Digital Heroin
Jan 26 2011, 09:28 PM
Magic... bah... who needs it?
Digital Heroin
Jan 26 2011, 09:28 PM
Magic... bah... who needs it?
BlackHat
Jan 26 2011, 09:43 PM
My guess on how to rule it would be that if the ganger could act, he would TOTALLY want to drop to the floor. Unfortunately, he can't even think for himself at the moment (since I used the area version of control thoughts as opposed to control actions), so whether or not he drops to the floor is up to pusher, not the ganger.
The force thing would also be a pretty good rule of thumb, though.
klinktastic
Jan 26 2011, 09:46 PM
QUOTE (BlackHat @ Jan 26 2011, 03:43 PM)

The force thing would also be a pretty good rule of thumb, though.
That's what I'm thinking...just want to see what the reaction is on the boards. I'm going to GM fiat that the force of the spell is greater than the magic for now, just to progress. If I get some interesting feedback on the question I've posted, then we can change it permanently later. Hope that works for everyone.
Isinghar
Jan 26 2011, 09:48 PM
Works for me
klinktastic
Jan 26 2011, 10:12 PM
They can't move, so back to the top.
J. Packer
Jan 26 2011, 10:14 PM
QUOTE (klinktastic @ Jan 26 2011, 03:12 PM)

They can't move, so back to the top.
And you've already done mine, so I'm done for the turn.
Digital Heroin
Jan 26 2011, 10:19 PM
Gonna let the dwarf have his fun before Kid spends some more ammo.
sabs
Jan 27 2011, 03:08 PM
sorry about killing him..
I uh.. Glitched my composure roll.
J. Packer
Jan 27 2011, 03:18 PM
Yo, Klink, what sort of action is it to pick up a ganger's head and toss it somewhere?
klinktastic
Jan 27 2011, 03:23 PM
Simple to pick up, another simple to toss. Based it off of the grenade actions for the tossing. And Pickup/Putdown object for the actual picking up of the head. Basically an IP.
J. Packer
Jan 27 2011, 03:49 PM
QUOTE (klinktastic @ Jan 27 2011, 08:23 AM)

Simple to pick up, another simple to toss. Based it off of the grenade actions for the tossing. And Pickup/Putdown object for the actual picking up of the head. Basically an IP.
Thanks, I'll take that into consideration.
I'm pretty sure what I posted will take up both of Princess's IPs in round two, if we need to stay in combat time.
BlackHat
Jan 27 2011, 04:47 PM
If Norg is too crazy to respond, but seems to have a good grip on the dog, Pusher will also take that as a thumbs up to let the dog go.
sabs
Jan 27 2011, 07:50 PM
Princess was holding 1, and I was holding the other
So which dog is "not being held down?"
klinktastic
Jan 27 2011, 09:33 PM
QUOTE (sabs @ Jan 27 2011, 01:50 PM)

Princess was holding 1, and I was holding the other
So which dog is "not being held down?"
I was referring to Princess's, but I revised the IC post.
sabs
Jan 28 2011, 03:02 PM
Hey How's the dog Norgal has reacting to having blood runes painted all over it's face and snout.
I don't know how the Dog Warriors trained thsoe things, so I don't know how its' going to react to human blood that close to it's nose.
BlackHat
Jan 28 2011, 07:17 PM
Is the one handed guy still alive? If so, Pusher might want to do a mind-probe and see if he can glean any useful information on what the dog warriors are planning. If not, oh well.
Let me know, cause Push'll probably have to stim-patch up before he goes brain-diving.
BlackHat
Jan 29 2011, 03:00 PM
Assuming Marquis first-aid is enough to stabilize (it should be), then Pusher can take his time, and get a whole lot of information by digging through the guy's memories, while he maintains the spell.
He'll probably take requests in a few seconds, but first he would like to find out :
- What (if anything) the Dog Warriors are planning against the Tin Gods
- Who are their leaders (in the Warrens)
- Where is their headquarters
- Why did they decide to come here and mess with these girls (in case it wasn't random)
BlackHat
Jan 31 2011, 04:07 AM
QUOTE (BlackHat @ Jan 29 2011, 10:00 AM)

Assuming Marquis first-aid is enough to stabilize (it should be), then Pusher can take his time, and get a whole lot of information by digging through the guy's memories, while he maintains the spell.
He'll probably take requests in a few seconds, but first he would like to find out :
- What (if anything) the Dog Warriors are planning against the Tin Gods
- Who are their leaders (in the Warrens)
- Where is their headquarters
- Why did they decide to come here and mess with these girls (in case it wasn't random)
Oh yeah, I forgot. I only get to ask ANYTHING if he gets 0 hits on his willpower test. Otherwise, I would lose another 2 dice to try again, and probably can't get the 3 hits I need.
So, maybe no info.
Isinghar
Feb 10 2011, 09:33 PM
I hate to say it, but I am going to need to take a break. With new baby and work kicking into high gear for Q1 I am swamped. I do not want you guys to keep waiting for me so will gracefully bow out.
sabs
Feb 11 2011, 01:20 PM
The GM hasn't logged in in a month

I'm pretty sure we're not waiting for you. But, I totally get it.
BlackHat
Feb 11 2011, 02:09 PM
QUOTE (sabs @ Feb 11 2011, 08:20 AM)

The GM hasn't logged in in a month

I'm pretty sure we're not waiting for you. But, I totally get it.
Well, last seen 10 days ago.
But yeah, your kids and work should take priority, Isinghar. Good luck.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.