Dumori
Aug 28 2010, 10:13 PM
I'm looking for 4-6 players for a 500BP black ops game. Working for a AA corp. The campaine was posted a while ago and while it floped b4 char gen
old thread. I have been working on it still lacking a decent corp name though.
The Crunch
House Rules
[ Spoiler ]
So House rules as of now cloud be some more might end up comign across them as needed.
Adept Powers: These are taken from my own moderations plus FrankTrollman's we ended up quite similar and the other changes he made made sense one word I'm yet to really go threw all of them as I cn't find my .txt file atm there are some other changes. But to what powers and what are currently foggy.
Improved Ability This power should cost just .25 points regardless of the type of skill.
Improved Physical Attribute This is way too expensive. Sure it doesn't cost Essence, but it may as well, and having it cost more than the cheap and Essence unfriendly ware is off the hook. It should cost only .5/level. Even then it's pretty sketchy compared to the actual high end ware like delta grade Muscle Toner (.4 Essence for +4 to a physical attribute). But at least it doesn't come up on a blood test.
Multi-TaskingThe two Free Actions per IP apply all the time. (when are you using combat turns out of combat?)
Natural Immunity This ability is incredibly unattractive, a victim of the current power rules. Every level should reduce the power by one rather than increasing the resistance dicepool by one.
Pain Resistance: Damage penalties are a lot less exciting than they used to be, as they no longer modify target numbers. Paying 1.5 Power Points for a conditional +1 die is just silly. Pain Resistance should reduce damage modifiers rather than altering the number of effective damage boxes you've sustained. So a character with Rating 2 Pain Resistance should be able to sustain 6 boxes of damage with no penalty.
Distance Strike Costs .5 Power Points, and it's really not that exciting even then.
Elemental Strike There is absolutely no reason to keep people from combining this with distance strike.
Gliding This costs too much, an should be reduced to a .5 power.
Iron Guts Costs .5 and gives the character straight Immunity to Ingested Toxins.
Iron Lungs 30 seconds is physically impressive for a normal human mortal, but seriously this is a world with compressed air tanks an Oxygenate spells. The new version costs 1 Power Points and straight up lets the adept get by without breathing at all.
Power Swimming .5 PP
Traceless Walk This costs too much and should be reduced to a .5 power.
Wall Running This costs too much and should be reduced to a .5 power.
Also can take an extra PP instead of a meta-magic.
Chargen
[ Spoiler ]
500bp
1bp= 20,000nuyen max Yes you can take up to a mill of gear, enjoy .
the easy way with skills 2 time the normal cap so 2 max, 1 max 2 max-1 or 4 max-1
First maxed atribute costs just 10
Magic and Resonance should cost a flat 10 points whether they are the current maximum or not.
Not max rating rule.
Base advisability 20 with restricted gear going to 28.
Beta+ ware available with every grade above standard at a higher availability as such:
Alpha +2
Beta +4
Delta +10
The Magic(Mage, Adept, Mystic adept, kacks, and astral sight) and Techonmacer Quailtys dont count to the 35BP cap on quailitys.
Any posative qualitys over the 35BP cap cost 2x as much and are subject to much more scurenty.
Gear can be modified in char gen for the cost in arsenal and other sources. Over modding can be alowed again its a GM looksie issue and negatives could well come in to play.
The Fluff
You have recently be promoted and transferred to Settle to work in the corps new lab and regional office covering the whole of North America in a recent spree of expantion from europe with simal prohects in Hong Kong and Tokyo. Your corp has a strong focus on implant-tech and nano-tech
I'll compile all this later feel free to trall the old thread the posts there still stand.
Chance359
Aug 28 2010, 10:28 PM
Interested in playing either a hacker or a sam
Grimm
Aug 28 2010, 10:44 PM
I think I'd be interested in playing. Possibly a technomancer if that's cool.
Traul
Aug 28 2010, 11:21 PM
I still have the mage I sent you.
Dumori
Aug 30 2010, 04:09 PM
QUOTE (Traul @ Aug 29 2010, 12:21 AM)

I still have the mage I sent you.
So do I some place.
Thats 3 one more and we are set all I needed then is a freaking name for this corp, X inc. hardly cuts the bacon.
TommyTwoToes
Aug 30 2010, 05:49 PM
QUOTE (Dumori @ Aug 30 2010, 12:09 PM)

So do I some place.
Thats 3 one more and we are set all I needed then is a freaking name for this corp, X inc. hardly cuts the bacon.
I would like to join, I would like to make an infiltration specialist. I haven't decided whether to go Adept or Cyber/Bio. Got a coupla qusetion though for initiations: Is there a initiatory group available through our employer? Can we initate at generation? If so, what is the cost in BP?
Dumori
Aug 30 2010, 06:33 PM
Yes and no.
Also cool I have 4 and all the bases covered more or less.
What kind of jobs do you want to do as a team?
Grimm
Aug 30 2010, 07:06 PM
I'm pretty open on the types of runs. Use your imagination and make it horrifying. I mean interesting. Interesting is the word I wanted.
Dumori
Aug 30 2010, 07:29 PM
Grimm
Aug 30 2010, 07:31 PM
Since I got a TM-oriented character accepted into another game. Would you be objectionable to a CIA-type spook? He would probably be combination Face/Tech guy.
Dumori
Aug 30 2010, 07:47 PM
QUOTE (Grimm @ Aug 30 2010, 08:31 PM)

Since I got a TM-oriented character accepted into another game. Would you be objectionable to a CIA-type spook? He would probably be combination Face/Tech guy.
That style is ok. Could be fun also just remember your working on the right side of the firewalls most of the time. So focusing on intel gathering would fit the game better also TMs get some awesome powers in that vain.
Only last thing I'm working on 3 karma a month on top of extra from assignments payment is also the base from trust fund 2 plus extra from assignments again. As fro makign a custom lifestyle I may have mentioned it before bout you can tweak you high lifestyle but knocking things down to medium and or subtracting a bit from you monthly pay but you your life style has to still be high or more.
Traul
Aug 30 2010, 11:33 PM
QUOTE (TommyTwoToes @ Aug 30 2010, 07:49 PM)

I would like to join, I would like to make an infiltration specialist. I haven't decided whether to go Adept or Cyber/Bio.
You have 500 BP and 1 million Nuyen. Why choose?
Dumori
Aug 31 2010, 12:21 AM
Plus you can take adept and type O sytem for extar munchygoodness. Quick RP note you are all likely to have been working in Europe up till recently. Any one born into the corp is likely European if only by birth.
TommyTwoToes
Aug 31 2010, 01:06 PM
QUOTE (Traul @ Aug 30 2010, 06:33 PM)

You have 500 BP and 1 million Nuyen. Why choose?

So true, so true.
Atomic Communist
Aug 31 2010, 02:26 PM
Any chance on one more player joining? This one sounds awesome.
Dumori
Aug 31 2010, 05:55 PM
I said I'd take up to 6 I'm at 4 so yes there is room for 2 more so yes you can join.
Atomic Communist
Aug 31 2010, 06:24 PM
Woohoo. I shall contemplate a concept post haste.
TommyTwoToes
Sep 1 2010, 05:24 PM
Ok I have my Infil specialist ready, do you want characters posted here or PM'ed?
My character Deiter Van derVooten is from Denmark. His family lost their livelihood when a dike failed. He was recruited out of the refugee camp after examination showed he had latent magical ability. Since then he has been working for the company and providing for his aging parents who have neither the inclination to work for the big corp, nor marketable talent to get them recruited.
My placement in the company was in the security branch since my magical talents greatly assist in sniffing out security breaches. I spent a great deal of time as an interrogator for the Corp-Sec.
OOC I am a bio-adept who is focused on stealth, disguise and social aspects. I should excell at infiltrating a location or group.
Talavera
Sep 1 2010, 05:45 PM
Would it be possible for me to finish off the group and be number 6?
I was thinking of making a rigger to act as driver.
Dumori
Sep 2 2010, 06:47 AM
yeah you can be the 6th.
Atomic Communist
Sep 2 2010, 02:20 PM
I have a TM that I could 'upgrade' quite easily to fit into this business. Are you allowing for any submersions during chargen?
Talavera
Sep 2 2010, 05:14 PM
Cheers ill start work straight away
is there a deadline?
Dumori
Sep 4 2010, 05:02 PM
QUOTE (Atomic Communist @ Sep 2 2010, 03:20 PM)

I have a TM that I could 'upgrade' quite easily to fit into this business. Are you allowing for any submersions during chargen?
I've said no to initiation so no to submersion as well.
QUOTE (Talavera @ Sep 2 2010, 06:14 PM)

Cheers ill start work straight away
is there a deadline?
No deadline as yet though the quicker the better but I still have some final touches to add so you got a while yet.
Grimm
Sep 5 2010, 05:47 PM
Hey Dumori. I think I'm going to pass on joining your game. I'm already involved in two games and have some ideas for a game I want to run myself. So I don't want to over-commit. Thanks for considering me though.
Karoline
Sep 7 2010, 04:22 AM
QUOTE
Distance Strike Costs .5 Power Points, and it's really not that exciting even then.
Elemental Strike There is absolutely no reason to keep people from combining this with distance strike.
With the restriction of 'Must shout "houduken" whenever used'

Joke aside, this looks like fun. I'd love to join, but got too much on my plate right now I think. Might make a character just for the heck of it though.
Dumori
Sep 7 2010, 02:07 PM
I'm at 5 have one char in so far form last time. Corp name by the end of the week promise.
Karoline
Sep 7 2010, 02:22 PM
ZTech
Dumori
Sep 7 2010, 03:27 PM
Cerberus Implant Technology?
Cerberus Technological Institute?
Dark Plateau labs?
Interstice Science?
Gonna stop with game refrances now.
TommyTwoToes
Sep 7 2010, 07:27 PM
Veridian Dynamics
Dumori
Sep 7 2010, 11:58 PM
Cerberus Technological Institute has actually stuck with me. Not so much the Cerberus but CTI and the latter part have.
Dumori
Sep 14 2010, 07:21 PM
Sorry life ate my posting time. I hit it with a newspaper so it should back off for now.
Any way name wise you guys work for the Charleston Technological Institute.
Karoline
Sep 15 2010, 04:54 AM
QUOTE (Dumori @ Sep 14 2010, 03:21 PM)

Sorry life ate my posting time. I hit it with a newspaper so it should back off for now.
Any way name wise you guys work for the Charleston Technological Institute.
Is that a subsidiary of Charleston Chew? Or is it the other way around?
Made a sniper character if you ever happen to need extra players, but I won't throw my hat in just yet.
Dumori
Sep 15 2010, 06:32 PM
Well so far your the second to have told me you made a PC.
Karoline
Sep 15 2010, 07:09 PM
QUOTE (Dumori @ Sep 15 2010, 01:32 PM)

Well so far your the second to have told me you made a PC.
Dumori
Sep 18 2010, 12:53 PM
I'm going to employ a dead line soon I'm also going to send out PM reminders soon.
SleepIncarnate
Sep 19 2010, 12:05 AM
If you still have an opening, I can have you a character, concept sheet and all, before you wake up in the morning (will put her together while I work). Looks like the group's lacking a dedicated face, so I could throw a social adept at you. Or an Infomancer TM who happens to be a decent face as well (since you suggested a tech who can do all the intel gathering).
Also, is there a standard equipment package for this team? i.e. Are they issued a standard set of armor, a vehicle, standard firearms, commlinks etc?
SleepIncarnate
Sep 19 2010, 11:02 AM
Hey Atomic, what style of TM are you running with? I have one I been thinking of tweaking a bit for this (won't be hard as she was also a 500 BP corporate black ops character, just for DocWagon) who's a technoshaman, and figure why have overlap? I'm debating changing her to Info Savant, already changed her around some for the tweaks, but will wait until last minute for that if I do go with her.
Since Chance hasn't posted anything on here except for the once, also making an adept sam type character just in case there is a need for a tank/combat character.
Karoline
Sep 20 2010, 02:35 AM
QUOTE (SleepIncarnate @ Sep 19 2010, 06:02 AM)

Since Chance hasn't posted anything on here except for the once, also making an adept sam type character just in case there is a need for a tank/combat character.
Well, if I end up getting into this, I should have the combat area covered fairly well. Sniper with heavy milspec armor with ruthenium polymer coating

Feel free to mention if that is too absurd, I certainly don't mind switching to light milspec armor (It's what I had to start with, but then realized there wasn't much reason not to switch)
Karoline
Sep 20 2010, 03:57 AM
Oh, and I ran out of stuff to spend money on around 700k.
Oh, guess I could get some drones and vehicles and stuff.
Dumori
Sep 20 2010, 04:19 AM
Yeah that much cash is there to alow serious cybernetic or rigging gear or passablely gene tech.
No that doesn't sound too absurd fro combat ops you might want to make sure you have other options if you need to keep a low profile. I've not got anything past the intro job done as well I want to tailor this to the PCs.
Karoline
Sep 20 2010, 04:35 AM
Yeah, have a lined coat or whatever it is for more 'social' visits.
That or I figured the camo ability could possibly cause my armor to look like something else (like a business suit). Might be possible with lighter armor, but not so sure about heavy milspec.
Dumori
Sep 20 2010, 04:50 AM
No I don't think you could pull off clothing maybe form a distance but you'll be trying to look like something smaller than you are.
Karoline
Sep 20 2010, 05:19 AM
Well, figured the edges could do the normal 'see through' stuff, so it would appear smaller. It wouldn't hold up under close investigation of course, but the casual observer likely wouldn't notice.
The main problem would come when you try sitting on something and it looks like you're floating an inch or two (however thick the armor is) off the chair. Though even that likely wouldn't catch the eye of the casual observer.
Go down the street? Quite likely. Go through a crowded area? Maybe, though people would likely get suspicious quickly because of the feel. Go through security? Unlikely. More than likely they'll be looking at you closely enough to notice the slight errors, though on the other hand a -6 penalty is fairly serious, negating a skill/stat of 3/3, which is what you're 'average' security guard is likely to have.
I leave it up to you. I think it would work quite well, especially with lighter armors, but if not, I've already got the coat as backup anyway. Just need to tweak my points a bit more and finish up the character and all done with the crunch. Then I need to figure out a bit more about the actual character

Oh, and should we get contacts? I got 15 points worth, but they're all restricted to Europe, so likely won't come into play much.
Dumori
Sep 20 2010, 05:52 AM
QUOTE (Karoline @ Sep 20 2010, 06:19 AM)

Well, figured the edges could do the normal 'see through' stuff, so it would appear smaller. It wouldn't hold up under close investigation of course, but the casual observer likely wouldn't notice.
The main problem would come when you try sitting on something and it looks like you're floating an inch or two (however thick the armor is) off the chair. Though even that likely wouldn't catch the eye of the casual observer.
Go down the street? Quite likely. Go through a crowded area? Maybe, though people would likely get suspicious quickly because of the feel. Go through security? Unlikely. More than likely they'll be looking at you closely enough to notice the slight errors, though on the other hand a -6 penalty is fairly serious, negating a skill/stat of 3/3, which is what you're 'average' security guard is likely to have.
I leave it up to you. I think it would work quite well, especially with lighter armors, but if not, I've already got the coat as backup anyway. Just need to tweak my points a bit more and finish up the character and all done with the crunch. Then I need to figure out a bit more about the actual character

Oh, and should we get contacts? I got 15 points worth, but they're all restricted to Europe, so likely won't come into play much.
Go for a few more. If you want also feel free to buy group contacts as part of the corp. Run them buy me a bit more though.
SleepIncarnate
Sep 20 2010, 10:07 AM
Speaking of contacts, do you use the optional Cha x2 free contacts optional rule? Also, what are your opinions on the various social software (emotional, lie detector, etc)? And what optional Matrix/TM rules (if any) do you use?
Dumori
Sep 20 2010, 11:45 AM
No I don't this is 500BP with huge bosts on nuyen I'm sure you can find the contact points. As for the software I'm ok with it seeing as SR4A caps socal pool moddifers. Alsong as you method of using it isn't too dumb for the situation i'm ok with it.
SleepIncarnate
Sep 20 2010, 12:52 PM
That's cool. And yeah, just a matter of tweaking the sheet around, don't want to nerf my TM's hacking abilities too muh in case Atomic decides not to follow through and make a TM, but wanting more contacts seeing as I'm planning this character as a face.
Also, this doesn't eally have to be asked, but how does everyone feel about getting a rating 4 tacnet and all having at least 8 sensor channels on hand? I know it sounds like a lot, but it's not hard at all, when you think of it, considering each individual sense given to a pair of glasses, goggles, cybereyes, etc counts as one sensor, plus any handheld or worn sensors like the RFID signal scanners most every runner has. Heck, we could even talk about a standard 8 sensor channels to use. Here's my suggestions:
1=Low Light
2=Thermographic
3=Ultrasound
4=Smartlink
5=Radio Signal Scanner
6=Ultrasound/Motion Sensor
7=Cyberware Scanner
8=Camera (equipped to your glasses/goggles/whatever)
Karoline
Sep 20 2010, 01:41 PM
I've no problem with a tacnet. You actually made it more difficult than it needed to be for the 8 channels.
Goggles (1) with Low light (2), thermographic (3), smartlink (4) and vision enhancement (5).
Earbuds (6) with audio enhancement (7) and spacial recognizers (

Anyone could buy that for a couple thousand or so tops.
Karoline
Sep 20 2010, 01:47 PM
P.S. Given that everyone is from the same company and same country, I'm presuming that we're all used to working with each other, right? Or have we simply not had to work together before?
SleepIncarnate
Sep 20 2010, 02:29 PM
QUOTE (Karoline @ Sep 20 2010, 07:41 AM)

I've no problem with a tacnet. You actually made it more difficult than it needed to be for the 8 channels.
Goggles (1) with Low light (2), thermographic (3), smartlink (4) and vision enhancement (5).
Earbuds (6) with audio enhancement (7) and spacial recognizers (

Anyone could buy that for a couple thousand or so tops.
Ok, forgot that part. Here's a random question you might know the answer to, is image link needed for it as a TM? For example, if I wear contacts with a few of the upgrades but not image link (cause as a TM I already see AR), would I be able to benefit from it all if the tacsoft is on my link and not a CF? I know mundanes/magical types have to have an image link to see all the Matrix data and so on, but TM's normally don't. If I just slave the link to my biological PAN, can I just use my inherent abilities?
And yes, I bought my tacsoft as a program and not a CF. At 1 BP = 20,000:nuyen: it's a lot cheaper to buy a lot of the stuff as programs rather than spend 1 BP per CF rating, especially when I have that limit of Logic x2 to total CF's.
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