QUOTE (Irion @ Oct 9 2011, 01:01 AM)

Which makes it optional. It is as easy as that.
Yes, yes,
everything is optional. Even in your example, a datajack wouldn't be "mandatory" (see below) because you have to choose to be a hacker first. Thus it's not mandatory, but optional. Ditto for your street samurai and magician examples. Being a samurai, a hacker, or a magician are completely optional character roles.
You're not required It's not
mandatory to do any of those things.
QUOTE
Mandatory means without it, you can't build the character.
As an aside, you're the only person who has used that word.
QUOTE
Initative boosters are as mandatory for a streetsam as smart link. It is a good, cheap boost in Power. Thats why you take it...
Oh, now they're cheap, too?
Anyway, continuing on with this logic, as well as jumping back to your "a magic attribute is mandatory for a magician" bit, building up your Magic attribute is completely and utterly optional. It's a good, cheap boost in power, sure, but you don't actually
need (<-- keyword) it to be a magician. Magic 1 for the win! Who cares if you suck and are all but useless as a magician? That doesn't factor into the equation at all.
(Hey look, I can be pedantic about exact wording, too!)
Regardless, the main point is this: Having more than one initiative pass
is something
all characters benefit from, and
not having more than one is a serious detriment in the game. It's not like Agility which only benefits some characters. It's not like Magic that only benefits some characters. It's not like a Datajack which only benefits some characters. It benefits
everyone who has to engage in combat -- no matter the type of combat; physical, astral, or matrix -- at
any time, which is a major aspect of most games.