QUOTE (Irion @ Jun 9 2011, 03:33 PM)

@Brainpiercing7.62mm
It would amplfy the problem further. Mundanes are superior out of chargen but mages and adepts will catch up.
This is even worse if you get a lot of ware and gear at chargen.
For each power point you pay 10BP. A sam pays less BP for the money to get the ware.
So yes, at chargen you could (if you ignore the availibility too) easy a sam outperforming an adept.
Synaptic booster 3, muscle toner 4, Platelet factory, Cybereyes 4, Cyberears 3, Cyberhand(+Nanohive) and a bit of genetic imporvement(And a lot of other stuff I am too lazy to write down).
You will just be left with 320 BP on skills and attributes, but so be it.
I don't see hwo that will make a mundane overpowered at chargen. He will be slinging a few dice and dodging quite nicely, sure enough. But he has a really hard time getting that 4th IP, and he can't just spend a point of magic on 4 more dice to attack with. I also find it hard to believe you are going to squeeze all that ware out of even 400K cash.
We know that pure adepts suck, this is painfully obvious. . It's not about keeping up with the pure adept, it's about keeping up with the 4IP cybered adept. Who needs, maybe, 150-160K money to cover basically all his weaknesses with just 1 point's worth of ware.
(Cyberarm of awesome Beta is 0.7 essence. Add 0.6 points of bioware, or whatever.)
The reason the mundane automatically falls behind (in karmagen, I am really strictly talking about the only real and viable chargen method here

) is that the adept has TWO pools from which to pick abilities, whereas the mundane has only stats and money. Most certainly adept powers compare very poorly to cyber or bio in many respect, it's just that you can actually have both that's the problem.
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Now lets look at the adept. To even stay in the same area he has to take a lot of ware. I suppose at least 2.XX Points.
Absolutely not, as I have pointed out. One point of essence loss is enough. And now he only needs very little magic attribute. Geas-learned Improved REflexes 3 is 3 points, so he can just buy magic 4, or 5 if he wants one backup power to get rid of in BC. If he gets Way of the Warrior, too, then that's only 2PPs for 4IPs, and he saves the points on actually buying magic.
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Mostly second hand to cut the costs(if he is planning to replace this parts sooner or later). So he will end up with muscle toner 2(second hand), cybereyes 3 or 4 (but not build up to full capacity), maybe a Cyberhand and a Platelet factory too(and a bit of other stuff).
His initative passes he might get by taking way of the warrior+geas and increased reflexes for his two points left.
As I said, he doesn't need all that. Out-of-combat effectiveness is taken care of by skill and gear, and in combat all you need is initiative, edge, and enough attack and defence dice. That's all easily attainable with either some muscle toner or the cyberarm. Add icing to taste.
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So yes, your sam would beat him and send him crying for his mama.
Of which I am not convinced.
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But look at both if you give them both 100 Karma and 250.000 cash.
The adept is replacing some of his second hand with regular ware and some of his cyber with bioware, because he has the money now.
(Oh, and of course he is raising his magic attribute to, lets see, 5(60 Karma + 18Karma). Now he has 3 Passes too. Along with at least an other 2 Points to use.
He doesn't need to upgrade his ware, because he only got the most necessary things. He can spend everything on better gear and training, and put his karma into magic and skills, and initiation.
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The sam on the other hand might raise some skill and attributes. He will get his reaction to 9 or even 10. The same with his agility.
But heare we are talking about a differance of one or two dices.
Increase skill gets you 3 dices for 0.75 Points.
And the adept has a hole set of new tricks. Like masking his aura.
The second the sam has to replace his ware with delta to improve he is left behind for good.
This is the old issue. I believe I am at least not making it worse by giving mundanes more cash to start with.
The main way to fix this is creating cash/karma transparency via a karma buying/selling system.