QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
Optic-X is a small drone, upgraded sensor array gives it a medium sensor package, which has 6 slots. UWBR takes 2, regular radar takes 5 AR59. Can’t have both, so UWBR plus (probably) optical sensors. UWBR limited to 100 meter range, if no barrier(s) in the way strong enough to (cumulatively) block it, based on the rating (separate from the 100 meter signal range). Similar trade-offs to what G’Eye has, with a small sensor package (5 slots). Banjo has a large sensor package (8 slots), but is specialized more to the intended task of placing sensors.
Yes DR has supposedly been using active radar(6) (regular not UWBR, so longer range:10km, less functionality for some things) to spot the drone. Needed to find it (the drone), before could hide from it. If the active radar source is enough to localized the source, the drone started sending first. You did not seem to be giving enough information to locate the drone from that though, so Sprogget set DR to active search. If active signals are going to that easily invite targeting, Sprogget would not have needed to do that. The signal from the Optic-X would have shown where it was. Regular radar would not have helped to tell what it was, other than a little for size, so no need to use for that. You only said ‘radar’ for the initial sweep contact. If that includes enough information to say UWBR, Sprogget knows that means range limited to 100 meters. Same as G’Eye and Banjo.
** Which do have active UWBR signals going. Banjo as of the just before the attack on the APC, G’Eye as of when Sprogget sent it to try to see the Citymaster. Both are inside buildings, looking through walls to see what is going on.
Ok, sorry for the confusion over radar/UWBR, it is running the latter, and I thought you were too (on all your vehicles/drones)
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
Which means DR (with Sprogget) will be moving ‘away’ from the APC and circling drone, to try to stay out of the UWBR range, and putting solid buildings / lots of walls in between if it starts getting too close. The other tankkillers seem to be underground, and my early IC and OOC for locating the sewer entrances noted that the UWBR was seeing those as vertical shafts fading / fuzzing out as the earth (and angle) became too great to see through. The people underground should be safe from detection by above ground UWBR.
The possible targeting, especially of a stationary signal source, was also why Sprogget got the monocycle moving away from the (dwindling) group as soon as the radar sweep was noticed. Once the drone is spotted, cut the active radar (if it was needed at all), and DR goes full evasive / infiltration. To do the planned hack work, Sprogget does not need to stay close, and DR is not an attack platform, so there is no reason to stay LOS with the squad or APC. The IC already had DR dog brain with explicit instructions to keep under cover from the Citymaster and it’s missiles.
yes, that fits with what I was thinking…the reason why missiles haven’t rained down on you!
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
Feeding false data from the drone is *interesting*, but probably will require a decrypt of that node too, after first locating it with scan, then either hack it, or spoof content from it. Too much time I think. To spoof, need to have (matrix perception) the "Access ID" of the source. Which means at least decrypting the signal traffic, and probably the node. If it **only** needs finding the hidden node, plus matrix perception to get the access ID, plus decryption of the signal traffic (in progress, part 2), plus edit (create content) and spoof, Sprogget can hold that in reserve to use after the other is in progress.
We’ll hold that thought for now then…not sure what it would achieve anyway given you other plans!
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
.. quote snipped ..
Ok, I’ve been fudging pbp / RAW times but I guess this needs some spelling out as the decrypt could take considerable ‘time’ (in game terms if not in actual perceivable time). Citymaster has accel 5/30 so it’s not going to take long to cover the 50m (or so) to the breech. I’ll say it’s not going to get to full speed because of the intervening burnt out cars etc but it is still only going to take a matter of 4-5 turns (maybe as much as 30s tops…). So that’s the time to grab the node info, Osha’s spirits to do their attacks and begin the decrypt. For ease of brain function (and possible drama!) let’s say the decrypts will finish in the turn it arrives…of course that leaves considerable time for the soldier boys to do something…
Not to mention that it has to get stopped too. Which means that at simple ‘walk’ accel, it will move 5 + 10 + 15 + 15 + 10 + 5 + 0 to get 60 meters, start to stop. I though it was a bit further away from other content, which put it 50ish meters East from where LeO was, which was 135 meters from the APC. That would put it 100ish meters from the APCs, but it can of course move faster, up to 30 + 60 + 30 + 0 for 120 meters (the 0 is to get stopped, since the numbers would have it still moving at the beginning of that turn.
That does not say whether the decrypts were running in parallel. Unless your above content meant that only a single decrypt was going to be needed? Sprogget’s planned actions *can* start as soon as the first decrypt is done, cancelling the remainder (to get a different sprite to do the Hack).
Sorry again, was assuming you were running the parallel decrypts as you described to bring us more or less back in sync…
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
Interesting thought while listing limits for UWBR: Sprogget has Juryrigger RC98/SR5p75 quality. One of the possible ‘feats’ is
QUOTE (Runners Companion @ page 98)
Tweaking an electronic device to function at a rating one higher than normal for 1 Combat Turn.
QUOTE (Shadowrun, Fifth Edition Core @ page 75)
Tweak an electronic device to function at a rating one higher than normal for 1D6 Combat Turns.
Running UWBR at a signal rating of 3 instead of 2, extends the range from 100 meters to 400 meters. Still limited by cumulative barrier rating, but that could give a good snapshot in the right circumstances. Alternatively, boosting the UWBR base rating from 4 (max by SR4 RAW, not found in SR5) to 5 would allow penetrating 25 points of barrier instead of 20.
Is Sprogget going to have to ‘lose’ the UWBR sensors on the move to SR5?
I’m sure we can conjure an approximation of the SR4 rules to use with SR5! Max range might be possible to extend but given the likelihood of there being more barriers to pass through boosting the penetration would be more useful!
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
Not quite by RAW, but should not matter (see below). SR4189 Watcher Tasks -- Courier: says a watcher can display simple pictures, up to the complexity of a 2D, non-moving photograph shown to it. So it can process that data, whether it has any understanding of it or not.
Here is the way I view the exchange: Osha has astral perception / assensing (good dice pool even, with both perceptive quality and enhanced perception adept power), so knows what things ‘look like’ to the spirit. She looks at the combined sensor data that Bit gave her, and sees that the UWBR information is reasonably close to the shadows and auras of astral. She translates that to an approximation of what the spirit should expect, and sends it off to find the aura of the mage. Once the spirit finds the aura, it sends Osha it’s view of the surrounding area in astral, and Osha uses that to match to her live view of the sensor data. The spirit does not need to do any interpreting. It just needs to find the mage, then provide a snapshot of the astral view. Osha has to do the work of translating that back to the positions in the sensor data. That amounts to a quick rotation and zooming to get the right orientation based on prominent features, like the APCs, and any clustered group(s) of gangers, then overlaying what the spirit is showing her to find the pattern of nearest neighbours (auras) around the mage.
The ‘sit over his head’ option would only need to be maintained long enough for someone (from the good guys ) to see it, and add a tag to tacnet. Then, as long as the mage does not ‘break contact’ with the sensors (UWBR), tacnet could maintain the tag without the spirits help.
Got it! When explained like that it does seem a lot less complicated than what I thought you had in mind! So mage tagged, more or less and maintained as long as they are in LOS of the tacnet feeders (including GEye’s UWBR).
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
The Freedom lot are busy trying to fight off a nasty dissonant created worm/virus on their nexus which is why they aren’t leaping out to help you (and overshadowing PC heroics!). I vaguely think I mentioned Jazz’s drone being around and ‘howling at the moon’ so there’s some ready fire power. Or co-opt the Optic X and crash it into something! Or yes, you could try and take over the Citymaster but I still suspect that’s a little overconfident
Sprogget might have been expecting some general Fre∑dom support, but I was not. That ‘call’ was really intended to give LeFey a good link to get in on the action, and connected back to the tankkillers. That data link between Mechanicals C&C and Fre∑dom should be going down shortly then, with or without warning to C&C.
Yes I remember the mention of Jazz’s drone, which is why the query about the specs for it.
Ah, I thought you were after specs of the Optic-X

GM Nissan Doberman [H 0, Ac 10/25, Sp 75, Pi 3, B 3, Ar 6, S 6]
+Walker mode, weapon mount (external, remote-controlled turret), clearsight 3 and targeting 3 autosofts +Sensors [6] (Camera 6+Smartlink+Lowlight+Thermo+Magnification+Vision Enhance 3 (front), Camera 6+Lowlight (rear), 2 Laser Range Finders (front and back), Motion Sensor (front), Radio Signal Scanner 6) Ingram White Knight [6P, AP -1, BF/FA, RC 5 (6), 50 © or 100 (belt)]
+External smartlink, 100x normal rounds +100x tracer rounds
QUOTE (Machine Ghost @ Oct xx 2013, 08:14 AM)
Unless you want Jazz’s drone to show up at the breach, trailing her, since LeFey is not around. Single shot / burst and retreat, to take out that other mage would give a bit more opportunity for Oyl to keep things stirred up while Sprogget works to stay conscious long enough to retarget the Citymaster weapons.
If Sprogget is going to notice that, and use/command, a bit more specs would be good. Either G’Eye or Banjo could be close enough to notice it sneaking around. Getting access fast enough could be more of an IC problem.
To be practical in the time frame though, I think I need to assume that Jazz gave Sprogget access to it, same as he did to her for G’Eye.
Ok, you have command!