QUOTE (Jimson @ Jul 28 2010, 11:01 AM)

For those who have already posted your characters, can you please do so again, just to save me the time of digging through the board again?
Doctor Mathew Esterly - Async Xenoarcheologist
Concept:
[ Spoiler ]
A gatecrasher, who came back from an expedition "changed" - now an async, whose mind has been rewired to facilitate an eerie understanding of mathematics and linguistics, he began also working for Firewall as an expert in xenolinguistics and xenobiology. Based on the Xenoarcheologist premade, but less of an adventurer, and more of a scientist.
Bio:
[ Spoiler ]
Doctor Mathew Esterly had always been fascinated by the stars, and the possibilities they held. As a young scientist, he joined the original space colonists, and traveled outward from Earth as humanity pushed the edge of its outposts further and further away from their home world. When the Fall came, Mathew was far far away - and while the near-extinction of humanity still touched his life, it was the subsequent discovery of the Pandora Gates and the arrival of the Factors that changed it, most noticeably.
The discovery of wormhole gateways, and the arrival of true intelligent alien life renewed his belief that there must be more in the universe than humanity. He didn't return to the outer-rim space colonies, and instead joined a number of Gatecrashing crews - excited to see places in the universe he would never reach, otherwise, and new forms of life. However, after a gate-jump anomaly, Dr. Esterly was changed, forever. At first, he didn't realize what had happened. He felt strange, like there was a presence with him, even when he was alone and, throughout the mission, he was exhausted, but his mind was racing. He didn't sleep often or well, and spent most of his free time scribbling down notes and equations, that only seemed to make sense to him, as though he thought they might slip from his mind as mysteriously as they had entered it. His behavior alerted the rest of his crew, who kept him under observation but didn't think he was dangerous - on the contrary, despite a few fits where he was nearly incomprehensible, his insights and analysis of the strange world seemed sharper than ever. Upon returning through the Gate, they insisted he undergo a psychosurgical examination. This was when he discovered he had been somehow infected by the Watts-MacLeod strain of the Exsurgent Virus.
Whether the virus had lied dormant in him and had been triggered by the anomaly, or whether the anomaly was actually the infection-vector is still unknown. However, his mind underwent a rapid change that altered the way he observed and understood the world around him. The mathematical and linguistic centers of his brain underwent the greatest refactoring, and he developed a low level of telepathy which was consistent with psi-gamma expressions - although he showed a remarkable ability to interact with and communicate with non-sentient minds. He continued to Gatecrash, finding that the Gatekeeper Corporation was suddenly a lot more interested in his findings and new discoveries. Although he built up some relationship with the Gatekeeper Corporation (to facilitate his research), he preferred to operate out of the Fissure Gate whenever possible, so that he would be free to publish his findings and make them available to the scientific community at large. As his understanding of ancient alien structures and languages grew, so did his prominence in the newly created fields of xenolinguistics and xenobiology.
Not long after becoming a recognized expert in these fields, as well as publishing some remarkable new theories in mathematics, Dr. Esterly came to the attention of Firewall, and was recruited when an alien device had been discovered which was releasing small bursts of low-level radiation in sequences which they suspected were not entirely random. They were not random, and Dr. Esterly was critical in assisting a team with identifying the function of the device as well as getting a rudimentary understanding of the meaning encoded in the message it seemed to be broadcasting. Since then, Firewall has found him useful on a number of other assignments, even where there is no evidence of extra-terrestrial involvement. He is a skilled scientist, and lends an unusual perspective to any situation - an eerie creativity that has been useful when a problem needed to be faced with fresh eyes. However, useful though he may be, Firewall requires his services infrequently enough that Doctor Esterly possesses a considerable amount of free-time, which he spends in research, or continually exploring the farthest reaches of this universe on the other side of the Pandora Gates.
Sheet:
[ Spoiler ]
Character: Doctor Mathew Esterly
Background: Original Space Colonist (+10 Freefall, +10 Profession [Gatecrasher], +20 Networking: Autonomists)
Faction: Argonaut (+10 to Profession[Gatecrasher], +10 to , +20 to Networking: Scientists)
Gender ID: Male
Motivations: +Alien Discoveries, +Alien Contact, +Research (Mathematics)
Customization Point Breakdown
[ Spoiler ]
- 40 Morph
- 15 Reputation
- 50 Traits
- 50 Psi Slights
- 410 Active Skills
- 335 Knowledge Skills
- 100 Gear
Aptitudes:
[ Spoiler ]
- Cog 20 +10 Morph
- Coo 10
- Int 25 +5 Morph
- Ref 10
- Sav 10 +5 Morph
- Som 10
- Wil 20 +5 Morph
Secondary
[ Spoiler ]
- Moxie 1
- Lucidity (Wil x2) 50
- Trauma Threshold (Luc / 5) 9(-1 from psi) = 8
- Insanity Rating (Luc x2) 100
- Initiative ((Int + Ref) x2) 40 (+30 if mental speed is going)
Reputation:
[ Spoiler ]
- a-rep 40 (Autonomists)
- c-rep 40 (Hypercorps)
- e-rep 0 (Ecologists)
- f-rep 0 (Media)
- g-rep 0 (Criminals)
- i-rep 40 (Firewall)
- r-rep 80 (Scientists)
Traits:
[ Spoiler ]
- Advantages (50)
- - Psi, Level 2 (25)
- - Math Wiz (10)
- - Hyperlinguist (10)
- - Zoosemiotics (5)
- Disadvantages (0, but 2 mental disorders from psi)
- - Mental Disorder [Insomnia] (From Psi)
- - Mental Disorder [OCD - Solving Math Problems / Finding (meaningless) Connections in Data] (From Psi)
Psi Slights:
[ Spoiler ]
- Chi
- - Ambience Sense (+10 Investigation, Perception, Scrounging, Surprise)
- - Enhanced Creativity (+20 Creativity ???)
- - Grok (Strain -1, Cogx2 to get +20 to defaulting, unfamiliar, or alien device)
- - Pattern Recognition (+20 to language, investigation, research or code-breaking tests)
- - Savant Calculation (+30 math)
- Gamma
- - Deep Scan (Strain +1, Sense)
- - Ego Sense (Strain -1, Sense)
- - Subliminal (Strain +2, Control)
- - Implant Skill (Strain +0, Control)
- - Mindlink (Strain +0/+1, Control)
Skills:
- Active
[ Spoiler ]
- - Investigation 60 (35) (+10 ambiance sense, +20 pattern recog, + 10 oracles, +5 morph)
- - - Specialization [Logical Deductions] (5)
- - Perception 60 (35) (+10 ambience sense, +20 cyber, +5 morph)
- - - Specialization [Auditory] (5)
- - Research 60 (40) (+20 pattern recog, +10 morph)
- - - Specialization [Aliens] (5)
- - Programming 60 (40) (+10 morph)
- - Scrounging 60 (35) (+10 ambience sense, +5 morph)
- - - Specialization [Ruins] (5)
- - Navigation 60 (25)
- - - Specialization [Astrogation] (5)
- - Networking [Autonomists] 35 (5) (+5 morph)
- - - Specialization [Love and Rage Collective]
- - Networking [Hypercorp] 15 (5) (+5 morph)
- - - Specialization [Gatekeeper Corporation] (5)
- - Networking [Scientists] 40 (10) (+5 morph)
- - - Specialization [Xenoarcheologists] (5)
- - Control 60 (40) (+5 morph)
- - - Specialization [Implant Skill] (5)
- - Sense 60 (35) (+5 morph)
- - - Specialization [Ego Sense] (5)
- - Fray 60 (50)
- - - Specialization: Total Defense (5)
- From Skillsoft
- - Beam Weapons 40
- - Spray Weapons 40
- Knowledge
[ Spoiler ]
- - Academics [Alien Relics] 60 (40) (+10 morph)
- - Academics [Pandora Gates] 40 (20) (+10 morph)
- - Academics [Astrobiology] 60 (40) (+10 morph)
- - Academics [Exsurgent Virus] 40 (20) (+10 morph)
- - - Specialization [Watts-MacLeod Strain] (5)
- - Academics [Mathematics] 80 (80) (+30 math wiz, +30 savant calc, +10 morph)
- - Academics [Xenolinguistics] 80 (80) (+10 morph)
- - Academics [Xenoarcheology] 60 (40) (+10 morph)
- - Profession [Gatecrasher] 50 (10) (+10 morph)
- - Language [Native English] 95 (0) (+20 pattern recognition, +5 morph)
- - Language [Untrained] 25 (0) (+10 hyperlinguist, +20 pattern recognition, +5 morph)
Morph: Menton
[ Spoiler ]
- Aptitude Max 30
- Durability 35
- Wound Threshold 7
- Death Rating (Dur x1.5) 52
Gear:
[ Spoiler ]
- Starting Credits 14,850
- Bioware
- - Enhanced Sense
- - - (250) Direction Sense
- - - (250) Echolocation
- - - (250) Enhanced Hearing
- - - (250) Enhanced Vision
- - Mental Augmentations
- - - [-] Eidetic Memory
- - - [-] Hyper Linguist
- - - [-] Math Boost
- - Physical Augmentations
- - - (250) [L] Bioweave Armor [2/3]
- - - (1,000) [M] Circadian Regulation (2 hrs sleep, or 4 every 48)
- - - (1,000) Clean Metabolism (Immunity to infections)
- - - (250) Eelware (power implants and devices)
- - - (250) [L] Enhanced Respiration (0.2-5 atmospheres, hold breath for 10-30 minutes)
- - - (250) [L] Gills
- - - (250) [L] Hibernation (5% normal food, water, air - 40 days)
- - - (250) [L] Temperature Tolerance (-30 to 60 C)
- - - (1000) [M] Toxin Filters
- - - (5000) [H] Vacuum Sealing (Temps from -70 to 100 C)
- Cyberware
- - Enhanced Senses
- - - (250) Electrical Sense
- - - (250) Radiation Sense
- - - (250) T-Ray Emitter
- - Mental Augmentation
- - - (250) Mnemonic Augmentation
- - Physical Augmentations
- - - (250) Oxygen Reserve
- Nanoware
- - (250) [L] Medichines
- - (5,000) [H] Mental Speed
- - (1,000) Nanophages
- - (1,000) [M] Oracles (+10 Investigation, +30 memory)
- - (1,000) Respirocytes
- - (5,000) [H] Skillware
- - (1,000) [M] Skinlink
- - (1,000) [M] Wrist-Mounted Tools (+20 repair/mod mechanical/lock/alarm/first-aid)
- Communication Devices
- - (500) [L] Radio Booster x2
- - (500) [L] Miniature Farcaster Radio x2
- - - (500) [L] Portable QE Comm x2 (built in)
- - - - Able to attach to a qubit reservoir, but doesn't own one
- Software
- - (5,000) Skillsoft [Spray Weapons] (40)
- - (5,000) Skillsoft [Beam Weapons] (40)
- - (1,000) Tactical Networks
- - (FREE) [H] Standard Muse
- - - INT 20
- - - Academics [Psychology] 60
- - - Hardware [Electronics] 30
- - - Infosec 30
- - - Interface 40
- - - Professional [Accounting] 60
- - - Programming 20
- - - Research 30
- - - Perception 30
- - - Language [English] 40
- - - Academics [Mathematics] 40
- - - Academics [Linguistics] 40
- Combination Tool
- - (5,000) [H] Covert Operations Tool (COT)
- - (1,000) [M] Psi Jammer
- - (250) [L] Utilitool (+10 to repairing or modifying mechanical objects, locks, alarm systems, or first-aid)
- - (50) [L] Flashlight (Normal, Ultraviolet, Infrared)
- - (50) White Noise Machine
- - (250) X-Ray Emitter
- Research
- - (20,000) [E] Quantum Computer
- - (250) [L] Investigation Kit
- - (1,000) Specialized Hive
- - - (5,000) Scouts
- - (1,000) [M] Mobile Lab (Chemistry 30)
- - (1,000) [L] Specimen Container x4
- - (1,000) [M] Smart Dust
- Survival Gear
- - (250) Breadcrumb Positioning System
- - (1,000) Spindle
- - - (250) Spindle Climber
- Pet
- - (250) Smart Rat
- - - COG 5, COO 15, INT 15, REF 15, SAV 5, SOM 5, WIL 10
- - - INIT 60, SPD 2, DUR 5, WT 1, LUC 20, TT 4
- - - Climbing 40, Fray 40, Freerunning 30, Infiltration 50, Perception 20, Scrounging 50
- Armor
- - (50) Micrograv Shoes
- - (250) [L] Viewers (+30 perception if aimed at)
- - (250) [L] Specs (+10 perception if visual)
- - (250) [L] Second Skin [1/3]
- - (250) [L] Smart Skin [3/2]
- - - (250) Reflective Glazing [+3/+0]
- - (5,000) [H] Smart-fabric Standard Vac-Suit [7/7]
- - - Specialized Maker (48 hours air, indefinite food/water)
- - - Ecto
- - - Radio Booster
- - - Sensors equal to specs
- - - Safe in temp from -175 to 140 C
- - - Self-sealing (unless 30 damage at once)
- - - (1,000) Self-Healing Modification
- - (5,000) [H] Hard Suit [15/15]
- - - Resist Vacuum and up to 100 atmospheres of pressure
- - - Miniature plasma thrusters, delivering 0.01G for 10 hours
- - - Specialized maker (air/food/water indefinitely)
- - - Utilitool in each hand
- - - Ecto
- - - Radio booster
- - - Sensors equal to specs
- - - Fixer nanohive
- - - Self-sealing (unless 30 damage at once)
- - - Safe in temp from -200 to 180 C
- Weapons
- - (1,000) [M] Stunner
- - - AP - DV 1d10/2+shock SA 200
- - - (1,000) [M] Smartlink
- - (1,000) [M] Shredder
- - - AP -10 DV 2d10+5 SA/BF/FA 100
- - - (1,000) [M] Smartlink
Changes:
- Changed muse's "Academics[Xenolinguistics]" to "Academics[Linguistics]" since it seems to fit better for off-the-shelf software.
- Spent 250 of leftover credits on a Smart Rat (a white lab rat)
Also, I noticed that Sunward is available today. Are you planning to pick that one up (as in, can we use material from there, if we do)?
EDIT: Note, I haven't picked it up quite yet - so for all I know, there isn't anything of use to us in there... but I'm pretty sure there's some new stuff