QUOTE (SpasticTeapot @ Apr 10 2009, 04:37 PM)
I've heard of things like modified costs for adept powers that make it possible to play one without a boatload of 'ware, and modifications to how spellcasters work. Unless I'm missing something obvious, these are not in the current errata.
The Adept Power Improved Ability now supports Vehicle Skills.
• The Adept Power Kinesics is now capped at Level 3.
• The Adept Power Improved Reflexes costs have been revised as
follows:
Level 1: 1.5 Power Points
Level 2: 2.5 Power Points
Level 3: 4 Power Points
• The Adept Power Improved Physical Attribute costs have been
revised as follows:
.75 Power Points per level
1.5 Power Points per level over Natural Maximum
• Direct combat spells have a new optional mechanic: for each Net
Hit applied to damage, the Drain Value increases by +1. For Area
of Effect spells, use only the highest Net Hits applied to damage.
Direct combat spells have a new optional mechanic: for each Net
Hit applied to damage, the Drain Value increases by +1. For Area
of Eff ect spells, use only the highest Net Hits applied to damage.