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moosegod
I think food passes my sense test because it's a common substance that all living things instinctively understand. Creatures have no real conception of gold- that's a created concept. Munitions are the same, only moreso.
Herald of Verjigorm
Magic does not work on molecular complexity. If it did, toxic wave would be about 24 drain levels higher than an area effect metal manipulation.

Magic does work on conceptual complexity. "Food" is an instinctive concept, APDS is not. Much like how the OR is based not on the molecular complexity, but on a level of how far removed it is from nature. Create APDS could be feasible, but the TN would be at least 12 without any condition to insure it is the proper size for the gun.
moosegod
BLAST! The horror-lover agrees with me!

GunnerJ
RE: Mental Adepts and Psionist rules upgrades, allow me to whore out my shit agian...

Mental Adepts

A stab as improving psionists... and other stuff
Neon Tiger
Make Psionists Aspected i.e. they only cost 25 BP and get 35 power points at chargen. Let them astrally project though, they really don't need more restrictions. Remember, they can't use any foci and cannot take any "mystical" geasa.
GunnerJ
Here's an idea: to make up for the fact that they can't cast some types of spells, give them the Centering metamagic for free and without the need for a linked artistic skill. This is justified by the idea that they can make their powers work better by focusing all the energies of their mind...
RangerJoe
But only if they accept the chant geas. Every time they want to focus their psionic powers, they must intone, "Your mind is an open book to me!!!"
Crimson Jack
Seriously though, "Mind Bullets" should be a new spell made exclusively for Psionists.
Fortune
I disagree with the idea of buffing up the Psionicist. They are gimped for a reason.
Crimson Jack
It's time for a new age... the Psion age of Shadowrun. A world of 1-900 faux-Jamaican tarot readers. nyahnyah.gif
GunnerJ
QUOTE (Fortune)
I disagree with the idea of buffing up the Psionicist. They are gimped for a reason.

What specifically?
Siege
QUOTE (GunnerJ)
QUOTE (Fortune @ Feb 28 2004, 11:08 PM)
I disagree with the idea of buffing up the Psionicist. They are gimped for a reason.

What specifically?

"Psionics" in the SR universe are simply magicians operating under a self-imposed handicap that automatically limits and dilutes their true potential.

Not that I necessarily agree with that reasoning, but it's there.

-Siege
Fortune
QUOTE (GunnerJ)
QUOTE (Fortune @ Feb 28 2004, 11:08 PM)
I disagree with the idea of buffing up the Psionicist. They are gimped for a reason.

What specifically?

Instead of adapting to Magic, they attempt to force Magic to fit into their limited viewpoint.

I can see lowering the chargen cost of Psionicists to that of Aspected Mages (but not the extra spell points, as they still have Conjuring ability), but that's about it. I definitely do not see the rationale for giving any Awakened spellcaster unique spells.
Siege
Instead of unique spells to classes, SR is rather flexible in allowing players to develop unique spells of their own.

-Siege
Fortune
QUOTE (Siege)
Instead of unique spells to classes, SR is rather flexible in allowing players to develop unique spells of their own.

True, but said spell is not strictly limited to that spellcaster and his fellow cronies. Mages of other traditions are free to also invent the very same spell.
Siege
QUOTE (Fortune)
QUOTE (Siege @ Feb 29 2004, 10:48 AM)
Instead of unique spells to classes, SR is rather flexible in allowing players to develop unique spells of their own.

True, but said spell is not strictly limited to that spellcaster and his fellow cronies. Mages of other traditions are free to also invent the very same spell.

In their own fashion and form -- which I don't think is a bad thing.

Arguably, wizards in that evil game that will not be mentioned by name could invent spells that duplicated some effects of clerics or druids -- whether you pound a head into the ground with a hammer, 2x4 or a big boot -- the ultimate effect is still the same. grinbig.gif

-Siege
hobgoblin
maybe give us a official gecko crawl physical adept power or maybe give us the ability to turn some spells into powers (only with touch or self ranges only maybe). that way we can have physical adepts preforming healing hands and wall crawling while avoiding the messy bits of trowing around fireballs and lightning bolts.

i would allso like to see the return of the astral adept.

i would allso do a small rewrite on the workings of the anchoring metamagic. give a item charges so that you can say stack 3-4 armor spells onto a pin, tie in the detection spell and be ready to roll. that or maybe say that instead of it being one time a sustainable spell is in fact triggerd the moment its cast into the item (caster takes drain at that moment) but is then suspended inside the anchor. now a detection spell or other triggering condition will bring it out of suspension or back into suspension (the detection spell not detecting = spell suspended). this should only work on reusable anchors tho. this way it brings back some of the power of old and makeing it something else then a delayed/mundane sustaining foci.
Siege
I don't even object to the idea of adepts casting spells, but the cost should be prohibitive enough to keep physical adepts from crossing into Physical Mages.

The pricing should be something like: 1 magic point per rating of spell.

So if the physical adept has an overwhelming urge to throw a Force 6 manabolt, it'll cost him 6 points of Magic.

A one trick pony, but it has some interesting applications.

Or vary the cost depending on factors -- affect self only, .5/rating, affect others 1/rating.

-Siege
Herald of Verjigorm
knack
Siege
QUOTE (Herald of Verjigorm)
knack

Yep -- I remember the knacks, but I'd like to see it make an official supplement.

And I know a fair number of GMs would be really wary of adepts picking up spells without a sufficiently expensive cost.

-Siege
Herald of Verjigorm
Since any combat spell (or heal or treat) must be bought at the max drain level, that restricts a knack adept to mostly support spells. Some spell effects seem too potent for adepts, but GM has the veto right on any player so that is not a real problem.
Siege
QUOTE (Herald of Verjigorm)
Since any combat spell (or heal or treat) must be bought at the max drain level, that restricts a knack adept to mostly support spells. Some spell effects seem too potent for adepts, but GM has the veto right on any player so that is not a real problem.

I'm right there with you -- but I'm reasonably certain most GMs would be concerned with the idea of adepts picking up spell-like abilities.

It's easier to persuade my GM to accept something published in Canon rather than an albeit well-written house rule.

-Siege
Kagetenshi
QUOTE (Siege @ Feb 28 2004, 06:39 PM)
QUOTE (GunnerJ @ Feb 28 2004, 11:26 PM)
QUOTE (Fortune @ Feb 28 2004, 11:08 PM)
I disagree with the idea of buffing up the Psionicist. They are gimped for a reason.

What specifically?

"Psionics" in the SR universe are simply magicians operating under a self-imposed handicap that automatically limits and dilutes their true potential.

Not that I necessarily agree with that reasoning, but it's there.

-Siege

Yes, the same is true of Shamans. You don't see them being crippled, do you?
And I know that you don't necessarily agree with the reasoning, as you stated. I'm more throwing the question out there than questioning you directly.

~J
Kanada Ten
QUOTE
Yes, the same is true of Shamans. You don't see them being crippled, do you?

Umm... they have to follow their totem wherever it may lead. Psionics do the same, their totem simply doesn't allow non-mental seeming spells.

'Sides the Mental Form is a killer spirit, no domain, complex to conjure, major advantage.
Siege
Shadowrun being inconsistent? <gasp>!

Seriously though, in big flaming letters, it is written "Magic Works This Way."

This way includes Hermetic, Shaman and Adepts schema and variations of that -- including aspected casters.

Anything else is a weakened derivative and doesn't function at full capability. Does it make a lot of sense? Not really.

Like most gamers here, I could rationalize it. One argument is even the most paranoid delusional shares a certain fundamental grasp on reality, albeit tenuous and not necessarily the same rules but there are still consistencies.

Disbelieving in a bullet will still get you shot, no matter delusional you are. Now, apply the concept of physics as a constant to SR which holds magic as a similar constant. Although a better example might be the idiots who watch gangsta movies and hold their pistols horizontally instead of vertically. They can still fire a bullet, but it's not as effective or as effecient as more traditional schools of thought.

Working against the flow of nature and natural magic produces a weakened result -- hence the psionic who creates a schema for his mind to comprehend the forces at work and battles not only self-imposed limitations but also the withered result of insisting something that isn't quite so.

Argument two: That's just the way it is. Why do humans breath oxygen? Why not helium? They're both gases, right?

How's that for spontaneous bull-drekking? The simple fact of the matter is: it's that way because the writers envisioned it thus.

-Siege

Edit: Interesting point Kan -- how many GMs have Totems who interact with their Shamen and provide direction and purpose?
Herald of Verjigorm
QUOTE (Siege @ Feb 29 2004, 12:11 AM)
Argument two: That's just the way it is.  Why do humans breath oxygen?  Why not helium?  They're both gases, right?

Well, technically you do breathe helium, it just isn't essential (or influential in any real extent) for the slow combustion of nutrients.
Siege
QUOTE (Herald of Verjigorm @ Feb 29 2004, 05:16 AM)
QUOTE (Siege @ Feb 29 2004, 12:11 AM)
Argument two: That's just the way it is.  Why do humans breath oxygen?  Why not helium?  They're both gases, right?

Well, technically you do breathe helium, it just isn't essential (or influential in any real extent) for the slow combustion of nutrients.

Sure, derail my rant with a minor factoid or two. grinbig.gif

-Siege

Edit: I knew I should have said Xenon or Argon or something exotic. nyahnyah.gif
Herald of Verjigorm
QUOTE (Siege)
Edit: I knew I should have said Xenon or Argon or something exotic.  nyahnyah.gif

Chances are, you are breathing trace amounts of those as well. Applying the properties of chaos to any number that includes 10^23, chances are you will have some representation of every element in any visible* quantity of matter.

*where visible means a unit size that can be observed directly by humans
Siege
GRRR.

"Why don't humans breathe Xenon or Argon as a substantial portion of their gas intake instead of Oxygen."

-Siege
Herald of Verjigorm
QUOTE (Siege)
"Why don't humans breathe Xenon or Argon as a substantial portion of their gas intake instead of Oxygen."

On this planet, it is due to the makeup of the atmosphere. This does not provide any argument over the makeup of other planet's atmospheres that may house life genetically identical to humans (and thus, be humans by any scientific definition).
Siege
QUOTE (Herald of Verjigorm)
QUOTE (Siege)
"Why don't humans breathe Xenon or Argon as a substantial portion of their gas intake instead of Oxygen."

On this planet, it is due to the makeup of the atmosphere. This does not provide any argument over the makeup of other planet's atmospheres that may house life genetically identical to humans (and thus, be humans by any scientific definition).

Precisely. It's just the way it is -- because of the planet, the environment, etc.

The same reasoning can be applied to why the SR Magical system exists.

-Siege
RangerJoe
A neat high-level new adept power I'd like to see would be "disbelieve" (from Deadlands). At high enough levels (I'm thinking like 5-8 power points), the master can make a willpower(8-14) test to disbelieve in anything-- bullets flying towards him, an arrow in flight, that giant ant spirit. If the object is disbelieved in, it cannot harm the adept. Sure, this is game-breaking, but it's a nice mechanic for making a master adept one with the universe.
Glyph
If you want someone who dislikes magical "belief" systems but hasn't gimped himself with a limited view of what magic is capable of, play a chaos mage.

As far as the "why aren't shamans gimped?" question, I would answer - a lot of Totems are gimped, some of them (like Dove) so much so that you would rarely, if ever, see a player play one. You have ideals to follow (you won't see a Sun or Dragonslayer shaman kidnapping babies from an orphanage for a corporation to experiment on), Willpower tests at inconvenient times (like if your Fenrir shaman needs to run away from overwhelming odds, or your Gator shaman needs to stop trying to open the MagLock and run away), and odd restrictions or codes of conduct. Now, some of them have advantages to offset this, but they still have disadvantages, plus if you don't follow the overall credo of the Totem, you could lose all of your magic permanently.

I don't really see a Totem as an actual entity, more as a concept. When they show up, it is usually in a dream or a vision, and their advice is usually cryptic. GMs who play a Totem as this big being telling the shaman what to do all of the time is railroading in the worst manner possible. Shamans have a code of behavior, within which they have a lot of lattitude - a Dog shaman can be a gentle medic or a hardened fighter, but neither one of them would betray their group for a payoff.
GunnerJ
When I asked what the reason was, I thought that they had soem overwhelming power which their limited spell categories made up for. I understand the in-game reason why they're gimped, though.

That said, even if the thought form has no domain restriction and can be summoned anywhere, their very limited abilities and the fact that only one can be active at a time means that they don't make up for the limited spell categories. The thought form balances itself out with limited abilities.

Also, shamans are gimped by their totem restriction, but buffed in other ways to balance this. My idea about giving psionics free centering was an attempt on my part to buff for balance.
hobgoblin
about that adept "power" of mine, siege picked up on the one thing i forgot to cover, cost in power points. you will asllo see that i limited spells to touch and self only, so no spellslinging within los (remeber that a adept is focused on his body so its in a way a selflimiting focus). sure he could learn to toss a fireball but that would be a touch spell so maybe its not a good idea smile.gif

as for cost, siege is right on it, .5 pr level for self only and 1 pr level for touch spells.
Siege
QUOTE (hobgoblin)
about that adept "power" of mine, siege picked up on the one thing i forgot to cover, cost in power points. you will asllo see that i limited spells to touch and self only, so no spellslinging within los (remeber that a adept is focused on his body so its in a way a selflimiting focus). sure he could learn to toss a fireball but that would be a touch spell so maybe its not a good idea smile.gif

as for cost, siege is right on it, .5 pr level for self only and 1 pr level for touch spells.

If I could sell a GM on the "knacks", I'd be happy with that too. grinbig.gif

As I said before, it need not be restricted to "touch only" given the price the adept will be dishing out for that trick.

-Siege
hobgoblin
if you want a adept that can toss a fireball then make a physical mage (or whatever its called). i just want a way to make spider-man smile.gif (gecko crawl fits nicely here) without being tempted to take something that can potentialy not fit the image (like above said fireball)...
hobgoblin
-double post-
Siege
QUOTE (hobgoblin)
if you want a padept that can toss a fireball then make a physical mage (or whatever its called). i just want a way to make spider-man smile.gif (gecko crawl fits nicely here) without being tempted to take something that can potentialy not fit the image (like above said fireball)...

Physical mages are too far gone in the other direction -- some yutz said, "Gee, I wanna play a mage and an adept...I know, let's combine them!"

It's an interesting idea but a little too unbalanced for my taste.

-Siege
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