-hours, and nuyen in the race to be first. Many top scientists are employed in this endeavor. Most of these scientists are certified geniuses. Some are just certifiable. It comes with the territory – most “normal� people are not capable of conceiving ways to alter the “laws� of the universe. Those that do are often called “mad�.

How does a scientist alter the laws of the universe? The way is known as “the scientific method�. Postulate a theory, design an experiment, build an apparatus, and test. Repeat until successful.

“Techno-magical� research is not limited to the design of “techno-foci�. Another avenue of research looks for ways to merge Magic and Resonance. The true natures of both Magic and Resonance – like the true nature of God and the Universe - have not been discerned. In the absence of real understanding, the same metaphor has been applied to both. Some feel that a unified theory explaining both is just waiting to be discovered.

Enough about theories, this story is about practices; specifically, the experiments of mad or otherwise sadistic scientists. You have probably heard stories about Otaku and Technomancers, and about the cruel experiments conducted on many of them. These stories generate some empathy in people that consider these beings (meta)human. You don't hear stories about experiments on Magicians. That's because Magicians as a group are too powerful to piss off. The Ghost Dance proved that. Instead of experimenting on Magicians, Magicians conduct the experiments – on Spirits. Spirits are not meta(human).

To summarize, there are experiments with spell formulas to create techno-magic spells; experiments with focus-formulas to create techno-magic foci, and experiments with spirit formulas to create techno-magic spirits. There are experiments to create techno-magic telesma for foci, and experiments to create techno-magic vessels for spirits. There are even experiments in utilizing foci as vessels. What these experiments have in common is lots of humiliation and suffering for the test subjects. Is it any wonder that these subjects try to get free? Is it any wonder that they are filled with hatred and the desire for revenge?

Techno-magic spirits

The research into techno-magic spirit formulas doesn't just create spirits, it creates new spirit types. In fact, the most radical research creates new magical traditions. The scientists/magicians involved feel that the dichotmy between Magic and Resonance is inherent to the nature of the traditional traditions. They created new traditions, new spell formulas, new spirit formulas, even new metaplanes.

One critic dubbed these new spirits excrementals [[c'mon, you knew I get that in here somehow!]]. He joked that the scientists were pulling these formulas out of their asses. It is said that “Magic is stranger than fiction�. This is a case of fiction becoming Magic. These scientists ended up creating the Metaplane of Excrementals, spirits that want nothing more than to shit all over the Matrix and their (former) conjurers. Most of the free spirits of this type are Gremlins, Tricksters, and Shadows. They hate the Matrix, its devotees, and all things electronic.

Occasionally, the complex and complicated nature of these spirit formulas results in spirits with more complex personalities. Antisthenes (not his true name) is one such complicated personality. Part of his spirit formula was designed to give him (meta)human feelings. His conjurer postulated that a spirit with true (meta)human feelings might be able to experience virtual reality. Instead, he conjured a spirit with the ability to empathize with the plight of other test subjects, including technomancers and AIs.

Antisthenes realized the Matrix was essential to the nature of technomancers and AIs through no fault of their own. “The Matrix isn't evil; the Mad Scientists are evil�, was his mantra. Antisthenes helped some of these subjects get free, and they helped free him. He tried to get other spirits to joined forces with these escapees. They say “no good deed goes unpunished�. The other spirits banned Antisthenes from the Plane of Excrement for his heretical preaching.
Play
QUOTE (crizh @ Nov 13 2008, 02:32 PM) *
Flying is part of the Athletics group. RC p88.



I'm assuming you're interested in Flying for when manifested.

T/F Equipment does not go astral when going from manifested to non-manifested. I'm going with True.
BlackHat
True. Although a spirit's manifested form could LOOK like it has gear (but then its non functional, anyway).
Cthulhudreams
Yeah you drop it all. Its fairly impossible to operate with high levels of teleportation without concious decisions to pick up and drop off gear

You need a commlink to function as a member of society

You have to offload all your equipment to function as a spirit

I'm anticipating that most of the time I'll keep a car or something near by so I cna just sit in the back seat, tell the car to go back to a safe place, then transport/dematerlize from there.

I also need to re-read the armour stacking rules.
Play
Where can I find a page on tags....like for spoiler tag and such? I don't see an obvious link for it (I'm an obvious kind of guy)

Play
QUOTE (Dentris @ Nov 12 2008, 04:59 PM) *
Initiation is possible (initation is 10 + 3/next rank), but I will limit it a little bit. While you can have an initiation level, you can't raise your force attribute higher than 6 at character creation. Upon initiation, you have access to a metamagic or one power point (as described in Runner's Companion)


There's an optional rule in street magic, buying metamagic skills without initing, for 15karma.

Yes/No?
Karaden
QUOTE (Play @ Nov 13 2008, 08:23 PM) *
1. Where can I find a page on tags....like for spoiler tag and such? I don't see an obvious link for it (I'm an obvious kind of guy)

2. If we're banished from our home plane, kind of means we can't go anywhere. So if we are astral, we can fly places quickly, or sneak around.

Other than that, no real reason not to just stay manifest? Just checking.


1.
[ Spoiler ]
Cthulhudreams
Most of the tags are there when you hit 'post reply' you can just click on the bold, italics or whatever and it will insert the tags. Eventually you just learn them by heart and type manually.

The only one that isn't is spoiler tags. They are {spoiler}{/spoiler} except instead of {} use []
De Badd Ass
QUOTE (De Badd Ass @ Nov 13 2008, 06:24 PM) *
Chapter 1


All joking aside, that was all background fluff, the actual character will be created according to the rules.

Dentris, I need some clarifications:

1) In one post, you say that we are newly banned, in another post, you say we are newly freed. It makes a difference.

2) In the post where you say we are newly freed, you imply that we don't have any contacts. Is this correct?

Play
Thanks.

A thought....

So we have a twisted succubi. I'm going with 'twisted' as eviiil as generally described. I can go good, evil, or ambivalent.

Shall we as a group have an overall 'dark' group, or an overall 'good' group?

Just for playability sake, an evil orgy demon likely wouldn't play well with a jedi knight mimic.
I'm not big on games where there's a built in PvP element. I think D said something to the effect that we're all supposed to get along well enough?

Thoughts?
Play
QUOTE (Cthulhudreams @ Nov 13 2008, 02:17 PM) *
Opal


Hey...can you tell me how you did your form? Is that pre-done somewhere? Starting to build char and looking for an easy form.

Karaden
QUOTE (Play @ Nov 13 2008, 09:12 PM) *
Thanks.

A thought....

So we have a twisted succubi. I'm going with 'twisted' as eviiil as generally described. I can go good, evil, or ambivalent.

Shall we as a group have an overall 'dark' group, or an overall 'good' group?

Just for playability sake, an evil orgy demon likely wouldn't play well with a jedi knight mimic.
I'm not big on games where there's a built in PvP element. I think D said something to the effect that we're all supposed to get along well enough?

Thoughts?


Considering a mimic is a free spirit that has taken a liking to human vices, mimic and jedi knight don't go well together.

That aside, well, I'm sure we could all get along to some degree or another despite personalities, just like with any other group.

That said my character also has a distinctly evil bent. Lets just say the part of the initiation ritual for the cult involves a shotgun and not dodging it.

Edit: I just noticed that of the two character sheets we have posted so far... two of them have weather control. Am I missing something very cool about this power?
Cthulhudreams
Its is a great, great power. You can actually summon Tornadoes or Hurricane Katrina with it. How cool is that? Very cool, imho.
Play
QUOTE (Karaden @ Nov 13 2008, 06:24 PM) *
1. That aside, well, I'm sure we could all get along to some degree or another despite personalities, just like with any other group.

2. That said my character also has a distinctly evil bent. Lets just say the part of the initiation ritual for the cult involves a shotgun and not dodging it.

3. Edit: I just noticed that of the two character sheets we have posted so far... two of them have weather control. Am I missing something very cool about this power?


1. Agreed.

2. EVIIIIL it is!

3. You don't have to pay for showers. Probably something about lightning, and fog.



Dentris
Ok, before things get out of hands.

Although I have nothing against morally ambiguous characters, i do not want an evil party. Benevolence is not required, but at some point, I expect you to do the right thing, or at least try.

In addition, upon closer examination of the character sheets posted thus far, I have a problem with any kind of loyalty rating above 4 (speaking of contacts). With this kind of rating, things can get out of hands and linked with a high connection rating, it sometimes means you don't need a job. If the Mafia Boss is your best buddy, why do you care about shadowrunning?

Also, mixing magic and technology is NOT possible. Magic doesn't work in the Matrix. You can interact with it on a human level, but you cannot use any powers in it or through it. And I'm not a big fan of the excremental thing.

In addition, while the idea of former ally spirit is great, one is enough. Since Cthulhudream was the first to post one, I'll leave him with the privilege of playing it

Finally, day job? come one guys. I found the idea silly for fresh free spirits.
Play
Looking in the book...spirits like the example below 'get' skills.
I assume that because we are free spirits, if we pick 'air spirit', we still buy our own skills?

Spirits of Air

Movement: 15/75 (fl ight)
Skills: Assensing, Astral
Combat, Dodge, Exotic
Ranged Weapon, Flight,
Perception, Unarmed
Combat
Powers: Accident, Astral
Form, Concealment,
Confusion, Engulf,
Materialization,


Also, D said "Don't forget to add a description of the spirit and its magical tradition of origin (which influence on spell drain and the type of powers you can have)."

Meaning, if I pick spirit of air, I can only buy the powers spirits of air have, and their optional powers?

Powers: Accident, Astral Form,
Concealment, Confusion,
Enhanced Senses (Low-Light,
Th ermographic Vision), Guard,
Infl uence, Materialization,
Sapience, Search.
Optional Powers: Fear, Innate Spell (any one spell known
by the summoner), Movement, Psychokinesis
Karaden
Well, maybe not evil. I suppose not any more so then the average shadowrunner. Perhaps a bit more... vindictive and with a slightly lower regard for human life and no regard for things like 'respecting the dead' and such.

As for the contacts thing... I think the loyalty 6 is less of an issue then the modified connection rating of almost 30. I understand having a highly loyal cult (They generally are) but it tends to be difficult to have thousands and thousands of members globally, virtually all of which are awakened, as well as an army of hackers and whatnot.

I mean heck, with the carnal thing, you'd have trouble just with time. I mean if you have thousands of members, and each one of them gets their main benifit from doing something with only you, and it takes maybe half an hour.... your going to run into time issues, even if you don't need to take breaks to eat or sleep and can travel around the world in an hour. And heck, I'm sure you'd want to do other things from time to time as well.

Hehe, day job. I can see it now, free spirit in stuffer shack flipping burgers nyahnyah.gif

Edit: Also I think the excremental thing was a joke?
Karaden
QUOTE (Play @ Nov 13 2008, 10:08 PM) *
Looking in the book...spirits like the example below 'get' skills.
I assume that because we are free spirits, if we pick 'air spirit', we still buy our own skills?

Spirits of Air
B A R S C I L W EDG ESS M Init IP
F–2 F+3 Fx4 F–3 F F F F F F F Fx5 2
Astral INIT/IP: F x 2, 3
Movement: 15/75 (fl ight)
Skills: Assensing, Astral
Combat, Dodge, Exotic
Ranged Weapon, Flight,
Perception, Unarmed
Combat
Powers: Accident, Astral
Form, Concealment,
Confusion, Engulf,
Materialization,


Free spirits don't have a type. They are a culmination of all the types of spirits of their tradition. So yes, you have to buy your skills and powers and stats and all of that.
Play
QUOTE (Dentris @ Nov 13 2008, 06:56 PM) *
Ok, before things get out of hands.

Although I have nothing against morally ambiguous characters, i do not want an evil party. Benevolence is not required, but at some point, I expect you to do the right thing, or at least try.



Ok. I'm planning on a Spirit of Man. No day job;)

Play
QUOTE (Karaden @ Nov 13 2008, 07:12 PM) *
Free spirits don't have a type. They are a culmination of all the types of spirits of their tradition. So yes, you have to buy your skills and powers and stats and all of that.


True, but they were a type before the became free. Just makin sure.

I'm slow, but I get there.
Karaden
QUOTE (Play @ Nov 13 2008, 10:18 PM) *
True, but they were a type before the became free. Just makin sure.

I'm slow, but I get there.


Yeah, which could shape how they look and attitude somewhat, but won't affect powers any.
De Badd Ass
QUOTE (Dentris @ Nov 13 2008, 09:56 PM) *
Also, mixing magic and technology is NOT possible. Magic doesn't work in the Matrix. You can interact with it on a human level, but you cannot use any powers in it or through it. And I'm not a big fan of the excremental thing.

In addition, while the idea of former ally spirit is great, one is enough....


The "excrement" thing was just a bad pun. It helps to know up front that you are not a big fan of bad puns.

As for magic and technology, you get it and yet you don't. The fact that "mixing magic and technology is NOT possible" doesn't stop people from trying. To paraphrase Steve Jobs, doing so is just "opening a big bag of hurt"! So imagine a group of Spirits that hate the Matrix, and can't do anything about it! Nothing they do affects it!

They have a lot of frustration to project elsewhere.

I was making a former ally spirit as that is the only documented game mechanic for creating spirit formulas. The ally part doesn't really matter. The spirit wasn't a familiar. It was just a conjured test subject.

"Us, Evil? The enemy is Evil! We're just stooping to his level."
De Badd Ass
QUOTE (De Badd Ass @ Nov 13 2008, 10:52 PM) *
The "excrement" thing was just a bad pun. It helps to know up front that you are not a big fan of bad puns.
On second thought, it is a good thing you nipped that in the bud. The thought of a Force 6 Air Excremental just popped into my head. Don't ask me about the centering ritual used by the conjurer.

Powers: Energy Aura, Engulf, Noxious Breath

What is the sound of an Air Excremental materializing?


There are a million more where that one came from. spin.gif
Yep, that could easily "get out of hand".
Play
So we're banished from our Home Plane.
Can we be banished from the physical plane? If so, where would we go?
Cthulhudreams
QUOTE (Dentris @ Nov 13 2008, 10:56 PM) *
In addition, upon closer examination of the character sheets posted thus far, I have a problem with any kind of loyalty rating above 4 (speaking of contacts). With this kind of rating, things can get out of hands and linked with a high connection rating, it sometimes means you don't need a job. If the Mafia Boss is your best buddy, why do you care about shadowrunning?


I assumed this game was about working out what caused the spirital ban and reversing it - my character has no need for money as is, so he wouldn'tmcare either way even if the mafia boss WAS his best friend, except insofar as he can get some help for dealing with his more immediate problem.
Play
Where are you getting these costs from? SR4 nor Street Magic has these. Runner's Companion?

- (2) Influence
- (1) Mutable Form
- (0.5) Realistic Form
- (1) Natural Weapons
- (1.5, after initiation) Fear
apollo124
This sounds like a lot of fun. Since "former Ally spirit" is taken, I'm going to try building a Norse tradition Guardian spirit. Just have to decide whether I want a redheaded Thor or a blond one. biggrin.gif
De Badd Ass
QUOTE (Play @ Nov 14 2008, 12:53 AM) *
Where are you getting these costs from? SR4 nor Street Magic has these. Runner's Companion?

- (2) Influence
- (1) Mutable Form
- (0.5) Realistic Form
- (1) Natural Weapons
- (1.5, after initiation) Fear

Yes, those are the cost in "Edge Power Points" as in, your PC gets one point to spend on Spirit Powers for each point of Edge. A Spirit with Edge = 2 gets 2 Points, and a Spirit with Edge 5 gets 5 Points.

There is a section in Runner's Companion called Creating a Free Spirit Character that gives costs for over twenty-something Free Spirit Powers.
crizh
QUOTE (Dentris @ Nov 14 2008, 02:56 AM) *
Finally, day job? come one guys. I found the idea silly for fresh free spirits.


I think you're going to have to be a lot more specific about the circumstances of our 'banishment' and liberation.

What happens when we are disrupted? Can we use Metaplanar shortcuts? Why would any of us be anything other than stock spirits if we are not Allies?

Why no day jobs? If we had one before becoming free we are free to elect to keep them.
BlackHat
QUOTE (Dentris @ Nov 13 2008, 09:56 PM) *
Ok, before things get out of hands.

Okay, I probably went a little overboard. We just have so many points to spend! :-/ We're like tiny gods.

One thing I guess I misunderstood, is that I thought we could have things (you mentioned cults, gear, etc) that were set up before we were banished. Someone else had this same question - there is a difference between when a spirit goes free and when it is banished from the metaplanes (since, AFAIK, spirits have never been banished from metaplanes, before) biggrin.gif

Even if we just recently went free, we might know a lot of people (who used to summon us), and have some easily-made connections we could reestablish.

If you would like everything we have, and everyone we know to be obtained in the last 5 minutes, that's reasonable - but it would be clearer just so say so (and it would automatically disallow quite a few things).
QUOTE
Although I have nothing against morally ambiguous characters, i do not want an evil party. Benevolence is not required, but at some point, I expect you to do the right thing, or at least try.

Noted. If an evil succubi isn't a good fit, I totally understand. I liked the idea of its nature being what made it unique (not a requirement for every member of the team), and agree that things will always go 100% smoother when the PCs don't set out to be evil.
QUOTE
In addition, upon closer examination of the character sheets posted thus far, I have a problem with any kind of loyalty rating above 4 (speaking of contacts). With this kind of rating, things can get out of hands and linked with a high connection rating, it sometimes means you don't need a job. If the Mafia Boss is your best buddy, why do you care about shadowrunning?

Well, free spirits of the power level we're talking about could probably get by just fine without a job - they can do a LOT of things that important people would gladly pay them for. The same could pretty much be said fo any shadowrunner, though - especially ones with multiple contacts with huge loyalty/connection ratings. If you're best buds with every president on the globe... you're probably pretty comfortable.

I imagine that it would take a special sort of job to get our attention. If some random Johnson is looking for someone to do a by-the-book shadowrun, he's probably barking up the wrong tree by gathering a handful of free spirits, and offering them a pittance of what these "genies" could make by going about their usual business, with the world's power-players. When you're a spirit who can create hurricanes (or what have you), powerful people are going to be very nice to you, so that you'll do so for them - or not do so against them.

Again, I don't see any reason we can't pull things back a bit. So, is your new rule that you'd prefer connection and loyalty ratings below 4? What about adjusted connection (for group contacts)? If these are contacts we were supposed to have made in the last five minutes, maybe it makes sense just to disallow them.
QUOTE
...
Finally, day job? come one guys. I found the idea silly for fresh free spirits.

Again, I was confused about if we were recently "freed" or recently "banished". If we are newly free, you're right, day job doesn't make a lot of sense (yet). If we've been free for more than... say... a week, and only recently banished from our metaplane, then finding a dayjob would be trivial - most of the things we've talked about doing (gathering cults, becoming famous, or rich) would also be pretty trivial for high force free spirits that can do amazing things that no metahumans can do.


I'll work on adjusting Adsinistrati's character sheet when I get out of work, today, but if you'd prefer not to have evil spirits, it might be worth starting from scratch. smile.gif
BlackHat
QUOTE (crizh @ Nov 14 2008, 07:56 AM) *
Why no day jobs? If we had one before becoming free we are free to elect to keep them.

Technically, before you were free, you were a slave to those who summoned you - and vanished when no longer bound to them... so they probably didn't pay you, and you wouldn't have had the free-will to get a job. smile.gif
Karaden
QUOTE (crizh @ Nov 14 2008, 07:56 AM) *
I think you're going to have to be a lot more specific about the circumstances of our 'banishment' and liberation.

What happens when we are disrupted? Can we use Metaplanar shortcuts? Why would any of us be anything other than stock spirits if we are not Allies?

Why no day jobs? If we had one before becoming free we are free to elect to keep them.


We would be non stock spirits because there are three very broad catagories of spirits: Ally spirits, normal summoned spirits, and spirits that live in the metaplane.

The first two need no description. The third one is what we supposedly are before the start of campaign (Except for the one ally). We were going around enjoying life until for some reason we got banished from our metaplane homes.

So, while enjoying life we made trips to the 'real' world, and during those trips made contacts, amassed stuff, ate pizza, and did whatever. So we've been 'free' for a long time, but only recently have we been barred from our own plane.

This allows us to account for why we have stuff and friends.

As for no day jobs... well first off most places don't see spirits as people and so getting a job would be difficult (Without a very good fake SIN and realisitic form). Also I'd imagine that spirits have much better ways to make money (Their pacts) then flipping burgers for eight hours a day. No spirit is likely to have had a paying day job before they got freed anyway, as a non freed spirit is virtually a slave.

I mean I -can- see a spirit having a day job in much the same way I -can- see a runner having a day job, but both seem unlikely, and a spirit even more unlikely then a normal runner.


Finally, with the global fame, what exactly is she globally famous for?

Edit: Gezz, I guess we all live in the same time zone or something.
Karaden
Darn, have my character almost completely finished, then I remembered we don't get any free knowledge skills.
BlackHat
QUOTE (Karaden @ Nov 14 2008, 08:13 AM) *
Finally, with the global fame, what exactly is she globally famous for?

I hadn't 100% decided. One option would be as "A free spirit who works for a corporation" ala Buttercup. Another option would be that one of its 10 fake personas (fake SINs) was made globally famous, and the fact that that person is actually a free spirit has yet to come to light.

Really, a spirit with realistic and mutable form (especially one with masking), can pretty much make themselves look like any famous person they want and get the benefit of global fame for a while - but it *was* my intention to have Adsinistrati famous on its own - even if only as the best damned succubi this side of the astral plane (but that doesn't seem like something that makes a good household name, that EVERYONE would recognize).

If we're 5 minutes new to the world, and haven't had time to secure a high paying job, then it wouldn't make any more sense for Adsinistrati to have secured global fame, yet, either.
QUOTE
Edit: Gezz, I guess we all live in the same time zone or something.

EST here.
crizh
QUOTE (Karaden @ Nov 14 2008, 01:36 PM) *
Darn, have my character almost completely finished, then I remembered we don't get any free knowledge skills.


I've been considering the feasibility of doing without them entirely and being a completely blank canvas other than the active skills that it's been designed to perform.

On the subject of Day-job I'm looking at it from a non-fluff perspective. Something you do 10+ hours per week that results in you having a certain amount of resources measured in nuyen.gif to play with.

The secret agent example could have access to some sort of slush fund for operational expenses and to buy stuff for himself that would prevent him being too annoyed about his servitude.
DireRadiant
QUOTE (Play @ Nov 13 2008, 10:16 PM) *
Hey...can you tell me how you did your form? Is that pre-done somewhere? Starting to build char and looking for an easy form.


Just built it on the fly in excel, and then imported it into google docs for display. The formulas don't import, so unfortunately I'd need to recreate it in google docs with formula if I wanted to share it. With the PBP games with all the custom build rules it's actually hard to use the standard chargen sheets and programs. I often start the basics in one of those but then have to export it out to refine the build to the specific game options.
DireRadiant
QUOTE (Karaden @ Nov 13 2008, 10:24 PM) *
Edit: I just noticed that of the two character sheets we have posted so far... two of them have weather control. Am I missing something very cool about this power?


It's very expensive fluff power. The ways to make it useful are likely very convoluted.
crizh
QUOTE (DireRadiant @ Nov 14 2008, 02:51 PM) *
It's very expensive fluff power. The ways to make it useful are likely very convoluted.


You could work for a wind-farm.
BlackHat
QUOTE (crizh @ Nov 14 2008, 09:54 AM) *
You could work for a wind-farm.

Dayjob! wink.gif
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